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Weight random Age choices like Legacy and expand regression coverage (#41)
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@@ -47,6 +47,27 @@ automated check, and hand its exact scenario to the player for in-game
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verification. Do not keep retrying a stalled test or leave its process running.
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Keep the narrower non-stalling plan, persistence, and runtime checks automated.
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For issue #41, the combined archive and the focused `linking` archive initially
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stalled during the multi-profile travel acceptance test. That test is no longer
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registered with GameTest; the rerun passed all 116 registered tests before the
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subsequent random-biome-count adjustment. The 51-test core suite passes after
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that adjustment, but the full archive stalled again late in its first batch;
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do not treat that interrupted run as a pass. Verify its
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scenario manually: in a fresh world, bind
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one Descriptive Book for each of Standard, Flat, Amplified, Island, Cave, and
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Void terrain (use the corresponding Terrain Page to select each one). Visit
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each Age, confirm a safe arrival platform and headroom, and
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travel back using a bound Linking Book. The narrower creation, persistence,
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terrain, and travel checks remain automated. See
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[random Age weights](RANDOM_AGE_WEIGHTS.md) for the Legacy rank mapping and
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the opt-in weighting regression.
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Also bind several Link-Panel-only Descriptive Books with no authored biome
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pages. Check that each Age retains its biome set after leaving, unloading, and
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reopening it, and that the selected biome count varies between Ages without
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exceeding the eligible pool. This covers the bounded random-biome path touched
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after the last successful full-archive run.
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The optional `-PwithSereneSeasons=true` runtime is for a real dev client, not
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the GameTest server: Serene Seasons sends a season payload to GameTest mock
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players, which cannot negotiate its channel. Follow the real-client Serene test in
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