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@@ -34,7 +34,7 @@ public final class PonderDestinationPreviewRenderer implements DestinationPrevie
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private static final Vector3f DIFFUSE_LIGHT_0 = new Vector3f(0.4F, -1.0F, 0.7F).normalize();
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private static final Vector3f DIFFUSE_LIGHT_1 = new Vector3f(-0.4F, -0.5F, 0.7F).normalize();
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private final PonderLevel previewLevel;
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private final Selection selection;
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private final Selection snapshotSelection;
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private final PonderSceneElement section;
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private int ticks;
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private boolean loaded;
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@@ -43,13 +43,16 @@ public final class PonderDestinationPreviewRenderer implements DestinationPrevie
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public PonderDestinationPreviewRenderer() {
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Minecraft minecraft = Minecraft.getInstance();
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previewLevel = new PonderLevel(BlockPos.ZERO, minecraft.level);
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selection = SelectionImpl.of(new BoundingBox(0, 0, 0, 8, 127, 8));
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section = new WorldSectionElementImpl(selection);
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snapshotSelection = SelectionImpl.of(new BoundingBox(0, 0, 0, 8, 63, 8));
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// The target sits at y=32 in the snapshot. Render only its familiar
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// y=30..36 window, giving the page a fixed 9×7×9 close-up.
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Selection viewSelection = SelectionImpl.of(new BoundingBox(0, 30, 0, 8, 36, 8));
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section = new WorldSectionElementImpl(viewSelection);
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}
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@Override
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public void accept(LinkPreviewPayload payload) {
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selection.forEach(pos -> previewLevel.setBlock(pos, Blocks.AIR.defaultBlockState(), 2));
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snapshotSelection.forEach(pos -> previewLevel.setBlock(pos, Blocks.AIR.defaultBlockState(), 2));
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payload.blocks().forEach(block -> previewLevel.setBlock(block.pos(), block.state(), 2));
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((net.createmod.ponder.api.element.WorldSectionElement)section).queueRedraw();
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backgroundColor = 0xFF000000 | payload.skyColor() & 0x00FFFFFF;
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@@ -105,10 +108,8 @@ public final class PonderDestinationPreviewRenderer implements DestinationPrevie
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poseStack.mulPose(Axis.XP.rotationDegrees(-28.0F));
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poseStack.mulPose(Axis.YP.rotationDegrees((ticks + partialTick) * 0.6F));
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UIRenderHelper.flipForGuiRender(poseStack);
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// Fit the complete 128-block vertical slice, while keeping the 9×9
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// footprint centered during the full horizontal orbit.
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poseStack.scale(0.58F, 0.58F, 0.58F);
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poseStack.translate(-4.5F, -64.0F, -4.5F);
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poseStack.scale(7.0F, 7.0F, 7.0F);
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poseStack.translate(-4.5F, -31.5F, -4.5F);
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SuperRenderTypeBuffer buffer = DefaultSuperRenderTypeBuffer.getInstance();
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section.renderFirst(previewLevel, buffer, graphics, partialTick);
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@@ -65,7 +65,9 @@ public final class LinkingGameTests {
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BlockPos absoluteOrigin = helper.absolutePos(ORIGIN);
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for (BlockPos position : BlockPos.betweenClosed(
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absoluteOrigin.offset(-4, -2, -4), absoluteOrigin.offset(4, 2, 4))) {
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helper.getLevel().setBlockAndUpdate(position, Blocks.STONE.defaultBlockState());
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// This test only needs collision states. Avoid propagating 405
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// neighbor updates through the GameTest world while preparing it.
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helper.getLevel().setBlock(position, Blocks.STONE.defaultBlockState(), 2);
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}
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ServerPlayer player = helper.makeMockServerPlayerInLevel();
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@@ -12,8 +12,8 @@ import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.state.BlockState;
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public record LinkPreviewPayload(int skyColor, List<SnapshotBlock> blocks) implements CustomPacketPayload {
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/** A square footprint keeps every side visible during an orbit, with a tall vertical slice. */
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private static final int MAX_BLOCKS = 9 * 128 * 9;
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/** A square footprint keeps every side visible during an orbit, with a vertical snapshot cache. */
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private static final int MAX_BLOCKS = 9 * 64 * 9;
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public static final Type<LinkPreviewPayload> TYPE = new Type<>(
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ResourceLocation.fromNamespaceAndPath(Rivencraft.MOD_ID, "link_preview")
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);
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@@ -114,12 +114,12 @@ public final class ModNetworking {
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BlockPos origin = target.location().pos();
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List<LinkPreviewPayload.SnapshotBlock> blocks = new ArrayList<>();
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// The square footprint survives every angle of the orbit. The vertical
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// slice captures 64 blocks below through 63 blocks above the link point.
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for (BlockPos pos : BlockPos.betweenClosed(origin.offset(-4, -64, -4), origin.offset(4, 63, 4))) {
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// The square footprint survives every angle of the orbit. Retain a
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// 64-block vertical slice, while the renderer shows its 7-block window.
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for (BlockPos pos : BlockPos.betweenClosed(origin.offset(-4, -32, -4), origin.offset(4, 31, 4))) {
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var state = level.getBlockState(pos);
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if (!state.isAir()) {
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blocks.add(new LinkPreviewPayload.SnapshotBlock(pos.subtract(origin).offset(4, 64, 4), state));
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blocks.add(new LinkPreviewPayload.SnapshotBlock(pos.subtract(origin).offset(4, 32, 4), state));
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}
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}
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int skyColor = level.getBiome(origin).value().getSkyColor();
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