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Port celestial systems and seeded Age completion to 26.3 beta
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@@ -5,8 +5,12 @@ with the Minecraft 1.21.1 release. The 26.3 backend persists separate Ages and
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their seeds. Books, the Book Binder, and the Ink Mixer work, and the Binder can
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author Standard, Amplified, Island, Flat, Void, or Cave terrain with supported
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biome-distribution pages, selected material/vegetation/structure features, and
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independent Age weather and lighting. Celestial systems, instability, crystal
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portals, and much of the 1.21.1 gameplay remain unported. Use a test world and keep a backup; do not
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independent Age weather and lighting, multiple authored or seeded celestial
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bodies and eclipses, biome/material completion, and random features/structures.
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Instability, crystal portals, discovery/stations, writing recovery and optional
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integration parity remain unfinished. The latest published beta is
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[1.0.1.93-beta.1](RELEASE_NOTES_1.0.1.93-beta.1.md).
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Use a test world and keep a backup; do not
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substitute this JAR for the 1.21.1 mod or import 1.21.1 saves.
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The entries below record how the port was built, including earlier alpha-only
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@@ -947,6 +951,346 @@ reload, reseed, restart and unchanged sampled lighting/time. Actual rendered
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size remains a manual check. The test server stopped and its world was deleted.
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No commit/push/publication is performed until explicitly requested.
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The local `1.0.1.79-beta.1` slice adds shared color groups before **Normal
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Time**, tinting both its sun and moon as in 1.21.1. Use Number + Red/Green/
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Blue/White/Black pages before that controller; Length/Phase/Angle/Size can
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appear between the colors and Normal Time without losing the pending group.
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Normal Time consumes the group, so it does not tint a later Sky or Ambient
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Light Color target. Trailing colors still target the sky. Mixing, seeded
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unnumbered amounts and completed-group clamping use the existing color rules.
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The tint changes native sun/moon RGB only, retaining sprite transparency,
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weather fading, moon phases and existing size/orbit/time settings. It does
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not recolor stars, sunrise glow or change gameplay illumination. Older saved
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color profiles keep untinted bodies; new profiles save and sync their tint.
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Catalog protocol is now 7: use matching client/server builds. Standalone
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Sun/Moon controllers and independent per-body colors remain pending.
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Test **Link Panel → Zero Length → Zenith Phase → Number 24 → Red → Normal
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Time**, optionally with No Weather and Normal Lighting, for a red sun. Use
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Nadir Phase to view the same tint on the moon. Mix several colors, add a
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separate color group before Sky, and confirm that the Overworld stays normal
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after travel. Check glow transparency and persistence after reopening the
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world. The op fixture `create_celestial_color <name> <seed>
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<rising|zenith|setting|nadir> <red|green|blue|white|black> <0..24>` provides
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independently colored sky/ambient plus a frozen body for diagnostics.
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Client rendering remains a manual check; nothing is committed or published
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without an explicit request.
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The local `1.0.1.80-beta.1` slice supports one standalone **Sun** or **Moon**
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controller in place of Normal Time. Both accept the existing Color, Length,
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Phase, Direction, Angle and Size modifiers (including Number overrides).
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Sun omits the paired moon; Moon omits the paired sun and sunrise glow.
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Size applies to the selected standalone body, while Normal Time still sizes
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only its sun. A missing Sky selects Overworld; explicit Sky remains decisive,
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and non-Overworld body rendering is still pending.
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Standalone bodies use the root-style linear orbit rather than the native
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paired cycle's eased orbit. Zenith puts either body overhead, Nadir puts it
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below the world, and Rising/Setting place it at the horizon. Zero Length
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freezes that position. Gameplay skylight combines altitude with precipitation
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and the root 0.18 moonlight multiplier (overhead sun = 15, overhead moon = 6,
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below-horizon body = 4 under clear weather). Bright/Dark rules remain separate.
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Native background, stars and moon-phase schedules remain for this slice;
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multiple independent bodies, eclipse handling, and full seeded celestial
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completion are not yet supported. Catalog protocol is now 8.
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Test **Link Panel → Zero Length → Zenith Phase → Large Celestial → Sun**,
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then replace Sun with Moon in a new book. Each should show only that body
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overhead. Try Number + Color and Size, a moving/reversed cycle, and Nadir;
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confirm the paired Normal Time and Overworld are unaffected after travel.
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Restart and revisit. The diagnostic `create_body <name> <seed> <sun|moon>
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<rising|zenith|setting|nadir>` creates a red, large, east-bearing frozen body.
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More than one celestial controller is still rejected, not silently discarded.
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Nothing is committed or published without an explicit request.
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The local `1.0.1.81-beta.1` slice accepts multiple celestial controllers.
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Each Sun/Moon consumes its own preceding Color, Length, Phase, Direction,
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Angle and Size group; modifiers reset after that controller. Normal Time
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contributes a sun/moon pair with opposite phases and its usual sun-only Size.
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The 1.21.1 limit of **ten suns and ten moons** applies, counting pairs toward
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both limits. Unsupported duplicate modifiers within one group and dangling
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modifiers are still rejected; the full recovery/instability grammar is pending.
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Multiple bodies retain independent saved orbits/colors and draw using the
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native body resources, with suns before moons. Each has its own linear orbit;
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the first controller supplies the shared day timeline and native background/
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star/moon-phase schedules. Skylight combines positive-altitude suns (capped at
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1), or sums weaker moonlight when no sun contributes, matching the root
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aggregation rule. Explicit non-Overworld backgrounds still hide bodies.
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Catalog protocol is now 9. Older single-body/paired profiles remain unchanged.
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**Eclipse effects are not in this slice:** sky darkening, disc occlusion and
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corona effects will be ported next. Visual overlap alone is not an eclipse.
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Test two groups in one book: **Zero Length → Zenith Phase → Large Celestial
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→ Number 24 → Red → Sun**, then **Zero Length → Rising Phase → Small Celestial
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→ Number 24 → Blue → Moon** (with Link Panel first). Each should retain its
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own size, color and position. Try a moving/reversed third body, a Normal Time
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pair alongside a standalone body, restart, and travel back to an ordinary
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Age/Overworld. `/rivencraft_port age create_celestials <name> <seed>` creates a
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diagnostic three-body Age. Rendering remains a manual client check. Nothing
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is committed or published without an explicit request.
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The local `1.0.1.82-beta.1` slice adds eclipse effects to saved multi-body
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profiles. Contact is based on the central quarter-size discs, not their
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halos. Opposite-kind overlap progressively dims a moon and whitens a sun's
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corona. A visible eclipsed sun darkens the sky by up to 65% and reduces its
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sunlight contribution by up to 85%, using the 1.21.1 formulas. Other suns can
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still supply light; same-kind overlaps do not produce eclipses. Below-horizon
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overlap does not darken the visible sky.
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Each body's native transparent glow is followed by an ordinary-alpha central
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disc, so an eclipsing moon obscures the sun instead of showing it through the
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glow. During an eclipse the moon core uses the solid full-moon sprite, matching
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root's occluding disc; native phases are retained outside eclipse contact.
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Weather fading remains. Meshes are cached, rebuilt after atlas changes and
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closed with the sky renderer. No new image assets are needed. Existing Ages
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with multiple bodies get these derived effects without rebinding their books.
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Test **Link Panel → Zero Length → Zenith Phase → Sun → Zero Length → Zenith
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Phase → Large Celestial → Moon** (No Weather and Normal Lighting recommended).
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This holds an eclipse overhead. Change the Moon to Half Length in a new book
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to watch it pass across the sun. Verify opaque center/transparent glow, sky
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and ground darkening, restart and travel back to an ordinary dimension.
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The op fixture `/rivencraft_port age create_eclipse <name> <seed>
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<aligned|partial|clear|below|moving>` creates controlled comparisons.
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The multi-body fixture is now named `create_celestials`, avoiding a collision
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with the existing terrain-generation `create_multi` command. Catalog schema
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remains protocol 9. Explicit non-Overworld body rendering and broader seeded
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completion are still pending. Nothing is committed or published without an
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explicit request.
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The local `1.0.1.83-beta.1` correction makes standalone and multi-body authored
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moons use the **full-moon sprite in both glow and opaque-center passes**, as
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the 1.21.1 custom renderer does. Native dark lunar-phase pixels could become
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black patches once the new ordinary-alpha center pass made them opaque.
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The native Normal Time pair keeps its calendar phases. Eclipse geometry,
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darkening and corona formulas are unchanged; genuinely eclipsed moons still
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turn dark and obscure their overlapping sun.
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Read-only inspection of the reported `celest` save found all four body colors
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intact (`-1`, untinted). Its first moon and second sun share period, direction,
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phase, origin and bearing, creating a permanent eclipse after eclipse support
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was added. This is separate from the phase-sprite rendering correction. No
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saved orbits/colors are rewritten, and existing Ages need not be recreated.
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Please revisit `celest`, compare a nonaligned authored moon, check an eclipse
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and resource reload, then return to Overworld/Normal Time to confirm native
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phases are unaffected. This rendering correction still needs a client check.
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Nothing is committed or published without an explicit request.
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The local `1.0.1.84-beta.1` slice renders authored **Normal Time, Sun, Moon
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and multiple bodies over all four Sky styles**, including explicit Nether,
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End and animated Static. Backgrounds draw first; the existing authored body
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pass follows with its colors, sizes, orbits, opaque centers and eclipse effects.
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Nether retains its fog backdrop, End retains its native sky texture, and
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Static keeps animating. These are presentation changes only: no Nether/End
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terrain, ceiling, coordinate-scale or dragon behavior is introduced.
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Eclipses shade End/Static background tint and the Nether-style fog backdrop;
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gameplay light still uses the saved body profile. Native Overworld rendering
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and no-celestial Ages are unchanged. No new assets, saved fields or catalog
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protocol changes are needed. Already-created Ages with explicit backgrounds
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and authored celestials gain the rendering on update without rebinding.
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Test the same frozen overhead Sun/Moon book with **Nether Sky**, **End Sky**
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and **Static Sky**, then test a moving body and eclipse in each. Check body
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colors/size, no duplicate bodies, unchanged background style, Static animation,
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F3+T, restart and travel to Overworld. The existing diagnostic
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`age create_eclipse <name> <seed> <mode> [overworld|nether|end|static]` now
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accepts an optional explicit Sky for comparisons. Client rendering remains a
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manual check. Nothing is committed or published without an explicit request.
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The local `1.0.1.85-beta.1` slice randomizes a **bare Sun or Moon page** when
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a new Age is created. Each such controller gets its own deterministic color,
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size, bearing, phase, direction and length. Defaults use the root random-Age
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palette (mixing 1–3 colors), size 0.75×–1.75×, bearing 0–359°, full-cycle phase,
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either direction, and length 0.2–2 days with Legacy's 1-in-7 stopped-cycle
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chance. Sun/Moon counts still come from your pages; nothing adds extra bodies.
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This applies only when that controller has **no written celestial modifiers**.
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If its group includes Color, Size, Angle, Phase, Direction or Length, the
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existing explicitly authored behavior is retained, including defaults for
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its other fields. Sky/ambient colors consumed by their own target and unrelated
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terrain/weather/lighting pages do not make a body authored or reshuffle its
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random settings. Normal Time is unchanged. Groups use Age seed plus controller
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ordinal; repeated bare pages get independent settings. Choices are saved,
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not rerolled on GUI opening, reload/restart or terrain reseeding.
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Test a **new** book with **Link Panel → Sun → Moon → Sun**, optionally adding
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No Weather and Normal Lighting for visibility. Expect varied colors/sizes/
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orbits; some bodies can be below the horizon or stopped. Test an explicitly
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modified body in the same book, then restart and revisit. Existing Ages keep
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their original saved settings and are not randomized retroactively. The op
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fixture `age create_random_celestials <name> <seed>` tests independent seeded
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defaults and bounds. Nothing is committed or published without explicit request.
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The local `1.0.1.86-beta.1` slice completes the celestial branch for **new
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books with no celestial controller pages**, including Link-Panel-only books.
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The Age seed chooses **0–3 suns and 0–3 moons**, following the root random
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count draws. Each body receives the independent saved settings introduced
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in .85. An explicit Sun, Moon or Normal Time suppresses this extra-body
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completion entirely; its written controllers remain authoritative.
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A valid zero-sun/zero-moon result draws neither body nor sunrise glow, rather
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than accidentally falling back to a vanilla pair. This does not force Dark
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Lighting: background/star schedules and independent lighting retain their
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normal behavior. Random background selection remains independent of body
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counts, and all supported Sky styles can render the chosen bodies. Default
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sky colors retain their current behavior; this slice completes bodies only.
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Choices persist through restart and terrain reseeding. Existing Ages are not
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rerolled. Catalog protocol is now **10**, requiring matching client/server
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builds. Test several new Link-Panel-only books, plus books that contain only
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terrain/weather/lighting/Sky pages. Expect varied counts, including sun-only,
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moon-only and empty skies; some bodies may be below the horizon. Compare an
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explicit one-Sun book and a Normal Time book, then restart and revisit.
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`age create_completed_sky <name> <seed> [overworld|nether|end|static]` provides
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clear-weather Flat fixtures and reports a sample zero-body seed. The existing
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`age create_random` now also uses the completed celestial plan. Nothing is
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committed or published without explicit request.
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The local `1.0.1.87-beta.1` slice gives **new Link-Panel-only random Ages**
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a saved random sky/fog tint, matching 1.21.1's seeded palette and rounded
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mix of 1–3 colors. This completes the sky-color draw already reserved by the
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random celestial count selection. Body settings/counts are unchanged.
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Books containing symbol pages keep their authored/default color rules; a
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black authored sky remains black. Ambient lighting is not randomized by this
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change. Existing Ages retain their saved colors. No new saved fields or
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catalog protocol change is needed. Create several new Link-Panel-only books,
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check sky/fog colors and restart persistence, then compare an explicitly
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colored Sky book and an uncolored terrain-only book. Nothing is committed or
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published without explicit request.
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The local `1.0.1.88-beta.1` slice seed-completes **explicit biome distribution
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pages with missing biome pages**. Single Biome alone selects one eligible
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biome. Tiled/Grid/region controllers alone choose at least two distinct
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biomes, using 1.21.1's seeded continuation rule and the available pool as the
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maximum. With one authored biome they fill just the missing second biome;
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with two distinct authored biomes they add nothing. Repeated biome pages keep
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their weight but do not satisfy the distinct-biome minimum by themselves.
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Cave completion draws only recognized Cave/Nether biomes. Void supplies The
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Void only when no biome is authored; a multi-biome Void book needs sufficient
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explicit biome pages rather than acquiring an unwanted Void biome. Native
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still rejects biome pages. No-controller biome behavior is unchanged, and
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the broader recovery/instability grammar is not part of this slice.
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Test a new Link Panel + Tiny Biome Regions book, Single Biome alone, and Tiny
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with one/two specific biome pages. Also try Cave + Tiny and restart/revisit.
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The operator fixture is `age create_completed_biomes <name> <seed> <terrain>
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<distribution>`; `age biome_pool <name>` inspects the generator without loading
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chunks. Existing Age pools do not change. Nothing is committed or published
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without explicit request.
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The local `1.0.1.89-beta.1` slice supports **unpaired Block/Fluid pages**.
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When no feature immediately follows a material, the Age seed and original
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page position choose a compatible implied feature, following 1.21.1's model.
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Explicit material → feature pairs remain unchanged. Consecutive material
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pages each receive their own selection; the resulting choices may repeat.
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Only the saved feature plans gain these implied choices, not extra physical
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pages in the book.
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Solid candidates are Rocks, Floating Islands, Tendrils, Spheres, Spikes and
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Obelisks, restricted by terrain. Cave permits Tendrils/Spheres; Void also
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permits Floating Islands. Flat excludes Rocks. Fluid candidates are the three
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lake types on supported surface noise terrain. An unpaired fluid on Flat,
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Void or Cave is still refused because no compatible lake implementation is
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available there. Explicit incompatible pairings and existing 32-feature
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limits are unchanged; the full recovery/instability grammar remains pending.
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Test Link Panel + Glowstone, consecutive Glowstone/Stone pages, and an unpaired
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Water page on Standard terrain. Compare an explicit Glowstone → Tendrils
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pair, try a solid on Cave/Void, and restart/revisit. Existing Ages retain
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their saved features. Operator diagnostics: `age create_implied_material
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<name> <seed> <terrain> <material-id>` and `age feature_plan <name>` (no chunk
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generation). Nothing is committed or published without explicit request.
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The local `1.0.1.90-beta.1` slice adds **random material features to new
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Link-Panel-only Ages**. The Age seed rolls 0–2 distinct feature types using
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1.21.1's Legacy rank weighting, then chooses a registered compatible solid
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or source fluid for each. Candidates are Rocks, Floating Islands, Tendrils,
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Spheres, Spikes, Obelisks and the three lake types, filtered by terrain.
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The same creation pass rolls rare Skylands (1-in-8 on noise terrain), Crystal
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Formations (1-in-10 on exposed surface terrain), and Star Fissures using the
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root small-feature grammar. These are additional to the 0–2 material features.
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Random structure selection and page-eligibility config remain future port
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work. Authored books do not gain unrequested random features, and existing
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Age plans are not rerolled. Choices persist through restart and reseed.
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Test several new Link-Panel-only books for varied material features, including
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Ages with none; compare an explicitly authored book and revisit after restart.
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For controlled checks, `age create_random_features <name> <seed> <terrain>`
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creates a feature-only fixture and `age feature_plan <name>` reports its
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saved generator choices without generating chunks. `age create_random` uses
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the same production selector. Nothing is committed or published without
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explicit request.
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The local `1.0.1.91-beta.1` slice ports **random structure selection** from
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1.21.1. New Link-Panel-only Ages roll 0–2 distinct structure families in
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addition to .90's material features. Legacy ranks prefer Villages, Strongholds
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and Mineshafts, followed by Dungeons/Fortresses; newer structures are rarer.
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The 26.3 Abandoned Camps page joins that rare pool. Candidates must support
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the terrain and at least one biome in the actual selected biome pool.
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A saved structure-control flag distinguishes an intentionally empty selection
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from older Ages' native behavior. Unselected page-controlled structure sets
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are disabled even when no structures were chosen; other native structure
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families remain governed by vanilla biome rules. Authored pages retain their
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biome override behavior, and old saved Ages are not changed. Cave Dungeons
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remain excluded by the port's existing terrain restriction; this is a known
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remaining difference from 1.21.1, not a new root behavior.
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Test several new random Ages, including a restart/revisit, and compare an
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authored Village book. For focused checks, `age create_random_structures
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<name> <seed> <terrain> <biome-id|native>` creates a controlled fixture;
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`age feature_plan <name>` reports the frozen selection, including Dungeons.
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No catalog protocol change is needed. Nothing is committed or published
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without explicit request.
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The local `1.0.1.92-beta.1` slice enables **Dungeons on Cave terrain**, including
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Nether cave biomes, matching 1.21.1's noise-terrain support. The already-ported
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placement JSON is byte-identical to root: eight vanilla monster-room attempts
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per page, uniformly from one block above the minimum to one below the maximum
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build height. Vanilla still requires a suitable enclosed chamber; an attempt
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is not a guaranteed dungeon. Stacking up to 32 pages is unchanged.
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Only the combined Cave dungeon/lake rejection was split: lakes remain rejected
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there, and Flat/Void still reject Dungeons. New random Cave Ages can now select
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Dungeons through .91's normal eligibility/rank rules. Existing saved plans
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are unchanged. `age create_dungeons <name> <seed> cave` creates an eight-page
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fixture. `age dungeons_probe <name> [chunks]` optionally limits the search to
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1–4 chunks per side; omitting it retains the previous 4×4 search. That probe
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generates chunks and is reserved for manual placement checks.
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Test Cave + Dungeons, optionally stacking pages for visibility; use spectator
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mode to find monster rooms and compare a Nether-biome Cave Age. This slice's
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server validation checks authoring and persistence without generating a large
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region. No saved-field/protocol change is needed. Nothing is committed or
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published without explicit request.
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||||
|
||||
The local `1.0.1.93-beta.1` slice fixes **Nether and End biome materials on
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noise terrain**, including Nether biomes in Cave Ages. The port had retained
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the vanilla terrain's Overworld material rules, which could coat Nether
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biomes in grass. It now ports 1.21.1's biome rule layer: the five vanilla End
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biomes use the registered End rule, the five vanilla Nether biomes use the
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registered Nether rule, and all other biomes retain the terrain's original
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rules. Nether coverings include Nylium, Soul Sand/Soil, Basalt and Blackstone
|
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where their native rules select them; End areas use End Stone.
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|
||||
Noise geometry, biome selection, lighting, default fluids, sea level and dry
|
||||
Cave aquifer settings remain unchanged. This is not a Flat/Void layer rewrite.
|
||||
The correction applies after reload to **new chunks only** in existing Ages;
|
||||
already generated grass is not replaced. Test a new Nether-biome Cave Age
|
||||
and End-biome Standard/Island Age, or explore new chunks after restarting.
|
||||
|
||||
Operator fixtures: `age create_biome_surface <name> <seed> <terrain> <biome-id>`
|
||||
and `age material_probe <name> [chunk_x chunk_z]`. The latter examines one
|
||||
terrain-stage chunk (default 0,0) without feature, lighting or entity generation. Nothing is committed
|
||||
or published without explicit request.
|
||||
|
||||
From the repository root:
|
||||
|
||||
```sh
|
||||
|
||||
Reference in new issue
Block a user