Public Access
This commit is contained in:
1 parent
783a33456d
commit
4f464dbe60
22 files changed
+384
-60
No files matched your search
@@ -1,4 +1,4 @@
|
||||
# Live block-instability profiling (0.5.8.11)
|
||||
# Live block-instability profiling (0.5.8.11–0.5.8.15)
|
||||
|
||||
Mystcraft Legacy measures the abundance of watched blocks in generated chunks,
|
||||
compares that abundance with a baseline, and adds only positive excess to the
|
||||
@@ -9,8 +9,11 @@ blocks include coal, lapis, iron, emerald, redstone, gold and diamond ores,
|
||||
quartz ore, glowstone, and crystal blocks. Diamond **blocks** are not on that
|
||||
default list, but are included here at the player's request.
|
||||
|
||||
Rivencraft samples up to 1,024 distinct, newly generated chunks per dimension,
|
||||
at most four per server tick. It never generates a chunk merely to profile it.
|
||||
Rivencraft samples up to 1,024 distinct loaded chunks per dimension,
|
||||
at most four per server tick. While a player is in an Age, it also gradually
|
||||
generates unsampled chunks around that Age's spawn and the Overworld spawn,
|
||||
at most one chunk per second across both dimensions, until their minimum
|
||||
sample counts are reached.
|
||||
The Overworld is sampled as the baseline; an Age needs 401 samples and the
|
||||
baseline needs 500 before the live block component contributes points. Counts and sampled chunk
|
||||
positions persist per dimension, preventing reloads from double-counting.
|
||||
@@ -42,10 +45,10 @@ map and two factors per block, actively builds a dummy-world baseline, and can
|
||||
recompute after subsequent chunk profiling. Rivencraft uses a simpler
|
||||
per-chunk abundance metric, a real-world Overworld baseline, a sample/work cap,
|
||||
and a saved authored base so modern servers remain bounded and restart-safe.
|
||||
The greater-than-400-chunk activation delay is retained. Because only newly
|
||||
generated chunks are sampled, old already-explored worlds may need substantial
|
||||
new exploration before their Overworld baseline is ready. A mod that mutates
|
||||
blocks after the chunk-load event may not be reflected in the first sample.
|
||||
The greater-than-400-chunk activation delay is retained. Already-explored
|
||||
chunks count when reloaded, but the bounded spawn-area pass can generate
|
||||
additional terrain. A mod that mutates blocks after the chunk-load event may
|
||||
not be reflected in the first sample.
|
||||
|
||||
## Manual check handed to the player
|
||||
|
||||
@@ -70,4 +73,4 @@ Do not retry that stalled scenario automatically. In a disposable world:
|
||||
chunk loading noticeably stall, and report any exception or server hang.
|
||||
|
||||
Do not use a valued save for this check. The game jar builds, but live chunk
|
||||
profiling still needs this player-run validation before release.
|
||||
profiling still needs this player-run validation before issue #73 is closed.
|
||||
Reference in new issue
Block a user