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@@ -78,6 +78,9 @@ neoForge {
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// The gametest system is also enabled by default for other run configs under the /test command.
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gameTestServer {
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type = "gameTestServer"
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// Keep generated test Ages separate from worlds used by the dev client/server.
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gameDirectory = project.file(project.findProperty('gameTestRunDir')
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?: layout.buildDirectory.dir('gametest-run').get().asFile)
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systemProperty 'neoforge.enabledGameTestNamespaces', project.mod_id
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}
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@@ -116,6 +119,44 @@ neoForge {
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}
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}
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// GameTests generate Ages, so their dedicated world can grow quickly across runs.
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// Never auto-delete a caller-supplied gameTestRunDir or a normal dev world.
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long gameTestWorldLimitMiB = providers.gradleProperty('gameTestMaxWorldMiB').orElse('512').get().toLong()
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if (gameTestWorldLimitMiB <= 0) {
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throw new GradleException('gameTestMaxWorldMiB must be a positive number')
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}
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boolean customGameTestRunDir = providers.gradleProperty('gameTestRunDir').isPresent()
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File dedicatedGameTestDir = layout.buildDirectory.dir('gametest-run').get().asFile.canonicalFile
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File dedicatedGameTestWorld = new File(dedicatedGameTestDir, 'world')
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def cleanOversizedGameTestWorld = tasks.register('cleanOversizedGameTestWorld') {
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doLast {
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if (customGameTestRunDir) {
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getLogger().lifecycle('Skipping automatic GameTest world cleanup for custom gameTestRunDir')
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return
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}
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def worldDir = dedicatedGameTestWorld
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if (!worldDir.isDirectory() || java.nio.file.Files.isSymbolicLink(worldDir.toPath())) {
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return
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}
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def paths = java.nio.file.Files.walk(worldDir.toPath()).withCloseable { it.toList() }
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long bytes = paths.sum(0L) { path ->
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java.nio.file.Files.isRegularFile(path, java.nio.file.LinkOption.NOFOLLOW_LINKS)
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? java.nio.file.Files.size(path) : 0L
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}
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long limit = gameTestWorldLimitMiB * 1024L * 1024L
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if (bytes > limit) {
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getLogger().lifecycle('Removing oversized GameTest world {} ({} MiB; limit {} MiB)',
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worldDir, Math.ceil(bytes / 1048576d) as long, gameTestWorldLimitMiB)
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paths.toSorted(java.util.Comparator.reverseOrder()).each { java.nio.file.Files.delete(it) }
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}
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}
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}
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tasks.named('runGameTestServer').configure {
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dependsOn(cleanOversizedGameTestWorld)
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}
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// Sets up a dependency configuration called 'localRuntime'.
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// This configuration should be used instead of 'runtimeOnly' to declare
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// a dependency that will be present for runtime testing but that is
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