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Add the writable symbol, adapt Legacy's branching solid cave-node geometry across all terrain types, and test authored and random Age selection.
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@@ -73,6 +73,23 @@ common than in the first test build (one source chunk in 128 instead of 64).
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Sky Islands should retain its terrain islands and gain occasional additional
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feature islands. Try Cave terrain too; the Binder should reject that pairing.
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The **Tendrils** feature adapts Legacy's winding, branching cave-node geometry
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into solid tubes. It is additive on all current terrain families, including
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Flat, Void, and Cave; it does not change biome selection. A preceding full-
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collision Block page chooses the tendril material. Otherwise the Age seed
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chooses a valid Block Pages material, consistent with other authored material
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features. Page-free random Ages can select Tendrils as a solid-material feature,
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including on Cave terrain where the surface material features are unavailable.
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The shape and placement use only the Age seed and source-chunk coordinates, so
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revisiting an Age recreates the same geometry.
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For a clear visual check, bind a Void Age with a Glowstone Block page followed
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by Tendrils. Fly around world Y=0–120 across several chunks: branching solid
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forms should appear in the otherwise empty dimension, continue across chunk
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borders, and remain in place after leaving and returning. Repeat with a lone
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Tendrils page to confirm its seed-chosen material, and with Cave terrain to
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confirm the feature does not require a surface biome.
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## Written biome selection (generation version 16)
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Biome pages follow the terrain page and precede the distribution-control page
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