Port Tendrils feature generation (#46)
Build / build (push) Canceled after 0s

Add the writable symbol, adapt Legacy's branching solid cave-node geometry across all terrain types, and test authored and random Age selection.
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dnorberg committed 2026-10-04 10:31:44 -04:00
1 parent bb88bad8a6
commit a9040e8712
11 files changed
+260 -20

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@@ -24,7 +24,8 @@ import net.minecraft.world.level.block.Blocks;
/** Validates and freezes supported feature pages and their preceding material modifiers. */
public final class AgeFeatureSelection {
private static final List<ResourceLocation> BLOCK_FEATURES = List.of(id("rocks"), id("floating_islands"));
private static final List<ResourceLocation> BLOCK_FEATURES = List.of(
id("rocks"), id("floating_islands"), id("tendrils"));
private static final List<ResourceLocation> FLUID_FEATURES = List.of(
id("surface_lakes"), id("deep_lakes"), id("lava_lakes"));
@@ -112,6 +113,7 @@ public final class AgeFeatureSelection {
}
private static boolean compatible(ResourceLocation feature, AgeRuntimeProfile profile) {
if (tendrils(feature)) return true;
if (AgeBiomeSelection.isCave(profile)) return false;
return floatingIslands(feature) || profile.terrain() == AgeRuntimeProfile.Terrain.NOISE;
}
@@ -124,7 +126,8 @@ public final class AgeFeatureSelection {
for (Choice choice : choices(plan.symbols().stream().map(symbol -> symbol.semantics()).toList(),
plan.runtimeProfile(), plan.ageSeed())) {
if (choice.material().isPresent()
|| !isRock(choice.id()) && !isLake(choice.id()) && !floatingIslands(choice.id())) {
|| !isRock(choice.id()) && !isLake(choice.id())
&& !floatingIslands(choice.id()) && !tendrils(choice.id())) {
resolved.add(choice);
continue;
}
@@ -147,7 +150,7 @@ public final class AgeFeatureSelection {
List<Choice> choices = new ArrayList<>();
for (ResourceLocation feature : features) {
if (choices.size() >= count) break;
var category = isRock(feature) || floatingIslands(feature)
var category = isRock(feature) || floatingIslands(feature) || tendrils(feature)
? BlockSymbolPages.CATEGORY : BlockSymbolPages.FLUID_CATEGORY;
List<ResourceLocation> materials = BlockSymbolPages.availableBlocks(category).stream()
.filter(id -> materialError(new Choice(feature, Optional.of(id))) == null).toList();
@@ -158,7 +161,7 @@ public final class AgeFeatureSelection {
}
private static List<ResourceLocation> shuffledMaterials(long ageSeed, ResourceLocation feature) {
var category = isRock(feature) || floatingIslands(feature)
var category = isRock(feature) || floatingIslands(feature) || tendrils(feature)
? BlockSymbolPages.CATEGORY : BlockSymbolPages.FLUID_CATEGORY;
List<ResourceLocation> pool = new ArrayList<>(BlockSymbolPages.availableBlocks(category).stream()
.filter(id -> materialError(new Choice(feature, Optional.of(id))) == null).toList());
@@ -178,6 +181,7 @@ public final class AgeFeatureSelection {
}
public static String error(ResourceLocation choice, AgeRuntimeProfile profile, RegistryAccess registries) {
if (tendrils(choice)) return null;
if (floatingIslands(choice)) {
if (AgeBiomeSelection.isCave(profile))
return "Feature " + choice + " cannot form above Cave terrain";
@@ -216,7 +220,7 @@ public final class AgeFeatureSelection {
if (block.isEmpty() || block.orElseThrow() == Blocks.AIR) {
return "Feature " + choice.id() + " references missing block material " + material;
}
if (isRock(choice.id()) || floatingIslands(choice.id())) {
if (isRock(choice.id()) || floatingIslands(choice.id()) || tendrils(choice.id())) {
if (!BlockSymbolPages.isRockMaterial(block.orElseThrow())) {
return "Feature " + choice.id() + " needs a full solid block without a block entity: " + material;
}
@@ -256,6 +260,10 @@ public final class AgeFeatureSelection {
return choice.equals(ResourceLocation.fromNamespaceAndPath("rivencraft", "floating_islands"));
}
public static boolean tendrils(ResourceLocation choice) {
return choice.equals(id("tendrils"));
}
public static boolean supportsSurfaceVegetation(ResourceLocation id, RegistryAccess registries) {
var biome = registries.lookupOrThrow(Registries.BIOME)
.get(ResourceKey.create(Registries.BIOME, id));
@@ -32,7 +32,7 @@ public final class FeatureWritingGameTests {
Set<String> pages = Set.of("feature/caves", "feature/flowers", "feature/trees",
"feature/huge_trees", "feature/rocks", "feature/lava_lakes",
"feature/surface_lakes", "feature/deep_lakes", "feature/ravines",
"feature/floating_islands");
"feature/floating_islands", "feature/tendrils");
helper.assertTrue(PageItem.bundledCreativeSymbols().containsAll(pages),
"Supported feature pages must appear in the creative and JEI symbol feed");
for (String path : pages) {
@@ -59,7 +59,8 @@ public final class FeatureWritingGameTests {
AgeFeatureSelection.resolved(plan), "Features must survive the saved-plan round trip");
for (AgeFeatureSelection.Choice choice : AgeFeatureSelection.resolved(plan)) {
if (AgeFeatureSelection.caves(choice.id()) || AgeFeatureSelection.ravines(choice.id())
|| AgeFeatureSelection.floatingIslands(choice.id())) continue;
|| AgeFeatureSelection.floatingIslands(choice.id())
|| AgeFeatureSelection.tendrils(choice.id())) continue;
var placement = AgeFeatureSelection.placedFeature(choice.id());
helper.assertTrue(registries.lookupOrThrow(Registries.PLACED_FEATURE)
.get(ResourceKey.create(Registries.PLACED_FEATURE, placement)).isPresent(),
@@ -136,6 +137,47 @@ public final class FeatureWritingGameTests {
helper.succeed();
}
@GameTest(template = "empty")
public static void tendrilsAreAuthoredAndCanAppearInRandomAges(GameTestHelper helper) {
var registries = helper.getLevel().registryAccess();
AgeRuntimeProfiles.profiles().forEach((profileId, profile) ->
helper.assertTrue(AgeFeatureSelection.error(id("tendrils"), profile, registries) == null,
"Tendrils must support loaded terrain profile " + profileId));
for (String terrain : List.of("standard", "amplified", "island", "flat", "void", "cave")) {
OrderedWriting writing = new OrderedWriting(List.of(panel(), page("terrain/" + terrain),
page("feature/tendrils")));
AgeGenerationPlan plan = AgeGenerationPlan.compile(writing, 450L, AgeGenerationProfiles.STANDARD,
AgeTraits.select(450L), registries);
List<AgeFeatureSelection.Choice> choices = AgeFeatureSelection.resolved(plan);
helper.assertValueEqual(choices.size(), 1, "Tendrils must compile on " + terrain + " terrain");
helper.assertValueEqual(choices.getFirst().id(), id("tendrils"),
"Tendrils must not replace the terrain page");
helper.assertTrue(choices.getFirst().material().isPresent()
&& AgeFeatureSelection.materialError(choices.getFirst()) == null,
"Unmodified Tendrils must choose a full-block material");
helper.assertValueEqual(AgeFeatureSelection.resolved(AgeGenerationPlan.load(plan.save())), choices,
"The Tendrils material must survive a plan reload");
}
OrderedWriting materialWriting = new OrderedWriting(List.of(panel(), page("terrain/void"),
block("glowstone"), page("feature/tendrils")));
AgeGenerationPlan materialPlan = AgeGenerationPlan.compile(materialWriting, 450L,
AgeGenerationProfiles.STANDARD, AgeTraits.select(450L), registries);
helper.assertValueEqual(AgeFeatureSelection.resolved(materialPlan), List.of(
new AgeFeatureSelection.Choice(id("tendrils"), Optional.of(
ResourceLocation.withDefaultNamespace("glowstone")))),
"A preceding Block page must set the Tendrils material");
var caveProfile = AgeRuntimeProfiles.resolve(id("cave"));
boolean found = false;
for (long seed = 0; seed < 12; seed++) {
List<AgeFeatureSelection.Choice> random = AgeFeatureSelection.randomChoices(seed, caveProfile, registries);
helper.assertTrue(random.stream().allMatch(choice -> AgeFeatureSelection.tendrils(choice.id())),
"Cave random Ages must not choose incompatible surface features");
if (!random.isEmpty()) found = true;
}
helper.assertTrue(found, "A page-free random Cave Age must be able to roll Tendrils");
helper.succeed();
}
@GameTest(template = "empty")
public static void voidBiomesAreIndependentOfFloatingIslands(GameTestHelper helper) {
OrderedWriting voidDefault = new OrderedWriting(List.of(panel(), page("terrain/void")));
@@ -275,7 +317,8 @@ public final class FeatureWritingGameTests {
helper.assertTrue(material.equals("water")
? AgeFeatureSelection.isLake(choices.getFirst().id())
: AgeFeatureSelection.isRock(choices.getFirst().id())
|| AgeFeatureSelection.floatingIslands(choices.getFirst().id()),
|| AgeFeatureSelection.floatingIslands(choices.getFirst().id())
|| AgeFeatureSelection.tendrils(choices.getFirst().id()),
"The inferred feature must accept the material type");
helper.assertValueEqual(AgeFeatureSelection.resolved(AgeGenerationPlan.load(plan.save())), choices,
"The inferred feature must be deterministic across a plan reload");
@@ -75,13 +75,18 @@ public final class AgeFeatureChunkGenerator extends NoiseBasedChunkGenerator {
public CompletableFuture<ChunkAccess> fillFromNoise(Blender blender, RandomState random,
StructureManager structures, ChunkAccess chunk) {
CompletableFuture<ChunkAccess> filled = super.fillFromNoise(blender, random, structures, chunk);
if (features.stream().noneMatch(choice -> AgeFeatureSelection.floatingIslands(choice.id()))) return filled;
if (features.stream().noneMatch(choice -> AgeFeatureSelection.floatingIslands(choice.id())
|| AgeFeatureSelection.tendrils(choice.id()))) return filled;
return filled.thenApply(result -> {
int occurrence = 0;
Map<ResourceLocation, Integer> occurrences = new HashMap<>();
for (AgeFeatureSelection.Choice choice : features) {
if (!AgeFeatureSelection.floatingIslands(choice.id())) continue;
FloatingIslandFeature.generate(result, getBiomeSource(), random,
ageSeed ^ (long) occurrence++ * 0x9E3779B97F4A7C15L, choice);
if (!AgeFeatureSelection.floatingIslands(choice.id())
&& !AgeFeatureSelection.tendrils(choice.id())) continue;
int occurrence = occurrences.merge(choice.id(), 1, Integer::sum) - 1;
long featureSeed = ageSeed ^ (long) occurrence * 0x9E3779B97F4A7C15L;
if (AgeFeatureSelection.floatingIslands(choice.id()))
FloatingIslandFeature.generate(result, getBiomeSource(), random, featureSeed, choice);
else TendrilFeature.generate(result, featureSeed, choice);
}
return result;
});
@@ -3,7 +3,9 @@ package net.dnorberg.rivencraft.world;
import com.mojang.serialization.Codec;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.concurrent.CompletableFuture;
import java.util.stream.Stream;
import net.dnorberg.rivencraft.book.AgeFeatureSelection;
@@ -12,6 +14,7 @@ import net.minecraft.core.BlockPos;
import net.minecraft.core.Holder;
import net.minecraft.core.HolderLookup;
import net.minecraft.core.HolderSet;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.level.WorldGenRegion;
import net.minecraft.world.level.LevelHeightAccessor;
import net.minecraft.world.level.NoiseColumn;
@@ -97,11 +100,15 @@ public final class AgeFlatChunkGenerator extends ChunkGenerator {
}
}
}
int islandOccurrence = 0;
Map<ResourceLocation, Integer> occurrences = new HashMap<>();
for (AgeFeatureSelection.Choice choice : features) {
if (!AgeFeatureSelection.floatingIslands(choice.id())) continue;
FloatingIslandFeature.generate(chunk, biomeSource, random,
ageSeed ^ (long) islandOccurrence++ * 0x9E3779B97F4A7C15L, choice);
if (!AgeFeatureSelection.floatingIslands(choice.id())
&& !AgeFeatureSelection.tendrils(choice.id())) continue;
int occurrence = occurrences.merge(choice.id(), 1, Integer::sum) - 1;
long featureSeed = ageSeed ^ (long) occurrence * 0x9E3779B97F4A7C15L;
if (AgeFeatureSelection.floatingIslands(choice.id()))
FloatingIslandFeature.generate(chunk, biomeSource, random, featureSeed, choice);
else TendrilFeature.generate(chunk, featureSeed, choice);
}
return CompletableFuture.completedFuture(chunk);
}
@@ -0,0 +1,150 @@
package net.dnorberg.rivencraft.world;
import java.util.Random;
import net.dnorberg.rivencraft.book.AgeFeatureSelection;
import net.minecraft.core.BlockPos;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.util.Mth;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.levelgen.Heightmap;
/**
* Winding solid volumes adapted from Mystcraft Legacy's SymbolTendrils and
* MapGenCavesMyst (LGPL-3.0-or-later). Generation stays inside the target chunk,
* while source-chunk seeds make the same tendril meet seamlessly at its borders.
*/
final class TendrilFeature {
private static final long SALT = 0x54454E4452494C53L;
private static final int SOURCE_RANGE = 8;
private static final int SOURCE_RATE = 15;
private static final int SOURCE_SIZE = 18;
private TendrilFeature() {}
static void generate(ChunkAccess chunk, long ageSeed, AgeFeatureSelection.Choice choice) {
BlockState material = choice.material()
.map(id -> BuiltInRegistries.BLOCK.get(id).defaultBlockState())
.orElse(Blocks.OAK_LOG.defaultBlockState());
ChunkPos target = chunk.getPos();
Random master = new Random(ageSeed ^ SALT);
long xSeed = master.nextLong();
long zSeed = master.nextLong();
for (int sourceX = target.x - SOURCE_RANGE; sourceX <= target.x + SOURCE_RANGE; sourceX++) {
for (int sourceZ = target.z - SOURCE_RANGE; sourceZ <= target.z + SOURCE_RANGE; sourceZ++) {
Random source = new Random((long) sourceX * xSeed ^ (long) sourceZ * zSeed ^ ageSeed ^ SALT);
int nodes = source.nextInt(source.nextInt(source.nextInt(SOURCE_SIZE) + 1) + 1);
if (source.nextInt(SOURCE_RATE) != 0) continue;
for (int node = 0; node < nodes; node++) {
double x = sourceX * 16 + source.nextInt(16);
double y = source.nextInt(source.nextInt(120) + 8);
double z = sourceZ * 16 + source.nextInt(16);
int branches = 1;
if (source.nextInt(4) == 0) {
trace(chunk, material, source.nextLong(), x, y, z,
1.0F + source.nextFloat() * 6.0F, 0.0F, 0.0F, -1, -1, 0.5D);
branches += source.nextInt(4);
}
for (int branch = 0; branch < branches; branch++) {
float yaw = source.nextFloat() * Mth.TWO_PI;
float pitch = (source.nextFloat() - 0.5F) / 4.0F;
float radius = source.nextFloat() * 2.0F + source.nextFloat();
if (source.nextInt(10) == 0)
radius *= source.nextFloat() * source.nextFloat() * 3.0F + 1.0F;
trace(chunk, material, source.nextLong(), x, y, z,
radius, yaw, pitch, 0, 0, 1.0D);
}
}
}
}
}
private static void trace(ChunkAccess chunk, BlockState material, long seed,
double x, double y, double z, float radius, float yaw, float pitch,
int step, int length, double verticalScale) {
Random random = new Random(seed);
if (length <= 0) {
int maximum = SOURCE_RANGE * 16 - 16;
length = maximum - random.nextInt(maximum / 4);
}
boolean singleNode = step == -1;
if (singleNode) step = length / 2;
int splitAt = random.nextInt(length / 2) + length / 4;
boolean slowPitch = random.nextInt(6) == 0;
float yawDrift = 0.0F;
float pitchDrift = 0.0F;
double middleX = chunk.getPos().getMinBlockX() + 8;
double middleZ = chunk.getPos().getMinBlockZ() + 8;
for (; step < length; step++) {
double horizontalRadius = 1.5D + Math.sin(step * Math.PI / length) * radius;
double verticalRadius = horizontalRadius * verticalScale;
float horizontalMotion = Mth.cos(pitch);
x += Mth.cos(yaw) * horizontalMotion;
y += Mth.sin(pitch);
z += Mth.sin(yaw) * horizontalMotion;
pitch *= slowPitch ? 0.92F : 0.7F;
pitch += pitchDrift * 0.1F;
yaw += yawDrift * 0.1F;
pitchDrift = pitchDrift * 0.9F
+ (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 2.0F;
yawDrift = yawDrift * 0.75F
+ (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 4.0F;
if (!singleNode && step == splitAt && radius > 1.0F) {
trace(chunk, material, random.nextLong(), x, y, z, random.nextFloat() * 0.5F + 0.5F,
yaw - Mth.HALF_PI, pitch / 3.0F, step, length, 1.0D);
trace(chunk, material, random.nextLong(), x, y, z, random.nextFloat() * 0.5F + 0.5F,
yaw + Mth.HALF_PI, pitch / 3.0F, step, length, 1.0D);
return;
}
if (!singleNode && random.nextInt(4) == 0) continue;
double distanceX = x - middleX;
double distanceZ = z - middleZ;
double remaining = length - step;
double reach = radius + 18.0D;
if (distanceX * distanceX + distanceZ * distanceZ - remaining * remaining > reach * reach)
return;
if (x >= middleX - 16.0D - horizontalRadius * 2.0D
&& x <= middleX + 16.0D + horizontalRadius * 2.0D
&& z >= middleZ - 16.0D - horizontalRadius * 2.0D
&& z <= middleZ + 16.0D + horizontalRadius * 2.0D) {
fillNode(chunk, material, x, y, z, horizontalRadius, verticalRadius);
}
if (singleNode) break;
}
}
private static void fillNode(ChunkAccess chunk, BlockState material, double centerX, double centerY,
double centerZ, double horizontalRadius, double verticalRadius) {
int originX = chunk.getPos().getMinBlockX();
int originZ = chunk.getPos().getMinBlockZ();
int minX = Math.max(0, Mth.floor(centerX - horizontalRadius) - originX - 1);
int maxX = Math.min(16, Mth.floor(centerX + horizontalRadius) - originX + 2);
int minZ = Math.max(0, Mth.floor(centerZ - horizontalRadius) - originZ - 1);
int maxZ = Math.min(16, Mth.floor(centerZ + horizontalRadius) - originZ + 2);
int minY = Math.max(chunk.getMinBuildHeight() + 1, Mth.floor(centerY - verticalRadius) - 1);
int maxY = Math.min(chunk.getMaxBuildHeight(), Mth.floor(centerY + verticalRadius) + 2);
Heightmap surface = chunk.getOrCreateHeightmapUnprimed(Heightmap.Types.WORLD_SURFACE_WG);
Heightmap floor = chunk.getOrCreateHeightmapUnprimed(Heightmap.Types.OCEAN_FLOOR_WG);
BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
for (int worldY = minY; worldY < maxY; worldY++) {
double dy = (worldY + 0.5D - centerY) / verticalRadius;
if (dy <= -0.7D || dy * dy >= 1.0D) continue;
for (int localZ = minZ; localZ < maxZ; localZ++) {
double dz = (originZ + localZ + 0.5D - centerZ) / horizontalRadius;
for (int localX = minX; localX < maxX; localX++) {
double dx = (originX + localX + 0.5D - centerX) / horizontalRadius;
if (dx * dx + dy * dy + dz * dz >= 1.0D) continue;
pos.set(originX + localX, worldY, originZ + localZ);
if (chunk.getBlockState(pos).is(Blocks.BEDROCK)) continue;
chunk.setBlockState(pos, material, false);
surface.update(localX, worldY, localZ, material);
floor.update(localX, worldY, localZ, material);
}
}
}
}
}
@@ -77,7 +77,7 @@ public final class WritingGrammar {
pendingBlock = parsed;
} else if (role == Role.FEATURE && pendingBlock != null) {
ResourceLocation feature = ((SymbolSemantics.ResourceValue) parsed.semantics().value()).id();
if (!Set.of("rocks", "surface_lakes", "deep_lakes", "lava_lakes", "floating_islands")
if (!Set.of("rocks", "surface_lakes", "deep_lakes", "lava_lakes", "floating_islands", "tendrils")
.contains(feature.getPath()) || !feature.getNamespace().equals("rivencraft")) {
diagnostics.add(new Diagnostic(Code.MISPLACED_MODIFIER, pendingBlock.index(),
"This feature cannot consume a material page"));
@@ -245,6 +245,8 @@
"symbol.rivencraft.feature.ravines.description": "Add vanilla canyon carving to noise terrain.",
"symbol.rivencraft.feature.floating_islands": "Floating Islands",
"symbol.rivencraft.feature.floating_islands.description": "Add high floating islands above the chosen surface terrain.",
"symbol.rivencraft.feature.tendrils": "Tendrils",
"symbol.rivencraft.feature.tendrils.description": "Add winding solid tendrils through the Age, using a random block or a preceding Block page.",
"symbol.rivencraft.feature.lava_lakes": "Small Lakes",
"symbol.rivencraft.feature.lava_lakes.description": "Add small surface lakes using a random fluid, or specify one with a fluid page.",
"generator.rivencraft.standard": "Standard",
@@ -0,0 +1,8 @@
{
"schema_version": 2,
"name": "symbol.rivencraft.feature.tendrils",
"description": "symbol.rivencraft.feature.tendrils.description",
"category": "rivencraft:feature",
"semantics": { "role": "feature", "value": "rivencraft:tendrils" },
"poem": "Terrain Thread Structure Winding"
}