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# Writing and symbol data
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Milestone 4 stores what a player wrote without deciding what that writing does
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to an Age. Milestone 5 owns grammar validation, symbol interaction, instability,
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and translation into biome, noise, dimension-type, and other world-generation
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configuration.
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## Symbol catalog
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The authoritative server catalog loads JSON resources from
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`data/<namespace>/rivencraft/symbols/<path>.json`. The resource ID is the
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symbol ID. For example, `data/rivencraft/rivencraft/symbols/terrain/standard.json`
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defines `rivencraft:terrain/standard`.
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Schema version 1 contains display metadata only:
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```json
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{
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"schema_version": 1,
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"name": "symbol.rivencraft.terrain.standard",
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"description": "symbol.rivencraft.terrain.standard.description",
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"category": "rivencraft:terrain"
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}
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```
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`name` and `description` are translation keys, not arbitrary formatted text or
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executable behavior. `category` is a namespaced organizational identifier.
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Invalid definitions are logged and excluded by the server. Menus and future
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page synchronization must obtain resolved display metadata from the server;
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clients never make a symbol valid by naming it.
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Rivencraft ships a small catalog covering terrain, biomes, lighting, weather,
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celestial behavior, and features. It exists to exercise the complete writing
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workflow before Milestone 5 implements the full legacy grammar.
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## Persistent writing
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`SymbolReference` stores only a namespaced symbol ID. `WritingEntry` is either
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a symbol reference or a baseline link-panel marker. `OrderedWriting` retains up
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to 256 entries in exact player-authored order. All three contracts have both
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persistent codecs and bounded network codecs.
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Removing a data pack never removes its IDs from saved writing. A missing ID is
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resolved as client-safe **Unresolved Symbol** display metadata while retaining
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the original namespaced ID for diagnostics and later restoration. This is
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deliberately different from treating an unknown symbol as valid grammar.
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