Port collections, dropped books, return links and Writing Desk to 26.3
Build / build (push) Canceled after 0s

This commit is contained in:
dnorberg committed 2026-11-05 22:04:24 -05:00
1 parent f13bedd26f
commit be8440ddb5
60 files changed
+3836 -13

No files matched your search

+236 -3
View File
@@ -2,14 +2,15 @@
This is an **experimental beta port** for issues #97–#104, not gameplay parity
with the Minecraft 1.21.1 release. The 26.3 backend persists separate Ages and
their seeds. Books, the Book Binder, and the Ink Mixer work, and the Binder can
their seeds. Books, the Book Binder, Ink Mixer, Writing Desk and page collections
are ported, and the Binder can
author Standard, Amplified, Island, Flat, Void, or Cave terrain with supported
biome-distribution pages, selected material/vegetation/structure features, and
independent Age weather and lighting, multiple authored or seeded celestial
bodies and eclipses, biome/material completion, and random features/structures.
Instability, crystal portals, discovery/stations, writing recovery and optional
Instability, crystal portals, remaining discovery/stations, writing recovery and optional
integration parity remain unfinished. The latest published beta is
[1.0.1.98-beta.1](RELEASE_NOTES_1.0.1.98-beta.1.md).
[1.0.1.106-beta.1](RELEASE_NOTES_1.0.1.106-beta.1.md).
Use a test world and keep a backup; do not
substitute this JAR for the 1.21.1 mod or import 1.21.1 saves.
@@ -1413,6 +1414,238 @@ overflow/disabled budget arithmetic, unload/reload, reseed and full restart.
No player was connected for the server checks, so live growth remains an
in-game acceptance check. The test server was stopped and its world removed.
### Non-collectible arrival platforms
The local `1.0.1.99-beta.1` slice ports 1.21.1's dedicated `cloud_platform`
block for fallback Age landings. It reuses the existing opaque Crystal Block
texture, has glass-like breaking strength (0.3), and produces no loot or
pick-block item. It has no item, recipe, Creative entry or generated material
Page. Ordinary Crystal Blocks retain their normal behavior.
New fallback platforms use this block. Existing platforms made from ordinary
Crystal Blocks are not rewritten. This slice changes the fallback material;
the port's existing landing search and 3-by-3 fallback footprint remain.
Test a new Void Age: arrive on the platform, check its appearance and footing,
then break a block in Survival and confirm there is no drop. Creative
pick-block must not supply an item. Compare a normal Crystal Block, and revisit
the platform after restart. Operator fixtures
`/rivencraft_port age create_platform <name> <seed>` and
`/rivencraft_port age platform_probe <name>` validate a disposable Void
platform's properties and saved blocks.
The build and disposable dedicated-server checks passed for actual Void
arrival generation, collision/opacity, strength, loot, pick-block exclusion,
material-page exclusion, unload/reload and full restart. Shared model assets
were verified in the JAR. The test server was stopped and its world removed;
client appearance and Survival breaking remain the in-game check.
### Configurable automatic Return Links
The local `1.0.1.100-beta.1` slice ports the 1.21.1 automatic Return Link
policy for successful handheld Descriptive Book arrivals. In
`config/rivencraft-local.toml`, set `[descriptive_books] return_link_mode` to
`DISABLED` (the default), `ON_CREATION`, or `ALWAYS`. ON_CREATION issues one
Return Link when the Age is first reached with that mode enabled, shared
across players in the world. ALWAYS issues one on each successful arrival.
Disabled/Always arrivals do not consume the ON_CREATION marker, matching
1.21.1. The marker persists across reload, reseeding and restart.
Return Links retain the exact departure dimension, position, yaw and pitch.
They use ordinary Linking Book rules and have no automatic Link Panel
modifiers. They are issued after Disarm and dropped at the destination if
inventory space is unavailable. Failed travel, binding a book, ordinary
Linking Book travel and operator teleport probes do not issue Return Links.
Stands/portals remain pending and will need the same successful-travel hook.
For the in-game check, confirm the default gives no Return Link. Then enable
ON_CREATION and visit a fresh Age twice: only the first arrival should grant
one. Use that book to return and check position/facing; restart and revisit
to confirm no duplicate. In ALWAYS, each arrival should grant a book. Test
a Disarm Descriptive Book and a full inventory as well. Restore DISABLED
after testing if automatic Return Links are unwanted.
The build and disposable-server fixtures passed mode decisions, book target
components, visit-record codec round trips, world persistence through
unload/reload, reseeding and restart, and config loading with DISABLED and
ON_CREATION. No player joined those fixtures; actual travel, Disarm and
inventory-full delivery remain the in-game acceptance check. The server was
stopped and its test world removed.
### Handheld books left at departure
The local `1.0.1.101-beta.1` slice ports the 1.21.1 dropped-book entity and
handheld travel ownership. Successful handheld Linking and Descriptive Book
travel removes the active book from its hand and leaves it at departure as
an open-book entity. The existing Linking/Descriptive entity textures and
skyward-facing model orientation are reused with 26.3's render-state API.
The other hand and ordinary inventory remain unchanged unless Disarm applies.
Failed travel restores the book. A rejected dropped-entity spawn also restores
it instead of consuming it. Return Links are issued after the active book is
left behind. Dropped books have a one-second pickup delay, no ordinary five-
minute expiry, slow damage every 10,000 loaded ticks, and water/rain damage,
matching 1.21.1. Book components and the decay counter persist with the entity.
26.3 pickup particles use the extracted entity render state; 1.21.1's custom
`ItemEntity.copy()` workaround is not needed on this target.
Test travel from both hands with each book type, return to recover the open
book, verify pages face upward, and check pickup animation and restart.
Attempt a blocked/invalid link and confirm the book stays in hand. With
Disarm, the active book should use its model while other items drop normally.
With automatic Return Links enabled, the new Return Link should arrive with
the player. Test rain/water damage with disposable books only.
Build and disposable dedicated-server checks passed both hands, failed travel,
exception recovery, cancelled entity spawning, successful hand removal, saved
book components/lifetime, and a full restart with both book entities restored.
The fixture uses a fake player and does not prove client rendering or actual
cross-dimension travel. Entity loading is asynchronous: querying in the same
command batch as chunk loading can briefly see zero books. The server was
stopped and its world removed after validation. Operator fixtures are
`age create_dropped_fixture <name> <seed>` and `age dropped_probe <name>`.
### Notebook and Collation Folder
The local `1.0.1.102-beta.1` slice adapts the 1.21.1 Notebook and Collation
Folder, their server menu, persistent page component and existing page editor.
Notebook capacity is 252 positions; Folder capacity is 27. Sparse positions,
dark empty pages through the last occupied position, search, scrolling,
single-page movement, shift transfers and the held-item lock are retained.
Search consumes inventory keys while focused. Large pages keep the native
30-by-40 atlas proportions and use the existing glyph-only item renderer.
Unsupported symbol pages receive the port's red tint and retain their items.
Both collections appear in Creative. Notebook crafting reuses the 1.21.1
leather/string pattern. The Folder has no recipe in 1.21.1 and receives none
here; discovery/library loot is still pending. Link Panels cannot be inserted
through the collection menu. Unknown symbol pages remain stored and are
counted in the tooltip. Writing Desk integration, sealed notebooks, Symbol
Portfolios and bulk Binder interactions remain later work.
Test both collection types and hands. Insert and remove pages by normal and
shift clicks, place a page near the final position, move it with left/right
arrows after selection, scroll/search, and type E in the search field. Verify
Link Panels are rejected and the held collection cannot be moved/swapped.
Close/reopen, put the collection in a chest, restart and recover its contents.
Compare large glyphs and page outlines with the 1.21.1 editor.
Build and disposable-server checks passed both hands and capacities, sparse
positions, page movement, shift transfers through the actual menu input path,
Link Panel/non-Page rejection, held-item pickup locking, save/network codec
round trips, and all four collections stored in a chest across full restart.
The recipe and adapted recipe-unlock advancement loaded successfully. Shared
assets were checked in the JAR. No client joined these fixtures, so appearance,
mouse handling and search keys still need the in-game check. The test server
was stopped and every disposable test world removed.
The local `1.0.1.103-beta.1` follow-up fixes the Notebook/Folder keyboard port:
26.3 uses different key values from the old GLFW-based implementation. Escape
now delegates to normal container closing even with search focused, while
left/right page movement uses the current key helpers. Search still consumes
ordinary inventory/hotbar keys. Check Escape with search focused and while
holding a page on the cursor; closing should use normal carried-item recovery.
### Collection imports in the Book Binder
The local `1.0.1.104-beta.1` slice adapts 1.21.1's transactional collection
import. Shift-click a Notebook or Collation Folder in the Binder inventory
to append its pages. Carry one on the cursor and click the page strip to
insert its pages before that position; clicking the panel position inserts
at the beginning. Empty collection positions are skipped, preserving the
relative order of occupied pages. Later Binder pages shift to make room.
The import validates every page and total capacity before changing anything.
A full Binder, invalid insertion point, empty collection, or conflicting
Link Panel rejects the transaction without consuming pages. Successful
imports leave the empty collection on the cursor or in its inventory slot,
retaining its other components. Ordinary collection menus still reject Link
Panels; the Binder retains 1.21.1's handling for explicitly supplied collection
data containing a panel. Dedicated stored-collection input/UI remains unported.
Test shift-click append and cursor insertion for both collection types, using
distinct ordered pages and gaps. Check that the collection empties only after
success and that rejected imports leave both sides unchanged. Bind a book
with the imported pages, inspect its symbols, and restart with pages in the
Binder and collections in a chest to check persistence.
Build and disposable-server checks passed full-capacity and panel-conflict
rejection, invalid positions, sparse cursor insertion, shift append, empty-cover
retention, real Binder assembly and book page order. The empty collections and
finished book survived full restart in a chest. No client joined this fixture;
cursor/shift UI interaction remains the in-game check. The server was stopped
and its world removed. Include collection imports in the future JEI guide port.
### Symbol Portfolios and Sealed Notebooks
The local `1.0.1.105-beta.1` slice ports the remaining collection items from
1.21.1. The main Creative tab offers prefilled Symbol Portfolios for every
symbol-page category, including registered biome/material/fluid pages.
Categories exceeding 252 pages split into named volumes without truncation.
Portfolios use the Notebook editor and Binder collection import and can be
emptied/refilled like ordinary collections. No portfolio recipe is added.
A Sealed Notebook opens server-side into a Collation Folder with 16 random
pages. As in 1.21.1, the candidate pool excludes IDs under `block/` and
`biome/` and the corrupted category; repeated draws are allowed. This also
excludes biome-controller IDs under `biome/`, matching the existing code.
The pool is not restricted to already-ported effects, so unsupported pages
retain their red tint. Survival consumes one sealed item; Creative retains
it. The last item becomes the Folder in hand, otherwise the Folder goes into
inventory or drops if there is no space. Sealed Notebooks appear in Creative;
their discovery/library loot remains pending, and no crafting recipe is added.
Test portfolio names, volumes, contents, editor and Binder import. Open sealed
stacks from both hands in Survival, including with full inventory, and confirm
each Folder has 16 pages. Check Creative retains the sealed item. Put the
resulting items in a chest, restart and revisit.
Build and disposable-server checks passed the 252/253-page boundary, complete
base-registry category coverage/order, seeded draws and exclusions, both-hand
opening, Survival/Creative consumption, full-inventory delivery, and portfolio/
Folder persistence in a chest across restart. Shared models/textures were
verified in the JAR. The server was stopped and its world removed. No client
joined those fixtures; Creative presentation, editor and Binder interaction
remain the in-game check. Future JEI collection guides should cover these items.
### Writing Desk
The local `1.0.1.106-beta.1` slice adapts the 1.21.1 Writing Desk, its
two-block model, inventory, server catalog and existing GUI. It reuses the
Legacy desk/scrollbar/page atlases and current block textures. Selected pages
and white paper stacks render on the desk using the existing offsets.
There are 88 collection tabs, cycled four at a time. Each holds a loose Page
or a collection with its normal capacity. Search, AZ sorting, ALL view,
category filtering, page selection, movement and extraction retain the
1.21.1 menu rules. Link Panels cannot be stored or copied, and no Link Panel
creation recipe is added to the desk. Unknown pages remain recoverable but
cannot be copied while unresolved. Unsupported port effects remain red.
Supply paper and Ink Vials, select a known symbol, then take its virtual output
to copy it. Previewing consumes nothing; taking a copy consumes one paper and
one ink by default. `[writing] symbol_ink_cost` in `rivencraft-local.toml`
retains the 1.21.1 configurable cost. Vials fill a 16-unit meter and return
vanilla glass bottles. Refilling is event-driven and requires bottle space;
there is no refill server ticker. Originals remain in their collection.
The desk recipe and its recipe-unlock advancement are adapted to 26.3.
New Minecraft handles Container drops during block-entity removal, so the
old onRemove drop call is replaced by partner cleanup without duplicate
inventory drops. The GUI uses current input helpers, including Escape while
search is focused. The same mouse-button correction fixes Notebook right-click
and scrollbar dragging. Progression awards and JEI guides remain later work.
Test placement/orientation and opening from both halves, paper/selected-page
rendering and neighboring block visibility. Check the atlas layout and tab
numerals, cycling 0–87, searching/sorting/ALL, page dragging into inventory,
and copying with paper/ink. Confirm costs occur only on pickup, bottles block
refill when full, and removing bottle space allows refill. Restart with loaded
collections and a selected page. Break either half and check drops once.
Build and disposable-server checks passed copy preview/pickup costs,
inventory-full rejection, Link Panel rejection, sparse page movement/extraction,
88-tab reachability, all four facings and both halves' removal/drop counts.
Collections, active tab, ink, paper and display page survived full restart.
Recipe/advancement data loaded; shared models and atlases were verified in
the JAR. No client joined these fixtures: visuals, mouse and live catalog
updates remain the in-game check. The server was stopped and world removed.
From the repository root:
```sh