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@@ -75,9 +75,9 @@ All required GameTests should pass before distributing a build.
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GameTests use `build/gametest-run/world`, separate from the normal development
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world. Gradle starts each default run with a fresh world and removes it after
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a successful run. Failed worlds are retained under
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`build/gametest-run/failed-worlds/` for inspection until the next successful
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run. Logs and configuration are kept. A caller-supplied `-PgameTestRunDir`
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every run, whether tests pass or fail. The GameTest server always uses seed `0`,
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so retries regenerate a clean world with that seed. Logs and configuration are kept.
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A caller-supplied `-PgameTestRunDir`
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is never removed automatically.
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To run the suite in a fresh temporary directory instead, use:
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