Implement terrain symbol generation profiles
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dnorberg committed 2026-09-30 16:44:22 -04:00
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@@ -75,9 +75,9 @@ All required GameTests should pass before distributing a build.
GameTests use `build/gametest-run/world`, separate from the normal development
world. Gradle starts each default run with a fresh world and removes it after
a successful run. Failed worlds are retained under
`build/gametest-run/failed-worlds/` for inspection until the next successful
run. Logs and configuration are kept. A caller-supplied `-PgameTestRunDir`
every run, whether tests pass or fail. The GameTest server always uses seed `0`,
so retries regenerate a clean world with that seed. Logs and configuration are kept.
A caller-supplied `-PgameTestRunDir`
is never removed automatically.
To run the suite in a fresh temporary directory instead, use: