Implement terrain symbol generation profiles
Build / build (push) Canceled after 0s

This commit is contained in:
dnorberg committed 2026-09-30 16:44:22 -04:00
1 parent 28c2ca0db3
commit e28079566b
21 files changed
+398 -78

No files matched your search

+4 -5
View File
@@ -34,11 +34,10 @@ Immersive Portals. The core suite delegates to the original regression methods
for its selected cases, so the two suites do not maintain duplicate test logic.
GameTest Ages are created in `build/gametest-run/world`, not in a development
client save. Every default GameTest invocation starts with a fresh world. If
tests fail, Gradle moves the world under `build/gametest-run/failed-worlds/`
for inspection. A retry starts fresh but keeps those failed worlds; the next
successful run removes them and its own world. A forcibly killed run may leave
`world` behind; the next run preserves it as a failure snapshot before starting.
client save. Every default GameTest invocation starts with a fresh world.
Minecraft 1.21.1's GameTest server uses the fixed seed `0`. Gradle deletes the
world after every run, whether tests pass or fail. A forcibly killed run may
leave `world` behind; the next run deletes it before starting.
Logs and configuration remain available. Cleanup never targets a custom
`-PgameTestRunDir` or a player world; callers using a custom directory manage
it themselves. The full suite should still be run