Files
rivencraft/ports/mc263/port_en_us.json
T
2026-11-02 15:49:58 -05:00

80 lines
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JSON

{
"item.rivencraft.crystal_shard": "Crystal Shard",
"item.rivencraft.descriptive_book": "Descriptive Book",
"item.rivencraft.linking_book": "Linking Book",
"item.rivencraft.page": "Page",
"item.rivencraft.page.blank": "Blank Page",
"item.rivencraft.page.link_panel": "Link Panel Page",
"item.rivencraft.page.unresolved": "Unknown Symbol Page",
"item.rivencraft.page.symbol.implemented": "Implemented in 26.3; book and terrain requirements still apply.",
"symbol.rivencraft.weather.normal.description": "Use an independent normal weather cycle. Cave terrain keeps weather off.",
"symbol.rivencraft.sky.overworld.description": "Use the native Overworld sky. Terrain and lighting remain independently authored.",
"symbol.rivencraft.sky.nether.description": "Use a Nether-style sky and reddish fog, without Nether terrain or gameplay rules.",
"symbol.rivencraft.sky.end.description": "Use the native End sky backdrop, without End terrain or a dragon fight.",
"symbol.rivencraft.sky.static.description": "An animated gray static sky surrounds the Age.",
"symbol.rivencraft.lighting.normal.description": "Use normal skylight and ambient brightness. Cave terrain remains without skylight.",
"symbol.rivencraft.lighting.dark.description": "Remove skylight from this Age; placed light sources still work.",
"symbol.rivencraft.lighting.bright.description": "Provide full ambient brightness and effective light level 15. Vanilla light-based spawn rules apply, including in Cave terrain without skylight.",
"symbol.rivencraft.weather.fast.description": "Use the faster Legacy weather cycle in this Age only. Cave terrain keeps weather off.",
"symbol.rivencraft.weather.slow.description": "Use the slower Legacy weather cycle in this Age only. Cave terrain keeps weather off.",
"symbol.rivencraft.weather.off.description": "Keep this Age clear without changing Overworld weather.",
"symbol.rivencraft.weather.always.description": "Keep this Age rainy, or snowy in cold biomes, without thunder. Cave terrain keeps weather off.",
"symbol.rivencraft.weather.storm.description": "Keep this Age rainy and thundering. Precipitation still depends on the biome; Cave terrain keeps weather off.",
"item.rivencraft.page.symbol.unimplemented": "Not yet implemented in 26.3; cannot be bound into an Age.",
"item.rivencraft.link_property.disarm": "Disarm",
"item.rivencraft.link_property.maintain_momentum": "Maintain Momentum",
"item.rivencraft.link_property.intra_linking": "Intra-Linking",
"item.rivencraft.ink_vial": "Ink Vial",
"item.rivencraft.ink_vial.remaining": "Ink: %s/%s",
"item.rivencraft.ink_vial.usage": "Use with paper in the other hand, or place in an Ink Mixer.",
"item.rivencraft.page.blank.port_status": "Internal symbol-page base; not an authoring ingredient.",
"item.rivencraft.page.link_panel.port_status": "Use with leather in a Book Binder to make a Descriptive Book.",
"block.rivencraft.book_binder": "Book Binder",
"container.rivencraft.book_binder": "Book Binder",
"screen.rivencraft.book_binder.missing_panel": "Link Panel required",
"screen.rivencraft.book_binder.authored_pending": "Unsupported page or page combination",
"block.rivencraft.ink_mixer": "Ink Mixer",
"container.rivencraft.ink_mixer": "Ink Mixer",
"screen.rivencraft.ink_mixer.ink": "Ink: %s/%s",
"screen.rivencraft.ink_mixer.additive_hint": "Click with an additive to mix it in",
"screen.rivencraft.ink_mixer.chance": "%s: %s%%",
"block.rivencraft.crystal_block": "Crystal Block",
"block.rivencraft.budding_crystal": "Budding Crystal",
"block.rivencraft.small_crystal_bud": "Small Crystal Bud",
"block.rivencraft.medium_crystal_bud": "Medium Crystal Bud",
"block.rivencraft.large_crystal_bud": "Large Crystal Bud",
"block.rivencraft.crystal_cluster": "Crystal Cluster",
"itemGroup.rivencraft": "Rivencraft",
"itemGroup.rivencraft.pages.link": "Rivencraft Link Pages",
"symbol.rivencraft.feature.poplar_trees": "Poplar Trees",
"symbol.rivencraft.feature.poplar_trees.description": "Add red, orange, and yellow poplar trees to surface terrain with suitable soil.",
"symbol.rivencraft.feature.fallen_poplar_trees": "Fallen Poplar Trees",
"symbol.rivencraft.feature.fallen_poplar_trees.description": "Add fallen poplar logs and stumps to surface terrain with suitable soil.",
"symbol.rivencraft.feature.shelf_mushrooms": "Shelf Mushrooms",
"symbol.rivencraft.feature.shelf_mushrooms.description": "Add shelf mushrooms to exposed log faces on any terrain, including Void. No tree page is required.",
"symbol.rivencraft.feature.red_shrubs": "Red Shrubs",
"symbol.rivencraft.feature.red_shrubs.description": "Add red shrub patches to surface terrain with suitable ground.",
"symbol.rivencraft.feature.abandoned_camps": "Abandoned Camps",
"symbol.rivencraft.feature.abandoned_camps.description": "Allow abandoned camps on surface noise terrain, including outside their usual biomes.",
"symbol.rivencraft.block.generated.description": "Place immediately before a compatible feature; unpaired materials are not yet supported.",
"symbol.rivencraft.biome.native.description": "Use the terrain's native biome source; do not include Biome pages.",
"symbol.rivencraft.terrain.flat.description": "A level, biome-decorated landscape with its foundation at Y=0.",
"symbol.rivencraft.feature.floating_islands.description": "Add high floating islands alongside noise, Flat, or Void terrain; not Cave terrain.",
"symbol.rivencraft.feature.caves.description": "Add extra cave carving to noise terrain, including Cave; not Flat or Void.",
"symbol.rivencraft.feature.ravines.description": "Add canyon carving to noise terrain; not Flat or Void. Skips Nether biomes.",
"symbol.rivencraft.feature.mineshafts.description": "Allow mineshafts in noise terrain, including Cave, regardless of normal biome eligibility.",
"symbol.rivencraft.feature.nether_fortresses.description": "Allow Nether fortresses in Cave terrain; the authored page overrides biome eligibility.",
"symbol.rivencraft.feature.strongholds.description": "Allow strongholds in surface noise or Flat terrain, including outside their usual biomes.",
"symbol.rivencraft.feature.villages.description": "Allow villages in surface noise or Flat terrain, including outside their usual biomes.",
"symbol.rivencraft.feature.trial_chambers.description": "Allow underground Trial Chambers in noise terrain, including Cave, regardless of biome eligibility.",
"symbol.rivencraft.feature.bastions.description": "Allow Bastion Remnants in Cave terrain; the authored page overrides biome eligibility.",
"symbol.rivencraft.feature.buried_treasure.description": "Allow buried treasure in surface noise terrain; biome eligibility is overridden, but suitable terrain is required.",
"symbol.rivencraft.feature.shipwrecks.description": "Allow shipwrecks in surface noise terrain, including outside their usual ocean and beach biomes.",
"symbol.rivencraft.feature.ocean_ruins.description": "Allow ocean ruins in surface noise terrain, including outside their usual biomes.",
"symbol.rivencraft.feature.pillager_outposts.description": "Allow pillager outposts in surface noise terrain, including outside their usual biomes.",
"symbol.rivencraft.feature.ruined_portals.description": "Allow ruined portals in noise terrain, including Cave, regardless of normal biome eligibility.",
"symbol.rivencraft.feature.nether_fossils.description": "Allow Nether fossils in Cave terrain; the authored page overrides biome eligibility.",
"symbol.rivencraft.feature.ancient_cities.description": "Allow underground Ancient Cities in noise terrain, including Cave, regardless of biome eligibility.",
"symbol.rivencraft.feature.trail_ruins.description": "Allow Trail Ruins in surface noise terrain, including outside their usual biomes."
}