Getting Started
This is the shortest route to a first random Age in Survival. Install the required mods before beginning.
- Craft an Ink Vial from two black dyes, a glass bottle, and a water bucket. Craft an Ink Mixer, Writing Desk, and Book Binder. The vanilla recipe book or optional JEI can show their recipes.
- Put paper and an Ink Vial in the Ink Mixer. Take its Link Panel Page. One Ink Vial is used per Link Panel. Optional basin ingredients can add link modifiers; you can leave the mixture plain for your first trip.
- Put leather or an empty Notebook and the Link Panel in the Book Binder. Give the Age a name and take the finished Descriptive Book. A Link-Panel-only book creates a seeded random Age; Symbol Pages let you choose its properties instead.
- Open the Descriptive Book. Once the Age is ready, click the destination preview to travel.
Bring a bound Linking Book for your return. Automatic Return Links are disabled by default. Handheld travel drops the book you used at the departure point, so it does not travel with you. A book placed on a Book Stand or in a portal receptacle stays there.
What to do next
- Find Symbol Pages in Age libraries, then store or arrange them in a Notebook.
- Use paper and ink at the Writing Desk to copy Pages you already own.
- Add Pages to a future book to control terrain, biomes, weather, celestials, structures, and other features. See Writing Ages.
- Place a Rivencraft book or Page on a vanilla Lectern to convert it to a Book Stand.
If a book cannot be bound, read the Binder's Page warnings. Known out-of-order Pages may be repaired by the writing compiler and add instability; unsupported Pages or combinations can block binding. Operator-only detailed Binder status messages are disabled by default.