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Implement Legacy-inspired Age status instability effects (#67)
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@@ -6,4 +6,4 @@ The saved provider IDs are independent of installed handlers. A missing optional
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The server scheduler runs only for loaded `rivencraft:age/*` levels with a player present and an Age definition. It uses only chunks already loaded near those players, never requests a chunk, and rotates among eligible Ages when the per-tick cap is reached. Configuration bounds the cooldown (minimum 20 ticks), active Ages, handlers and actions per Age, effective provider level, and examined loaded chunks. A handler must claim a shared action permit before each effect. A throwing handler is logged and quarantined temporarily without stopping the server. World-mutating handlers are disabled by default. These limits are guards for upcoming providers, not proof that an arbitrary third-party handler cannot misuse world APIs.
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No status effects or world hazards are executed in this slice: #67–#70 will register handlers for the frozen IDs. The runtime also rejects Overworld and preview dimension IDs; its player requirement excludes unattended snapshot chunk loaders. GameTests cover deterministic selection, save round-trips, score-only migration, unknown IDs, scope checks, fair admission, and action caps. Live unload/reload and multi-Age behavior should also be checked when the first handler is added.
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Issue #67 registers the non-world-mutating potion handlers; see [status-effect policy](INSTABILITY_STATUS_EFFECTS.md). World hazards remain for #68–#70. The runtime rejects Overworld and preview dimension IDs; its player requirement excludes unattended snapshot chunk loaders. GameTests cover deterministic selection, save round-trips, score-only migration, unknown IDs, scope checks, fair admission, and action caps.
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