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Port structures, weather, vegetation and safe surface arrivals to 26.3 beta
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@@ -4,9 +4,9 @@ This is an **experimental beta port** for issues #97–#104, not gameplay parity
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with the Minecraft 1.21.1 release. The 26.3 backend persists separate Ages and
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their seeds. Books, the Book Binder, and the Ink Mixer work, and the Binder can
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author Standard, Amplified, Island, Flat, Void, or Cave terrain with supported
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biome-distribution pages. Other terrain families, feature/material effects,
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portals, and much of
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the 1.21.1 gameplay remain unported. Use a test world and keep a backup; do not
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biome-distribution pages, selected material/vegetation/structure features, and
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independent Age weather. Celestial/lighting systems, instability, crystal
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portals, and much of the 1.21.1 gameplay remain unported. Use a test world and keep a backup; do not
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substitute this JAR for the 1.21.1 mod or import 1.21.1 saves.
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The entries below record how the port was built, including earlier alpha-only
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@@ -351,6 +351,213 @@ the arrival point (generally east/south), descend through the rift, and touch
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the starfield to return. Re-enter after restarting; check that the same fissure
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and its portal still work. A Cave Age checks that carving leaves the roof intact.
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The local `1.0.1.55-beta.1` slice adds authored Villages, Mineshafts, and
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Strongholds. Repeated pages (up to 32 per type) scale the registered placement
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using the 1.21.1 frequency/spacing and ring-count rules. Copies are Age-local:
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the Overworld's placements and biome source are not modified. Authored
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structures can bypass their usual biome eligibility without changing the
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terrain biome; their instability cost remains pending with the instability port.
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Villages and Strongholds allow surface noise terrain and Flat, but not Cave
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or Void. Mineshafts allow noise terrain including Cave, but not Flat or Void.
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These pages do not accept Block/Fluid modifiers. Their ordered counts persist
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in the feature plan. In books using these structure pages, unselected sets
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from these three families are disabled; other structure families and random
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feature selection remain later port work. Earlier books without this new
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structure plan retain their existing native structure behavior.
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For manual checks, bind a new Standard/Plains Age with Villages, Mineshafts,
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and Strongholds, then use `/locate structure minecraft:village_plains`,
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`/locate structure minecraft:mineshaft`, and
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`/locate structure minecraft:stronghold` to inspect generated structures.
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Compare one page with several copies in a different Age, and restart/revisit.
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Flat/Plains with Villages and an otherwise incompatible surface biome with
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Villages provide separate terrain and biome-override checks.
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The local `1.0.1.56-beta.1` follow-up fixes authored structures outside their
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normal biomes. Build 55 only bypassed the final biome check; 26.3's jigsaw
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placement can reject a whole biome column earlier. The override now supplies
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the generation context's biome predicate before either check, only for the
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explicitly authored structures in that Age. Terrain/height/geometry rules and
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unrelated structures keep their normal checks.
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Test with a new Standard or Flat Age using a normally unsupported village
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biome, such as The End, plus a Villages page. Multiple copies increase density.
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Use `/locate structure #minecraft:village` rather than selecting only the
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Plains variant: an override Age can choose other village styles. Old chunks
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that already rejected their structure attempt are not regenerated; existing
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build-55 Ages can also test the fix in previously unexplored chunks.
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The local `1.0.1.57-beta.1` slice adds the remaining 1.21.1 authored structure
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families: Nether Fortresses, Bastions, Trial Chambers, Buried Treasure,
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Shipwrecks, Ocean Ruins, Pillager Outposts, Ruined Portals, Nether Fossils,
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Ancient Cities, and Trail Ruins. It also enables the existing 26.3-only
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Abandoned Camps page using Minecraft's registered camp set and variants.
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All 15 supported structure-set pages share saved counts, biome overrides,
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and repeated-page density scaling (up to 32 per type). Fortress and Bastion
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sets reuse the separate 1.21.1 placement definitions; the combined vanilla
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Nether set is disabled for authored structure plans so the pages stay separate.
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Unselected supported families are gated in these plans. Already generated
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chunks and Ages without an authored structure plan keep their existing path.
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Only Villages/Strongholds support Flat; none support Void. Fortress, Bastion,
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and Nether Fossils require Cave terrain. Villages/Strongholds, Buried Treasure,
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Shipwrecks, Ocean Ruins, Outposts, Trail Ruins, and Abandoned Camps require
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surface terrain. Mineshafts, Trial Chambers, Ancient Cities, and Ruined Portals
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allow surface noise or Cave terrain. Physical terrain/height checks still apply
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even when the authored page overrides biome eligibility. Instability penalties
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and random selection of these features are not part of this slice.
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For a quick in-game check, author a new Standard Age with Trial Chambers,
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Trail Ruins, and Abandoned Camps. Use `/locate structure minecraft:trial_chambers`,
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`/locate structure minecraft:trail_ruins`, and
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`/locate structure minecraft:abandoned_camp_forest` to inspect actual generation.
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Separately, test a Cave/Nether Wastes Age with Fortress and Bastion pages
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(`/locate structure minecraft:fortress` and
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`/locate structure minecraft:bastion_remnant`). Repeated pages and restart/
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new-chunk generation remain useful checks. Structures can still fail when
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their geometry or required terrain is unavailable.
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The local `1.0.1.58-beta.1` slice enables Caves and Ravines feature pages.
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They add carving to the chosen noise terrain (Standard, Amplified, Island,
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or Cave); they are not aliases for the Cave terrain page. Flat/Void and
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Block/Fluid modifiers remain unsupported, matching the 1.21.1 feature rules.
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Authored paths retain 1.21.1's source range and seeded salts, using 26.3's
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registered cave/Nether-cave/canyon carvers. Nether-biome sources select the
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Nether cave carver and skip Ravines. The paths merge into the native carving
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mask before Minecraft applies aquifer, replacement, and surface rules; no
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second approximation carves raw air after terrain generation. Biomes are not
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replaced. The page list is saved, and old plans default to no extra carving.
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Duplicate pages are accepted up to 32 per type, but repeat the same seeded
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pattern in 1.21.1; this port skips those redundant passes rather than multiplying
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carving density. Random feature selection and instability remain pending.
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New chunks only. For manual testing, author a Standard/Plains Age with one
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Caves page and one Ravines page and inspect underground in Spectator mode.
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Restart and explore more chunks. A separate Cave/Nether Wastes Age with Caves
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checks the Nether variant without altering its biome distribution.
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The local `1.0.1.59-beta.1` slice audits page presentation for the current port.
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Each Symbol Page now reports whether its effect is implemented. Unported pages
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have red-tinted item artwork and a red Binder page background, plus a red status
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line. Supported pages retain their normal artwork. This indicates port
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availability only: supported pages in an invalid order, terrain combination,
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or excessive quantity are not individually tinted red. Link Panels are unchanged.
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The stale Standard/one-Biome message is removed. Structure descriptions now
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describe authored biome overrides rather than falsely requiring vanilla biome
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eligibility. Material pages explain the immediate-before-feature requirement;
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Flat/Caves/Ravines/Floating Islands descriptions reflect the current rules.
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These overrides are specific to the 26.3 language file and do not change 1.21.1.
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No new generation effect is introduced in this UI slice.
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For manual validation, compare a working Villages or Caves page with an
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unported celestial or lighting page in Creative inventory
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and the Binder. Only the latter should be red; supported Block/Fluid modifiers
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and biome controllers should stay normal even though they need other pages.
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The local `1.0.1.60-beta.1` slice implements Poplar Trees, Fallen Poplar Trees,
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Red Shrubs, and Shelf Mushrooms. They use the existing saved vegetation plan,
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ordered attempts, surface-biome rules, and combined 32-vegetation-page limit.
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They accept Standard, Amplified, Island, and Flat terrain, but not Cave/Void
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or Block/Fluid modifiers. The four pages now show as supported, without a red tint.
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Poplar Trees uses the vanilla red/orange/yellow leaf-litter tree variants with
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their relative Dappled Forest weights and six attempts per page per chunk;
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it does not also select spruce or fallen trees. Fallen Poplar Trees makes one
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surface attempt per page, using the vanilla fallen-tree feature, decorators,
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and sapling survival rules. Red Shrubs uses the vanilla patch placement.
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All still require suitable ground and space; authoring does not bypass those
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requirements, and existing chunks are not redecorated.
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Shelf Mushrooms applies Minecraft's standing/fallen-log decorator to existing
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log groups, not a new tree feature. It can decorate natural trees or logs from
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earlier authored tree pages; no suitable logs means no mushrooms. The vanilla
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side/age/spacing and water-avoidance logic is retained. Writes stay within the
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current chunk and require valid support. Consecutive mushroom pages reuse the
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host scan; adding trees invalidates the cached host list for subsequent pages.
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For manual testing, bind a new Flat/Plains Age with Poplar Trees, Fallen Poplar
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Trees, Red Shrubs, then Shelf Mushrooms. Check leaf colours, fallen trunks,
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shrubs, and mushrooms on logs. The four pages should no longer be red. Restart,
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revisit existing terrain, and explore new chunks to check persistence.
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The local `1.0.1.61-beta.1` follow-up removes the inappropriate surface-terrain
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and surface-biome gates from Shelf Mushrooms only. No tree page is required:
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natural logs or generated log Tendrils/Spheres/other features are hosts on
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any terrain, including Void and Cave, and in any biome. Other plants keep their
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existing terrain/biome restrictions. For example, Void + Oak Log + Tendrils +
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Shelf Mushrooms is valid authoring; there must still be exposed log faces.
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The mushroom scan now considers log faces throughout the chunk height instead
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of treating a connected tendril as a standing tree with a small base-height
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decoration band. Placement retains native replaceability/water checks, valid
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support, random age, a per-side chance, and spacing checks. It does not grow
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hosts or continuously decorate player-built logs after chunk generation.
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Test a new Void Age with the example pages and inspect tendril surfaces.
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The local `1.0.1.62-beta.1` sound slice reuses the complete 1.21.1 sound manifest
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and all six OGG files directly in the build. Successful Linking/Descriptive Book
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travel now plays the normal, Intra-Linking, or Disarm sound at departure and
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arrival, with the same modifier precedence and cloud bursts as 1.21.1. Failed
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travel stays silent. Star Fissures also play their return sound after arrival,
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instead of relying only on audio sent immediately before a dimension switch.
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Portal and meteor sound events are bundled for their later gameplay ports;
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this does not implement those systems. Binding still uses vanilla page audio.
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Manual checks: normal book travel, Intra-Linking, Disarm, rejected travel, and
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a Star Fissure return. Existing books/Ages do not need to be recreated.
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The local `1.0.1.63-beta.1` slice ports the six active weather pages: Normal,
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Fast, Slow, Off, Always, and Storm. One weather page is accepted per book and
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its policy is saved in the Age's own data directory. Missing weather pages
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currently use Normal; random weather selection is still part of the pending
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random-trait port. Cave terrain forces Off, matching 1.21.1. Precipitation
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still follows biome temperature and precipitation rules; a desert does not
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start showing rain merely because Always or Storm is selected.
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26.3 normally shares server WeatherData. Runtime Ages now use an isolated
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native WeatherData instance with its own persisted rain/thunder timers. The
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weather controller runs before the native cycle, allowing vanilla rendering,
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lightning, snow and client dimension-specific packets to handle the result.
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Fixed weather is refreshed before its timers expire; Fast and Slow use the
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1.21.1 duration ranges and preserve saved timers on reload. Overworld weather
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and other Ages are not changed. The vanilla `/weather` command still targets
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the server's global weather, not the independent Age policy.
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Operator diagnostics: `/rivencraft_port age create_weather <name> <seed> <mode>`
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creates a Flat test Age; `/rivencraft_port age weather_probe <name>` reports
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its policy, rain/thunder state and timers, data independence, and global state.
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For manual testing, bind separate Storm/Always/Off books with Plains, compare
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the Overworld, revisit and restart, and check that Cave + Storm remains dry.
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The six weather pages should no longer be tinted red. Existing Ages get a
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Normal independent cycle; author a new book to select another policy.
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The local `1.0.1.64-beta.1` fix corrects the Binder's biome compiler: it now
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positively selects biome-category pages instead of treating every page not
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in an exclusion list as a biome. Weather pages no longer trigger an unknown
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biome lookup. The weather fixture command now exercises the same page compiler
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before creating an Age, covering the weather-only symbol list used by a Link
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Panel + Storm book. Existing Binder contents can be reused after updating.
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The local `1.0.1.65-beta.1` spawn correction removes the Flat-layer shortcut
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and heightmap-only choice for non-Cave Descriptive Book arrivals. The search
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starts at the actual maximum build height and traces each nearby column down
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to its first colliding block, leaves, or fluid. A column without safe dry
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footing/headroom is skipped instead of descending through its roof or water
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into an underground pocket. Leaves are valid footing; fluids are not.
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This also revalidates a stored Star Fissure arrival from above on non-Cave
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terrain. Cave terrain retains its Y=64-downward search, and bound Linking
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Books retain their exact coordinates. If no natural surface is safe, the
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safety platform is placed above the actual highest obstruction (or floor
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Y=63 in an empty Void), never buried below it. Plain Flat terrain still lands
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on its ground, not an artificially elevated platform. No new Age is required.
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Operator-only `/rivencraft_port age surface_probe <name> <x> <z>` reports the
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actual highest obstruction and a safe nearby surface without creating a
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platform or teleporting. It can generate chunks while inspecting the region.
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From the repository root:
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```sh
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