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@@ -103,7 +103,8 @@ public final class AgeDimensionService {
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.anyMatch(choice -> choice.id().equals(AgeFeatureSelection.STAR_FISSURES))
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|| definition.randomFeatures().stream()
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.anyMatch(choice -> choice.id().equals(AgeFeatureSelection.STAR_FISSURES))) {
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StarFissureFeature.generate(level, definition.seed(), spawn);
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StarFissureFeature.generate(level, definition.seed(), spawn,
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AgeBiomeSelection.isCave(runtimeProfile(definition)));
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}
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definition = AgeRegistrySavedData.get(level).setSpawn(definition.id(), spawn);
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}
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@@ -155,6 +155,8 @@ public final class AgeFlatChunkGenerator extends ChunkGenerator {
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@Override public void applyCarvers(WorldGenRegion level, long seed, RandomState random, BiomeManager biomes,
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StructureManager structures, ChunkAccess chunk, GenerationStep.Carving step) { }
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@Override public void spawnOriginalMobs(WorldGenRegion level) { }
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// Keep vanilla FlatLevelSource's generator API values. Actual layer
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// placement uses chunk.getMinBuildHeight() above, not this metadata value.
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@Override public int getMinY() { return 0; }
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@Override public int getGenDepth() { return 384; }
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@Override public int getSeaLevel() { return -63; }
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@@ -49,29 +49,38 @@ public final class StarFissureFeature {
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private static void addRow(List<BlockPos> columns, int originX, int originZ, int row, int left, int right) {
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for (int x = left; x <= right; x++) {
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// Footprint is a 2D column map; this placeholder Y is never used
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// for placement. generate() resolves the real floor from the level.
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columns.add(new BlockPos(originX + x, 0, originZ + row * 2));
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columns.add(new BlockPos(originX + x, 0, originZ + row * 2 + 1));
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}
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}
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public static void generate(ServerLevel level, long ageSeed, BlockPos spawn) {
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public static void generate(ServerLevel level, long ageSeed, BlockPos spawn, boolean caveTerrain) {
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List<BlockPos> columns = footprint(ageSeed, spawn);
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BlockPos first = columns.getFirst();
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// 1.12 worlds began at y=0. Modern superflat can sit below it, so use the
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// modern world floor there. Empty Void columns keep Legacy's y=0 portal.
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int surface = level.getHeight(Heightmap.Types.WORLD_SURFACE, first.getX(), first.getZ());
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int minY = level.getMinBuildHeight();
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int floorY = surface > minY && surface <= 0 ? minY + 1 : Math.max(0, minY + 1);
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// Legacy's y=0 was its minimum build height. The equivalent in 1.21.1
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// is the dimension's minimum Y, including the bedrock layer itself.
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int floorY = level.getMinBuildHeight();
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BlockPos.MutableBlockPos mutable = new BlockPos.MutableBlockPos();
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for (BlockPos column : columns) {
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int top = level.getHeight(Heightmap.Types.WORLD_SURFACE, column.getX(), column.getZ());
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level.setBlock(mutable.set(column.getX(), floorY, column.getZ()),
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ModBlocks.STAR_FISSURE.get().defaultBlockState(), 2);
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// Legacy clears all blocks above each portal tile to the sky. Heightmap
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// bounds the same work without iterating already-empty world height.
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if (caveTerrain) {
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// Cave terrain has a bedrock roof. Open the fissure into the
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// cavern, but never punch through its upper boundary.
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for (int y = Math.max(spawn.getY(), floorY + 1); y < top; y++) {
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if (level.getBlockState(mutable.set(column.getX(), y, column.getZ())).is(Blocks.BEDROCK)) {
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top = y;
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break;
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}
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}
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}
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// Clear the full column first, including water. Place the portal
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// last so an existing fluid cannot occupy its block during carving.
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for (int y = floorY + 1; y < top; y++) {
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level.setBlock(mutable.set(column.getX(), y, column.getZ()), Blocks.AIR.defaultBlockState(), 2);
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}
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level.setBlock(mutable.set(column.getX(), floorY, column.getZ()),
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ModBlocks.STAR_FISSURE.get().defaultBlockState(), 2);
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}
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}
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}
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