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Preserve cave and skylands terrain with Overworld environments
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@@ -248,9 +248,9 @@ honor the server's loaded data packs. Automated coverage also verifies that a
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live Age's seed equals its immutable saved definition; Dynamic Dimensions
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derives both from the Overworld seed and the Age dimension identifier.
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Version 0.2.16.11 moves Cave and Island/Skylands Ages onto the standard
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Overworld biome, terrain, surface, structure, and feature pipeline. They no
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longer inherit Nether or End generation and dimension behavior.
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Version 0.2.16.12 gives Cave and Island/Skylands Ages Overworld biomes, sky,
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weather, lighting, and day/night behavior while retaining their distinct
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terrain density: enclosed Nether-shaped caves and End-shaped floating islands.
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Version 0.2.14.0 restores the legacy Linking and Descriptive Book artwork for
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inventory items and gives each book its matching open-book texture when placed
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@@ -35,7 +35,7 @@ mod_name=Rivencraft
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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mod_license=LGPL-3.0-or-later
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# The mod version. Rivencraft uses the x.y.z.b policy documented in README.md.
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mod_version=0.2.16.11
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mod_version=0.2.16.12
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immersive_portals_version=6.0.7
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# This should match the base package used for the mod sources.
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@@ -210,12 +210,19 @@ public final class AgeDimensionService {
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var biomeParameters = server.registryAccess()
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.lookupOrThrow(Registries.MULTI_NOISE_BIOME_SOURCE_PARAMETER_LIST);
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var noiseSettings = server.registryAccess().lookupOrThrow(Registries.NOISE_SETTINGS);
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ResourceKey<NoiseGeneratorSettings> settingsKey = profile.equals(AgeGenerationProfiles.AMPLIFIED)
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? NoiseGeneratorSettings.AMPLIFIED
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: NoiseGeneratorSettings.OVERWORLD;
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// Cave and Island/Skylands currently describe an Age's theme. Their
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// terrain, biomes, surfaces, structures, and features use the standard
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// Overworld pipeline until their dedicated terrain modifiers land.
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ResourceKey<NoiseGeneratorSettings> settingsKey;
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if (profile.equals(AgeGenerationProfiles.CAVE)) {
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settingsKey = NoiseGeneratorSettings.NETHER;
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} else if (profile.equals(AgeGenerationProfiles.ISLAND)) {
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settingsKey = NoiseGeneratorSettings.END;
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} else if (profile.equals(AgeGenerationProfiles.AMPLIFIED)) {
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settingsKey = NoiseGeneratorSettings.AMPLIFIED;
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} else {
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settingsKey = NoiseGeneratorSettings.OVERWORLD;
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}
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// Cave retains enclosed Nether-shaped density and Island/Skylands
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// retains floating End-shaped density. All profiles use Overworld
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// biomes and the Overworld dimension type for sky and time behavior.
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// random_vanilla is retained as a migration alias for existing Ages.
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return new NoiseBasedChunkGenerator(
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MultiNoiseBiomeSource.createFromPreset(
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