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Implement crystal portals with optional Immersive Portals view (#77)
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@@ -29,6 +29,9 @@ project's GNU LGPL v3 license. Rivencraft itself uses the same license.
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| `assets/rivencraft/textures/item/crystal_shard.png` | Original sprite generated with OpenAI ImageGen from the Legacy crystal palette | 2026-10-05 | Cropped and nearest-neighbor scaled to 16×16 |
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| `assets/rivencraft/sounds/linking/link-fissure.ogg` | `assets/mystcraft/sounds/linking/link-fissure.ogg` | Legacy 0.13.7.06 local extraction | Namespace/path rename only; plays when a Star Fissure returns an entity home |
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| `assets/rivencraft/sounds/entity/meteor/roar.ogg` | `assets/mystcraft/sounds/entity/meteor/roar.ogg` | Legacy 0.13.7.06 local extraction | Byte-identical copy under the Rivencraft namespace; plays during the bounded meteor descent |
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| `assets/rivencraft/textures/block/book_receptacle.png` | `assets/mystcraft/textures/blocks/book_receptacle.png` | Legacy 0.13.7.06 local extraction | Byte-identical 16×16 face tile; modern block model recreates the Legacy thin slab |
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| `assets/rivencraft/textures/block/crystal_portal.png` and `.mcmeta` | `assets/mystcraft/textures/blocks/portal.png` and `.mcmeta` | Legacy 0.13.7.06 local extraction | Byte-identical texture and line-ending-normalized animation metadata, used when Immersive Portals is absent |
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| `assets/rivencraft/sounds/linking/link-portal.ogg` | `assets/mystcraft/sounds/linking/link-portal.ogg` | Legacy 0.13.7.06 local extraction | Byte-identical portal-link sound |
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Mystcraft Legacy identifies XCompWiz as its project developer and includes the
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full LGPL v3 text in its root `LICENSE` file. Rivencraft's root `LICENSE`
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@@ -15,6 +15,12 @@ Rivencraft has books, Ages, symbol writing, book stands, a desk, binder, Ink Mix
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## Crystal portals: targets for #77–#78
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Issue #77 now has a craftable Book Receptacle (eight Crystal Blocks around an empty center), a bounded loaded-chunk crystal-network validator, persistent book holder/source pointers, animated Legacy portal cells, and portal collision routed through the existing Linking/Descriptive Book travel services. A book is only taken after a nonempty frame plan and destination dimension are validated. Removing the book or breaking its support removes the portal; a periodic server repair pass checks the loaded frame after restarts or edits. The Descriptive Book path preserves the configured automatic Return Link policy and link modifiers. Crystal-portal arrival does not generate a landing platform, matching Legacy's external travel semantics. A normal Linking Book still needs Intra Linking for same-dimension travel.
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When Immersive Portals is present, render-only, non-teleporting IP portal entities show the book's destination through both faces of each coplanar opening; individual crystal cells are combined into one shaped surface so the destination is not repeated tile by tile. The view's central camera is aligned to the same safe arrival position and yaw/pitch used by book travel (at standing eye height). Perspective still changes naturally as the observer moves in front of a live portal. Each live view is recessed inside the opening; the fallback portal texture is always hidden while IP is installed, and crystal blocks render after the IP view so the frame appears on top. Without IP, the animated Legacy portal texture remains visible. Rivencraft portal-block contact remains the travel authority. This is an optional compile-only integration. The first placement of a Descriptive Book can generate/load its Age to establish a view destination. If the optional view is absent after restart, the holder's periodic pass recreates it. #78 retains exhaustive multiplayer, protection, destination deletion, and chunk-ticket hardening.
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Manual #77 check: build a 3×3 vertical Crystal Block ring, put the Receptacle on one frame crystal's outward face, then insert a bound Linking Book. The center should animate and link on contact; the book stays in the Receptacle. Confirm unbound books and incomplete frames do not consume items; empty-hand right-click retrieves the book and clears the surface. Repeat with a Descriptive Book and with Immersive Portals installed: the latter should show the destination live. Restart with the portal active and confirm the surface/view returns; break the support crystal and confirm book/portal cleanup.
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## Library implementation (#76)
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The operator-only test controls are `/rivencraft library test-spacing 8` (roughly 16× normal candidate density in newly generated chunks), `/rivencraft library test-spacing` (show the current setting), and `/rivencraft library test-spacing reset` (return to Legacy spacing). The override affects only the current Age, lasts only until server restart, and never retroactively places libraries in existing chunks. Normal sites remain eligible. A spacing of `1` attempts a candidate in every new chunk and may be expensive. `/rivencraft library nearest` searches nearby test sites while the override is active. `/rivencraft library test-place` is a separate OP-only manual test: it places a library about 13 blocks ahead of the player in the current Age if an 11×11×11 volume is clear, building a one-block cobblestone platform below it. The command reports the chest coordinates; it does not alter natural spawning or make the manual library a locate candidate. Move to open ground if the command rejects the site.
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