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+19
-1
@@ -56,7 +56,7 @@ An unpaired Block or Fluid page chooses a compatible feature from the Age seed:
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full blocks can become Rocks or Floating Islands; source fluids can become one
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of the lake features. Flat and Void terrain can only use Floating Islands from
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this pool, while Cave terrain has no compatible material feature. A page-free
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random Age rolls zero, one, or two distinct compatible features, choosing each
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random Age rolls zero, one, or two distinct compatible material features, choosing each
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material from the Block or Fluid Pages pool. The choices are saved on the Age
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definition, so opening the Age again does not reroll them.
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Repeated Block/Fluid and Feature pages remain separate entries in authored
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@@ -73,6 +73,24 @@ common than in the first test build (one source chunk in 128 instead of 64).
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Sky Islands should retain its terrain islands and gain occasional additional
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feature islands. Try Cave terrain too; the Binder should reject that pairing.
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**Skylands** is a separate subtractive feature, not the Sky Islands terrain
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profile or the additive Floating Islands feature. Following Legacy's primer
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filter, it removes base terrain below a smooth, seven-octave cutoff around
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world Y=76 and removes liquid above the cutoff. The selected terrain still
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generates first; Floating Islands and Tendrils are added afterward, so they
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can coexist with Skylands. Skylands has no Block-page modifier. It can be
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authored on every terrain, though Flat loses its low ground and Void has no
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base terrain to change. Page-free random noise Ages have a seeded one-in-eight
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chance to gain Skylands; random Flat and Void Ages do not roll this ineffective
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filter. The cloud-height and horizon changes from Legacy are not included yet.
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For an in-game check, compare Standard terrain with and without a Skylands
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page. Skylands should leave upper hills suspended over open space, while a
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Floating Islands page instead adds isolated high islands without removing the
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ground below. Try Sky Islands terrain plus Skylands to confirm the page filters
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the terrain rather than replacing its generator. A book with both Skylands and
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Floating Islands should retain the added feature islands above the cutoff.
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The **Tendrils** feature adapts Legacy's winding, branching cave-node geometry
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into solid tubes. It is additive on all current terrain families, including
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Flat, Void, and Cave; it does not change biome selection. A preceding full-
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@@ -18,7 +18,7 @@ Legacy does **not** reject a book just because it omits terrain, biome, weather,
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| `WeatherNorm`, `Fast`, `Slow`, `Off`, `On`, `Cloudy`, `Rain`, `Snow`, `Storm` | `AgeTraits.Weather` has matching names except Legacy `On` maps to `ALWAYS` | Compile weather semantics separately from biome selection. `Snow` must remain deferred until optional season integration; do not silently substitute another weather mode. |
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| Suns, moons, starfields; angle, phase, period, color/gradient/sunset modifiers | One `celestialPeriod`, `celestialAngle`, `celestialPhase` on `AgeTraits` | Compile only the representable single-cycle subset first. Multiple celestial bodies, independent periods, custom stars, gradients and sunsets need a richer definition and renderer, not flattening into one value. |
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| Sky/fog/cloud/grass/foliage/water colors, natural variants, horizon, rainbow | Existing sky/dimension visuals and preview | Require an explicit modern client/biome-color design; metadata-only symbol pages must not pretend to change rendering. |
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| Caves, ores, huge trees, lakes, floating islands, tendrils, skylands, spheres, spikes, crystals; vanilla villages, strongholds, mineshafts, dungeons, fortresses, obelisks, fissures | Current cave profile, vanilla data-pack generation, and authored Floating Islands/Tendrils | Compile supported vanilla placements and port bespoke shapes explicitly. Remaining bespoke structures and polish stay in later issues. |
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| Caves, ores, huge trees, lakes, floating islands, tendrils, skylands, spheres, spikes, crystals; vanilla villages, strongholds, mineshafts, dungeons, fortresses, obelisks, fissures | Current cave profile, vanilla data-pack generation, and authored Floating Islands/Tendrils/Skylands | Compile supported vanilla placements and port bespoke shapes explicitly. Remaining bespoke structures and polish stay in later issues. |
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| `EnvAccel`, explosions, lightning, meteors, scorching; PvP and dummy suppression pages | No equivalent Age-definition effect | Defer environmental hazards/instability effects to milestone 6, PvP rule to a separately scoped server policy; retain authored IDs without fake behavior. |
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The Legacy symbol list and page names come from [ModSymbols](https://github.com/Mystcraft/Mystcraft-Legacy/blob/9bc8ddc061845df0cd5ea47f4fdef773cff786ae/src/main/java/com/xcompwiz/mystcraft/data/ModSymbols.java#L129-L240) and [SymbolRules](https://github.com/Mystcraft/Mystcraft-Legacy/blob/9bc8ddc061845df0cd5ea47f4fdef773cff786ae/src/main/java/com/xcompwiz/mystcraft/data/SymbolRules.java#L19-L137). Rivencraft's [catalog](../src/main/java/net/dnorberg/rivencraft/writing/SymbolCatalog.java) currently holds display metadata only; its built-in set is just standard terrain, native biomes, normal weather, normal lighting, normal time, and caves. [OrderedWriting](../src/main/java/net/dnorberg/rivencraft/writing/OrderedWriting.java) preserves page order, but no compiler yet connects it to [AgeTraits](../src/main/java/net/dnorberg/rivencraft/book/AgeTraits.java) or [Age profiles](AGE_PROFILES.md).
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+1
-1
@@ -36,7 +36,7 @@ mod_name=Rivencraft
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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mod_license=LGPL-3.0-or-later
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# The mod version. Rivencraft uses the x.y.z.b policy documented in README.md.
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mod_version=0.4.12.0
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mod_version=0.4.13.0
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immersive_portals_version=6.0.7
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terrablender_version=4.1.0.8
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serene_seasons_version_id=B6nTjh4b
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@@ -28,6 +28,7 @@ public final class AgeFeatureSelection {
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id("rocks"), id("floating_islands"), id("tendrils"));
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private static final List<ResourceLocation> FLUID_FEATURES = List.of(
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id("surface_lakes"), id("deep_lakes"), id("lava_lakes"));
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private static final long RANDOM_SKYLANDS_SALT = 0x534B594C414E4453L;
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private AgeFeatureSelection() {}
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@@ -139,7 +140,7 @@ public final class AgeFeatureSelection {
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return List.copyOf(resolved);
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}
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/** Page-free Ages roll up to two compatible material/feature pairs once at creation. */
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/** Page-free Ages roll up to two material features, plus rare Skylands, once at creation. */
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public static List<Choice> randomChoices(long ageSeed, AgeRuntimeProfile profile, RegistryAccess registries) {
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Random random = new Random(ageSeed ^ 0x4D4154455249414CL);
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int count = random.nextInt(3);
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@@ -157,6 +158,9 @@ public final class AgeFeatureSelection {
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if (!materials.isEmpty()) choices.add(new Choice(feature,
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Optional.of(materials.get(random.nextInt(materials.size())))));
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}
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if (profile.terrain() == AgeRuntimeProfile.Terrain.NOISE
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&& Math.floorMod(mix(ageSeed ^ RANDOM_SKYLANDS_SALT), 8) == 0)
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choices.add(new Choice(id("skylands"), Optional.empty()));
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return List.copyOf(choices);
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}
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@@ -181,6 +185,7 @@ public final class AgeFeatureSelection {
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}
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public static String error(ResourceLocation choice, AgeRuntimeProfile profile, RegistryAccess registries) {
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if (skylands(choice)) return null;
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if (tendrils(choice)) return null;
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if (floatingIslands(choice)) {
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if (AgeBiomeSelection.isCave(profile))
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@@ -264,6 +269,10 @@ public final class AgeFeatureSelection {
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return choice.equals(id("tendrils"));
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}
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public static boolean skylands(ResourceLocation choice) {
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return choice.equals(id("skylands"));
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}
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public static boolean supportsSurfaceVegetation(ResourceLocation id, RegistryAccess registries) {
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var biome = registries.lookupOrThrow(Registries.BIOME)
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.get(ResourceKey.create(Registries.BIOME, id));
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@@ -68,12 +68,18 @@ public final class AgePersistenceGameTests {
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helper.assertTrue(pageFree.plan() == null && panelOnly.plan() == null,
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"Page-free and Link-Panel-only books must retain the random Age path");
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for (AgeDefinition age : List.of(pageFree, panelOnly)) {
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helper.assertTrue(age.randomFeatures().size() <= 2,
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helper.assertTrue(age.randomFeatures().stream().filter(choice -> choice.material().isPresent())
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.count() <= 2,
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"A random Age may roll at most two material features");
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helper.assertTrue(age.randomFeatures().stream().filter(choice ->
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AgeFeatureSelection.skylands(choice.id())).count() <= 1,
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"A random Age may roll at most one Skylands filter");
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for (AgeFeatureSelection.Choice choice : age.randomFeatures()) {
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helper.assertTrue(choice.material().isPresent()
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helper.assertTrue(AgeFeatureSelection.skylands(choice.id())
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? choice.material().isEmpty()
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: choice.material().isPresent()
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&& AgeFeatureSelection.materialError(choice) == null,
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"Random features must each carry a valid block or fluid material");
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"Random material features need valid blocks or fluids; Skylands needs none");
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}
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}
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AgeRegistrySavedData registry = AgeRegistrySavedData.get(helper.getLevel());
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@@ -32,7 +32,7 @@ public final class FeatureWritingGameTests {
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Set<String> pages = Set.of("feature/caves", "feature/flowers", "feature/trees",
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"feature/huge_trees", "feature/rocks", "feature/lava_lakes",
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"feature/surface_lakes", "feature/deep_lakes", "feature/ravines",
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"feature/floating_islands", "feature/tendrils");
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"feature/floating_islands", "feature/tendrils", "feature/skylands");
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helper.assertTrue(PageItem.bundledCreativeSymbols().containsAll(pages),
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"Supported feature pages must appear in the creative and JEI symbol feed");
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for (String path : pages) {
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@@ -60,7 +60,8 @@ public final class FeatureWritingGameTests {
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for (AgeFeatureSelection.Choice choice : AgeFeatureSelection.resolved(plan)) {
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if (AgeFeatureSelection.caves(choice.id()) || AgeFeatureSelection.ravines(choice.id())
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|| AgeFeatureSelection.floatingIslands(choice.id())
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|| AgeFeatureSelection.tendrils(choice.id())) continue;
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|| AgeFeatureSelection.tendrils(choice.id())
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|| AgeFeatureSelection.skylands(choice.id())) continue;
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var placement = AgeFeatureSelection.placedFeature(choice.id());
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helper.assertTrue(registries.lookupOrThrow(Registries.PLACED_FEATURE)
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.get(ResourceKey.create(Registries.PLACED_FEATURE, placement)).isPresent(),
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@@ -178,6 +179,41 @@ public final class FeatureWritingGameTests {
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helper.succeed();
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}
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@GameTest(template = "empty")
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public static void skylandsFiltersBaseTerrainIndependentlyOfIslandFeatures(GameTestHelper helper) {
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var registries = helper.getLevel().registryAccess();
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for (String terrain : List.of("standard", "amplified", "island", "flat", "void", "cave")) {
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OrderedWriting writing = new OrderedWriting(List.of(panel(), page("terrain/" + terrain),
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page("feature/skylands"), page("feature/floating_islands")));
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if (terrain.equals("cave")) {
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writing = new OrderedWriting(List.of(panel(), page("terrain/cave"),
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page("feature/skylands")));
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}
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AgeGenerationPlan plan = AgeGenerationPlan.compile(writing, 707L,
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AgeGenerationProfiles.STANDARD, AgeTraits.select(707L), registries);
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List<AgeFeatureSelection.Choice> resolved = AgeFeatureSelection.resolved(plan);
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helper.assertValueEqual(resolved.getFirst(), new AgeFeatureSelection.Choice(
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id("skylands"), Optional.empty()),
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"Skylands must be a separate material-free feature on " + terrain);
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helper.assertValueEqual(AgeFeatureSelection.resolved(AgeGenerationPlan.load(plan.save())), resolved,
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"Skylands and any Floating Islands page must survive a plan reload");
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}
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rejects(helper, new OrderedWriting(List.of(panel(), page("terrain/standard"),
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block("stone"), page("feature/skylands"))), "cannot consume a material page");
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List<AgeFeatureSelection.Choice> randomNoise = AgeFeatureSelection.randomChoices(7L,
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AgeRuntimeProfiles.resolve(id("standard")), registries);
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helper.assertTrue(randomNoise.stream().anyMatch(choice -> AgeFeatureSelection.skylands(choice.id())
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&& choice.material().isEmpty()),
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"A page-free random noise Age must be able to roll material-free Skylands");
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for (String terrain : List.of("flat", "void")) {
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helper.assertTrue(AgeFeatureSelection.randomChoices(7L,
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AgeRuntimeProfiles.resolve(id(terrain)), registries).stream()
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.noneMatch(choice -> AgeFeatureSelection.skylands(choice.id())),
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"Random " + terrain + " Ages must not roll a filter without useful upper terrain");
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}
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helper.succeed();
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}
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@GameTest(template = "empty")
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public static void voidBiomesAreIndependentOfFloatingIslands(GameTestHelper helper) {
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OrderedWriting voidDefault = new OrderedWriting(List.of(panel(), page("terrain/void")));
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@@ -76,8 +76,13 @@ public final class AgeFeatureChunkGenerator extends NoiseBasedChunkGenerator {
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StructureManager structures, ChunkAccess chunk) {
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CompletableFuture<ChunkAccess> filled = super.fillFromNoise(blender, random, structures, chunk);
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if (features.stream().noneMatch(choice -> AgeFeatureSelection.floatingIslands(choice.id())
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|| AgeFeatureSelection.tendrils(choice.id()))) return filled;
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|| AgeFeatureSelection.tendrils(choice.id())
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|| AgeFeatureSelection.skylands(choice.id()))) return filled;
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return filled.thenApply(result -> {
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// Legacy's Skylands primer filter removes base terrain before large
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// features add their own blocks to the chunk.
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if (features.stream().anyMatch(choice -> AgeFeatureSelection.skylands(choice.id())))
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SkylandsFeature.filter(result, ageSeed);
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Map<ResourceLocation, Integer> occurrences = new HashMap<>();
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for (AgeFeatureSelection.Choice choice : features) {
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if (!AgeFeatureSelection.floatingIslands(choice.id())
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@@ -100,6 +100,8 @@ public final class AgeFlatChunkGenerator extends ChunkGenerator {
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}
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}
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}
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if (features.stream().anyMatch(choice -> AgeFeatureSelection.skylands(choice.id())))
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SkylandsFeature.filter(chunk, ageSeed);
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Map<ResourceLocation, Integer> occurrences = new HashMap<>();
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for (AgeFeatureSelection.Choice choice : features) {
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if (!AgeFeatureSelection.floatingIslands(choice.id())
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@@ -0,0 +1,90 @@
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package net.dnorberg.rivencraft.world;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.chunk.ChunkAccess;
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import net.minecraft.world.level.levelgen.Heightmap;
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/**
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* Subtractive Skylands terrain filter adapted from Mystcraft Legacy's
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* SymbolSkylands (LGPL-3.0-or-later). Legacy keeps solid terrain above a
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* seven-octave cutoff near Y=76 and discards liquid above that cutoff.
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*/
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final class SkylandsFeature {
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private static final long SALT = 0x534B594C414E4453L;
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private static final int BASE_CUTOFF = 76;
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private static final BlockState AIR = Blocks.AIR.defaultBlockState();
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private SkylandsFeature() {}
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static void filter(ChunkAccess chunk, long ageSeed) {
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int originX = chunk.getPos().getMinBlockX();
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int originZ = chunk.getPos().getMinBlockZ();
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int minY = chunk.getMinBuildHeight();
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int maxY = chunk.getMaxBuildHeight();
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Heightmap surface = chunk.getOrCreateHeightmapUnprimed(Heightmap.Types.WORLD_SURFACE_WG);
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Heightmap floor = chunk.getOrCreateHeightmapUnprimed(Heightmap.Types.OCEAN_FLOOR_WG);
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BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
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for (int localX = 0; localX < 16; localX++) {
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for (int localZ = 0; localZ < 16; localZ++) {
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int cutoff = cutoff(ageSeed, originX + localX, originZ + localZ);
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for (int y = minY; y < maxY; y++) {
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pos.set(originX + localX, y, originZ + localZ);
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BlockState state = chunk.getBlockState(pos);
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if (!removes(state, y, cutoff)) continue;
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chunk.setBlockState(pos, AIR, false);
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surface.update(localX, y, localZ, AIR);
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floor.update(localX, y, localZ, AIR);
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}
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}
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}
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}
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static boolean removes(BlockState state, int y, int cutoff) {
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return !state.isAir() && (y <= cutoff || state.liquid());
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}
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static int cutoff(long ageSeed, int x, int z) {
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double variation = 0.0D;
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int cellSize = 128;
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double amplitude = 12.0D;
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for (int octave = 0; octave < 7; octave++) {
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variation += valueNoise(ageSeed ^ SALT ^ (long) octave * 0x9E3779B97F4A7C15L,
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x, z, cellSize) * amplitude;
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cellSize /= 2;
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amplitude /= 2.0D;
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}
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return BASE_CUTOFF + (int) Math.round(variation);
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}
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private static double valueNoise(long seed, int x, int z, int cellSize) {
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int cellX = Math.floorDiv(x, cellSize);
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int cellZ = Math.floorDiv(z, cellSize);
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double u = smooth((x - cellX * cellSize) / (double) cellSize);
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double v = smooth((z - cellZ * cellSize) / (double) cellSize);
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double north = lerp(value(seed, cellX, cellZ), value(seed, cellX + 1, cellZ), u);
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double south = lerp(value(seed, cellX, cellZ + 1), value(seed, cellX + 1, cellZ + 1), u);
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return lerp(north, south, v);
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}
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private static double value(long seed, int x, int z) {
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long hash = mix(seed ^ (long) x * 0xD1B54A32D192ED03L
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^ (long) z * 0xABC98388FB8FAC03L);
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return (hash >>> 11) * 0x1.0p-52 - 1.0D;
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}
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private static double smooth(double value) {
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return value * value * (3.0D - 2.0D * value);
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}
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private static double lerp(double first, double second, double amount) {
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return first + (second - first) * amount;
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}
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private static long mix(long value) {
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value = (value ^ value >>> 30) * 0xBF58476D1CE4E5B9L;
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value = (value ^ value >>> 27) * 0x94D049BB133111EBL;
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return value ^ value >>> 31;
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}
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}
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@@ -0,0 +1,31 @@
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package net.dnorberg.rivencraft.world;
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import net.dnorberg.rivencraft.Rivencraft;
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import net.minecraft.gametest.framework.GameTest;
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import net.minecraft.gametest.framework.GameTestHelper;
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import net.minecraft.world.level.block.Blocks;
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import net.neoforged.neoforge.gametest.GameTestHolder;
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import net.neoforged.neoforge.gametest.PrefixGameTestTemplate;
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/** Checks the Legacy-style filter independently of a slow dimension-generation test. */
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@GameTestHolder(Rivencraft.MOD_ID)
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@PrefixGameTestTemplate(false)
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public final class SkylandsFeatureGameTests {
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private SkylandsFeatureGameTests() {}
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@GameTest(template = "empty")
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public static void skylandsOnlyKeepsUpperSolidTerrain(GameTestHelper helper) {
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int cutoff = SkylandsFeature.cutoff(707L, 32, -48);
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helper.assertValueEqual(SkylandsFeature.cutoff(707L, 32, -48), cutoff,
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"Skylands cutoff must be deterministic for an Age seed and world column");
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helper.assertTrue(SkylandsFeature.removes(Blocks.STONE.defaultBlockState(), cutoff, cutoff),
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"Solid terrain at the cutoff must be removed");
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helper.assertFalse(SkylandsFeature.removes(Blocks.STONE.defaultBlockState(), cutoff + 1, cutoff),
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"Solid terrain above the cutoff must remain");
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helper.assertTrue(SkylandsFeature.removes(Blocks.WATER.defaultBlockState(), cutoff + 1, cutoff),
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"Liquids above the cutoff must be removed");
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helper.assertFalse(SkylandsFeature.removes(Blocks.AIR.defaultBlockState(), cutoff - 1, cutoff),
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"Air must remain air");
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helper.succeed();
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}
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}
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@@ -247,6 +247,8 @@
|
||||
"symbol.rivencraft.feature.floating_islands.description": "Add high floating islands above the chosen surface terrain.",
|
||||
"symbol.rivencraft.feature.tendrils": "Tendrils",
|
||||
"symbol.rivencraft.feature.tendrils.description": "Add winding solid tendrils through the Age, using a random block or a preceding Block page.",
|
||||
"symbol.rivencraft.feature.skylands": "Skylands",
|
||||
"symbol.rivencraft.feature.skylands.description": "Remove terrain below a shifting sky cutoff; unlike Floating Islands, this does not add land.",
|
||||
"symbol.rivencraft.feature.lava_lakes": "Small Lakes",
|
||||
"symbol.rivencraft.feature.lava_lakes.description": "Add small surface lakes using a random fluid, or specify one with a fluid page.",
|
||||
"generator.rivencraft.standard": "Standard",
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.skylands",
|
||||
"description": "symbol.rivencraft.feature.skylands.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:skylands" },
|
||||
"poem": "Terrain Sky Void Suspension"
|
||||
}
|
||||
Reference in new issue
Block a user