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@@ -56,7 +56,7 @@ An unpaired Block or Fluid page chooses a compatible feature from the Age seed:
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full blocks can become Rocks or Floating Islands; source fluids can become one
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of the lake features. Flat and Void terrain can only use Floating Islands from
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this pool, while Cave terrain has no compatible material feature. A page-free
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random Age rolls zero, one, or two distinct compatible features, choosing each
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random Age rolls zero, one, or two distinct compatible material features, choosing each
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material from the Block or Fluid Pages pool. The choices are saved on the Age
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definition, so opening the Age again does not reroll them.
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Repeated Block/Fluid and Feature pages remain separate entries in authored
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@@ -73,6 +73,24 @@ common than in the first test build (one source chunk in 128 instead of 64).
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Sky Islands should retain its terrain islands and gain occasional additional
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feature islands. Try Cave terrain too; the Binder should reject that pairing.
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**Skylands** is a separate subtractive feature, not the Sky Islands terrain
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profile or the additive Floating Islands feature. Following Legacy's primer
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filter, it removes base terrain below a smooth, seven-octave cutoff around
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world Y=76 and removes liquid above the cutoff. The selected terrain still
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generates first; Floating Islands and Tendrils are added afterward, so they
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can coexist with Skylands. Skylands has no Block-page modifier. It can be
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authored on every terrain, though Flat loses its low ground and Void has no
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base terrain to change. Page-free random noise Ages have a seeded one-in-eight
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chance to gain Skylands; random Flat and Void Ages do not roll this ineffective
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filter. The cloud-height and horizon changes from Legacy are not included yet.
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For an in-game check, compare Standard terrain with and without a Skylands
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page. Skylands should leave upper hills suspended over open space, while a
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Floating Islands page instead adds isolated high islands without removing the
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ground below. Try Sky Islands terrain plus Skylands to confirm the page filters
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the terrain rather than replacing its generator. A book with both Skylands and
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Floating Islands should retain the added feature islands above the cutoff.
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The **Tendrils** feature adapts Legacy's winding, branching cave-node geometry
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into solid tubes. It is additive on all current terrain families, including
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Flat, Void, and Cave; it does not change biome selection. A preceding full-
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@@ -18,7 +18,7 @@ Legacy does **not** reject a book just because it omits terrain, biome, weather,
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| `WeatherNorm`, `Fast`, `Slow`, `Off`, `On`, `Cloudy`, `Rain`, `Snow`, `Storm` | `AgeTraits.Weather` has matching names except Legacy `On` maps to `ALWAYS` | Compile weather semantics separately from biome selection. `Snow` must remain deferred until optional season integration; do not silently substitute another weather mode. |
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| Suns, moons, starfields; angle, phase, period, color/gradient/sunset modifiers | One `celestialPeriod`, `celestialAngle`, `celestialPhase` on `AgeTraits` | Compile only the representable single-cycle subset first. Multiple celestial bodies, independent periods, custom stars, gradients and sunsets need a richer definition and renderer, not flattening into one value. |
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| Sky/fog/cloud/grass/foliage/water colors, natural variants, horizon, rainbow | Existing sky/dimension visuals and preview | Require an explicit modern client/biome-color design; metadata-only symbol pages must not pretend to change rendering. |
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| Caves, ores, huge trees, lakes, floating islands, tendrils, skylands, spheres, spikes, crystals; vanilla villages, strongholds, mineshafts, dungeons, fortresses, obelisks, fissures | Current cave profile, vanilla data-pack generation, and authored Floating Islands/Tendrils | Compile supported vanilla placements and port bespoke shapes explicitly. Remaining bespoke structures and polish stay in later issues. |
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| Caves, ores, huge trees, lakes, floating islands, tendrils, skylands, spheres, spikes, crystals; vanilla villages, strongholds, mineshafts, dungeons, fortresses, obelisks, fissures | Current cave profile, vanilla data-pack generation, and authored Floating Islands/Tendrils/Skylands | Compile supported vanilla placements and port bespoke shapes explicitly. Remaining bespoke structures and polish stay in later issues. |
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| `EnvAccel`, explosions, lightning, meteors, scorching; PvP and dummy suppression pages | No equivalent Age-definition effect | Defer environmental hazards/instability effects to milestone 6, PvP rule to a separately scoped server policy; retain authored IDs without fake behavior. |
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The Legacy symbol list and page names come from [ModSymbols](https://github.com/Mystcraft/Mystcraft-Legacy/blob/9bc8ddc061845df0cd5ea47f4fdef773cff786ae/src/main/java/com/xcompwiz/mystcraft/data/ModSymbols.java#L129-L240) and [SymbolRules](https://github.com/Mystcraft/Mystcraft-Legacy/blob/9bc8ddc061845df0cd5ea47f4fdef773cff786ae/src/main/java/com/xcompwiz/mystcraft/data/SymbolRules.java#L19-L137). Rivencraft's [catalog](../src/main/java/net/dnorberg/rivencraft/writing/SymbolCatalog.java) currently holds display metadata only; its built-in set is just standard terrain, native biomes, normal weather, normal lighting, normal time, and caves. [OrderedWriting](../src/main/java/net/dnorberg/rivencraft/writing/OrderedWriting.java) preserves page order, but no compiler yet connects it to [AgeTraits](../src/main/java/net/dnorberg/rivencraft/book/AgeTraits.java) or [Age profiles](AGE_PROFILES.md).
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