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@@ -360,6 +360,10 @@ sky. The sun, moon, and stars follow a plane rotated by the saved Legacy-style
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angle in normal gameplay and Immersive Portals previews, while vanilla
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dimensions retain their standard celestial path.
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Version 0.2.26.1 rotates the celestial path around the world's vertical axis,
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allowing the saved angle to change each Age's sunrise and sunset compass
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direction instead of merely tilting the rendered path.
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Version 0.2.14.0 restores the legacy Linking and Descriptive Book artwork for
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inventory items and gives each book its matching open-book texture when placed
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on a Book Stand. Return Linking Books created inside another Age also retain and
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+1
-1
@@ -35,7 +35,7 @@ mod_name=Rivencraft
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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mod_license=LGPL-3.0-or-later
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# The mod version. Rivencraft uses the x.y.z.b policy documented in README.md.
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mod_version=0.2.26.0
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mod_version=0.2.26.1
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immersive_portals_version=6.0.7
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# This should match the base package used for the mod sources.
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@@ -10,7 +10,7 @@ import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Redirect;
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/** Tilts the vanilla sun, moon, and star plane by each Age's saved angle. */
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/** Rotates the vanilla sun, moon, and star path by each Age's saved angle. */
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@Mixin(LevelRenderer.class)
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public abstract class LevelRendererMixin {
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@Shadow
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@@ -26,6 +26,10 @@ public abstract class LevelRendererMixin {
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)
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private Quaternionf rivencraft$rotateCelestialPlane(Axis axis, float degrees) {
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float angle = ClientAgeCelestialAngles.get(level.dimension());
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return new Quaternionf(Axis.ZP.rotationDegrees(angle)).mul(axis.rotationDegrees(degrees));
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// Vanilla's -90 degree Y rotation fixes every sunrise to the same
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// east/west line. Offset that rotation around the world's vertical
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// axis so the saved Age angle changes the compass direction of the
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// entire sun, moon, and star path.
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return axis.rotationDegrees(degrees + angle);
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}
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}
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