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@@ -25,7 +25,7 @@ import net.minecraft.world.level.block.Blocks;
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/** Validates and freezes supported feature pages and their preceding material modifiers. */
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public final class AgeFeatureSelection {
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private static final List<ResourceLocation> BLOCK_FEATURES = List.of(
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id("rocks"), id("floating_islands"), id("tendrils"));
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id("rocks"), id("floating_islands"), id("tendrils"), id("spheres"), id("spikes"));
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private static final List<ResourceLocation> FLUID_FEATURES = List.of(
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id("surface_lakes"), id("deep_lakes"), id("lava_lakes"));
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private static final long RANDOM_SKYLANDS_SALT = 0x534B594C414E4453L;
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@@ -114,8 +114,9 @@ public final class AgeFeatureSelection {
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}
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private static boolean compatible(ResourceLocation feature, AgeRuntimeProfile profile) {
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if (tendrils(feature)) return true;
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if (tendrils(feature) || spheres(feature)) return true;
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if (AgeBiomeSelection.isCave(profile)) return false;
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if (spikes(feature)) return profile.terrain() != AgeRuntimeProfile.Terrain.VOID;
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return floatingIslands(feature) || profile.terrain() == AgeRuntimeProfile.Terrain.NOISE;
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}
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@@ -128,7 +129,8 @@ public final class AgeFeatureSelection {
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plan.runtimeProfile(), plan.ageSeed())) {
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if (choice.material().isPresent()
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|| !isRock(choice.id()) && !isLake(choice.id())
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&& !floatingIslands(choice.id()) && !tendrils(choice.id())) {
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&& !floatingIslands(choice.id()) && !tendrils(choice.id())
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&& !spheres(choice.id()) && !spikes(choice.id())) {
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resolved.add(choice);
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continue;
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}
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@@ -151,7 +153,7 @@ public final class AgeFeatureSelection {
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List<Choice> choices = new ArrayList<>();
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for (ResourceLocation feature : features) {
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if (choices.size() >= count) break;
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var category = isRock(feature) || floatingIslands(feature) || tendrils(feature)
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var category = solidFeature(feature)
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? BlockSymbolPages.CATEGORY : BlockSymbolPages.FLUID_CATEGORY;
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List<ResourceLocation> materials = BlockSymbolPages.availableBlocks(category).stream()
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.filter(id -> materialError(new Choice(feature, Optional.of(id))) == null).toList();
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@@ -165,7 +167,7 @@ public final class AgeFeatureSelection {
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}
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private static List<ResourceLocation> shuffledMaterials(long ageSeed, ResourceLocation feature) {
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var category = isRock(feature) || floatingIslands(feature) || tendrils(feature)
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var category = solidFeature(feature)
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? BlockSymbolPages.CATEGORY : BlockSymbolPages.FLUID_CATEGORY;
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List<ResourceLocation> pool = new ArrayList<>(BlockSymbolPages.availableBlocks(category).stream()
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.filter(id -> materialError(new Choice(feature, Optional.of(id))) == null).toList());
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@@ -187,6 +189,12 @@ public final class AgeFeatureSelection {
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public static String error(ResourceLocation choice, AgeRuntimeProfile profile, RegistryAccess registries) {
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if (skylands(choice)) return null;
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if (tendrils(choice)) return null;
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if (spheres(choice)) return null;
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if (spikes(choice)) {
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if (AgeBiomeSelection.isCave(profile) || profile.terrain() == AgeRuntimeProfile.Terrain.VOID)
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return "Feature " + choice + " needs an exposed solid surface, not Cave or Void terrain";
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return null;
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}
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if (floatingIslands(choice)) {
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if (AgeBiomeSelection.isCave(profile))
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return "Feature " + choice + " cannot form above Cave terrain";
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@@ -225,7 +233,7 @@ public final class AgeFeatureSelection {
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if (block.isEmpty() || block.orElseThrow() == Blocks.AIR) {
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return "Feature " + choice.id() + " references missing block material " + material;
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}
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if (isRock(choice.id()) || floatingIslands(choice.id()) || tendrils(choice.id())) {
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if (solidFeature(choice.id())) {
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if (!BlockSymbolPages.isRockMaterial(block.orElseThrow())) {
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return "Feature " + choice.id() + " needs a full solid block without a block entity: " + material;
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}
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@@ -269,6 +277,19 @@ public final class AgeFeatureSelection {
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return choice.equals(id("tendrils"));
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}
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public static boolean spheres(ResourceLocation choice) {
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return choice.equals(id("spheres"));
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}
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public static boolean spikes(ResourceLocation choice) {
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return choice.equals(id("spikes"));
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}
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private static boolean solidFeature(ResourceLocation choice) {
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return isRock(choice) || floatingIslands(choice) || tendrils(choice)
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|| spheres(choice) || spikes(choice);
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}
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public static boolean skylands(ResourceLocation choice) {
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return choice.equals(id("skylands"));
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}
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@@ -79,7 +79,7 @@ public final class AgePersistenceGameTests {
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? choice.material().isEmpty()
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: choice.material().isPresent()
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&& AgeFeatureSelection.materialError(choice) == null,
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"Random material features need valid blocks or fluids; Skylands needs none");
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"Random material features, including Spheres and Spikes, need valid blocks or fluids; Skylands needs none");
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}
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}
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AgeRegistrySavedData registry = AgeRegistrySavedData.get(helper.getLevel());
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@@ -32,7 +32,8 @@ public final class FeatureWritingGameTests {
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Set<String> pages = Set.of("feature/caves", "feature/flowers", "feature/trees",
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"feature/huge_trees", "feature/rocks", "feature/lava_lakes",
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"feature/surface_lakes", "feature/deep_lakes", "feature/ravines",
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"feature/floating_islands", "feature/tendrils", "feature/skylands");
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"feature/floating_islands", "feature/tendrils", "feature/skylands",
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"feature/spheres", "feature/spikes");
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helper.assertTrue(PageItem.bundledCreativeSymbols().containsAll(pages),
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"Supported feature pages must appear in the creative and JEI symbol feed");
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for (String path : pages) {
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@@ -61,7 +62,9 @@ public final class FeatureWritingGameTests {
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if (AgeFeatureSelection.caves(choice.id()) || AgeFeatureSelection.ravines(choice.id())
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|| AgeFeatureSelection.floatingIslands(choice.id())
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|| AgeFeatureSelection.tendrils(choice.id())
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|| AgeFeatureSelection.skylands(choice.id())) continue;
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|| AgeFeatureSelection.skylands(choice.id())
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|| AgeFeatureSelection.spheres(choice.id())
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|| AgeFeatureSelection.spikes(choice.id())) continue;
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var placement = AgeFeatureSelection.placedFeature(choice.id());
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helper.assertTrue(registries.lookupOrThrow(Registries.PLACED_FEATURE)
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.get(ResourceKey.create(Registries.PLACED_FEATURE, placement)).isPresent(),
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@@ -171,9 +174,11 @@ public final class FeatureWritingGameTests {
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boolean found = false;
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for (long seed = 0; seed < 12; seed++) {
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List<AgeFeatureSelection.Choice> random = AgeFeatureSelection.randomChoices(seed, caveProfile, registries);
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helper.assertTrue(random.stream().allMatch(choice -> AgeFeatureSelection.tendrils(choice.id())),
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helper.assertTrue(random.stream().allMatch(choice -> AgeFeatureSelection.tendrils(choice.id())
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|| AgeFeatureSelection.spheres(choice.id())
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|| AgeFeatureSelection.skylands(choice.id())),
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"Cave random Ages must not choose incompatible surface features");
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if (!random.isEmpty()) found = true;
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if (random.stream().anyMatch(choice -> AgeFeatureSelection.tendrils(choice.id()))) found = true;
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}
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helper.assertTrue(found, "A page-free random Cave Age must be able to roll Tendrils");
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helper.succeed();
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@@ -214,6 +219,55 @@ public final class FeatureWritingGameTests {
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helper.succeed();
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}
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@GameTest(template = "empty")
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public static void spheresAndSpikesHaveSeparateAuthoredPagesAndMaterials(GameTestHelper helper) {
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var registries = helper.getLevel().registryAccess();
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OrderedWriting writing = new OrderedWriting(List.of(panel(), page("terrain/standard"),
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block("glowstone"), page("feature/spheres"), block("stone"), page("feature/spikes")));
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AgeGenerationPlan plan = AgeGenerationPlan.compile(writing, 1717L,
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AgeGenerationProfiles.STANDARD, AgeTraits.select(1717L), registries);
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List<AgeFeatureSelection.Choice> expected = List.of(
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new AgeFeatureSelection.Choice(id("spheres"), Optional.of(
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ResourceLocation.withDefaultNamespace("glowstone"))),
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new AgeFeatureSelection.Choice(id("spikes"), Optional.of(
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ResourceLocation.withDefaultNamespace("stone"))));
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helper.assertValueEqual(AgeFeatureSelection.resolved(plan), expected,
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"Each page must preserve its own preceding Block material and writing order");
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helper.assertValueEqual(AgeFeatureSelection.resolved(AgeGenerationPlan.load(plan.save())), expected,
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"Spheres and Spikes must retain their identities and materials after reload");
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for (String terrain : List.of("standard", "amplified", "island", "flat", "void", "cave")) {
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var profile = AgeRuntimeProfiles.resolve(id(terrain));
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helper.assertTrue(AgeFeatureSelection.error(id("spheres"), profile, registries) == null,
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"Spheres must be additive on " + terrain + " terrain");
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boolean surface = !terrain.equals("void") && !terrain.equals("cave");
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helper.assertValueEqual(AgeFeatureSelection.error(id("spikes"), profile, registries) == null,
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surface, "Spikes require a solid surface on " + terrain + " terrain");
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}
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rejects(helper, new OrderedWriting(List.of(panel(), page("terrain/void"),
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page("feature/spikes"))), "needs an exposed solid surface");
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rejects(helper, new OrderedWriting(List.of(panel(), page("terrain/cave"),
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page("feature/spikes"))), "needs an exposed solid surface");
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boolean randomSpheres = false;
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boolean randomSpikes = false;
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for (long seed = 0; seed < 80; seed++) {
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var random = AgeFeatureSelection.randomChoices(seed,
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AgeRuntimeProfiles.resolve(id("standard")), registries);
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randomSpheres |= random.stream().anyMatch(choice -> AgeFeatureSelection.spheres(choice.id()));
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randomSpikes |= random.stream().anyMatch(choice -> AgeFeatureSelection.spikes(choice.id()));
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}
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helper.assertTrue(randomSpheres && randomSpikes,
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"Page-free surface Ages must be able to select both separate features");
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for (String terrain : List.of("void", "cave")) {
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var profile = AgeRuntimeProfiles.resolve(id(terrain));
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for (long seed = 0; seed < 30; seed++) {
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helper.assertTrue(AgeFeatureSelection.randomChoices(seed, profile, registries).stream()
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.noneMatch(choice -> AgeFeatureSelection.spikes(choice.id())),
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"Random " + terrain + " Ages must never choose unsupported Spikes");
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}
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}
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helper.succeed();
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}
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@GameTest(template = "empty")
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public static void voidBiomesAreIndependentOfFloatingIslands(GameTestHelper helper) {
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OrderedWriting voidDefault = new OrderedWriting(List.of(panel(), page("terrain/void")));
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@@ -354,7 +408,9 @@ public final class FeatureWritingGameTests {
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? AgeFeatureSelection.isLake(choices.getFirst().id())
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: AgeFeatureSelection.isRock(choices.getFirst().id())
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|| AgeFeatureSelection.floatingIslands(choices.getFirst().id())
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|| AgeFeatureSelection.tendrils(choices.getFirst().id()),
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|| AgeFeatureSelection.tendrils(choices.getFirst().id())
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|| AgeFeatureSelection.spheres(choices.getFirst().id())
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|| AgeFeatureSelection.spikes(choices.getFirst().id()),
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"The inferred feature must accept the material type");
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helper.assertValueEqual(AgeFeatureSelection.resolved(AgeGenerationPlan.load(plan.save())), choices,
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"The inferred feature must be deterministic across a plan reload");
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@@ -77,6 +77,7 @@ public final class AgeFeatureChunkGenerator extends NoiseBasedChunkGenerator {
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CompletableFuture<ChunkAccess> filled = super.fillFromNoise(blender, random, structures, chunk);
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if (features.stream().noneMatch(choice -> AgeFeatureSelection.floatingIslands(choice.id())
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|| AgeFeatureSelection.tendrils(choice.id())
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|| AgeFeatureSelection.spheres(choice.id())
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|| AgeFeatureSelection.skylands(choice.id()))) return filled;
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return filled.thenApply(result -> {
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// Legacy's Skylands primer filter removes base terrain before large
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@@ -86,12 +87,15 @@ public final class AgeFeatureChunkGenerator extends NoiseBasedChunkGenerator {
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Map<ResourceLocation, Integer> occurrences = new HashMap<>();
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for (AgeFeatureSelection.Choice choice : features) {
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if (!AgeFeatureSelection.floatingIslands(choice.id())
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&& !AgeFeatureSelection.tendrils(choice.id())) continue;
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&& !AgeFeatureSelection.tendrils(choice.id())
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&& !AgeFeatureSelection.spheres(choice.id())) continue;
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int occurrence = occurrences.merge(choice.id(), 1, Integer::sum) - 1;
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long featureSeed = ageSeed ^ (long) occurrence * 0x9E3779B97F4A7C15L;
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if (AgeFeatureSelection.floatingIslands(choice.id()))
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FloatingIslandFeature.generate(result, getBiomeSource(), random, featureSeed, choice);
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else TendrilFeature.generate(result, featureSeed, choice);
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else if (AgeFeatureSelection.tendrils(choice.id()))
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TendrilFeature.generate(result, featureSeed, choice);
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else SpheresFeature.generate(result, featureSeed, choice);
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}
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return result;
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});
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@@ -147,9 +151,15 @@ public final class AgeFeatureChunkGenerator extends NoiseBasedChunkGenerator {
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int z = chunk.getPos().getMinBlockZ();
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BlockPos origin = new BlockPos(x, level.getMinBuildHeight(), z);
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Map<AgeFeatureSelection.Choice, Integer> occurrences = new HashMap<>();
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Map<ResourceLocation, Integer> spikeOccurrences = new HashMap<>();
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for (int index = 0; index < features.size(); index++) {
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AgeFeatureSelection.Choice choice = features.get(index);
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int occurrence = occurrences.merge(choice, 1, Integer::sum) - 1;
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if (AgeFeatureSelection.spikes(choice.id())) {
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SpikesFeature.generate(level, chunk, ageSeed, choice,
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spikeOccurrences.merge(choice.id(), 1, Integer::sum) - 1);
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continue;
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}
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if (AgeFeatureSelection.surfaceVegetation(choice.id())) {
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int surface = chunk.getHeight(Heightmap.Types.WORLD_SURFACE_WG, 8, 8);
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if (!AgeFeatureSelection.supportsSurfaceVegetation(
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@@ -19,6 +19,7 @@ import net.minecraft.server.level.WorldGenRegion;
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import net.minecraft.world.level.LevelHeightAccessor;
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import net.minecraft.world.level.NoiseColumn;
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import net.minecraft.world.level.StructureManager;
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import net.minecraft.world.level.WorldGenLevel;
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import net.minecraft.world.level.biome.BiomeManager;
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import net.minecraft.world.level.biome.BiomeSource;
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import net.minecraft.world.level.block.Blocks;
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@@ -105,16 +106,29 @@ public final class AgeFlatChunkGenerator extends ChunkGenerator {
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Map<ResourceLocation, Integer> occurrences = new HashMap<>();
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for (AgeFeatureSelection.Choice choice : features) {
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if (!AgeFeatureSelection.floatingIslands(choice.id())
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&& !AgeFeatureSelection.tendrils(choice.id())) continue;
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&& !AgeFeatureSelection.tendrils(choice.id())
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&& !AgeFeatureSelection.spheres(choice.id())) continue;
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int occurrence = occurrences.merge(choice.id(), 1, Integer::sum) - 1;
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long featureSeed = ageSeed ^ (long) occurrence * 0x9E3779B97F4A7C15L;
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if (AgeFeatureSelection.floatingIslands(choice.id()))
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FloatingIslandFeature.generate(chunk, biomeSource, random, featureSeed, choice);
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else TendrilFeature.generate(chunk, featureSeed, choice);
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else if (AgeFeatureSelection.tendrils(choice.id()))
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TendrilFeature.generate(chunk, featureSeed, choice);
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else SpheresFeature.generate(chunk, featureSeed, choice);
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}
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return CompletableFuture.completedFuture(chunk);
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}
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@Override
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public void applyBiomeDecoration(WorldGenLevel level, ChunkAccess chunk, StructureManager structures) {
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super.applyBiomeDecoration(level, chunk, structures);
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int occurrence = 0;
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for (AgeFeatureSelection.Choice choice : features) {
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if (AgeFeatureSelection.spikes(choice.id()))
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SpikesFeature.generate(level, chunk, ageSeed, choice, occurrence++);
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}
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}
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@Override
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public int getBaseHeight(int x, int z, Heightmap.Types type, LevelHeightAccessor level, RandomState random) {
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List<BlockState> layers = settings.getLayers();
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@@ -0,0 +1,127 @@
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package net.dnorberg.rivencraft.world;
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import java.util.Random;
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import net.dnorberg.rivencraft.book.AgeFeatureSelection;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.registries.BuiltInRegistries;
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import net.minecraft.util.Mth;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.chunk.ChunkAccess;
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import net.minecraft.world.level.levelgen.Heightmap;
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/**
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* Solid, wandering sphere nodes adapted from Mystcraft Legacy's MapGenSpheresMyst
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* (Mystcraft contributors, LGPL-3.0-or-later, commit 9bc8ddc). NeoForge chunk
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* writes and seed mixing are Rivencraft-specific.
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*/
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final class SpheresFeature {
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private static final int SOURCE_RANGE = 8;
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private static final long SALT = 0x53504845524553L;
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private SpheresFeature() {}
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static void generate(ChunkAccess chunk, long ageSeed, AgeFeatureSelection.Choice choice) {
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BlockState material = choice.material()
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.map(id -> BuiltInRegistries.BLOCK.get(id).defaultBlockState())
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.orElse(Blocks.COBBLESTONE.defaultBlockState());
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ChunkPos target = chunk.getPos();
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Random master = new Random(ageSeed ^ SALT);
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long xSeed = master.nextLong();
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long zSeed = master.nextLong();
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for (int sx = target.x - SOURCE_RANGE; sx <= target.x + SOURCE_RANGE; sx++) {
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for (int sz = target.z - SOURCE_RANGE; sz <= target.z + SOURCE_RANGE; sz++) {
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Random source = new Random((long) sx * xSeed ^ (long) sz * zSeed ^ ageSeed ^ SALT);
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if (source.nextFloat() > 0.05F) continue;
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double x = sx * 16 + source.nextInt(16);
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double y = source.nextInt(source.nextInt(192) + 1) + 32;
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double z = sz * 16 + source.nextInt(16);
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trace(chunk, material, source.nextLong(), x, y, z,
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1.0F + source.nextFloat() * 4.0F, 0, 0, -1, -1);
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}
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}
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}
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private static void trace(ChunkAccess chunk, BlockState material, long seed,
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double x, double y, double z, float radius, float yaw, float pitch,
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int step, int length) {
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Random random = new Random(seed);
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if (length <= 0) {
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int maximum = SOURCE_RANGE * 16 - 16;
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length = maximum - random.nextInt(maximum / 4);
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}
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boolean singleNode = step == -1;
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if (singleNode) step = length / 2;
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int splitAt = random.nextInt(length / 2) + length / 4;
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boolean slowPitch = random.nextInt(6) == 0;
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float yawDrift = 0;
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float pitchDrift = 0;
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double middleX = chunk.getPos().getMinBlockX() + 8;
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double middleZ = chunk.getPos().getMinBlockZ() + 8;
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for (; step < length; step++) {
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double nodeRadius = 1.5D + Math.sin(step * Math.PI / length) * radius;
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float horizontal = Mth.cos(pitch);
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x += Mth.cos(yaw) * horizontal;
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y += Mth.sin(pitch);
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z += Mth.sin(yaw) * horizontal;
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pitch *= slowPitch ? 0.92F : 0.7F;
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pitch += pitchDrift * 0.1F;
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yaw += yawDrift * 0.1F;
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pitchDrift = pitchDrift * 0.9F
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||||
+ (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 2.0F;
|
||||
yawDrift = yawDrift * 0.75F
|
||||
+ (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 4.0F;
|
||||
if (!singleNode && step == splitAt && radius > 1.0F) {
|
||||
trace(chunk, material, random.nextLong(), x, y, z,
|
||||
random.nextFloat() * 0.5F + 0.5F, yaw - Mth.HALF_PI, pitch / 3, step, length);
|
||||
trace(chunk, material, random.nextLong(), x, y, z,
|
||||
random.nextFloat() * 0.5F + 0.5F, yaw + Mth.HALF_PI, pitch / 3, step, length);
|
||||
return;
|
||||
}
|
||||
if (!singleNode && random.nextInt(4) == 0) continue;
|
||||
double dx = x - middleX;
|
||||
double dz = z - middleZ;
|
||||
double remaining = length - step;
|
||||
double reach = radius + 18;
|
||||
if (dx * dx + dz * dz - remaining * remaining > reach * reach) return;
|
||||
if (Math.abs(dx) <= 16 + nodeRadius * 2 && Math.abs(dz) <= 16 + nodeRadius * 2)
|
||||
fillNode(chunk, material, x, y, z, nodeRadius);
|
||||
if (singleNode) break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void fillNode(ChunkAccess chunk, BlockState material,
|
||||
double centerX, double centerY, double centerZ, double radius) {
|
||||
int originX = chunk.getPos().getMinBlockX();
|
||||
int originZ = chunk.getPos().getMinBlockZ();
|
||||
int minX = Math.max(0, Mth.floor(centerX - radius) - originX - 1);
|
||||
int maxX = Math.min(16, Mth.floor(centerX + radius) - originX + 2);
|
||||
int minZ = Math.max(0, Mth.floor(centerZ - radius) - originZ - 1);
|
||||
int maxZ = Math.min(16, Mth.floor(centerZ + radius) - originZ + 2);
|
||||
int minY = Math.max(chunk.getMinBuildHeight() + 1, Mth.floor(centerY - radius) - 1);
|
||||
int maxY = Math.min(chunk.getMaxBuildHeight(), Mth.floor(centerY + radius) + 2);
|
||||
Heightmap surface = chunk.getOrCreateHeightmapUnprimed(Heightmap.Types.WORLD_SURFACE_WG);
|
||||
Heightmap floor = chunk.getOrCreateHeightmapUnprimed(Heightmap.Types.OCEAN_FLOOR_WG);
|
||||
BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
|
||||
for (int worldY = minY; worldY < maxY; worldY++) {
|
||||
double dy = (worldY + 0.5D - centerY) / radius;
|
||||
for (int localZ = minZ; localZ < maxZ; localZ++) {
|
||||
double dz = (originZ + localZ + 0.5D - centerZ) / radius;
|
||||
for (int localX = minX; localX < maxX; localX++) {
|
||||
double dx = (originX + localX + 0.5D - centerX) / radius;
|
||||
if (!insideSphere(dx, dy, dz)) continue;
|
||||
pos.set(originX + localX, worldY, originZ + localZ);
|
||||
if (chunk.getBlockState(pos).is(Blocks.BEDROCK)) continue;
|
||||
chunk.setBlockState(pos, material, false);
|
||||
surface.update(localX, worldY, localZ, material);
|
||||
floor.update(localX, worldY, localZ, material);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static boolean insideSphere(double dx, double dy, double dz) {
|
||||
return dx * dx + dy * dy + dz * dz < 1.0D;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
package net.dnorberg.rivencraft.world;
|
||||
|
||||
import net.dnorberg.rivencraft.book.AgeFeatureSelection;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.registries.BuiltInRegistries;
|
||||
import net.minecraft.util.RandomSource;
|
||||
import net.minecraft.world.level.WorldGenLevel;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.chunk.ChunkAccess;
|
||||
import net.minecraft.world.level.levelgen.Heightmap;
|
||||
|
||||
/**
|
||||
* Rare surface spikes adapted from Mystcraft Legacy's WorldGenSpikesAdv
|
||||
* (Mystcraft contributors, LGPL-3.0-or-later, commit 9bc8ddc). The footprint
|
||||
* is kept in one chunk to avoid generation-order seams.
|
||||
*/
|
||||
final class SpikesFeature {
|
||||
private static final long SALT = 0x5350494B4553L;
|
||||
|
||||
private SpikesFeature() {}
|
||||
|
||||
static void generate(WorldGenLevel level, ChunkAccess chunk, long ageSeed,
|
||||
AgeFeatureSelection.Choice choice, int occurrence) {
|
||||
int originX = chunk.getPos().getMinBlockX();
|
||||
int originZ = chunk.getPos().getMinBlockZ();
|
||||
RandomSource random = RandomSource.create(ageSeed ^ SALT
|
||||
^ (long) originX * 341873128712L ^ (long) originZ * 132897987541L
|
||||
^ (long) occurrence * 0x9E3779B97F4A7C15L);
|
||||
if (random.nextInt(18) != 0) return;
|
||||
BlockState material = choice.material()
|
||||
.map(id -> BuiltInRegistries.BLOCK.get(id).defaultBlockState())
|
||||
.orElse(Blocks.STONE.defaultBlockState());
|
||||
// Keep the entire footprint in this chunk; neighboring decoration order
|
||||
// must not decide whether a spike exists or cut it at a chunk border.
|
||||
int x = originX + 4 + random.nextInt(8);
|
||||
int z = originZ + 4 + random.nextInt(8);
|
||||
int y = level.getHeight(Heightmap.Types.WORLD_SURFACE_WG, x, z);
|
||||
int height = 6 + random.nextInt(32);
|
||||
int width = 1 + random.nextInt(4);
|
||||
if (y < level.getMinBuildHeight() + 1 || y + height >= level.getMaxBuildHeight()) return;
|
||||
BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
|
||||
if (!level.isEmptyBlock(pos.set(x, y, z))) return;
|
||||
for (int px = x - width; px <= x + width; px++) {
|
||||
for (int pz = z - width; pz <= z + width; pz++) {
|
||||
if (!insideFootprint(px - x, pz - z, width)) continue;
|
||||
if (!level.getBlockState(pos.set(px, y - 1, pz)).isSolid()) return;
|
||||
}
|
||||
}
|
||||
for (int px = x - width; px <= x + width; px++) {
|
||||
for (int pz = z - width; pz <= z + width; pz++) {
|
||||
if (!insideFootprint(px - x, pz - z, width)) continue;
|
||||
int top = y + 1 + random.nextInt(random.nextInt(height) + 1);
|
||||
for (int py = y; py < top; py++) {
|
||||
pos.set(px, py, pz);
|
||||
if (level.isEmptyBlock(pos)) level.setBlock(pos, material, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static boolean insideFootprint(int dx, int dz, int width) {
|
||||
return dx * dx + dz * dz <= width * width + 1;
|
||||
}
|
||||
}
|
||||
@@ -77,7 +77,8 @@ public final class WritingGrammar {
|
||||
pendingBlock = parsed;
|
||||
} else if (role == Role.FEATURE && pendingBlock != null) {
|
||||
ResourceLocation feature = ((SymbolSemantics.ResourceValue) parsed.semantics().value()).id();
|
||||
if (!Set.of("rocks", "surface_lakes", "deep_lakes", "lava_lakes", "floating_islands", "tendrils")
|
||||
if (!Set.of("rocks", "surface_lakes", "deep_lakes", "lava_lakes",
|
||||
"floating_islands", "tendrils", "spheres", "spikes")
|
||||
.contains(feature.getPath()) || !feature.getNamespace().equals("rivencraft")) {
|
||||
diagnostics.add(new Diagnostic(Code.MISPLACED_MODIFIER, pendingBlock.index(),
|
||||
"This feature cannot consume a material page"));
|
||||
|
||||
@@ -249,6 +249,10 @@
|
||||
"symbol.rivencraft.feature.tendrils.description": "Add winding solid tendrils through the Age, using a random block or a preceding Block page.",
|
||||
"symbol.rivencraft.feature.skylands": "Skylands",
|
||||
"symbol.rivencraft.feature.skylands.description": "Remove terrain below a shifting sky cutoff; unlike Floating Islands, this does not add land.",
|
||||
"symbol.rivencraft.feature.spheres": "Spheres",
|
||||
"symbol.rivencraft.feature.spheres.description": "Add wandering chains of solid spheres through the Age, with a random or selected block material.",
|
||||
"symbol.rivencraft.feature.spikes": "Spikes",
|
||||
"symbol.rivencraft.feature.spikes.description": "Add rare rising spikes on exposed solid ground, with a random or selected block material.",
|
||||
"symbol.rivencraft.feature.lava_lakes": "Small Lakes",
|
||||
"symbol.rivencraft.feature.lava_lakes.description": "Add small surface lakes using a random fluid, or specify one with a fluid page.",
|
||||
"generator.rivencraft.standard": "Standard",
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.spheres",
|
||||
"description": "symbol.rivencraft.feature.spheres.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:spheres" },
|
||||
"poem": "Terrain Transform Form Cycle"
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.spikes",
|
||||
"description": "symbol.rivencraft.feature.spikes.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:spikes" },
|
||||
"poem": "Nature Encourage Entropy Structure"
|
||||
}
|
||||
Reference in new issue
Block a user