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@@ -90,6 +90,25 @@ only the selected type should locate. Ocean structures need their matching
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ocean or beach biome page; Ancient Cities need Deep Dark. Check the new pages
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in Rivencraft's Feature creative tab and JEI as well.
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**Dense Ores** is an authored-only Feature page. Each copy replays one extra
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pass of every ore placement registered in the Age's nearby biomes, using that
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placement's existing height, vein-size, rarity, and biome rules. It therefore
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also densifies conventional mod-added ores without hard-coded mod IDs. Output
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blocks tagged `c:ores` qualify; OreConfiguration outputs with `_ore` in their
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registry name also qualify. A mod with a custom, non-OreConfiguration placed
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feature can opt in by tagging that feature `rivencraft:dense_ores`. Non-ore
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stone/dirt blobs are not repeated. Flat and Void reject the page, as does a
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biome pool without any ore placements. Page-free random Ages never roll Dense
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Ores. The extra pass applies only as new chunks generate; it does not retrofit
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existing chunks or discover ore systems that bypass biome placed features.
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For an in-game check, write a Standard/Plains/Single Age with Dense Ores and
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verify that new underground chunks contain visibly more vanilla ore while
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stone/dirt blob frequency remains unchanged. With an ore-adding mod installed,
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write an Age using a biome where that mod registers its ore and verify the ore
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also appears more often. Check that Flat plus Dense Ores is rejected by the
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Binder and that a random, Link-Panel-only Age has no Dense Ores feature page.
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For an in-game visual check, bind Descriptive Books with a Link Panel,
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one of Standard, Amplified, Sky Islands, Flat, or Void terrain, and the Floating Islands
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feature page in that order. Fly through each Age at roughly Y=170–220 and
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