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@@ -35,7 +35,7 @@ mod_name=Rivencraft
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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mod_license=LGPL-3.0-or-later
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# The mod version. Rivencraft uses the x.y.z.b policy documented in README.md.
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mod_version=0.3.3.2
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mod_version=0.3.3.3
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immersive_portals_version=6.0.7
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# This should match the base package used for the mod sources.
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@@ -47,12 +47,12 @@ public final class NotebookScreen extends AbstractContainerScreen<NotebookMenu>
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Button sortButton = Button.builder(Component.literal("AZ"), button -> {})
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.bounds(leftPos, topPos, 18, 18).build();
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Button allButton = Button.builder(Component.literal("ALL"), button -> {})
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.bounds(leftPos + 20, topPos, 18, 18).build();
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.bounds(leftPos + 20, topPos, 26, 18).build();
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sortButton.active = false;
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allButton.active = false;
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addRenderableWidget(sortButton);
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addRenderableWidget(allButton);
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textInput = new EditBox(font, leftPos + 40, topPos, 94, 18,
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textInput = new EditBox(font, leftPos + 48, topPos, 86, 18,
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Component.translatable("screen.rivencraft.notebook.search"));
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textInput.setMaxLength(32);
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textInput.setHint(Component.translatable("screen.rivencraft.notebook.search"));
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@@ -22,6 +22,7 @@ import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.inventory.ClickType;
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import net.neoforged.neoforge.gametest.GameTestHolder;
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import net.neoforged.neoforge.gametest.PrefixGameTestTemplate;
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@@ -176,6 +177,29 @@ public final class WritingDataGameTests {
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helper.succeed();
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}
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@GameTest(template = "empty")
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public static void notebookMenuSurvivesInventoryStackReplacementAndClicks(GameTestHelper helper) {
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var player = helper.makeMockServerPlayerInLevel();
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player.setItemInHand(InteractionHand.MAIN_HAND, new ItemStack(ModItems.NOTEBOOK.get()));
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NotebookMenu menu = new NotebookMenu(8, player.getInventory(), InteractionHand.MAIN_HAND);
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// Slot synchronization may replace the ItemStack object while the Notebook remains held.
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player.setItemInHand(InteractionHand.MAIN_HAND, player.getMainHandItem().copy());
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helper.assertTrue(menu.stillValid(player),
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"Replacing the held stack object must not close an open Notebook menu");
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menu.getSlot(0).set(PageItem.createSymbolPage(reference("rivencraft:terrain/standard")));
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helper.assertTrue(player.getMainHandItem().has(ModDataComponents.NOTEBOOK_CONTENTS.get()),
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"Page edits must persist to the current held Notebook stack");
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player.getInventory().setItem(9, new ItemStack(Items.DIRT));
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menu.clicked(NotebookMenu.NOTEBOOK_SLOTS, 0, ClickType.PICKUP, player);
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helper.assertTrue(menu.getCarried().is(Items.DIRT),
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"Clicking a player inventory item must pick it up without closing the Notebook");
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helper.assertTrue(menu.stillValid(player),
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"Normal inventory clicks must leave the Notebook menu valid");
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helper.succeed();
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}
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private static SymbolReference reference(String id) {
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return new SymbolReference(ResourceLocation.parse(id));
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}
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@@ -26,7 +26,7 @@ public final class NotebookMenu extends AbstractContainerMenu {
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private static final int PLAYER_INVENTORY_START = NOTEBOOK_SLOTS;
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private final Inventory playerInventory;
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private final InteractionHand hand;
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private final ItemStack notebook;
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private final int openedHotbarSlot;
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private final NotebookContainer contents;
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public NotebookMenu(int containerId, Inventory inventory, RegistryFriendlyByteBuf data) {
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@@ -37,8 +37,8 @@ public final class NotebookMenu extends AbstractContainerMenu {
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super(ModMenus.NOTEBOOK.get(), containerId);
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this.playerInventory = inventory;
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this.hand = hand;
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this.notebook = inventory.player.getItemInHand(hand);
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this.contents = new NotebookContainer(notebook);
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this.openedHotbarSlot = inventory.selected;
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this.contents = new NotebookContainer(inventory, hand);
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for (int row = 0; row < 3; row++) {
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for (int column = 0; column < 9; column++) {
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@@ -58,14 +58,16 @@ public final class NotebookMenu extends AbstractContainerMenu {
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}
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private Slot playerSlot(int inventoryIndex, int x, int y) {
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boolean locked = hand == InteractionHand.MAIN_HAND && inventoryIndex == playerInventory.selected;
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boolean locked = hand == InteractionHand.MAIN_HAND && inventoryIndex == openedHotbarSlot;
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return locked ? new LockedSlot(playerInventory, inventoryIndex, x, y)
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: new Slot(playerInventory, inventoryIndex, x, y);
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}
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@Override
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public boolean stillValid(Player player) {
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return player.isAlive() && player.getItemInHand(hand) == notebook && notebook.is(ModItems.NOTEBOOK.get());
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return player.isAlive()
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&& (hand == InteractionHand.OFF_HAND || player.getInventory().selected == openedHotbarSlot)
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&& player.getItemInHand(hand).is(ModItems.NOTEBOOK.get());
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}
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@Override
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@@ -135,10 +137,16 @@ public final class NotebookMenu extends AbstractContainerMenu {
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@Override
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public void clicked(int slotId, int button, ClickType clickType, Player player) {
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super.clicked(slotId, button, clickType, player);
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if (!stillValid(player)) {
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player.closeContainer();
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return;
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}
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if (clickType == ClickType.SWAP
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&& (button == openedHotbarSlot && hand == InteractionHand.MAIN_HAND
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|| button == 40 && hand == InteractionHand.OFF_HAND)) {
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return;
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}
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super.clicked(slotId, button, clickType, player);
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}
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private static final class PageSlot extends Slot {
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@@ -160,12 +168,15 @@ public final class NotebookMenu extends AbstractContainerMenu {
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}
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private static final class NotebookContainer extends SimpleContainer {
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private final ItemStack notebook;
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private final Inventory inventory;
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private final InteractionHand hand;
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private boolean loading;
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private NotebookContainer(ItemStack notebook) {
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private NotebookContainer(Inventory inventory, InteractionHand hand) {
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super(NOTEBOOK_SLOTS);
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this.notebook = notebook;
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this.inventory = inventory;
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this.hand = hand;
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ItemStack notebook = inventory.player.getItemInHand(hand);
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loading = true;
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List<ItemStack> saved = notebook.getOrDefault(
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ModDataComponents.NOTEBOOK_CONTENTS.get(), NotebookContents.EMPTY).pages();
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@@ -187,7 +198,8 @@ public final class NotebookMenu extends AbstractContainerMenu {
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@Override
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public void setChanged() {
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super.setChanged();
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if (loading || notebook.isEmpty()) {
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ItemStack notebook = inventory.player.getItemInHand(hand);
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if (loading || !notebook.is(ModItems.NOTEBOOK.get())) {
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return;
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}
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NonNullList<ItemStack> saved = NonNullList.withSize(NOTEBOOK_SLOTS, ItemStack.EMPTY);
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