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@@ -1,7 +1,7 @@
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# Milestone 7 compatibility review (#82)
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Reviewed 2026-10-19 for Minecraft 1.21.1. The project compiles against
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NeoForge 21.1.251 and advertises that as its minimum. The official
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Reviewed 2026-10-19 for Minecraft 1.21.1. The project now compiles against
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NeoForge 21.1.264 and advertises that as its minimum. The official
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[NeoForge Maven metadata](https://maven.neoforged.net/releases/net/neoforged/neoforge/maven-metadata.xml)
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lists 21.1.264 as the newest 21.1 release. Its
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[changelog](https://maven.neoforged.net/releases/net/neoforged/neoforge/21.1.264/neoforge-21.1.264-changelog.txt)
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@@ -11,15 +11,16 @@ direction/decoding limits (21.1.261), ad-hoc channel identifier limits
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reasons to evaluate an upgrade, but do not by themselves prove Rivencraft and
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its optional integrations work on that loader.
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**Decision: keep 21.1.251 as the build target and minimum for now.**
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`./gradlew build runGameTestServer -Pneo_version=21.1.264` compiled and built
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successfully, but the GameTest server repeated its storage-progress display
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without producing test results. The run was stopped; it is neither a pass nor
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evidence of a NeoForge defect. Under the project's stalled-test rule, hand
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the equivalent in-game validation to the player. No 21.1.264 client or
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dedicated-server compatibility pass has been recorded, so do not claim a
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supported upgrade or raise the required version yet. The earlier 21.1.251
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baseline passed 70 required GameTests for release V0.6.6.0.
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**Decision: adopt 21.1.264 beginning with 0.6.6.2.** An override build
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succeeded, but its GameTest server repeated its storage-progress display
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without producing test results. That run was stopped; it is neither a pass nor
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evidence of a NeoForge defect. The player subsequently passed an in-game
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singleplayer test on 21.1.264 with the optional stack, then passed a dedicated
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server test including Immersive Portals travel to a Rivencraft Age. The
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dedicated server also reached the ready state with only the required mods
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before the full optional stack was installed. Both modes used Rivencraft
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0.6.6.1. The earlier 21.1.251 baseline passed 70 required GameTests for
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release V0.6.6.0.
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| Dependency | Project baseline | Newest checked 1.21.1 release | Follow-up |
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| --- | --- | --- | --- |
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@@ -41,18 +42,12 @@ separate library-artifact comparison came from Create's Maven. Dynamic
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Dimensions was checked on CurseForge. Versions for other Minecraft lines and
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similarly named mods were excluded.
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The player reported an in-game pass for the 0.6.6.1 slice on 2026-10-19.
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That confirms the current gameplay change, not the untested 21.1.264
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dedicated-server and optional-mod matrix. The keep decision therefore remains
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unchanged. [Issue #89](https://truenas-scale.tail180fb1.ts.net:8443/dnorberg/rivencraft/issues/89)
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tracks the remaining loader qualification separately.
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Before raising the loader target, test a clean 21.1.264 client and dedicated
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server with only the two required dependencies. Create and enter an Age,
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restart and revisit it, and confirm the LEGACY book-preview fallback without
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Create/Immersive Portals. Then test separate optional combinations: JEI;
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Create/Ponder; Immersive Portals alone and with Create; TerraBlender with
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Biomes O' Plenty; Serene Seasons with GlitchCore. In each combination, verify
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startup, book/portal travel, relevant previews or recipe/biome/season behavior,
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and restart. Repeat the baseline with each optional addon absent. Serene's
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GameTest mock-player network limitation requires a real client/server check.
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The full dedicated test stack contained Create/Ponder, Immersive Portals, JEI,
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TerraBlender with Biomes O' Plenty, and Serene Seasons with GlitchCore. The
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server loaded a new `rivencraft:age/test`, and its shutdown log confirms that
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all Overworld, Nether, End, and Age chunks were saved. The player explicitly
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approved 21.1.264 after that test. This does not independently certify every
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optional combination, the LEGACY preview fallback on a client without Create
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and Immersive Portals, or a full restart/rejoin cycle; keep those in the
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regression checklist. Serene's GameTest mock-player network limitation still
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requires real-client checks for seasonal behavior.
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