Make instability observable and controllable without depending on optional UI mods.
Acceptance criteria:
Add server config for global enable, per-provider toggles, budgets, destructive griefing/damage policy, and safe defaults; document how reload or restart applies each setting.
Extend operator Age commands with read-only score/provider breakdown and explicit enable/disable controls; permission-check mutations and avoid changing other Ages.
Show a clear instability indicator in the Descriptive Book/tooltip without replacing authored symbol displays or leaking server-only semantics to clients.
Keep dedicated-server loading free of client classes and test config-off behavior, permissions, and truthful diagnostics for old/saved Ages.
Make instability observable and controllable without depending on optional UI mods.
Acceptance criteria:
- Add server config for global enable, per-provider toggles, budgets, destructive griefing/damage policy, and safe defaults; document how reload or restart applies each setting.
- Extend operator Age commands with read-only score/provider breakdown and explicit enable/disable controls; permission-check mutations and avoid changing other Ages.
- Show a clear instability indicator in the Descriptive Book/tooltip without replacing authored symbol displays or leaking server-only semantics to clients.
- Keep dedicated-server loading free of client classes and test config-off behavior, permissions, and truthful diagnostics for old/saved Ages.
Dependencies: #64 score and #66 runtime.
dnorberg
added this to the Milestone 6 — Instability milestone 2026-10-08 06:10:18 -04:00
Implemented and verified in V0.5.8.9: https://gitea.tail180fb1.ts.net/dnorberg/rivencraft/releases/tag/V0.5.8.9. All 52 required GameTests and the in-game check passed.
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Make instability observable and controllable without depending on optional UI mods.
Acceptance criteria:
Dependencies: #64 score and #66 runtime.
Implemented and verified in V0.5.8.9: https://gitea.tail180fb1.ts.net/dnorberg/rivencraft/releases/tag/V0.5.8.9. All 52 required GameTests and the in-game check passed.