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rivencraft/docs/GAMETESTS.md
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# GameTest suites
The default dedicated-server run is a small smoke suite: 19 Rivencraft tests
cover core linking, deterministic Age definition, writing persistence, legacy
data migration, workstation transactions, and forged/replayed menu actions.
NeoForge currently adds two of its own tests, so the runner reports 21.
```shell
./gradlew runGameTestServer
```
The remaining 49 Rivencraft tests are archived, not deleted. They cover
completed milestone details such as every Age terrain profile, Notebook and
Desk surface interactions, refill edge cases, book assembly controls, and
workstation break/drop behavior. Run only the relevant archive alongside the
core tests when investigating an issue:
```shell
./gradlew runGameTestServer -ParchivedGameTestSuites=desk
./gradlew runGameTestServer -ParchivedGameTestSuites=grammar,binder
```
Available suite names are `linking`, `writing`, `grammar`, `desk`, `binder`, `mixer`, and
`recipe`. Run all 68 Rivencraft tests (70 including NeoForge's two) before a
release or after broad cross-system changes:
```shell
./gradlew runGameTestServer -PwithArchivedGameTests=true
```
Each archive is selected by its `rivencraft_archive_<suite>` GameTest namespace.
The suites share the normal empty test structure and do not need Create, Ponder, or
Immersive Portals. The core suite delegates to the original regression methods
for its selected cases, so the two suites do not maintain duplicate test logic.
GameTest Ages are created in `build/gametest-run/world`, not in a development
client save. The Gradle task removes that **dedicated** world automatically if
it exceeds 512 MiB; override the threshold with `-PgameTestMaxWorldMiB=128`,
for example. Cleanup never targets a custom `-PgameTestRunDir` or a player
world. A fresh test world can also help diagnose a slow or stalled worldgen
run. The full suite should still be run before shipping changes in the
archived systems.