Use uniform Overworld skylands generation
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dnorberg committed 2026-09-22 06:20:22 -04:00
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@@ -248,9 +248,10 @@ honor the server's loaded data packs. Automated coverage also verifies that a
live Age's seed equals its immutable saved definition; Dynamic Dimensions
derives both from the Overworld seed and the Age dimension identifier.
Version 0.2.16.12 gives Cave and Island/Skylands Ages Overworld biomes, sky,
weather, lighting, and day/night behavior while retaining their distinct
terrain density: enclosed Nether-shaped caves and End-shaped floating islands.
Version 0.2.16.13 gives Cave and Island/Skylands Ages Overworld biomes, sky,
weather, lighting, and day/night behavior while retaining distinct terrain.
Caves remain enclosed. Skylands use Minecraft's uniform floating-island noise
and Overworld-like surfaces without the End's central dragon island.
Version 0.2.14.0 restores the legacy Linking and Descriptive Book artwork for
inventory items and gives each book its matching open-book texture when placed
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@@ -35,7 +35,7 @@ mod_name=Rivencraft
# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
mod_license=LGPL-3.0-or-later
# The mod version. Rivencraft uses the x.y.z.b policy documented in README.md.
mod_version=0.2.16.12
mod_version=0.2.16.13
immersive_portals_version=6.0.7
# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
# This should match the base package used for the mod sources.
@@ -214,15 +214,15 @@ public final class AgeDimensionService {
if (profile.equals(AgeGenerationProfiles.CAVE)) {
settingsKey = NoiseGeneratorSettings.NETHER;
} else if (profile.equals(AgeGenerationProfiles.ISLAND)) {
settingsKey = NoiseGeneratorSettings.END;
settingsKey = NoiseGeneratorSettings.FLOATING_ISLANDS;
} else if (profile.equals(AgeGenerationProfiles.AMPLIFIED)) {
settingsKey = NoiseGeneratorSettings.AMPLIFIED;
} else {
settingsKey = NoiseGeneratorSettings.OVERWORLD;
}
// Cave retains enclosed Nether-shaped density and Island/Skylands
// retains floating End-shaped density. All profiles use Overworld
// biomes and the Overworld dimension type for sky and time behavior.
// Cave retains enclosed Nether-shaped density. Island/Skylands uses
// uniform floating-island density without the End's central dragon
// island. Both use Overworld biomes and dimension environment.
// random_vanilla is retained as a migration alias for existing Ages.
return new NoiseBasedChunkGenerator(
MultiNoiseBiomeSource.createFromPreset(