Public Access
Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
a574008472 | ||
|
|
66b4c56eb6 |
No files matched your search
+42
-4
@@ -53,10 +53,11 @@ which already forms its own islands. Cave terrain rejects it. A page-free random
|
||||
Age may also roll Floating Islands as one of its material features.
|
||||
|
||||
An unpaired Block or Fluid page chooses a compatible feature from the Age seed:
|
||||
full blocks can become Rocks or Floating Islands; source fluids can become one
|
||||
of the lake features. Flat and Void terrain can only use Floating Islands from
|
||||
this pool, while Cave terrain has no compatible material feature. A page-free
|
||||
random Age rolls zero, one, or two distinct compatible features, choosing each
|
||||
full blocks can become Rocks, Floating Islands, Tendrils, Spheres, or Spikes; source fluids can become one
|
||||
of the lake features. Flat terrain can use Floating Islands, Tendrils, Spheres,
|
||||
or Spikes; Void can use Floating Islands, Tendrils, or Spheres; Cave can use
|
||||
Spheres or Tendrils. A page-free
|
||||
random Age rolls zero, one, or two distinct compatible material features, choosing each
|
||||
material from the Block or Fluid Pages pool. The choices are saved on the Age
|
||||
definition, so opening the Age again does not reroll them.
|
||||
Repeated Block/Fluid and Feature pages remain separate entries in authored
|
||||
@@ -73,6 +74,24 @@ common than in the first test build (one source chunk in 128 instead of 64).
|
||||
Sky Islands should retain its terrain islands and gain occasional additional
|
||||
feature islands. Try Cave terrain too; the Binder should reject that pairing.
|
||||
|
||||
**Skylands** is a separate subtractive feature, not the Sky Islands terrain
|
||||
profile or the additive Floating Islands feature. Following Legacy's primer
|
||||
filter, it removes base terrain below a smooth, seven-octave cutoff around
|
||||
world Y=76 and removes liquid above the cutoff. The selected terrain still
|
||||
generates first; Floating Islands and Tendrils are added afterward, so they
|
||||
can coexist with Skylands. Skylands has no Block-page modifier. It can be
|
||||
authored on every terrain, though Flat loses its low ground and Void has no
|
||||
base terrain to change. Page-free random noise Ages have a seeded one-in-eight
|
||||
chance to gain Skylands; random Flat and Void Ages do not roll this ineffective
|
||||
filter. The cloud-height and horizon changes from Legacy are not included yet.
|
||||
|
||||
For an in-game check, compare Standard terrain with and without a Skylands
|
||||
page. Skylands should leave upper hills suspended over open space, while a
|
||||
Floating Islands page instead adds isolated high islands without removing the
|
||||
ground below. Try Sky Islands terrain plus Skylands to confirm the page filters
|
||||
the terrain rather than replacing its generator. A book with both Skylands and
|
||||
Floating Islands should retain the added feature islands above the cutoff.
|
||||
|
||||
The **Tendrils** feature adapts Legacy's winding, branching cave-node geometry
|
||||
into solid tubes. It is additive on all current terrain families, including
|
||||
Flat, Void, and Cave; it does not change biome selection. A preceding full-
|
||||
@@ -83,6 +102,25 @@ including on Cave terrain where the surface material features are unavailable.
|
||||
The shape and placement use only the Age seed and source-chunk coordinates, so
|
||||
revisiting an Age recreates the same geometry.
|
||||
|
||||
**Spheres** and **Spikes** are two separate Feature pages. Spheres adds
|
||||
winding chains of solid sphere nodes within terrain generation; like Tendrils,
|
||||
it works on all terrain families, even Void and Cave. Spikes is a later,
|
||||
rarer surface decoration (roughly one attempt per 18 chunks) that rises from
|
||||
solid ground on Standard, Amplified, Sky Islands, or Flat terrain. Cave and
|
||||
Void reject the Spikes page because they do not provide a suitable exposed
|
||||
surface. Each page accepts its own immediately preceding full-collision Block
|
||||
page; without one, the Age seed chooses a compatible material. The pages
|
||||
remain distinct in the catalog, Creative menu, JEI, ordered writing, and
|
||||
saved Age definition. Page-free random Ages can select either where compatible.
|
||||
|
||||
For an in-game check, make separate Void/Spheres and Flat/Spikes books with
|
||||
Glowstone Block pages directly before their respective Feature pages. Spheres
|
||||
should form connected bright globes across chunk boundaries in Void; Spikes
|
||||
should appear as rare upward clusters rooted on the Flat surface. Revisit the
|
||||
same Ages to confirm stable locations. Check that a Void/Spikes book is
|
||||
rejected, and that Spheres and Spikes remain two independently selectable
|
||||
pages in Creative and JEI.
|
||||
|
||||
For a clear visual check, bind a Void Age with a Glowstone Block page followed
|
||||
by Tendrils. Fly around world Y=0–120 across several chunks: branching solid
|
||||
forms should appear in the otherwise empty dimension, continue across chunk
|
||||
|
||||
@@ -18,7 +18,7 @@ Legacy does **not** reject a book just because it omits terrain, biome, weather,
|
||||
| `WeatherNorm`, `Fast`, `Slow`, `Off`, `On`, `Cloudy`, `Rain`, `Snow`, `Storm` | `AgeTraits.Weather` has matching names except Legacy `On` maps to `ALWAYS` | Compile weather semantics separately from biome selection. `Snow` must remain deferred until optional season integration; do not silently substitute another weather mode. |
|
||||
| Suns, moons, starfields; angle, phase, period, color/gradient/sunset modifiers | One `celestialPeriod`, `celestialAngle`, `celestialPhase` on `AgeTraits` | Compile only the representable single-cycle subset first. Multiple celestial bodies, independent periods, custom stars, gradients and sunsets need a richer definition and renderer, not flattening into one value. |
|
||||
| Sky/fog/cloud/grass/foliage/water colors, natural variants, horizon, rainbow | Existing sky/dimension visuals and preview | Require an explicit modern client/biome-color design; metadata-only symbol pages must not pretend to change rendering. |
|
||||
| Caves, ores, huge trees, lakes, floating islands, tendrils, skylands, spheres, spikes, crystals; vanilla villages, strongholds, mineshafts, dungeons, fortresses, obelisks, fissures | Current cave profile, vanilla data-pack generation, and authored Floating Islands/Tendrils | Compile supported vanilla placements and port bespoke shapes explicitly. Remaining bespoke structures and polish stay in later issues. |
|
||||
| Caves, ores, huge trees, lakes, floating islands, tendrils, skylands, spheres, spikes, crystals; vanilla villages, strongholds, mineshafts, dungeons, fortresses, obelisks, fissures | Current cave profile, vanilla data-pack generation, and authored Floating Islands/Tendrils/Skylands/Spheres/Spikes | Compile supported vanilla placements and port bespoke shapes explicitly. Remaining bespoke structures and polish stay in later issues. |
|
||||
| `EnvAccel`, explosions, lightning, meteors, scorching; PvP and dummy suppression pages | No equivalent Age-definition effect | Defer environmental hazards/instability effects to milestone 6, PvP rule to a separately scoped server policy; retain authored IDs without fake behavior. |
|
||||
|
||||
The Legacy symbol list and page names come from [ModSymbols](https://github.com/Mystcraft/Mystcraft-Legacy/blob/9bc8ddc061845df0cd5ea47f4fdef773cff786ae/src/main/java/com/xcompwiz/mystcraft/data/ModSymbols.java#L129-L240) and [SymbolRules](https://github.com/Mystcraft/Mystcraft-Legacy/blob/9bc8ddc061845df0cd5ea47f4fdef773cff786ae/src/main/java/com/xcompwiz/mystcraft/data/SymbolRules.java#L19-L137). Rivencraft's [catalog](../src/main/java/net/dnorberg/rivencraft/writing/SymbolCatalog.java) currently holds display metadata only; its built-in set is just standard terrain, native biomes, normal weather, normal lighting, normal time, and caves. [OrderedWriting](../src/main/java/net/dnorberg/rivencraft/writing/OrderedWriting.java) preserves page order, but no compiler yet connects it to [AgeTraits](../src/main/java/net/dnorberg/rivencraft/book/AgeTraits.java) or [Age profiles](AGE_PROFILES.md).
|
||||
|
||||
+1
-1
@@ -36,7 +36,7 @@ mod_name=Rivencraft
|
||||
# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
|
||||
mod_license=LGPL-3.0-or-later
|
||||
# The mod version. Rivencraft uses the x.y.z.b policy documented in README.md.
|
||||
mod_version=0.4.12.0
|
||||
mod_version=0.4.14.0
|
||||
immersive_portals_version=6.0.7
|
||||
terrablender_version=4.1.0.8
|
||||
serene_seasons_version_id=B6nTjh4b
|
||||
|
||||
@@ -25,9 +25,10 @@ import net.minecraft.world.level.block.Blocks;
|
||||
/** Validates and freezes supported feature pages and their preceding material modifiers. */
|
||||
public final class AgeFeatureSelection {
|
||||
private static final List<ResourceLocation> BLOCK_FEATURES = List.of(
|
||||
id("rocks"), id("floating_islands"), id("tendrils"));
|
||||
id("rocks"), id("floating_islands"), id("tendrils"), id("spheres"), id("spikes"));
|
||||
private static final List<ResourceLocation> FLUID_FEATURES = List.of(
|
||||
id("surface_lakes"), id("deep_lakes"), id("lava_lakes"));
|
||||
private static final long RANDOM_SKYLANDS_SALT = 0x534B594C414E4453L;
|
||||
|
||||
private AgeFeatureSelection() {}
|
||||
|
||||
@@ -113,8 +114,9 @@ public final class AgeFeatureSelection {
|
||||
}
|
||||
|
||||
private static boolean compatible(ResourceLocation feature, AgeRuntimeProfile profile) {
|
||||
if (tendrils(feature)) return true;
|
||||
if (tendrils(feature) || spheres(feature)) return true;
|
||||
if (AgeBiomeSelection.isCave(profile)) return false;
|
||||
if (spikes(feature)) return profile.terrain() != AgeRuntimeProfile.Terrain.VOID;
|
||||
return floatingIslands(feature) || profile.terrain() == AgeRuntimeProfile.Terrain.NOISE;
|
||||
}
|
||||
|
||||
@@ -127,7 +129,8 @@ public final class AgeFeatureSelection {
|
||||
plan.runtimeProfile(), plan.ageSeed())) {
|
||||
if (choice.material().isPresent()
|
||||
|| !isRock(choice.id()) && !isLake(choice.id())
|
||||
&& !floatingIslands(choice.id()) && !tendrils(choice.id())) {
|
||||
&& !floatingIslands(choice.id()) && !tendrils(choice.id())
|
||||
&& !spheres(choice.id()) && !spikes(choice.id())) {
|
||||
resolved.add(choice);
|
||||
continue;
|
||||
}
|
||||
@@ -139,7 +142,7 @@ public final class AgeFeatureSelection {
|
||||
return List.copyOf(resolved);
|
||||
}
|
||||
|
||||
/** Page-free Ages roll up to two compatible material/feature pairs once at creation. */
|
||||
/** Page-free Ages roll up to two material features, plus rare Skylands, once at creation. */
|
||||
public static List<Choice> randomChoices(long ageSeed, AgeRuntimeProfile profile, RegistryAccess registries) {
|
||||
Random random = new Random(ageSeed ^ 0x4D4154455249414CL);
|
||||
int count = random.nextInt(3);
|
||||
@@ -150,18 +153,21 @@ public final class AgeFeatureSelection {
|
||||
List<Choice> choices = new ArrayList<>();
|
||||
for (ResourceLocation feature : features) {
|
||||
if (choices.size() >= count) break;
|
||||
var category = isRock(feature) || floatingIslands(feature) || tendrils(feature)
|
||||
var category = solidFeature(feature)
|
||||
? BlockSymbolPages.CATEGORY : BlockSymbolPages.FLUID_CATEGORY;
|
||||
List<ResourceLocation> materials = BlockSymbolPages.availableBlocks(category).stream()
|
||||
.filter(id -> materialError(new Choice(feature, Optional.of(id))) == null).toList();
|
||||
if (!materials.isEmpty()) choices.add(new Choice(feature,
|
||||
Optional.of(materials.get(random.nextInt(materials.size())))));
|
||||
}
|
||||
if (profile.terrain() == AgeRuntimeProfile.Terrain.NOISE
|
||||
&& Math.floorMod(mix(ageSeed ^ RANDOM_SKYLANDS_SALT), 8) == 0)
|
||||
choices.add(new Choice(id("skylands"), Optional.empty()));
|
||||
return List.copyOf(choices);
|
||||
}
|
||||
|
||||
private static List<ResourceLocation> shuffledMaterials(long ageSeed, ResourceLocation feature) {
|
||||
var category = isRock(feature) || floatingIslands(feature) || tendrils(feature)
|
||||
var category = solidFeature(feature)
|
||||
? BlockSymbolPages.CATEGORY : BlockSymbolPages.FLUID_CATEGORY;
|
||||
List<ResourceLocation> pool = new ArrayList<>(BlockSymbolPages.availableBlocks(category).stream()
|
||||
.filter(id -> materialError(new Choice(feature, Optional.of(id))) == null).toList());
|
||||
@@ -181,7 +187,14 @@ public final class AgeFeatureSelection {
|
||||
}
|
||||
|
||||
public static String error(ResourceLocation choice, AgeRuntimeProfile profile, RegistryAccess registries) {
|
||||
if (skylands(choice)) return null;
|
||||
if (tendrils(choice)) return null;
|
||||
if (spheres(choice)) return null;
|
||||
if (spikes(choice)) {
|
||||
if (AgeBiomeSelection.isCave(profile) || profile.terrain() == AgeRuntimeProfile.Terrain.VOID)
|
||||
return "Feature " + choice + " needs an exposed solid surface, not Cave or Void terrain";
|
||||
return null;
|
||||
}
|
||||
if (floatingIslands(choice)) {
|
||||
if (AgeBiomeSelection.isCave(profile))
|
||||
return "Feature " + choice + " cannot form above Cave terrain";
|
||||
@@ -220,7 +233,7 @@ public final class AgeFeatureSelection {
|
||||
if (block.isEmpty() || block.orElseThrow() == Blocks.AIR) {
|
||||
return "Feature " + choice.id() + " references missing block material " + material;
|
||||
}
|
||||
if (isRock(choice.id()) || floatingIslands(choice.id()) || tendrils(choice.id())) {
|
||||
if (solidFeature(choice.id())) {
|
||||
if (!BlockSymbolPages.isRockMaterial(block.orElseThrow())) {
|
||||
return "Feature " + choice.id() + " needs a full solid block without a block entity: " + material;
|
||||
}
|
||||
@@ -264,6 +277,23 @@ public final class AgeFeatureSelection {
|
||||
return choice.equals(id("tendrils"));
|
||||
}
|
||||
|
||||
public static boolean spheres(ResourceLocation choice) {
|
||||
return choice.equals(id("spheres"));
|
||||
}
|
||||
|
||||
public static boolean spikes(ResourceLocation choice) {
|
||||
return choice.equals(id("spikes"));
|
||||
}
|
||||
|
||||
private static boolean solidFeature(ResourceLocation choice) {
|
||||
return isRock(choice) || floatingIslands(choice) || tendrils(choice)
|
||||
|| spheres(choice) || spikes(choice);
|
||||
}
|
||||
|
||||
public static boolean skylands(ResourceLocation choice) {
|
||||
return choice.equals(id("skylands"));
|
||||
}
|
||||
|
||||
public static boolean supportsSurfaceVegetation(ResourceLocation id, RegistryAccess registries) {
|
||||
var biome = registries.lookupOrThrow(Registries.BIOME)
|
||||
.get(ResourceKey.create(Registries.BIOME, id));
|
||||
|
||||
@@ -68,12 +68,18 @@ public final class AgePersistenceGameTests {
|
||||
helper.assertTrue(pageFree.plan() == null && panelOnly.plan() == null,
|
||||
"Page-free and Link-Panel-only books must retain the random Age path");
|
||||
for (AgeDefinition age : List.of(pageFree, panelOnly)) {
|
||||
helper.assertTrue(age.randomFeatures().size() <= 2,
|
||||
helper.assertTrue(age.randomFeatures().stream().filter(choice -> choice.material().isPresent())
|
||||
.count() <= 2,
|
||||
"A random Age may roll at most two material features");
|
||||
helper.assertTrue(age.randomFeatures().stream().filter(choice ->
|
||||
AgeFeatureSelection.skylands(choice.id())).count() <= 1,
|
||||
"A random Age may roll at most one Skylands filter");
|
||||
for (AgeFeatureSelection.Choice choice : age.randomFeatures()) {
|
||||
helper.assertTrue(choice.material().isPresent()
|
||||
helper.assertTrue(AgeFeatureSelection.skylands(choice.id())
|
||||
? choice.material().isEmpty()
|
||||
: choice.material().isPresent()
|
||||
&& AgeFeatureSelection.materialError(choice) == null,
|
||||
"Random features must each carry a valid block or fluid material");
|
||||
"Random material features, including Spheres and Spikes, need valid blocks or fluids; Skylands needs none");
|
||||
}
|
||||
}
|
||||
AgeRegistrySavedData registry = AgeRegistrySavedData.get(helper.getLevel());
|
||||
|
||||
@@ -32,7 +32,8 @@ public final class FeatureWritingGameTests {
|
||||
Set<String> pages = Set.of("feature/caves", "feature/flowers", "feature/trees",
|
||||
"feature/huge_trees", "feature/rocks", "feature/lava_lakes",
|
||||
"feature/surface_lakes", "feature/deep_lakes", "feature/ravines",
|
||||
"feature/floating_islands", "feature/tendrils");
|
||||
"feature/floating_islands", "feature/tendrils", "feature/skylands",
|
||||
"feature/spheres", "feature/spikes");
|
||||
helper.assertTrue(PageItem.bundledCreativeSymbols().containsAll(pages),
|
||||
"Supported feature pages must appear in the creative and JEI symbol feed");
|
||||
for (String path : pages) {
|
||||
@@ -60,7 +61,10 @@ public final class FeatureWritingGameTests {
|
||||
for (AgeFeatureSelection.Choice choice : AgeFeatureSelection.resolved(plan)) {
|
||||
if (AgeFeatureSelection.caves(choice.id()) || AgeFeatureSelection.ravines(choice.id())
|
||||
|| AgeFeatureSelection.floatingIslands(choice.id())
|
||||
|| AgeFeatureSelection.tendrils(choice.id())) continue;
|
||||
|| AgeFeatureSelection.tendrils(choice.id())
|
||||
|| AgeFeatureSelection.skylands(choice.id())
|
||||
|| AgeFeatureSelection.spheres(choice.id())
|
||||
|| AgeFeatureSelection.spikes(choice.id())) continue;
|
||||
var placement = AgeFeatureSelection.placedFeature(choice.id());
|
||||
helper.assertTrue(registries.lookupOrThrow(Registries.PLACED_FEATURE)
|
||||
.get(ResourceKey.create(Registries.PLACED_FEATURE, placement)).isPresent(),
|
||||
@@ -170,14 +174,100 @@ public final class FeatureWritingGameTests {
|
||||
boolean found = false;
|
||||
for (long seed = 0; seed < 12; seed++) {
|
||||
List<AgeFeatureSelection.Choice> random = AgeFeatureSelection.randomChoices(seed, caveProfile, registries);
|
||||
helper.assertTrue(random.stream().allMatch(choice -> AgeFeatureSelection.tendrils(choice.id())),
|
||||
helper.assertTrue(random.stream().allMatch(choice -> AgeFeatureSelection.tendrils(choice.id())
|
||||
|| AgeFeatureSelection.spheres(choice.id())
|
||||
|| AgeFeatureSelection.skylands(choice.id())),
|
||||
"Cave random Ages must not choose incompatible surface features");
|
||||
if (!random.isEmpty()) found = true;
|
||||
if (random.stream().anyMatch(choice -> AgeFeatureSelection.tendrils(choice.id()))) found = true;
|
||||
}
|
||||
helper.assertTrue(found, "A page-free random Cave Age must be able to roll Tendrils");
|
||||
helper.succeed();
|
||||
}
|
||||
|
||||
@GameTest(template = "empty")
|
||||
public static void skylandsFiltersBaseTerrainIndependentlyOfIslandFeatures(GameTestHelper helper) {
|
||||
var registries = helper.getLevel().registryAccess();
|
||||
for (String terrain : List.of("standard", "amplified", "island", "flat", "void", "cave")) {
|
||||
OrderedWriting writing = new OrderedWriting(List.of(panel(), page("terrain/" + terrain),
|
||||
page("feature/skylands"), page("feature/floating_islands")));
|
||||
if (terrain.equals("cave")) {
|
||||
writing = new OrderedWriting(List.of(panel(), page("terrain/cave"),
|
||||
page("feature/skylands")));
|
||||
}
|
||||
AgeGenerationPlan plan = AgeGenerationPlan.compile(writing, 707L,
|
||||
AgeGenerationProfiles.STANDARD, AgeTraits.select(707L), registries);
|
||||
List<AgeFeatureSelection.Choice> resolved = AgeFeatureSelection.resolved(plan);
|
||||
helper.assertValueEqual(resolved.getFirst(), new AgeFeatureSelection.Choice(
|
||||
id("skylands"), Optional.empty()),
|
||||
"Skylands must be a separate material-free feature on " + terrain);
|
||||
helper.assertValueEqual(AgeFeatureSelection.resolved(AgeGenerationPlan.load(plan.save())), resolved,
|
||||
"Skylands and any Floating Islands page must survive a plan reload");
|
||||
}
|
||||
rejects(helper, new OrderedWriting(List.of(panel(), page("terrain/standard"),
|
||||
block("stone"), page("feature/skylands"))), "cannot consume a material page");
|
||||
List<AgeFeatureSelection.Choice> randomNoise = AgeFeatureSelection.randomChoices(7L,
|
||||
AgeRuntimeProfiles.resolve(id("standard")), registries);
|
||||
helper.assertTrue(randomNoise.stream().anyMatch(choice -> AgeFeatureSelection.skylands(choice.id())
|
||||
&& choice.material().isEmpty()),
|
||||
"A page-free random noise Age must be able to roll material-free Skylands");
|
||||
for (String terrain : List.of("flat", "void")) {
|
||||
helper.assertTrue(AgeFeatureSelection.randomChoices(7L,
|
||||
AgeRuntimeProfiles.resolve(id(terrain)), registries).stream()
|
||||
.noneMatch(choice -> AgeFeatureSelection.skylands(choice.id())),
|
||||
"Random " + terrain + " Ages must not roll a filter without useful upper terrain");
|
||||
}
|
||||
helper.succeed();
|
||||
}
|
||||
|
||||
@GameTest(template = "empty")
|
||||
public static void spheresAndSpikesHaveSeparateAuthoredPagesAndMaterials(GameTestHelper helper) {
|
||||
var registries = helper.getLevel().registryAccess();
|
||||
OrderedWriting writing = new OrderedWriting(List.of(panel(), page("terrain/standard"),
|
||||
block("glowstone"), page("feature/spheres"), block("stone"), page("feature/spikes")));
|
||||
AgeGenerationPlan plan = AgeGenerationPlan.compile(writing, 1717L,
|
||||
AgeGenerationProfiles.STANDARD, AgeTraits.select(1717L), registries);
|
||||
List<AgeFeatureSelection.Choice> expected = List.of(
|
||||
new AgeFeatureSelection.Choice(id("spheres"), Optional.of(
|
||||
ResourceLocation.withDefaultNamespace("glowstone"))),
|
||||
new AgeFeatureSelection.Choice(id("spikes"), Optional.of(
|
||||
ResourceLocation.withDefaultNamespace("stone"))));
|
||||
helper.assertValueEqual(AgeFeatureSelection.resolved(plan), expected,
|
||||
"Each page must preserve its own preceding Block material and writing order");
|
||||
helper.assertValueEqual(AgeFeatureSelection.resolved(AgeGenerationPlan.load(plan.save())), expected,
|
||||
"Spheres and Spikes must retain their identities and materials after reload");
|
||||
for (String terrain : List.of("standard", "amplified", "island", "flat", "void", "cave")) {
|
||||
var profile = AgeRuntimeProfiles.resolve(id(terrain));
|
||||
helper.assertTrue(AgeFeatureSelection.error(id("spheres"), profile, registries) == null,
|
||||
"Spheres must be additive on " + terrain + " terrain");
|
||||
boolean surface = !terrain.equals("void") && !terrain.equals("cave");
|
||||
helper.assertValueEqual(AgeFeatureSelection.error(id("spikes"), profile, registries) == null,
|
||||
surface, "Spikes require a solid surface on " + terrain + " terrain");
|
||||
}
|
||||
rejects(helper, new OrderedWriting(List.of(panel(), page("terrain/void"),
|
||||
page("feature/spikes"))), "needs an exposed solid surface");
|
||||
rejects(helper, new OrderedWriting(List.of(panel(), page("terrain/cave"),
|
||||
page("feature/spikes"))), "needs an exposed solid surface");
|
||||
boolean randomSpheres = false;
|
||||
boolean randomSpikes = false;
|
||||
for (long seed = 0; seed < 80; seed++) {
|
||||
var random = AgeFeatureSelection.randomChoices(seed,
|
||||
AgeRuntimeProfiles.resolve(id("standard")), registries);
|
||||
randomSpheres |= random.stream().anyMatch(choice -> AgeFeatureSelection.spheres(choice.id()));
|
||||
randomSpikes |= random.stream().anyMatch(choice -> AgeFeatureSelection.spikes(choice.id()));
|
||||
}
|
||||
helper.assertTrue(randomSpheres && randomSpikes,
|
||||
"Page-free surface Ages must be able to select both separate features");
|
||||
for (String terrain : List.of("void", "cave")) {
|
||||
var profile = AgeRuntimeProfiles.resolve(id(terrain));
|
||||
for (long seed = 0; seed < 30; seed++) {
|
||||
helper.assertTrue(AgeFeatureSelection.randomChoices(seed, profile, registries).stream()
|
||||
.noneMatch(choice -> AgeFeatureSelection.spikes(choice.id())),
|
||||
"Random " + terrain + " Ages must never choose unsupported Spikes");
|
||||
}
|
||||
}
|
||||
helper.succeed();
|
||||
}
|
||||
|
||||
@GameTest(template = "empty")
|
||||
public static void voidBiomesAreIndependentOfFloatingIslands(GameTestHelper helper) {
|
||||
OrderedWriting voidDefault = new OrderedWriting(List.of(panel(), page("terrain/void")));
|
||||
@@ -318,7 +408,9 @@ public final class FeatureWritingGameTests {
|
||||
? AgeFeatureSelection.isLake(choices.getFirst().id())
|
||||
: AgeFeatureSelection.isRock(choices.getFirst().id())
|
||||
|| AgeFeatureSelection.floatingIslands(choices.getFirst().id())
|
||||
|| AgeFeatureSelection.tendrils(choices.getFirst().id()),
|
||||
|| AgeFeatureSelection.tendrils(choices.getFirst().id())
|
||||
|| AgeFeatureSelection.spheres(choices.getFirst().id())
|
||||
|| AgeFeatureSelection.spikes(choices.getFirst().id()),
|
||||
"The inferred feature must accept the material type");
|
||||
helper.assertValueEqual(AgeFeatureSelection.resolved(AgeGenerationPlan.load(plan.save())), choices,
|
||||
"The inferred feature must be deterministic across a plan reload");
|
||||
|
||||
@@ -76,17 +76,26 @@ public final class AgeFeatureChunkGenerator extends NoiseBasedChunkGenerator {
|
||||
StructureManager structures, ChunkAccess chunk) {
|
||||
CompletableFuture<ChunkAccess> filled = super.fillFromNoise(blender, random, structures, chunk);
|
||||
if (features.stream().noneMatch(choice -> AgeFeatureSelection.floatingIslands(choice.id())
|
||||
|| AgeFeatureSelection.tendrils(choice.id()))) return filled;
|
||||
|| AgeFeatureSelection.tendrils(choice.id())
|
||||
|| AgeFeatureSelection.spheres(choice.id())
|
||||
|| AgeFeatureSelection.skylands(choice.id()))) return filled;
|
||||
return filled.thenApply(result -> {
|
||||
// Legacy's Skylands primer filter removes base terrain before large
|
||||
// features add their own blocks to the chunk.
|
||||
if (features.stream().anyMatch(choice -> AgeFeatureSelection.skylands(choice.id())))
|
||||
SkylandsFeature.filter(result, ageSeed);
|
||||
Map<ResourceLocation, Integer> occurrences = new HashMap<>();
|
||||
for (AgeFeatureSelection.Choice choice : features) {
|
||||
if (!AgeFeatureSelection.floatingIslands(choice.id())
|
||||
&& !AgeFeatureSelection.tendrils(choice.id())) continue;
|
||||
&& !AgeFeatureSelection.tendrils(choice.id())
|
||||
&& !AgeFeatureSelection.spheres(choice.id())) continue;
|
||||
int occurrence = occurrences.merge(choice.id(), 1, Integer::sum) - 1;
|
||||
long featureSeed = ageSeed ^ (long) occurrence * 0x9E3779B97F4A7C15L;
|
||||
if (AgeFeatureSelection.floatingIslands(choice.id()))
|
||||
FloatingIslandFeature.generate(result, getBiomeSource(), random, featureSeed, choice);
|
||||
else TendrilFeature.generate(result, featureSeed, choice);
|
||||
else if (AgeFeatureSelection.tendrils(choice.id()))
|
||||
TendrilFeature.generate(result, featureSeed, choice);
|
||||
else SpheresFeature.generate(result, featureSeed, choice);
|
||||
}
|
||||
return result;
|
||||
});
|
||||
@@ -142,9 +151,15 @@ public final class AgeFeatureChunkGenerator extends NoiseBasedChunkGenerator {
|
||||
int z = chunk.getPos().getMinBlockZ();
|
||||
BlockPos origin = new BlockPos(x, level.getMinBuildHeight(), z);
|
||||
Map<AgeFeatureSelection.Choice, Integer> occurrences = new HashMap<>();
|
||||
Map<ResourceLocation, Integer> spikeOccurrences = new HashMap<>();
|
||||
for (int index = 0; index < features.size(); index++) {
|
||||
AgeFeatureSelection.Choice choice = features.get(index);
|
||||
int occurrence = occurrences.merge(choice, 1, Integer::sum) - 1;
|
||||
if (AgeFeatureSelection.spikes(choice.id())) {
|
||||
SpikesFeature.generate(level, chunk, ageSeed, choice,
|
||||
spikeOccurrences.merge(choice.id(), 1, Integer::sum) - 1);
|
||||
continue;
|
||||
}
|
||||
if (AgeFeatureSelection.surfaceVegetation(choice.id())) {
|
||||
int surface = chunk.getHeight(Heightmap.Types.WORLD_SURFACE_WG, 8, 8);
|
||||
if (!AgeFeatureSelection.supportsSurfaceVegetation(
|
||||
|
||||
@@ -19,6 +19,7 @@ import net.minecraft.server.level.WorldGenRegion;
|
||||
import net.minecraft.world.level.LevelHeightAccessor;
|
||||
import net.minecraft.world.level.NoiseColumn;
|
||||
import net.minecraft.world.level.StructureManager;
|
||||
import net.minecraft.world.level.WorldGenLevel;
|
||||
import net.minecraft.world.level.biome.BiomeManager;
|
||||
import net.minecraft.world.level.biome.BiomeSource;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
@@ -100,19 +101,34 @@ public final class AgeFlatChunkGenerator extends ChunkGenerator {
|
||||
}
|
||||
}
|
||||
}
|
||||
if (features.stream().anyMatch(choice -> AgeFeatureSelection.skylands(choice.id())))
|
||||
SkylandsFeature.filter(chunk, ageSeed);
|
||||
Map<ResourceLocation, Integer> occurrences = new HashMap<>();
|
||||
for (AgeFeatureSelection.Choice choice : features) {
|
||||
if (!AgeFeatureSelection.floatingIslands(choice.id())
|
||||
&& !AgeFeatureSelection.tendrils(choice.id())) continue;
|
||||
&& !AgeFeatureSelection.tendrils(choice.id())
|
||||
&& !AgeFeatureSelection.spheres(choice.id())) continue;
|
||||
int occurrence = occurrences.merge(choice.id(), 1, Integer::sum) - 1;
|
||||
long featureSeed = ageSeed ^ (long) occurrence * 0x9E3779B97F4A7C15L;
|
||||
if (AgeFeatureSelection.floatingIslands(choice.id()))
|
||||
FloatingIslandFeature.generate(chunk, biomeSource, random, featureSeed, choice);
|
||||
else TendrilFeature.generate(chunk, featureSeed, choice);
|
||||
else if (AgeFeatureSelection.tendrils(choice.id()))
|
||||
TendrilFeature.generate(chunk, featureSeed, choice);
|
||||
else SpheresFeature.generate(chunk, featureSeed, choice);
|
||||
}
|
||||
return CompletableFuture.completedFuture(chunk);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void applyBiomeDecoration(WorldGenLevel level, ChunkAccess chunk, StructureManager structures) {
|
||||
super.applyBiomeDecoration(level, chunk, structures);
|
||||
int occurrence = 0;
|
||||
for (AgeFeatureSelection.Choice choice : features) {
|
||||
if (AgeFeatureSelection.spikes(choice.id()))
|
||||
SpikesFeature.generate(level, chunk, ageSeed, choice, occurrence++);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBaseHeight(int x, int z, Heightmap.Types type, LevelHeightAccessor level, RandomState random) {
|
||||
List<BlockState> layers = settings.getLayers();
|
||||
|
||||
@@ -0,0 +1,90 @@
|
||||
package net.dnorberg.rivencraft.world;
|
||||
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.chunk.ChunkAccess;
|
||||
import net.minecraft.world.level.levelgen.Heightmap;
|
||||
|
||||
/**
|
||||
* Subtractive Skylands terrain filter adapted from Mystcraft Legacy's
|
||||
* SymbolSkylands (LGPL-3.0-or-later). Legacy keeps solid terrain above a
|
||||
* seven-octave cutoff near Y=76 and discards liquid above that cutoff.
|
||||
*/
|
||||
final class SkylandsFeature {
|
||||
private static final long SALT = 0x534B594C414E4453L;
|
||||
private static final int BASE_CUTOFF = 76;
|
||||
private static final BlockState AIR = Blocks.AIR.defaultBlockState();
|
||||
|
||||
private SkylandsFeature() {}
|
||||
|
||||
static void filter(ChunkAccess chunk, long ageSeed) {
|
||||
int originX = chunk.getPos().getMinBlockX();
|
||||
int originZ = chunk.getPos().getMinBlockZ();
|
||||
int minY = chunk.getMinBuildHeight();
|
||||
int maxY = chunk.getMaxBuildHeight();
|
||||
Heightmap surface = chunk.getOrCreateHeightmapUnprimed(Heightmap.Types.WORLD_SURFACE_WG);
|
||||
Heightmap floor = chunk.getOrCreateHeightmapUnprimed(Heightmap.Types.OCEAN_FLOOR_WG);
|
||||
BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
|
||||
for (int localX = 0; localX < 16; localX++) {
|
||||
for (int localZ = 0; localZ < 16; localZ++) {
|
||||
int cutoff = cutoff(ageSeed, originX + localX, originZ + localZ);
|
||||
for (int y = minY; y < maxY; y++) {
|
||||
pos.set(originX + localX, y, originZ + localZ);
|
||||
BlockState state = chunk.getBlockState(pos);
|
||||
if (!removes(state, y, cutoff)) continue;
|
||||
chunk.setBlockState(pos, AIR, false);
|
||||
surface.update(localX, y, localZ, AIR);
|
||||
floor.update(localX, y, localZ, AIR);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static boolean removes(BlockState state, int y, int cutoff) {
|
||||
return !state.isAir() && (y <= cutoff || state.liquid());
|
||||
}
|
||||
|
||||
static int cutoff(long ageSeed, int x, int z) {
|
||||
double variation = 0.0D;
|
||||
int cellSize = 128;
|
||||
double amplitude = 12.0D;
|
||||
for (int octave = 0; octave < 7; octave++) {
|
||||
variation += valueNoise(ageSeed ^ SALT ^ (long) octave * 0x9E3779B97F4A7C15L,
|
||||
x, z, cellSize) * amplitude;
|
||||
cellSize /= 2;
|
||||
amplitude /= 2.0D;
|
||||
}
|
||||
return BASE_CUTOFF + (int) Math.round(variation);
|
||||
}
|
||||
|
||||
private static double valueNoise(long seed, int x, int z, int cellSize) {
|
||||
int cellX = Math.floorDiv(x, cellSize);
|
||||
int cellZ = Math.floorDiv(z, cellSize);
|
||||
double u = smooth((x - cellX * cellSize) / (double) cellSize);
|
||||
double v = smooth((z - cellZ * cellSize) / (double) cellSize);
|
||||
double north = lerp(value(seed, cellX, cellZ), value(seed, cellX + 1, cellZ), u);
|
||||
double south = lerp(value(seed, cellX, cellZ + 1), value(seed, cellX + 1, cellZ + 1), u);
|
||||
return lerp(north, south, v);
|
||||
}
|
||||
|
||||
private static double value(long seed, int x, int z) {
|
||||
long hash = mix(seed ^ (long) x * 0xD1B54A32D192ED03L
|
||||
^ (long) z * 0xABC98388FB8FAC03L);
|
||||
return (hash >>> 11) * 0x1.0p-52 - 1.0D;
|
||||
}
|
||||
|
||||
private static double smooth(double value) {
|
||||
return value * value * (3.0D - 2.0D * value);
|
||||
}
|
||||
|
||||
private static double lerp(double first, double second, double amount) {
|
||||
return first + (second - first) * amount;
|
||||
}
|
||||
|
||||
private static long mix(long value) {
|
||||
value = (value ^ value >>> 30) * 0xBF58476D1CE4E5B9L;
|
||||
value = (value ^ value >>> 27) * 0x94D049BB133111EBL;
|
||||
return value ^ value >>> 31;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
package net.dnorberg.rivencraft.world;
|
||||
|
||||
import net.dnorberg.rivencraft.Rivencraft;
|
||||
import net.minecraft.gametest.framework.GameTest;
|
||||
import net.minecraft.gametest.framework.GameTestHelper;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.neoforged.neoforge.gametest.GameTestHolder;
|
||||
import net.neoforged.neoforge.gametest.PrefixGameTestTemplate;
|
||||
|
||||
/** Checks the Legacy-style filter independently of a slow dimension-generation test. */
|
||||
@GameTestHolder(Rivencraft.MOD_ID)
|
||||
@PrefixGameTestTemplate(false)
|
||||
public final class SkylandsFeatureGameTests {
|
||||
private SkylandsFeatureGameTests() {}
|
||||
|
||||
@GameTest(template = "empty")
|
||||
public static void skylandsOnlyKeepsUpperSolidTerrain(GameTestHelper helper) {
|
||||
int cutoff = SkylandsFeature.cutoff(707L, 32, -48);
|
||||
helper.assertValueEqual(SkylandsFeature.cutoff(707L, 32, -48), cutoff,
|
||||
"Skylands cutoff must be deterministic for an Age seed and world column");
|
||||
helper.assertTrue(SkylandsFeature.removes(Blocks.STONE.defaultBlockState(), cutoff, cutoff),
|
||||
"Solid terrain at the cutoff must be removed");
|
||||
helper.assertFalse(SkylandsFeature.removes(Blocks.STONE.defaultBlockState(), cutoff + 1, cutoff),
|
||||
"Solid terrain above the cutoff must remain");
|
||||
helper.assertTrue(SkylandsFeature.removes(Blocks.WATER.defaultBlockState(), cutoff + 1, cutoff),
|
||||
"Liquids above the cutoff must be removed");
|
||||
helper.assertFalse(SkylandsFeature.removes(Blocks.AIR.defaultBlockState(), cutoff - 1, cutoff),
|
||||
"Air must remain air");
|
||||
helper.succeed();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,127 @@
|
||||
package net.dnorberg.rivencraft.world;
|
||||
|
||||
import java.util.Random;
|
||||
import net.dnorberg.rivencraft.book.AgeFeatureSelection;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.registries.BuiltInRegistries;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.level.ChunkPos;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.chunk.ChunkAccess;
|
||||
import net.minecraft.world.level.levelgen.Heightmap;
|
||||
|
||||
/**
|
||||
* Solid, wandering sphere nodes adapted from Mystcraft Legacy's MapGenSpheresMyst
|
||||
* (Mystcraft contributors, LGPL-3.0-or-later, commit 9bc8ddc). NeoForge chunk
|
||||
* writes and seed mixing are Rivencraft-specific.
|
||||
*/
|
||||
final class SpheresFeature {
|
||||
private static final int SOURCE_RANGE = 8;
|
||||
private static final long SALT = 0x53504845524553L;
|
||||
|
||||
private SpheresFeature() {}
|
||||
|
||||
static void generate(ChunkAccess chunk, long ageSeed, AgeFeatureSelection.Choice choice) {
|
||||
BlockState material = choice.material()
|
||||
.map(id -> BuiltInRegistries.BLOCK.get(id).defaultBlockState())
|
||||
.orElse(Blocks.COBBLESTONE.defaultBlockState());
|
||||
ChunkPos target = chunk.getPos();
|
||||
Random master = new Random(ageSeed ^ SALT);
|
||||
long xSeed = master.nextLong();
|
||||
long zSeed = master.nextLong();
|
||||
for (int sx = target.x - SOURCE_RANGE; sx <= target.x + SOURCE_RANGE; sx++) {
|
||||
for (int sz = target.z - SOURCE_RANGE; sz <= target.z + SOURCE_RANGE; sz++) {
|
||||
Random source = new Random((long) sx * xSeed ^ (long) sz * zSeed ^ ageSeed ^ SALT);
|
||||
if (source.nextFloat() > 0.05F) continue;
|
||||
double x = sx * 16 + source.nextInt(16);
|
||||
double y = source.nextInt(source.nextInt(192) + 1) + 32;
|
||||
double z = sz * 16 + source.nextInt(16);
|
||||
trace(chunk, material, source.nextLong(), x, y, z,
|
||||
1.0F + source.nextFloat() * 4.0F, 0, 0, -1, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void trace(ChunkAccess chunk, BlockState material, long seed,
|
||||
double x, double y, double z, float radius, float yaw, float pitch,
|
||||
int step, int length) {
|
||||
Random random = new Random(seed);
|
||||
if (length <= 0) {
|
||||
int maximum = SOURCE_RANGE * 16 - 16;
|
||||
length = maximum - random.nextInt(maximum / 4);
|
||||
}
|
||||
boolean singleNode = step == -1;
|
||||
if (singleNode) step = length / 2;
|
||||
int splitAt = random.nextInt(length / 2) + length / 4;
|
||||
boolean slowPitch = random.nextInt(6) == 0;
|
||||
float yawDrift = 0;
|
||||
float pitchDrift = 0;
|
||||
double middleX = chunk.getPos().getMinBlockX() + 8;
|
||||
double middleZ = chunk.getPos().getMinBlockZ() + 8;
|
||||
for (; step < length; step++) {
|
||||
double nodeRadius = 1.5D + Math.sin(step * Math.PI / length) * radius;
|
||||
float horizontal = Mth.cos(pitch);
|
||||
x += Mth.cos(yaw) * horizontal;
|
||||
y += Mth.sin(pitch);
|
||||
z += Mth.sin(yaw) * horizontal;
|
||||
pitch *= slowPitch ? 0.92F : 0.7F;
|
||||
pitch += pitchDrift * 0.1F;
|
||||
yaw += yawDrift * 0.1F;
|
||||
pitchDrift = pitchDrift * 0.9F
|
||||
+ (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 2.0F;
|
||||
yawDrift = yawDrift * 0.75F
|
||||
+ (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 4.0F;
|
||||
if (!singleNode && step == splitAt && radius > 1.0F) {
|
||||
trace(chunk, material, random.nextLong(), x, y, z,
|
||||
random.nextFloat() * 0.5F + 0.5F, yaw - Mth.HALF_PI, pitch / 3, step, length);
|
||||
trace(chunk, material, random.nextLong(), x, y, z,
|
||||
random.nextFloat() * 0.5F + 0.5F, yaw + Mth.HALF_PI, pitch / 3, step, length);
|
||||
return;
|
||||
}
|
||||
if (!singleNode && random.nextInt(4) == 0) continue;
|
||||
double dx = x - middleX;
|
||||
double dz = z - middleZ;
|
||||
double remaining = length - step;
|
||||
double reach = radius + 18;
|
||||
if (dx * dx + dz * dz - remaining * remaining > reach * reach) return;
|
||||
if (Math.abs(dx) <= 16 + nodeRadius * 2 && Math.abs(dz) <= 16 + nodeRadius * 2)
|
||||
fillNode(chunk, material, x, y, z, nodeRadius);
|
||||
if (singleNode) break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void fillNode(ChunkAccess chunk, BlockState material,
|
||||
double centerX, double centerY, double centerZ, double radius) {
|
||||
int originX = chunk.getPos().getMinBlockX();
|
||||
int originZ = chunk.getPos().getMinBlockZ();
|
||||
int minX = Math.max(0, Mth.floor(centerX - radius) - originX - 1);
|
||||
int maxX = Math.min(16, Mth.floor(centerX + radius) - originX + 2);
|
||||
int minZ = Math.max(0, Mth.floor(centerZ - radius) - originZ - 1);
|
||||
int maxZ = Math.min(16, Mth.floor(centerZ + radius) - originZ + 2);
|
||||
int minY = Math.max(chunk.getMinBuildHeight() + 1, Mth.floor(centerY - radius) - 1);
|
||||
int maxY = Math.min(chunk.getMaxBuildHeight(), Mth.floor(centerY + radius) + 2);
|
||||
Heightmap surface = chunk.getOrCreateHeightmapUnprimed(Heightmap.Types.WORLD_SURFACE_WG);
|
||||
Heightmap floor = chunk.getOrCreateHeightmapUnprimed(Heightmap.Types.OCEAN_FLOOR_WG);
|
||||
BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
|
||||
for (int worldY = minY; worldY < maxY; worldY++) {
|
||||
double dy = (worldY + 0.5D - centerY) / radius;
|
||||
for (int localZ = minZ; localZ < maxZ; localZ++) {
|
||||
double dz = (originZ + localZ + 0.5D - centerZ) / radius;
|
||||
for (int localX = minX; localX < maxX; localX++) {
|
||||
double dx = (originX + localX + 0.5D - centerX) / radius;
|
||||
if (!insideSphere(dx, dy, dz)) continue;
|
||||
pos.set(originX + localX, worldY, originZ + localZ);
|
||||
if (chunk.getBlockState(pos).is(Blocks.BEDROCK)) continue;
|
||||
chunk.setBlockState(pos, material, false);
|
||||
surface.update(localX, worldY, localZ, material);
|
||||
floor.update(localX, worldY, localZ, material);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static boolean insideSphere(double dx, double dy, double dz) {
|
||||
return dx * dx + dy * dy + dz * dz < 1.0D;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
package net.dnorberg.rivencraft.world;
|
||||
|
||||
import net.dnorberg.rivencraft.book.AgeFeatureSelection;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.registries.BuiltInRegistries;
|
||||
import net.minecraft.util.RandomSource;
|
||||
import net.minecraft.world.level.WorldGenLevel;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.chunk.ChunkAccess;
|
||||
import net.minecraft.world.level.levelgen.Heightmap;
|
||||
|
||||
/**
|
||||
* Rare surface spikes adapted from Mystcraft Legacy's WorldGenSpikesAdv
|
||||
* (Mystcraft contributors, LGPL-3.0-or-later, commit 9bc8ddc). The footprint
|
||||
* is kept in one chunk to avoid generation-order seams.
|
||||
*/
|
||||
final class SpikesFeature {
|
||||
private static final long SALT = 0x5350494B4553L;
|
||||
|
||||
private SpikesFeature() {}
|
||||
|
||||
static void generate(WorldGenLevel level, ChunkAccess chunk, long ageSeed,
|
||||
AgeFeatureSelection.Choice choice, int occurrence) {
|
||||
int originX = chunk.getPos().getMinBlockX();
|
||||
int originZ = chunk.getPos().getMinBlockZ();
|
||||
RandomSource random = RandomSource.create(ageSeed ^ SALT
|
||||
^ (long) originX * 341873128712L ^ (long) originZ * 132897987541L
|
||||
^ (long) occurrence * 0x9E3779B97F4A7C15L);
|
||||
if (random.nextInt(18) != 0) return;
|
||||
BlockState material = choice.material()
|
||||
.map(id -> BuiltInRegistries.BLOCK.get(id).defaultBlockState())
|
||||
.orElse(Blocks.STONE.defaultBlockState());
|
||||
// Keep the entire footprint in this chunk; neighboring decoration order
|
||||
// must not decide whether a spike exists or cut it at a chunk border.
|
||||
int x = originX + 4 + random.nextInt(8);
|
||||
int z = originZ + 4 + random.nextInt(8);
|
||||
int y = level.getHeight(Heightmap.Types.WORLD_SURFACE_WG, x, z);
|
||||
int height = 6 + random.nextInt(32);
|
||||
int width = 1 + random.nextInt(4);
|
||||
if (y < level.getMinBuildHeight() + 1 || y + height >= level.getMaxBuildHeight()) return;
|
||||
BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
|
||||
if (!level.isEmptyBlock(pos.set(x, y, z))) return;
|
||||
for (int px = x - width; px <= x + width; px++) {
|
||||
for (int pz = z - width; pz <= z + width; pz++) {
|
||||
if (!insideFootprint(px - x, pz - z, width)) continue;
|
||||
if (!level.getBlockState(pos.set(px, y - 1, pz)).isSolid()) return;
|
||||
}
|
||||
}
|
||||
for (int px = x - width; px <= x + width; px++) {
|
||||
for (int pz = z - width; pz <= z + width; pz++) {
|
||||
if (!insideFootprint(px - x, pz - z, width)) continue;
|
||||
int top = y + 1 + random.nextInt(random.nextInt(height) + 1);
|
||||
for (int py = y; py < top; py++) {
|
||||
pos.set(px, py, pz);
|
||||
if (level.isEmptyBlock(pos)) level.setBlock(pos, material, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static boolean insideFootprint(int dx, int dz, int width) {
|
||||
return dx * dx + dz * dz <= width * width + 1;
|
||||
}
|
||||
}
|
||||
@@ -77,7 +77,8 @@ public final class WritingGrammar {
|
||||
pendingBlock = parsed;
|
||||
} else if (role == Role.FEATURE && pendingBlock != null) {
|
||||
ResourceLocation feature = ((SymbolSemantics.ResourceValue) parsed.semantics().value()).id();
|
||||
if (!Set.of("rocks", "surface_lakes", "deep_lakes", "lava_lakes", "floating_islands", "tendrils")
|
||||
if (!Set.of("rocks", "surface_lakes", "deep_lakes", "lava_lakes",
|
||||
"floating_islands", "tendrils", "spheres", "spikes")
|
||||
.contains(feature.getPath()) || !feature.getNamespace().equals("rivencraft")) {
|
||||
diagnostics.add(new Diagnostic(Code.MISPLACED_MODIFIER, pendingBlock.index(),
|
||||
"This feature cannot consume a material page"));
|
||||
|
||||
@@ -247,6 +247,12 @@
|
||||
"symbol.rivencraft.feature.floating_islands.description": "Add high floating islands above the chosen surface terrain.",
|
||||
"symbol.rivencraft.feature.tendrils": "Tendrils",
|
||||
"symbol.rivencraft.feature.tendrils.description": "Add winding solid tendrils through the Age, using a random block or a preceding Block page.",
|
||||
"symbol.rivencraft.feature.skylands": "Skylands",
|
||||
"symbol.rivencraft.feature.skylands.description": "Remove terrain below a shifting sky cutoff; unlike Floating Islands, this does not add land.",
|
||||
"symbol.rivencraft.feature.spheres": "Spheres",
|
||||
"symbol.rivencraft.feature.spheres.description": "Add wandering chains of solid spheres through the Age, with a random or selected block material.",
|
||||
"symbol.rivencraft.feature.spikes": "Spikes",
|
||||
"symbol.rivencraft.feature.spikes.description": "Add rare rising spikes on exposed solid ground, with a random or selected block material.",
|
||||
"symbol.rivencraft.feature.lava_lakes": "Small Lakes",
|
||||
"symbol.rivencraft.feature.lava_lakes.description": "Add small surface lakes using a random fluid, or specify one with a fluid page.",
|
||||
"generator.rivencraft.standard": "Standard",
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.skylands",
|
||||
"description": "symbol.rivencraft.feature.skylands.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:skylands" },
|
||||
"poem": "Terrain Sky Void Suspension"
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.spheres",
|
||||
"description": "symbol.rivencraft.feature.spheres.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:spheres" },
|
||||
"poem": "Terrain Transform Form Cycle"
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.spikes",
|
||||
"description": "symbol.rivencraft.feature.spikes.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:spikes" },
|
||||
"poem": "Nature Encourage Entropy Structure"
|
||||
}
|
||||
Reference in new issue
Block a user