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+48
-3
@@ -53,9 +53,10 @@ which already forms its own islands. Cave terrain rejects it. A page-free random
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Age may also roll Floating Islands as one of its material features.
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An unpaired Block or Fluid page chooses a compatible feature from the Age seed:
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full blocks can become Rocks or Floating Islands; source fluids can become one
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of the lake features. Flat and Void terrain can only use Floating Islands from
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this pool, while Cave terrain has no compatible material feature. A page-free
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full blocks can become Rocks, Floating Islands, Tendrils, Spheres, or Spikes; source fluids can become one
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of the lake features. Flat terrain can use Floating Islands, Tendrils, Spheres,
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or Spikes; Void can use Floating Islands, Tendrils, or Spheres; Cave can use
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Spheres or Tendrils. A page-free
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random Age rolls zero, one, or two distinct compatible material features, choosing each
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material from the Block or Fluid Pages pool. The choices are saved on the Age
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definition, so opening the Age again does not reroll them.
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@@ -64,6 +65,31 @@ writing. Each unpaired material gets its own compatible feature, and repeated
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decorations use separate placement rolls. Repeated unmodified feature pages
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choose different compatible materials until their material pool is exhausted.
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Structure pages are separate Feature symbols. Legacy's Dungeons, Mineshafts,
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Nether Fortresses, Strongholds, and Villages have writable pages, as do modern
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Trial Chambers, Bastion Remnants, Buried Treasure, Shipwrecks, Ocean Ruins,
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Pillager Outposts, Ruined Portals, Nether Fossils, Ancient Cities, and Trail
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Ruins. They use Minecraft's 1.21.1 structure templates and placement rules,
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not a recreation of 1.12.2 structure geometry. A page enables only its own
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structure set; absent pages do not inherit these structures from a biome.
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Nether Fortresses and Bastions use separate sets instead of vanilla's shared
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Nether-complexes set, so writing one does not enable the other. Dungeons use
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the vanilla monster-room feature with eight attempts per chunk; unpaged Ages
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do not inherit biome-default monster-room attempts. A page-free random Age
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may choose zero to two distinct compatible structure types, frozen on creation.
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An authored structure needs a compatible biome in the Age's selected pool.
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Fortresses, Bastions, and Nether Fossils require Cave terrain plus a Nether
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biome; surface-only structures reject Cave terrain. Void rejects all of these
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structure pages. Villages and Strongholds can also be written into Flat Ages.
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For visual testing, write a Standard/Plains/Single Age with Mineshafts,
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Villages, and Trial Chambers, then use `/locate structure` in that Age to find
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each. An unwritten Pillager Outpost should not locate there. Test a Cave Age
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with Nether Wastes/Single and either the Nether Fortresses or Bastion page:
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only the selected type should locate. Ocean structures need their matching
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ocean or beach biome page; Ancient Cities need Deep Dark. Check the new pages
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in Rivencraft's Feature creative tab and JEI as well.
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For an in-game visual check, bind Descriptive Books with a Link Panel,
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one of Standard, Amplified, Sky Islands, Flat, or Void terrain, and the Floating Islands
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feature page in that order. Fly through each Age at roughly Y=170–220 and
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@@ -101,6 +127,25 @@ including on Cave terrain where the surface material features are unavailable.
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The shape and placement use only the Age seed and source-chunk coordinates, so
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revisiting an Age recreates the same geometry.
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**Spheres** and **Spikes** are two separate Feature pages. Spheres adds
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winding chains of solid sphere nodes within terrain generation; like Tendrils,
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it works on all terrain families, even Void and Cave. Spikes is a later,
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rarer surface decoration (roughly one attempt per 18 chunks) that rises from
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solid ground on Standard, Amplified, Sky Islands, or Flat terrain. Cave and
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Void reject the Spikes page because they do not provide a suitable exposed
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surface. Each page accepts its own immediately preceding full-collision Block
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page; without one, the Age seed chooses a compatible material. The pages
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remain distinct in the catalog, Creative menu, JEI, ordered writing, and
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saved Age definition. Page-free random Ages can select either where compatible.
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For an in-game check, make separate Void/Spheres and Flat/Spikes books with
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Glowstone Block pages directly before their respective Feature pages. Spheres
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should form connected bright globes across chunk boundaries in Void; Spikes
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should appear as rare upward clusters rooted on the Flat surface. Revisit the
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same Ages to confirm stable locations. Check that a Void/Spikes book is
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rejected, and that Spheres and Spikes remain two independently selectable
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pages in Creative and JEI.
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For a clear visual check, bind a Void Age with a Glowstone Block page followed
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by Tendrils. Fly around world Y=0–120 across several chunks: branching solid
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forms should appear in the otherwise empty dimension, continue across chunk
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@@ -18,7 +18,7 @@ Legacy does **not** reject a book just because it omits terrain, biome, weather,
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| `WeatherNorm`, `Fast`, `Slow`, `Off`, `On`, `Cloudy`, `Rain`, `Snow`, `Storm` | `AgeTraits.Weather` has matching names except Legacy `On` maps to `ALWAYS` | Compile weather semantics separately from biome selection. `Snow` must remain deferred until optional season integration; do not silently substitute another weather mode. |
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| Suns, moons, starfields; angle, phase, period, color/gradient/sunset modifiers | One `celestialPeriod`, `celestialAngle`, `celestialPhase` on `AgeTraits` | Compile only the representable single-cycle subset first. Multiple celestial bodies, independent periods, custom stars, gradients and sunsets need a richer definition and renderer, not flattening into one value. |
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| Sky/fog/cloud/grass/foliage/water colors, natural variants, horizon, rainbow | Existing sky/dimension visuals and preview | Require an explicit modern client/biome-color design; metadata-only symbol pages must not pretend to change rendering. |
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| Caves, ores, huge trees, lakes, floating islands, tendrils, skylands, spheres, spikes, crystals; vanilla villages, strongholds, mineshafts, dungeons, fortresses, obelisks, fissures | Current cave profile, vanilla data-pack generation, and authored Floating Islands/Tendrils/Skylands | Compile supported vanilla placements and port bespoke shapes explicitly. Remaining bespoke structures and polish stay in later issues. |
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| Caves, ores, huge trees, lakes, floating islands, tendrils, skylands, spheres, spikes, crystals; vanilla villages, strongholds, mineshafts, dungeons, fortresses, obelisks, fissures | Current cave profile, authored Floating Islands/Tendrils/Skylands/Spheres/Spikes, and page-gated vanilla Dungeons/Mineshafts/Nether Fortresses/Strongholds/Villages | The five Legacy vanilla structure symbols now gate Minecraft 1.21.1 generation. Dungeons use monster-room placement; the others use vanilla structure sets. Bespoke obelisks, fissures, crystals, and exact 1.12 structure geometry remain separate work. |
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| `EnvAccel`, explosions, lightning, meteors, scorching; PvP and dummy suppression pages | No equivalent Age-definition effect | Defer environmental hazards/instability effects to milestone 6, PvP rule to a separately scoped server policy; retain authored IDs without fake behavior. |
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The Legacy symbol list and page names come from [ModSymbols](https://github.com/Mystcraft/Mystcraft-Legacy/blob/9bc8ddc061845df0cd5ea47f4fdef773cff786ae/src/main/java/com/xcompwiz/mystcraft/data/ModSymbols.java#L129-L240) and [SymbolRules](https://github.com/Mystcraft/Mystcraft-Legacy/blob/9bc8ddc061845df0cd5ea47f4fdef773cff786ae/src/main/java/com/xcompwiz/mystcraft/data/SymbolRules.java#L19-L137). Rivencraft's [catalog](../src/main/java/net/dnorberg/rivencraft/writing/SymbolCatalog.java) currently holds display metadata only; its built-in set is just standard terrain, native biomes, normal weather, normal lighting, normal time, and caves. [OrderedWriting](../src/main/java/net/dnorberg/rivencraft/writing/OrderedWriting.java) preserves page order, but no compiler yet connects it to [AgeTraits](../src/main/java/net/dnorberg/rivencraft/book/AgeTraits.java) or [Age profiles](AGE_PROFILES.md).
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+1
-1
@@ -36,7 +36,7 @@ mod_name=Rivencraft
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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mod_license=LGPL-3.0-or-later
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# The mod version. Rivencraft uses the x.y.z.b policy documented in README.md.
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mod_version=0.4.13.0
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mod_version=0.4.15.0
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immersive_portals_version=6.0.7
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terrablender_version=4.1.0.8
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serene_seasons_version_id=B6nTjh4b
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@@ -329,7 +329,8 @@ public final class AgeDimensionService {
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Registries.NOISE_SETTINGS, profile.noiseSettings());
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NoiseGeneratorSettings baseSettings = noiseSettings.getOrThrow(settingsKey).value();
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Holder<NoiseGeneratorSettings> settings = Holder.direct(withBiomeMaterialRules(baseSettings));
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return features.isEmpty() ? new NoiseBasedChunkGenerator(biomeSource, settings)
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return age.generationVersion() < AgeDefinition.CURRENT_GENERATION_VERSION
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? new NoiseBasedChunkGenerator(biomeSource, settings)
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: new AgeFeatureChunkGenerator(biomeSource, settings, features, age.seed());
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}
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@@ -10,6 +10,7 @@ import java.util.Map;
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import java.util.Optional;
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import java.util.Random;
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import net.dnorberg.rivencraft.writing.BlockSymbolPages;
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import net.dnorberg.rivencraft.writing.OrderedWriting;
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import net.dnorberg.rivencraft.writing.SymbolSemantics;
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import net.dnorberg.rivencraft.writing.WritingGrammar;
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import net.minecraft.core.Holder;
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@@ -25,7 +26,7 @@ import net.minecraft.world.level.block.Blocks;
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/** Validates and freezes supported feature pages and their preceding material modifiers. */
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public final class AgeFeatureSelection {
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private static final List<ResourceLocation> BLOCK_FEATURES = List.of(
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id("rocks"), id("floating_islands"), id("tendrils"));
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id("rocks"), id("floating_islands"), id("tendrils"), id("spheres"), id("spikes"));
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private static final List<ResourceLocation> FLUID_FEATURES = List.of(
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id("surface_lakes"), id("deep_lakes"), id("lava_lakes"));
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private static final long RANDOM_SKYLANDS_SALT = 0x534B594C414E4453L;
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@@ -49,6 +50,8 @@ public final class AgeFeatureSelection {
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.map(symbol -> symbol.semantics()).toList(), profile, ageSeed);
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for (Choice choice : choices) {
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String error = error(choice.id(), profile, registries);
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if (error == null && AgeStructureSelection.feature(choice.id()))
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error = AgeStructureSelection.error(choice.id(), profile, biomes, registries);
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if (error == null) error = materialError(choice);
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if (error != null) throw new IllegalArgumentException(error);
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if (surfaceVegetation(choice.id()) && biomes.biomes().stream()
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@@ -114,8 +117,9 @@ public final class AgeFeatureSelection {
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}
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private static boolean compatible(ResourceLocation feature, AgeRuntimeProfile profile) {
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if (tendrils(feature)) return true;
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if (tendrils(feature) || spheres(feature)) return true;
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if (AgeBiomeSelection.isCave(profile)) return false;
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if (spikes(feature)) return profile.terrain() != AgeRuntimeProfile.Terrain.VOID;
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return floatingIslands(feature) || profile.terrain() == AgeRuntimeProfile.Terrain.NOISE;
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}
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@@ -128,7 +132,8 @@ public final class AgeFeatureSelection {
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plan.runtimeProfile(), plan.ageSeed())) {
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if (choice.material().isPresent()
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|| !isRock(choice.id()) && !isLake(choice.id())
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&& !floatingIslands(choice.id()) && !tendrils(choice.id())) {
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&& !floatingIslands(choice.id()) && !tendrils(choice.id())
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&& !spheres(choice.id()) && !spikes(choice.id())) {
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resolved.add(choice);
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continue;
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}
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@@ -151,7 +156,7 @@ public final class AgeFeatureSelection {
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List<Choice> choices = new ArrayList<>();
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for (ResourceLocation feature : features) {
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if (choices.size() >= count) break;
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var category = isRock(feature) || floatingIslands(feature) || tendrils(feature)
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var category = solidFeature(feature)
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? BlockSymbolPages.CATEGORY : BlockSymbolPages.FLUID_CATEGORY;
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List<ResourceLocation> materials = BlockSymbolPages.availableBlocks(category).stream()
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.filter(id -> materialError(new Choice(feature, Optional.of(id))) == null).toList();
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@@ -161,11 +166,14 @@ public final class AgeFeatureSelection {
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if (profile.terrain() == AgeRuntimeProfile.Terrain.NOISE
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&& Math.floorMod(mix(ageSeed ^ RANDOM_SKYLANDS_SALT), 8) == 0)
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choices.add(new Choice(id("skylands"), Optional.empty()));
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AgeBiomeSelection biomes = AgeBiomeSelection.compile(WritingGrammar.parse(OrderedWriting.EMPTY),
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AgeTraits.select(ageSeed), profile, ageSeed, registries);
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choices.addAll(AgeStructureSelection.randomChoices(ageSeed, profile, biomes, registries));
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return List.copyOf(choices);
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}
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private static List<ResourceLocation> shuffledMaterials(long ageSeed, ResourceLocation feature) {
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var category = isRock(feature) || floatingIslands(feature) || tendrils(feature)
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var category = solidFeature(feature)
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? BlockSymbolPages.CATEGORY : BlockSymbolPages.FLUID_CATEGORY;
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List<ResourceLocation> pool = new ArrayList<>(BlockSymbolPages.availableBlocks(category).stream()
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.filter(id -> materialError(new Choice(feature, Optional.of(id))) == null).toList());
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@@ -185,8 +193,16 @@ public final class AgeFeatureSelection {
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}
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public static String error(ResourceLocation choice, AgeRuntimeProfile profile, RegistryAccess registries) {
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if (AgeStructureSelection.feature(choice))
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return AgeStructureSelection.error(choice, profile, null, registries);
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if (skylands(choice)) return null;
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if (tendrils(choice)) return null;
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if (spheres(choice)) return null;
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if (spikes(choice)) {
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if (AgeBiomeSelection.isCave(profile) || profile.terrain() == AgeRuntimeProfile.Terrain.VOID)
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return "Feature " + choice + " needs an exposed solid surface, not Cave or Void terrain";
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return null;
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}
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if (floatingIslands(choice)) {
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if (AgeBiomeSelection.isCave(profile))
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return "Feature " + choice + " cannot form above Cave terrain";
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@@ -225,7 +241,7 @@ public final class AgeFeatureSelection {
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if (block.isEmpty() || block.orElseThrow() == Blocks.AIR) {
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return "Feature " + choice.id() + " references missing block material " + material;
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}
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if (isRock(choice.id()) || floatingIslands(choice.id()) || tendrils(choice.id())) {
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if (solidFeature(choice.id())) {
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if (!BlockSymbolPages.isRockMaterial(block.orElseThrow())) {
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return "Feature " + choice.id() + " needs a full solid block without a block entity: " + material;
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}
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@@ -269,6 +285,19 @@ public final class AgeFeatureSelection {
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return choice.equals(id("tendrils"));
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}
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public static boolean spheres(ResourceLocation choice) {
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return choice.equals(id("spheres"));
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}
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public static boolean spikes(ResourceLocation choice) {
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return choice.equals(id("spikes"));
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}
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private static boolean solidFeature(ResourceLocation choice) {
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return isRock(choice) || floatingIslands(choice) || tendrils(choice)
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|| spheres(choice) || spikes(choice);
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}
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public static boolean skylands(ResourceLocation choice) {
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return choice.equals(id("skylands"));
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}
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@@ -292,6 +321,7 @@ public final class AgeFeatureSelection {
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case "trees" -> ResourceLocation.withDefaultNamespace("trees_plains");
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case "huge_trees" -> ResourceLocation.withDefaultNamespace("trees_old_growth_spruce_taiga");
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case "rocks" -> ResourceLocation.withDefaultNamespace("forest_rock");
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case "dungeons" -> ResourceLocation.fromNamespaceAndPath("rivencraft", "dungeons");
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case "surface_lakes", "lava_lakes" -> ResourceLocation.withDefaultNamespace("lake_lava_surface");
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case "deep_lakes" -> ResourceLocation.withDefaultNamespace("lake_lava_underground");
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default -> null;
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@@ -74,12 +74,16 @@ public final class AgePersistenceGameTests {
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helper.assertTrue(age.randomFeatures().stream().filter(choice ->
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AgeFeatureSelection.skylands(choice.id())).count() <= 1,
|
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"A random Age may roll at most one Skylands filter");
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helper.assertTrue(age.randomFeatures().stream().filter(choice ->
|
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AgeStructureSelection.feature(choice.id())).count() <= 2,
|
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"A random Age may roll at most two distinct structure features");
|
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for (AgeFeatureSelection.Choice choice : age.randomFeatures()) {
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helper.assertTrue(AgeFeatureSelection.skylands(choice.id())
|
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|| AgeStructureSelection.feature(choice.id())
|
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? choice.material().isEmpty()
|
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: choice.material().isPresent()
|
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&& AgeFeatureSelection.materialError(choice) == null,
|
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"Random material features need valid blocks or fluids; Skylands needs none");
|
||||
"Random material features need valid blocks or fluids; Skylands and structures need none");
|
||||
}
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||||
}
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AgeRegistrySavedData registry = AgeRegistrySavedData.get(helper.getLevel());
|
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@@ -0,0 +1,100 @@
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package net.dnorberg.rivencraft.book;
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import java.util.List;
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import java.util.Map;
|
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import java.util.Optional;
|
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import net.dnorberg.rivencraft.Rivencraft;
|
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import net.dnorberg.rivencraft.writing.OrderedWriting;
|
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import net.dnorberg.rivencraft.writing.SymbolReference;
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import net.dnorberg.rivencraft.writing.WritingEntry;
|
||||
import net.minecraft.core.registries.Registries;
|
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import net.minecraft.gametest.framework.GameTest;
|
||||
import net.minecraft.gametest.framework.GameTestHelper;
|
||||
import net.minecraft.resources.ResourceKey;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.world.level.levelgen.structure.BuiltinStructureSets;
|
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import net.minecraft.world.level.levelgen.structure.StructureSet;
|
||||
import net.neoforged.neoforge.gametest.GameTestHolder;
|
||||
import net.neoforged.neoforge.gametest.PrefixGameTestTemplate;
|
||||
|
||||
/** Authored structure pages gate their own structure sets without enabling unrelated structures. */
|
||||
@GameTestHolder(Rivencraft.MOD_ID)
|
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@PrefixGameTestTemplate(false)
|
||||
public final class AgeStructureGameTests {
|
||||
private static final Map<String, ResourceLocation> SETS = Map.ofEntries(
|
||||
Map.entry("mineshafts", BuiltinStructureSets.MINESHAFTS.location()),
|
||||
Map.entry("nether_fortresses", id("fortresses")),
|
||||
Map.entry("strongholds", BuiltinStructureSets.STRONGHOLDS.location()),
|
||||
Map.entry("villages", BuiltinStructureSets.VILLAGES.location()),
|
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Map.entry("trial_chambers", BuiltinStructureSets.TRIAL_CHAMBERS.location()),
|
||||
Map.entry("bastions", id("bastions")),
|
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Map.entry("buried_treasure", BuiltinStructureSets.BURIED_TREASURES.location()),
|
||||
Map.entry("shipwrecks", BuiltinStructureSets.SHIPWRECKS.location()),
|
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Map.entry("ocean_ruins", BuiltinStructureSets.OCEAN_RUINS.location()),
|
||||
Map.entry("pillager_outposts", BuiltinStructureSets.PILLAGER_OUTPOSTS.location()),
|
||||
Map.entry("ruined_portals", BuiltinStructureSets.RUINED_PORTALS.location()),
|
||||
Map.entry("nether_fossils", BuiltinStructureSets.NETHER_FOSSILS.location()),
|
||||
Map.entry("ancient_cities", BuiltinStructureSets.ANCIENT_CITIES.location()),
|
||||
Map.entry("trail_ruins", BuiltinStructureSets.TRAIL_RUINS.location()));
|
||||
|
||||
private AgeStructureGameTests() {}
|
||||
|
||||
@GameTest(template = "empty")
|
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public static void structurePagesGateDistinctVanillaSets(GameTestHelper helper) {
|
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var lookup = helper.getLevel().registryAccess().lookupOrThrow(Registries.STRUCTURE_SET);
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||||
for (var entry : SETS.entrySet()) {
|
||||
var setKey = ResourceKey.create(Registries.STRUCTURE_SET, entry.getValue());
|
||||
helper.assertTrue(lookup.get(setKey).isPresent(), entry.getKey() + " needs a registered structure set");
|
||||
var filtered = AgeStructureSelection.filteredLookup(lookup,
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List.of(new AgeFeatureSelection.Choice(id(entry.getKey()), Optional.empty())));
|
||||
helper.assertTrue(filtered.get(setKey).isPresent(), entry.getKey() + " must enable its structure set");
|
||||
helper.assertTrue(filtered.get(ResourceKey.create(Registries.STRUCTURE_SET,
|
||||
BuiltinStructureSets.NETHER_COMPLEXES.location())).isEmpty(),
|
||||
"Vanilla Nether complexes must stay disabled to keep fortresses and bastions separate");
|
||||
for (var other : SETS.entrySet()) {
|
||||
if (other.getKey().equals(entry.getKey())) continue;
|
||||
helper.assertTrue(filtered.get(ResourceKey.create(Registries.STRUCTURE_SET,
|
||||
other.getValue())).isEmpty(),
|
||||
entry.getKey() + " must not enable " + other.getKey());
|
||||
}
|
||||
}
|
||||
helper.assertTrue(AgeStructureSelection.filteredLookup(lookup, List.of()).listElements()
|
||||
.noneMatch(holder -> SETS.containsValue(holder.key().location())),
|
||||
"An Age without structure pages must not inherit these structures from vanilla biomes");
|
||||
helper.succeed();
|
||||
}
|
||||
|
||||
@GameTest(template = "empty")
|
||||
public static void authoredPagesPersistAndRejectIncompatibleTerrain(GameTestHelper helper) {
|
||||
var registries = helper.getLevel().registryAccess();
|
||||
OrderedWriting written = new OrderedWriting(List.of(WritingEntry.linkPanel(), page("terrain/standard"),
|
||||
page("biome/plains"), page("biome/single"), page("feature/mineshafts"),
|
||||
page("feature/villages"), page("feature/trial_chambers")));
|
||||
AgeGenerationPlan plan = AgeGenerationPlan.compile(written, 149L, AgeGenerationProfiles.STANDARD,
|
||||
AgeTraits.select(149L), registries);
|
||||
List<AgeFeatureSelection.Choice> expected = AgeFeatureSelection.resolved(plan);
|
||||
helper.assertValueEqual(expected.stream().map(AgeFeatureSelection.Choice::id).toList(),
|
||||
List.of(id("mineshafts"), id("villages"), id("trial_chambers")),
|
||||
"Authored structure pages must retain their order");
|
||||
helper.assertValueEqual(AgeFeatureSelection.resolved(AgeGenerationPlan.load(plan.save())), expected,
|
||||
"Authored structure choices must survive an Age plan reload");
|
||||
var filtered = AgeStructureSelection.filteredLookup(registries.lookupOrThrow(Registries.STRUCTURE_SET), expected);
|
||||
helper.assertTrue(filtered.get(ResourceKey.create(Registries.STRUCTURE_SET,
|
||||
BuiltinStructureSets.VILLAGES.location())).isPresent(), "Village set must be enabled");
|
||||
helper.assertTrue(filtered.get(ResourceKey.create(Registries.STRUCTURE_SET,
|
||||
BuiltinStructureSets.PILLAGER_OUTPOSTS.location())).isEmpty(), "Unwritten outposts must stay disabled");
|
||||
String error = AgeStructureSelection.error(id("bastions"),
|
||||
AgeRuntimeProfiles.profiles().get(id("standard")), null, registries);
|
||||
helper.assertTrue(error != null && error.contains("Cave terrain"),
|
||||
"Bastion page must not silently run on Standard terrain");
|
||||
helper.succeed();
|
||||
}
|
||||
|
||||
private static ResourceLocation id(String path) {
|
||||
return ResourceLocation.fromNamespaceAndPath(Rivencraft.MOD_ID, path);
|
||||
}
|
||||
|
||||
private static WritingEntry page(String path) {
|
||||
return WritingEntry.symbol(new SymbolReference(id(path)));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
package net.dnorberg.rivencraft.book;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Optional;
|
||||
import java.util.Random;
|
||||
import java.util.Set;
|
||||
import java.util.stream.Stream;
|
||||
import net.minecraft.core.Holder;
|
||||
import net.minecraft.core.HolderLookup;
|
||||
import net.minecraft.core.HolderSet;
|
||||
import net.minecraft.core.RegistryAccess;
|
||||
import net.minecraft.core.registries.Registries;
|
||||
import net.minecraft.resources.ResourceKey;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.tags.TagKey;
|
||||
import net.minecraft.world.level.levelgen.structure.BuiltinStructureSets;
|
||||
import net.minecraft.world.level.levelgen.structure.StructureSet;
|
||||
|
||||
/** Frozen Age structure-page choices and their vanilla structure-set gate. */
|
||||
public final class AgeStructureSelection {
|
||||
private static final ResourceLocation FORTRESSES = ResourceLocation.fromNamespaceAndPath("rivencraft", "fortresses");
|
||||
private static final ResourceLocation BASTIONS = ResourceLocation.fromNamespaceAndPath("rivencraft", "bastions");
|
||||
private static final List<ResourceLocation> FEATURES = List.of(
|
||||
id("dungeons"), id("mineshafts"), id("nether_fortresses"), id("strongholds"),
|
||||
id("villages"), id("trial_chambers"), id("bastions"), id("buried_treasure"),
|
||||
id("shipwrecks"), id("ocean_ruins"), id("pillager_outposts"), id("ruined_portals"),
|
||||
id("nether_fossils"), id("ancient_cities"), id("trail_ruins"));
|
||||
private static final Map<ResourceLocation, ResourceLocation> STRUCTURE_SETS = Map.ofEntries(
|
||||
Map.entry(id("mineshafts"), BuiltinStructureSets.MINESHAFTS.location()),
|
||||
Map.entry(id("nether_fortresses"), FORTRESSES),
|
||||
Map.entry(id("strongholds"), BuiltinStructureSets.STRONGHOLDS.location()),
|
||||
Map.entry(id("villages"), BuiltinStructureSets.VILLAGES.location()),
|
||||
Map.entry(id("trial_chambers"), BuiltinStructureSets.TRIAL_CHAMBERS.location()),
|
||||
Map.entry(id("bastions"), BASTIONS),
|
||||
Map.entry(id("buried_treasure"), BuiltinStructureSets.BURIED_TREASURES.location()),
|
||||
Map.entry(id("shipwrecks"), BuiltinStructureSets.SHIPWRECKS.location()),
|
||||
Map.entry(id("ocean_ruins"), BuiltinStructureSets.OCEAN_RUINS.location()),
|
||||
Map.entry(id("pillager_outposts"), BuiltinStructureSets.PILLAGER_OUTPOSTS.location()),
|
||||
Map.entry(id("ruined_portals"), BuiltinStructureSets.RUINED_PORTALS.location()),
|
||||
Map.entry(id("nether_fossils"), BuiltinStructureSets.NETHER_FOSSILS.location()),
|
||||
Map.entry(id("ancient_cities"), BuiltinStructureSets.ANCIENT_CITIES.location()),
|
||||
Map.entry(id("trail_ruins"), BuiltinStructureSets.TRAIL_RUINS.location()));
|
||||
private static final Set<ResourceLocation> CONTROLLED_SETS = Set.of(
|
||||
BuiltinStructureSets.MINESHAFTS.location(), BuiltinStructureSets.NETHER_COMPLEXES.location(),
|
||||
BuiltinStructureSets.STRONGHOLDS.location(), BuiltinStructureSets.VILLAGES.location(),
|
||||
BuiltinStructureSets.TRIAL_CHAMBERS.location(), FORTRESSES, BASTIONS,
|
||||
BuiltinStructureSets.BURIED_TREASURES.location(), BuiltinStructureSets.SHIPWRECKS.location(),
|
||||
BuiltinStructureSets.OCEAN_RUINS.location(), BuiltinStructureSets.PILLAGER_OUTPOSTS.location(),
|
||||
BuiltinStructureSets.RUINED_PORTALS.location(), BuiltinStructureSets.NETHER_FOSSILS.location(),
|
||||
BuiltinStructureSets.ANCIENT_CITIES.location(), BuiltinStructureSets.TRAIL_RUINS.location());
|
||||
|
||||
private AgeStructureSelection() {}
|
||||
|
||||
private static ResourceLocation id(String path) {
|
||||
return ResourceLocation.fromNamespaceAndPath("rivencraft", path);
|
||||
}
|
||||
|
||||
public static boolean feature(ResourceLocation id) {
|
||||
return FEATURES.contains(id);
|
||||
}
|
||||
|
||||
public static boolean dungeons(ResourceLocation id) {
|
||||
return id.equals(id("dungeons"));
|
||||
}
|
||||
|
||||
private static ResourceLocation setId(ResourceLocation feature) {
|
||||
return STRUCTURE_SETS.get(feature);
|
||||
}
|
||||
|
||||
public static String error(ResourceLocation feature, AgeRuntimeProfile profile,
|
||||
AgeBiomeSelection biomes, RegistryAccess registries) {
|
||||
if (!feature(feature)) return "Unsupported structure feature " + feature;
|
||||
if (profile.terrain() == AgeRuntimeProfile.Terrain.VOID)
|
||||
return "Feature " + feature + " requires terrain, not Void";
|
||||
if (dungeons(feature)) {
|
||||
if (profile.terrain() != AgeRuntimeProfile.Terrain.NOISE)
|
||||
return "Feature " + feature + " needs enclosed noise terrain, not Flat";
|
||||
return placedExists(registries, id("dungeons")) ? null
|
||||
: "Feature " + feature + " requires missing placed feature rivencraft:dungeons";
|
||||
}
|
||||
if (!feature.equals(id("villages")) && !feature.equals(id("strongholds"))
|
||||
&& profile.terrain() != AgeRuntimeProfile.Terrain.NOISE)
|
||||
return "Feature " + feature + " needs noise terrain, not Flat";
|
||||
if (feature.equals(id("nether_fortresses")) || feature.equals(id("bastions"))
|
||||
|| feature.equals(id("nether_fossils"))) {
|
||||
if (!AgeBiomeSelection.isCave(profile))
|
||||
return "Feature " + feature + " requires Cave terrain with a Nether biome";
|
||||
} else if (feature.equals(id("villages")) || feature.equals(id("strongholds"))
|
||||
|| feature.equals(id("buried_treasure")) || feature.equals(id("shipwrecks"))
|
||||
|| feature.equals(id("ocean_ruins")) || feature.equals(id("pillager_outposts"))
|
||||
|| feature.equals(id("trail_ruins"))) {
|
||||
if (AgeBiomeSelection.isCave(profile))
|
||||
return "Feature " + feature + " requires surface terrain, not Cave";
|
||||
}
|
||||
ResourceLocation setId = setId(feature);
|
||||
var set = registries.lookupOrThrow(Registries.STRUCTURE_SET)
|
||||
.get(ResourceKey.create(Registries.STRUCTURE_SET, setId));
|
||||
if (set.isEmpty()) return "Feature " + feature + " requires missing structure set " + setId;
|
||||
if (biomes == null) return null;
|
||||
Set<ResourceLocation> selected = Set.copyOf(biomes.biomes());
|
||||
boolean compatible = set.orElseThrow().value().structures().stream()
|
||||
.flatMap(entry -> entry.structure().value().biomes().stream())
|
||||
.map(holder -> holder.unwrapKey().map(ResourceKey::location).orElse(null))
|
||||
.anyMatch(selected::contains);
|
||||
return compatible ? null : "Feature " + feature
|
||||
+ " needs at least one biome allowed by structure set " + setId;
|
||||
}
|
||||
|
||||
private static boolean placedExists(RegistryAccess registries, ResourceLocation id) {
|
||||
return registries.lookupOrThrow(Registries.PLACED_FEATURE)
|
||||
.get(ResourceKey.create(Registries.PLACED_FEATURE, id)).isPresent();
|
||||
}
|
||||
|
||||
public static List<AgeFeatureSelection.Choice> randomChoices(long ageSeed, AgeRuntimeProfile profile,
|
||||
AgeBiomeSelection biomes, RegistryAccess registries) {
|
||||
List<ResourceLocation> eligible = new ArrayList<>(FEATURES.stream()
|
||||
.filter(id -> error(id, profile, biomes, registries) == null).toList());
|
||||
Random random = new Random(ageSeed ^ 0x5354525543545552L);
|
||||
Collections.shuffle(eligible, random);
|
||||
int count = random.nextInt(3);
|
||||
return eligible.stream().limit(count)
|
||||
.map(id -> new AgeFeatureSelection.Choice(id, Optional.empty())).toList();
|
||||
}
|
||||
|
||||
private static Set<ResourceLocation> enabledSets(List<AgeFeatureSelection.Choice> choices) {
|
||||
return choices.stream().filter(choice -> feature(choice.id()) && !dungeons(choice.id()))
|
||||
.map(choice -> setId(choice.id())).collect(java.util.stream.Collectors.toUnmodifiableSet());
|
||||
}
|
||||
|
||||
public static Stream<Holder<StructureSet>> allowedSets(Stream<Holder<StructureSet>> sets,
|
||||
List<AgeFeatureSelection.Choice> choices) {
|
||||
Set<ResourceLocation> enabled = enabledSets(choices);
|
||||
return sets.filter(holder -> holder.unwrapKey()
|
||||
.map(key -> allowed(key.location(), enabled)).orElse(false));
|
||||
}
|
||||
|
||||
public static HolderLookup<StructureSet> filteredLookup(HolderLookup<StructureSet> lookup,
|
||||
List<AgeFeatureSelection.Choice> choices) {
|
||||
Set<ResourceLocation> enabled = enabledSets(choices);
|
||||
return new HolderLookup<>() {
|
||||
@Override
|
||||
public Optional<Holder.Reference<StructureSet>> get(ResourceKey<StructureSet> key) {
|
||||
return allowed(key.location(), enabled) ? lookup.get(key) : Optional.empty();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Optional<HolderSet.Named<StructureSet>> get(TagKey<StructureSet> key) {
|
||||
return lookup.get(key);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Stream<Holder.Reference<StructureSet>> listElements() {
|
||||
return lookup.listElements().filter(holder -> allowed(holder.key().location(), enabled));
|
||||
}
|
||||
|
||||
@Override
|
||||
public Stream<HolderSet.Named<StructureSet>> listTags() {
|
||||
return lookup.listTags();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private static boolean allowed(ResourceLocation set, Set<ResourceLocation> enabled) {
|
||||
return !CONTROLLED_SETS.contains(set) || enabled.contains(set);
|
||||
}
|
||||
}
|
||||
@@ -32,7 +32,13 @@ public final class FeatureWritingGameTests {
|
||||
Set<String> pages = Set.of("feature/caves", "feature/flowers", "feature/trees",
|
||||
"feature/huge_trees", "feature/rocks", "feature/lava_lakes",
|
||||
"feature/surface_lakes", "feature/deep_lakes", "feature/ravines",
|
||||
"feature/floating_islands", "feature/tendrils", "feature/skylands");
|
||||
"feature/floating_islands", "feature/tendrils", "feature/skylands",
|
||||
"feature/spheres", "feature/spikes", "feature/dungeons",
|
||||
"feature/mineshafts", "feature/nether_fortresses",
|
||||
"feature/strongholds", "feature/villages", "feature/trial_chambers",
|
||||
"feature/bastions", "feature/buried_treasure", "feature/shipwrecks",
|
||||
"feature/ocean_ruins", "feature/pillager_outposts", "feature/ruined_portals",
|
||||
"feature/nether_fossils", "feature/ancient_cities", "feature/trail_ruins");
|
||||
helper.assertTrue(PageItem.bundledCreativeSymbols().containsAll(pages),
|
||||
"Supported feature pages must appear in the creative and JEI symbol feed");
|
||||
for (String path : pages) {
|
||||
@@ -61,7 +67,9 @@ public final class FeatureWritingGameTests {
|
||||
if (AgeFeatureSelection.caves(choice.id()) || AgeFeatureSelection.ravines(choice.id())
|
||||
|| AgeFeatureSelection.floatingIslands(choice.id())
|
||||
|| AgeFeatureSelection.tendrils(choice.id())
|
||||
|| AgeFeatureSelection.skylands(choice.id())) continue;
|
||||
|| AgeFeatureSelection.skylands(choice.id())
|
||||
|| AgeFeatureSelection.spheres(choice.id())
|
||||
|| AgeFeatureSelection.spikes(choice.id())) continue;
|
||||
var placement = AgeFeatureSelection.placedFeature(choice.id());
|
||||
helper.assertTrue(registries.lookupOrThrow(Registries.PLACED_FEATURE)
|
||||
.get(ResourceKey.create(Registries.PLACED_FEATURE, placement)).isPresent(),
|
||||
@@ -171,9 +179,12 @@ public final class FeatureWritingGameTests {
|
||||
boolean found = false;
|
||||
for (long seed = 0; seed < 12; seed++) {
|
||||
List<AgeFeatureSelection.Choice> random = AgeFeatureSelection.randomChoices(seed, caveProfile, registries);
|
||||
helper.assertTrue(random.stream().allMatch(choice -> AgeFeatureSelection.tendrils(choice.id())),
|
||||
helper.assertTrue(random.stream().allMatch(choice -> AgeFeatureSelection.tendrils(choice.id())
|
||||
|| AgeFeatureSelection.spheres(choice.id())
|
||||
|| AgeFeatureSelection.skylands(choice.id())
|
||||
|| AgeStructureSelection.feature(choice.id())),
|
||||
"Cave random Ages must not choose incompatible surface features");
|
||||
if (!random.isEmpty()) found = true;
|
||||
if (random.stream().anyMatch(choice -> AgeFeatureSelection.tendrils(choice.id()))) found = true;
|
||||
}
|
||||
helper.assertTrue(found, "A page-free random Cave Age must be able to roll Tendrils");
|
||||
helper.succeed();
|
||||
@@ -214,6 +225,55 @@ public final class FeatureWritingGameTests {
|
||||
helper.succeed();
|
||||
}
|
||||
|
||||
@GameTest(template = "empty")
|
||||
public static void spheresAndSpikesHaveSeparateAuthoredPagesAndMaterials(GameTestHelper helper) {
|
||||
var registries = helper.getLevel().registryAccess();
|
||||
OrderedWriting writing = new OrderedWriting(List.of(panel(), page("terrain/standard"),
|
||||
block("glowstone"), page("feature/spheres"), block("stone"), page("feature/spikes")));
|
||||
AgeGenerationPlan plan = AgeGenerationPlan.compile(writing, 1717L,
|
||||
AgeGenerationProfiles.STANDARD, AgeTraits.select(1717L), registries);
|
||||
List<AgeFeatureSelection.Choice> expected = List.of(
|
||||
new AgeFeatureSelection.Choice(id("spheres"), Optional.of(
|
||||
ResourceLocation.withDefaultNamespace("glowstone"))),
|
||||
new AgeFeatureSelection.Choice(id("spikes"), Optional.of(
|
||||
ResourceLocation.withDefaultNamespace("stone"))));
|
||||
helper.assertValueEqual(AgeFeatureSelection.resolved(plan), expected,
|
||||
"Each page must preserve its own preceding Block material and writing order");
|
||||
helper.assertValueEqual(AgeFeatureSelection.resolved(AgeGenerationPlan.load(plan.save())), expected,
|
||||
"Spheres and Spikes must retain their identities and materials after reload");
|
||||
for (String terrain : List.of("standard", "amplified", "island", "flat", "void", "cave")) {
|
||||
var profile = AgeRuntimeProfiles.resolve(id(terrain));
|
||||
helper.assertTrue(AgeFeatureSelection.error(id("spheres"), profile, registries) == null,
|
||||
"Spheres must be additive on " + terrain + " terrain");
|
||||
boolean surface = !terrain.equals("void") && !terrain.equals("cave");
|
||||
helper.assertValueEqual(AgeFeatureSelection.error(id("spikes"), profile, registries) == null,
|
||||
surface, "Spikes require a solid surface on " + terrain + " terrain");
|
||||
}
|
||||
rejects(helper, new OrderedWriting(List.of(panel(), page("terrain/void"),
|
||||
page("feature/spikes"))), "needs an exposed solid surface");
|
||||
rejects(helper, new OrderedWriting(List.of(panel(), page("terrain/cave"),
|
||||
page("feature/spikes"))), "needs an exposed solid surface");
|
||||
boolean randomSpheres = false;
|
||||
boolean randomSpikes = false;
|
||||
for (long seed = 0; seed < 80; seed++) {
|
||||
var random = AgeFeatureSelection.randomChoices(seed,
|
||||
AgeRuntimeProfiles.resolve(id("standard")), registries);
|
||||
randomSpheres |= random.stream().anyMatch(choice -> AgeFeatureSelection.spheres(choice.id()));
|
||||
randomSpikes |= random.stream().anyMatch(choice -> AgeFeatureSelection.spikes(choice.id()));
|
||||
}
|
||||
helper.assertTrue(randomSpheres && randomSpikes,
|
||||
"Page-free surface Ages must be able to select both separate features");
|
||||
for (String terrain : List.of("void", "cave")) {
|
||||
var profile = AgeRuntimeProfiles.resolve(id(terrain));
|
||||
for (long seed = 0; seed < 30; seed++) {
|
||||
helper.assertTrue(AgeFeatureSelection.randomChoices(seed, profile, registries).stream()
|
||||
.noneMatch(choice -> AgeFeatureSelection.spikes(choice.id())),
|
||||
"Random " + terrain + " Ages must never choose unsupported Spikes");
|
||||
}
|
||||
}
|
||||
helper.succeed();
|
||||
}
|
||||
|
||||
@GameTest(template = "empty")
|
||||
public static void voidBiomesAreIndependentOfFloatingIslands(GameTestHelper helper) {
|
||||
OrderedWriting voidDefault = new OrderedWriting(List.of(panel(), page("terrain/void")));
|
||||
@@ -354,7 +414,9 @@ public final class FeatureWritingGameTests {
|
||||
? AgeFeatureSelection.isLake(choices.getFirst().id())
|
||||
: AgeFeatureSelection.isRock(choices.getFirst().id())
|
||||
|| AgeFeatureSelection.floatingIslands(choices.getFirst().id())
|
||||
|| AgeFeatureSelection.tendrils(choices.getFirst().id()),
|
||||
|| AgeFeatureSelection.tendrils(choices.getFirst().id())
|
||||
|| AgeFeatureSelection.spheres(choices.getFirst().id())
|
||||
|| AgeFeatureSelection.spikes(choices.getFirst().id()),
|
||||
"The inferred feature must accept the material type");
|
||||
helper.assertValueEqual(AgeFeatureSelection.resolved(AgeGenerationPlan.load(plan.save())), choices,
|
||||
"The inferred feature must be deterministic across a plan reload");
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
package net.dnorberg.rivencraft.mixin;
|
||||
|
||||
import net.dnorberg.rivencraft.world.AgeFeatureChunkGenerator;
|
||||
import net.dnorberg.rivencraft.world.AgeFlatChunkGenerator;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.registries.Registries;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.util.RandomSource;
|
||||
import net.minecraft.world.level.WorldGenLevel;
|
||||
import net.minecraft.world.level.chunk.ChunkGenerator;
|
||||
import net.minecraft.world.level.levelgen.placement.PlacedFeature;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||
|
||||
/** Suppresses biome-default monster rooms only in new Rivencraft Ages. */
|
||||
@Mixin(ChunkGenerator.class)
|
||||
public abstract class AgeDungeonPlacementMixin {
|
||||
@Redirect(method = "applyBiomeDecoration", at = @At(value = "INVOKE",
|
||||
target = "Lnet/minecraft/world/level/levelgen/placement/PlacedFeature;placeWithBiomeCheck(Lnet/minecraft/world/level/WorldGenLevel;Lnet/minecraft/world/level/chunk/ChunkGenerator;Lnet/minecraft/util/RandomSource;Lnet/minecraft/core/BlockPos;)Z"))
|
||||
private boolean rivencraft$gateAmbientDungeons(PlacedFeature feature, WorldGenLevel level,
|
||||
ChunkGenerator generator, RandomSource random, BlockPos pos) {
|
||||
if ((Object) this instanceof AgeFeatureChunkGenerator || (Object) this instanceof AgeFlatChunkGenerator) {
|
||||
ResourceLocation id = level.registryAccess().registryOrThrow(Registries.PLACED_FEATURE).getKey(feature);
|
||||
if (ResourceLocation.withDefaultNamespace("monster_room").equals(id)
|
||||
|| ResourceLocation.withDefaultNamespace("monster_room_deep").equals(id)) return false;
|
||||
}
|
||||
return feature.placeWithBiomeCheck(level, generator, random, pos);
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,8 @@ import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import net.dnorberg.rivencraft.book.AgeFeatureSelection;
|
||||
import net.dnorberg.rivencraft.book.AgeStructureSelection;
|
||||
import net.minecraft.core.HolderLookup;
|
||||
import net.minecraft.world.level.levelgen.Heightmap;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Holder;
|
||||
@@ -25,6 +27,7 @@ import net.minecraft.world.level.biome.BiomeManager;
|
||||
import net.minecraft.world.level.biome.BiomeSource;
|
||||
import net.minecraft.world.level.chunk.ChunkAccess;
|
||||
import net.minecraft.world.level.chunk.ChunkGenerator;
|
||||
import net.minecraft.world.level.chunk.ChunkGeneratorStructureState;
|
||||
import net.minecraft.world.level.chunk.ProtoChunk;
|
||||
import net.minecraft.world.level.levelgen.GenerationStep;
|
||||
import net.minecraft.world.level.levelgen.LegacyRandomSource;
|
||||
@@ -37,6 +40,7 @@ import net.minecraft.world.level.levelgen.carver.CarvingContext;
|
||||
import net.minecraft.world.level.levelgen.carver.ConfiguredWorldCarver;
|
||||
import net.minecraft.world.level.levelgen.placement.BiomeFilter;
|
||||
import net.minecraft.world.level.levelgen.placement.PlacedFeature;
|
||||
import net.minecraft.world.level.levelgen.structure.StructureSet;
|
||||
import net.minecraft.world.level.levelgen.placement.RarityFilter;
|
||||
import net.minecraft.world.level.levelgen.feature.ConfiguredFeature;
|
||||
import net.minecraft.world.level.levelgen.feature.Feature;
|
||||
@@ -71,12 +75,19 @@ public final class AgeFeatureChunkGenerator extends NoiseBasedChunkGenerator {
|
||||
@Override
|
||||
protected MapCodec<? extends ChunkGenerator> codec() { return CODEC; }
|
||||
|
||||
@Override
|
||||
public ChunkGeneratorStructureState createState(HolderLookup<StructureSet> sets, RandomState random, long seed) {
|
||||
return ChunkGeneratorStructureState.createForNormal(random, seed, getBiomeSource(),
|
||||
AgeStructureSelection.filteredLookup(sets, features));
|
||||
}
|
||||
|
||||
@Override
|
||||
public CompletableFuture<ChunkAccess> fillFromNoise(Blender blender, RandomState random,
|
||||
StructureManager structures, ChunkAccess chunk) {
|
||||
CompletableFuture<ChunkAccess> filled = super.fillFromNoise(blender, random, structures, chunk);
|
||||
if (features.stream().noneMatch(choice -> AgeFeatureSelection.floatingIslands(choice.id())
|
||||
|| AgeFeatureSelection.tendrils(choice.id())
|
||||
|| AgeFeatureSelection.spheres(choice.id())
|
||||
|| AgeFeatureSelection.skylands(choice.id()))) return filled;
|
||||
return filled.thenApply(result -> {
|
||||
// Legacy's Skylands primer filter removes base terrain before large
|
||||
@@ -86,12 +97,15 @@ public final class AgeFeatureChunkGenerator extends NoiseBasedChunkGenerator {
|
||||
Map<ResourceLocation, Integer> occurrences = new HashMap<>();
|
||||
for (AgeFeatureSelection.Choice choice : features) {
|
||||
if (!AgeFeatureSelection.floatingIslands(choice.id())
|
||||
&& !AgeFeatureSelection.tendrils(choice.id())) continue;
|
||||
&& !AgeFeatureSelection.tendrils(choice.id())
|
||||
&& !AgeFeatureSelection.spheres(choice.id())) continue;
|
||||
int occurrence = occurrences.merge(choice.id(), 1, Integer::sum) - 1;
|
||||
long featureSeed = ageSeed ^ (long) occurrence * 0x9E3779B97F4A7C15L;
|
||||
if (AgeFeatureSelection.floatingIslands(choice.id()))
|
||||
FloatingIslandFeature.generate(result, getBiomeSource(), random, featureSeed, choice);
|
||||
else TendrilFeature.generate(result, featureSeed, choice);
|
||||
else if (AgeFeatureSelection.tendrils(choice.id()))
|
||||
TendrilFeature.generate(result, featureSeed, choice);
|
||||
else SpheresFeature.generate(result, featureSeed, choice);
|
||||
}
|
||||
return result;
|
||||
});
|
||||
@@ -147,9 +161,15 @@ public final class AgeFeatureChunkGenerator extends NoiseBasedChunkGenerator {
|
||||
int z = chunk.getPos().getMinBlockZ();
|
||||
BlockPos origin = new BlockPos(x, level.getMinBuildHeight(), z);
|
||||
Map<AgeFeatureSelection.Choice, Integer> occurrences = new HashMap<>();
|
||||
Map<ResourceLocation, Integer> spikeOccurrences = new HashMap<>();
|
||||
for (int index = 0; index < features.size(); index++) {
|
||||
AgeFeatureSelection.Choice choice = features.get(index);
|
||||
int occurrence = occurrences.merge(choice, 1, Integer::sum) - 1;
|
||||
if (AgeFeatureSelection.spikes(choice.id())) {
|
||||
SpikesFeature.generate(level, chunk, ageSeed, choice,
|
||||
spikeOccurrences.merge(choice.id(), 1, Integer::sum) - 1);
|
||||
continue;
|
||||
}
|
||||
if (AgeFeatureSelection.surfaceVegetation(choice.id())) {
|
||||
int surface = chunk.getHeight(Heightmap.Types.WORLD_SURFACE_WG, 8, 8);
|
||||
if (!AgeFeatureSelection.supportsSurfaceVegetation(
|
||||
|
||||
@@ -9,6 +9,7 @@ import java.util.Map;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
import java.util.stream.Stream;
|
||||
import net.dnorberg.rivencraft.book.AgeFeatureSelection;
|
||||
import net.dnorberg.rivencraft.book.AgeStructureSelection;
|
||||
import net.minecraft.Util;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Holder;
|
||||
@@ -19,6 +20,7 @@ import net.minecraft.server.level.WorldGenRegion;
|
||||
import net.minecraft.world.level.LevelHeightAccessor;
|
||||
import net.minecraft.world.level.NoiseColumn;
|
||||
import net.minecraft.world.level.StructureManager;
|
||||
import net.minecraft.world.level.WorldGenLevel;
|
||||
import net.minecraft.world.level.biome.BiomeManager;
|
||||
import net.minecraft.world.level.biome.BiomeSource;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
@@ -70,7 +72,8 @@ public final class AgeFlatChunkGenerator extends ChunkGenerator {
|
||||
Stream<Holder<StructureSet>> entries = settings.structureOverrides()
|
||||
.map(HolderSet::stream)
|
||||
.orElseGet(() -> structures.listElements().map(holder -> (Holder<StructureSet>) holder));
|
||||
return ChunkGeneratorStructureState.createForFlat(random, seed, biomeSource, entries);
|
||||
return ChunkGeneratorStructureState.createForFlat(random, seed, biomeSource,
|
||||
AgeStructureSelection.allowedSets(entries, features));
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -105,16 +108,29 @@ public final class AgeFlatChunkGenerator extends ChunkGenerator {
|
||||
Map<ResourceLocation, Integer> occurrences = new HashMap<>();
|
||||
for (AgeFeatureSelection.Choice choice : features) {
|
||||
if (!AgeFeatureSelection.floatingIslands(choice.id())
|
||||
&& !AgeFeatureSelection.tendrils(choice.id())) continue;
|
||||
&& !AgeFeatureSelection.tendrils(choice.id())
|
||||
&& !AgeFeatureSelection.spheres(choice.id())) continue;
|
||||
int occurrence = occurrences.merge(choice.id(), 1, Integer::sum) - 1;
|
||||
long featureSeed = ageSeed ^ (long) occurrence * 0x9E3779B97F4A7C15L;
|
||||
if (AgeFeatureSelection.floatingIslands(choice.id()))
|
||||
FloatingIslandFeature.generate(chunk, biomeSource, random, featureSeed, choice);
|
||||
else TendrilFeature.generate(chunk, featureSeed, choice);
|
||||
else if (AgeFeatureSelection.tendrils(choice.id()))
|
||||
TendrilFeature.generate(chunk, featureSeed, choice);
|
||||
else SpheresFeature.generate(chunk, featureSeed, choice);
|
||||
}
|
||||
return CompletableFuture.completedFuture(chunk);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void applyBiomeDecoration(WorldGenLevel level, ChunkAccess chunk, StructureManager structures) {
|
||||
super.applyBiomeDecoration(level, chunk, structures);
|
||||
int occurrence = 0;
|
||||
for (AgeFeatureSelection.Choice choice : features) {
|
||||
if (AgeFeatureSelection.spikes(choice.id()))
|
||||
SpikesFeature.generate(level, chunk, ageSeed, choice, occurrence++);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getBaseHeight(int x, int z, Heightmap.Types type, LevelHeightAccessor level, RandomState random) {
|
||||
List<BlockState> layers = settings.getLayers();
|
||||
|
||||
@@ -0,0 +1,127 @@
|
||||
package net.dnorberg.rivencraft.world;
|
||||
|
||||
import java.util.Random;
|
||||
import net.dnorberg.rivencraft.book.AgeFeatureSelection;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.registries.BuiltInRegistries;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.level.ChunkPos;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.chunk.ChunkAccess;
|
||||
import net.minecraft.world.level.levelgen.Heightmap;
|
||||
|
||||
/**
|
||||
* Solid, wandering sphere nodes adapted from Mystcraft Legacy's MapGenSpheresMyst
|
||||
* (Mystcraft contributors, LGPL-3.0-or-later, commit 9bc8ddc). NeoForge chunk
|
||||
* writes and seed mixing are Rivencraft-specific.
|
||||
*/
|
||||
final class SpheresFeature {
|
||||
private static final int SOURCE_RANGE = 8;
|
||||
private static final long SALT = 0x53504845524553L;
|
||||
|
||||
private SpheresFeature() {}
|
||||
|
||||
static void generate(ChunkAccess chunk, long ageSeed, AgeFeatureSelection.Choice choice) {
|
||||
BlockState material = choice.material()
|
||||
.map(id -> BuiltInRegistries.BLOCK.get(id).defaultBlockState())
|
||||
.orElse(Blocks.COBBLESTONE.defaultBlockState());
|
||||
ChunkPos target = chunk.getPos();
|
||||
Random master = new Random(ageSeed ^ SALT);
|
||||
long xSeed = master.nextLong();
|
||||
long zSeed = master.nextLong();
|
||||
for (int sx = target.x - SOURCE_RANGE; sx <= target.x + SOURCE_RANGE; sx++) {
|
||||
for (int sz = target.z - SOURCE_RANGE; sz <= target.z + SOURCE_RANGE; sz++) {
|
||||
Random source = new Random((long) sx * xSeed ^ (long) sz * zSeed ^ ageSeed ^ SALT);
|
||||
if (source.nextFloat() > 0.05F) continue;
|
||||
double x = sx * 16 + source.nextInt(16);
|
||||
double y = source.nextInt(source.nextInt(192) + 1) + 32;
|
||||
double z = sz * 16 + source.nextInt(16);
|
||||
trace(chunk, material, source.nextLong(), x, y, z,
|
||||
1.0F + source.nextFloat() * 4.0F, 0, 0, -1, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void trace(ChunkAccess chunk, BlockState material, long seed,
|
||||
double x, double y, double z, float radius, float yaw, float pitch,
|
||||
int step, int length) {
|
||||
Random random = new Random(seed);
|
||||
if (length <= 0) {
|
||||
int maximum = SOURCE_RANGE * 16 - 16;
|
||||
length = maximum - random.nextInt(maximum / 4);
|
||||
}
|
||||
boolean singleNode = step == -1;
|
||||
if (singleNode) step = length / 2;
|
||||
int splitAt = random.nextInt(length / 2) + length / 4;
|
||||
boolean slowPitch = random.nextInt(6) == 0;
|
||||
float yawDrift = 0;
|
||||
float pitchDrift = 0;
|
||||
double middleX = chunk.getPos().getMinBlockX() + 8;
|
||||
double middleZ = chunk.getPos().getMinBlockZ() + 8;
|
||||
for (; step < length; step++) {
|
||||
double nodeRadius = 1.5D + Math.sin(step * Math.PI / length) * radius;
|
||||
float horizontal = Mth.cos(pitch);
|
||||
x += Mth.cos(yaw) * horizontal;
|
||||
y += Mth.sin(pitch);
|
||||
z += Mth.sin(yaw) * horizontal;
|
||||
pitch *= slowPitch ? 0.92F : 0.7F;
|
||||
pitch += pitchDrift * 0.1F;
|
||||
yaw += yawDrift * 0.1F;
|
||||
pitchDrift = pitchDrift * 0.9F
|
||||
+ (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 2.0F;
|
||||
yawDrift = yawDrift * 0.75F
|
||||
+ (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 4.0F;
|
||||
if (!singleNode && step == splitAt && radius > 1.0F) {
|
||||
trace(chunk, material, random.nextLong(), x, y, z,
|
||||
random.nextFloat() * 0.5F + 0.5F, yaw - Mth.HALF_PI, pitch / 3, step, length);
|
||||
trace(chunk, material, random.nextLong(), x, y, z,
|
||||
random.nextFloat() * 0.5F + 0.5F, yaw + Mth.HALF_PI, pitch / 3, step, length);
|
||||
return;
|
||||
}
|
||||
if (!singleNode && random.nextInt(4) == 0) continue;
|
||||
double dx = x - middleX;
|
||||
double dz = z - middleZ;
|
||||
double remaining = length - step;
|
||||
double reach = radius + 18;
|
||||
if (dx * dx + dz * dz - remaining * remaining > reach * reach) return;
|
||||
if (Math.abs(dx) <= 16 + nodeRadius * 2 && Math.abs(dz) <= 16 + nodeRadius * 2)
|
||||
fillNode(chunk, material, x, y, z, nodeRadius);
|
||||
if (singleNode) break;
|
||||
}
|
||||
}
|
||||
|
||||
private static void fillNode(ChunkAccess chunk, BlockState material,
|
||||
double centerX, double centerY, double centerZ, double radius) {
|
||||
int originX = chunk.getPos().getMinBlockX();
|
||||
int originZ = chunk.getPos().getMinBlockZ();
|
||||
int minX = Math.max(0, Mth.floor(centerX - radius) - originX - 1);
|
||||
int maxX = Math.min(16, Mth.floor(centerX + radius) - originX + 2);
|
||||
int minZ = Math.max(0, Mth.floor(centerZ - radius) - originZ - 1);
|
||||
int maxZ = Math.min(16, Mth.floor(centerZ + radius) - originZ + 2);
|
||||
int minY = Math.max(chunk.getMinBuildHeight() + 1, Mth.floor(centerY - radius) - 1);
|
||||
int maxY = Math.min(chunk.getMaxBuildHeight(), Mth.floor(centerY + radius) + 2);
|
||||
Heightmap surface = chunk.getOrCreateHeightmapUnprimed(Heightmap.Types.WORLD_SURFACE_WG);
|
||||
Heightmap floor = chunk.getOrCreateHeightmapUnprimed(Heightmap.Types.OCEAN_FLOOR_WG);
|
||||
BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
|
||||
for (int worldY = minY; worldY < maxY; worldY++) {
|
||||
double dy = (worldY + 0.5D - centerY) / radius;
|
||||
for (int localZ = minZ; localZ < maxZ; localZ++) {
|
||||
double dz = (originZ + localZ + 0.5D - centerZ) / radius;
|
||||
for (int localX = minX; localX < maxX; localX++) {
|
||||
double dx = (originX + localX + 0.5D - centerX) / radius;
|
||||
if (!insideSphere(dx, dy, dz)) continue;
|
||||
pos.set(originX + localX, worldY, originZ + localZ);
|
||||
if (chunk.getBlockState(pos).is(Blocks.BEDROCK)) continue;
|
||||
chunk.setBlockState(pos, material, false);
|
||||
surface.update(localX, worldY, localZ, material);
|
||||
floor.update(localX, worldY, localZ, material);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static boolean insideSphere(double dx, double dy, double dz) {
|
||||
return dx * dx + dy * dy + dz * dz < 1.0D;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
package net.dnorberg.rivencraft.world;
|
||||
|
||||
import net.dnorberg.rivencraft.book.AgeFeatureSelection;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.registries.BuiltInRegistries;
|
||||
import net.minecraft.util.RandomSource;
|
||||
import net.minecraft.world.level.WorldGenLevel;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.chunk.ChunkAccess;
|
||||
import net.minecraft.world.level.levelgen.Heightmap;
|
||||
|
||||
/**
|
||||
* Rare surface spikes adapted from Mystcraft Legacy's WorldGenSpikesAdv
|
||||
* (Mystcraft contributors, LGPL-3.0-or-later, commit 9bc8ddc). The footprint
|
||||
* is kept in one chunk to avoid generation-order seams.
|
||||
*/
|
||||
final class SpikesFeature {
|
||||
private static final long SALT = 0x5350494B4553L;
|
||||
|
||||
private SpikesFeature() {}
|
||||
|
||||
static void generate(WorldGenLevel level, ChunkAccess chunk, long ageSeed,
|
||||
AgeFeatureSelection.Choice choice, int occurrence) {
|
||||
int originX = chunk.getPos().getMinBlockX();
|
||||
int originZ = chunk.getPos().getMinBlockZ();
|
||||
RandomSource random = RandomSource.create(ageSeed ^ SALT
|
||||
^ (long) originX * 341873128712L ^ (long) originZ * 132897987541L
|
||||
^ (long) occurrence * 0x9E3779B97F4A7C15L);
|
||||
if (random.nextInt(18) != 0) return;
|
||||
BlockState material = choice.material()
|
||||
.map(id -> BuiltInRegistries.BLOCK.get(id).defaultBlockState())
|
||||
.orElse(Blocks.STONE.defaultBlockState());
|
||||
// Keep the entire footprint in this chunk; neighboring decoration order
|
||||
// must not decide whether a spike exists or cut it at a chunk border.
|
||||
int x = originX + 4 + random.nextInt(8);
|
||||
int z = originZ + 4 + random.nextInt(8);
|
||||
int y = level.getHeight(Heightmap.Types.WORLD_SURFACE_WG, x, z);
|
||||
int height = 6 + random.nextInt(32);
|
||||
int width = 1 + random.nextInt(4);
|
||||
if (y < level.getMinBuildHeight() + 1 || y + height >= level.getMaxBuildHeight()) return;
|
||||
BlockPos.MutableBlockPos pos = new BlockPos.MutableBlockPos();
|
||||
if (!level.isEmptyBlock(pos.set(x, y, z))) return;
|
||||
for (int px = x - width; px <= x + width; px++) {
|
||||
for (int pz = z - width; pz <= z + width; pz++) {
|
||||
if (!insideFootprint(px - x, pz - z, width)) continue;
|
||||
if (!level.getBlockState(pos.set(px, y - 1, pz)).isSolid()) return;
|
||||
}
|
||||
}
|
||||
for (int px = x - width; px <= x + width; px++) {
|
||||
for (int pz = z - width; pz <= z + width; pz++) {
|
||||
if (!insideFootprint(px - x, pz - z, width)) continue;
|
||||
int top = y + 1 + random.nextInt(random.nextInt(height) + 1);
|
||||
for (int py = y; py < top; py++) {
|
||||
pos.set(px, py, pz);
|
||||
if (level.isEmptyBlock(pos)) level.setBlock(pos, material, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static boolean insideFootprint(int dx, int dz, int width) {
|
||||
return dx * dx + dz * dz <= width * width + 1;
|
||||
}
|
||||
}
|
||||
@@ -77,7 +77,8 @@ public final class WritingGrammar {
|
||||
pendingBlock = parsed;
|
||||
} else if (role == Role.FEATURE && pendingBlock != null) {
|
||||
ResourceLocation feature = ((SymbolSemantics.ResourceValue) parsed.semantics().value()).id();
|
||||
if (!Set.of("rocks", "surface_lakes", "deep_lakes", "lava_lakes", "floating_islands", "tendrils")
|
||||
if (!Set.of("rocks", "surface_lakes", "deep_lakes", "lava_lakes",
|
||||
"floating_islands", "tendrils", "spheres", "spikes")
|
||||
.contains(feature.getPath()) || !feature.getNamespace().equals("rivencraft")) {
|
||||
diagnostics.add(new Diagnostic(Code.MISPLACED_MODIFIER, pendingBlock.index(),
|
||||
"This feature cannot consume a material page"));
|
||||
|
||||
@@ -249,6 +249,40 @@
|
||||
"symbol.rivencraft.feature.tendrils.description": "Add winding solid tendrils through the Age, using a random block or a preceding Block page.",
|
||||
"symbol.rivencraft.feature.skylands": "Skylands",
|
||||
"symbol.rivencraft.feature.skylands.description": "Remove terrain below a shifting sky cutoff; unlike Floating Islands, this does not add land.",
|
||||
"symbol.rivencraft.feature.spheres": "Spheres",
|
||||
"symbol.rivencraft.feature.spheres.description": "Add wandering chains of solid spheres through the Age, with a random or selected block material.",
|
||||
"symbol.rivencraft.feature.spikes": "Spikes",
|
||||
"symbol.rivencraft.feature.spikes.description": "Add rare rising spikes on exposed solid ground, with a random or selected block material.",
|
||||
"symbol.rivencraft.feature.dungeons": "Dungeons",
|
||||
"symbol.rivencraft.feature.dungeons.description": "Add monster-room dungeons below ground in this Age.",
|
||||
"symbol.rivencraft.feature.mineshafts": "Mineshafts",
|
||||
"symbol.rivencraft.feature.mineshafts.description": "Allow abandoned mineshafts in compatible terrain and biomes.",
|
||||
"symbol.rivencraft.feature.nether_fortresses": "Nether Fortresses",
|
||||
"symbol.rivencraft.feature.nether_fortresses.description": "Allow Nether fortresses in a Cave Age with a compatible Nether biome.",
|
||||
"symbol.rivencraft.feature.strongholds": "Strongholds",
|
||||
"symbol.rivencraft.feature.strongholds.description": "Allow strongholds with End portal rooms in a compatible Age.",
|
||||
"symbol.rivencraft.feature.villages": "Villages",
|
||||
"symbol.rivencraft.feature.villages.description": "Allow biome-appropriate villages on surface terrain.",
|
||||
"symbol.rivencraft.feature.trial_chambers": "Trial Chambers",
|
||||
"symbol.rivencraft.feature.trial_chambers.description": "Allow underground Trial Chambers in compatible Minecraft 1.21.1 biomes.",
|
||||
"symbol.rivencraft.feature.bastions": "Bastion Remnants",
|
||||
"symbol.rivencraft.feature.bastions.description": "Allow Bastion Remnants in a Cave Age with a compatible Nether biome.",
|
||||
"symbol.rivencraft.feature.buried_treasure": "Buried Treasure",
|
||||
"symbol.rivencraft.feature.buried_treasure.description": "Allow buried treasure beneath compatible beaches.",
|
||||
"symbol.rivencraft.feature.shipwrecks": "Shipwrecks",
|
||||
"symbol.rivencraft.feature.shipwrecks.description": "Allow shipwrecks in compatible ocean and beach biomes.",
|
||||
"symbol.rivencraft.feature.ocean_ruins": "Ocean Ruins",
|
||||
"symbol.rivencraft.feature.ocean_ruins.description": "Allow warm and cold ocean ruins in compatible biomes.",
|
||||
"symbol.rivencraft.feature.pillager_outposts": "Pillager Outposts",
|
||||
"symbol.rivencraft.feature.pillager_outposts.description": "Allow pillager outposts in compatible surface biomes.",
|
||||
"symbol.rivencraft.feature.ruined_portals": "Ruined Portals",
|
||||
"symbol.rivencraft.feature.ruined_portals.description": "Allow ruined portals in compatible surface or Nether biomes.",
|
||||
"symbol.rivencraft.feature.nether_fossils": "Nether Fossils",
|
||||
"symbol.rivencraft.feature.nether_fossils.description": "Allow Nether fossils in a Cave Age with a compatible Nether biome.",
|
||||
"symbol.rivencraft.feature.ancient_cities": "Ancient Cities",
|
||||
"symbol.rivencraft.feature.ancient_cities.description": "Allow ancient cities in compatible Deep Dark biomes.",
|
||||
"symbol.rivencraft.feature.trail_ruins": "Trail Ruins",
|
||||
"symbol.rivencraft.feature.trail_ruins.description": "Allow buried trail ruins in compatible surface biomes.",
|
||||
"symbol.rivencraft.feature.lava_lakes": "Small Lakes",
|
||||
"symbol.rivencraft.feature.lava_lakes.description": "Add small surface lakes using a random fluid, or specify one with a fluid page.",
|
||||
"generator.rivencraft.standard": "Standard",
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.ancient_cities",
|
||||
"description": "symbol.rivencraft.feature.ancient_cities.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:ancient_cities" },
|
||||
"poem": "Civilization Darkness Silence Ancient"
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.bastions",
|
||||
"description": "symbol.rivencraft.feature.bastions.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:bastions" },
|
||||
"poem": "Civilization Ruin Greed Nether"
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.buried_treasure",
|
||||
"description": "symbol.rivencraft.feature.buried_treasure.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:buried_treasure" },
|
||||
"poem": "Treasure Sand Ocean Memory"
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.dungeons",
|
||||
"description": "symbol.rivencraft.feature.dungeons.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:dungeons" },
|
||||
"poem": "Civilization Constraint Chain Resurrect"
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.mineshafts",
|
||||
"description": "symbol.rivencraft.feature.mineshafts.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:mineshafts" },
|
||||
"poem": "Civilization Machine Motion Tradition"
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.nether_fortresses",
|
||||
"description": "symbol.rivencraft.feature.nether_fortresses.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:nether_fortresses" },
|
||||
"poem": "Civilization Machine Power Entropy"
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.nether_fossils",
|
||||
"description": "symbol.rivencraft.feature.nether_fossils.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:nether_fossils" },
|
||||
"poem": "Bone Death Nether Time"
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.ocean_ruins",
|
||||
"description": "symbol.rivencraft.feature.ocean_ruins.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:ocean_ruins" },
|
||||
"poem": "Ocean Stone Ruin Time"
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.pillager_outposts",
|
||||
"description": "symbol.rivencraft.feature.pillager_outposts.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:pillager_outposts" },
|
||||
"poem": "Civilization Conflict Watchtower Danger"
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.ruined_portals",
|
||||
"description": "symbol.rivencraft.feature.ruined_portals.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:ruined_portals" },
|
||||
"poem": "Portal Ruin Flame Memory"
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.shipwrecks",
|
||||
"description": "symbol.rivencraft.feature.shipwrecks.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:shipwrecks" },
|
||||
"poem": "Ocean Journey Ruin Timber"
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.spheres",
|
||||
"description": "symbol.rivencraft.feature.spheres.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:spheres" },
|
||||
"poem": "Terrain Transform Form Cycle"
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.spikes",
|
||||
"description": "symbol.rivencraft.feature.spikes.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:spikes" },
|
||||
"poem": "Nature Encourage Entropy Structure"
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.strongholds",
|
||||
"description": "symbol.rivencraft.feature.strongholds.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:strongholds" },
|
||||
"poem": "Civilization Wisdom Future Honor"
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.trail_ruins",
|
||||
"description": "symbol.rivencraft.feature.trail_ruins.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:trail_ruins" },
|
||||
"poem": "Civilization Buried Path Memory"
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.trial_chambers",
|
||||
"description": "symbol.rivencraft.feature.trial_chambers.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:trial_chambers" },
|
||||
"poem": "Civilization Trial Structure Challenge"
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"schema_version": 2,
|
||||
"name": "symbol.rivencraft.feature.villages",
|
||||
"description": "symbol.rivencraft.feature.villages.description",
|
||||
"category": "rivencraft:feature",
|
||||
"semantics": { "role": "feature", "value": "rivencraft:villages" },
|
||||
"poem": "Civilization Society Harmony Nurture"
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"feature": "minecraft:monster_room",
|
||||
"placement": [
|
||||
{ "type": "minecraft:count", "count": 8 },
|
||||
{ "type": "minecraft:in_square" },
|
||||
{
|
||||
"type": "minecraft:height_range",
|
||||
"height": {
|
||||
"type": "minecraft:uniform",
|
||||
"min_inclusive": { "above_bottom": 1 },
|
||||
"max_inclusive": { "below_top": 1 }
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"structures": [
|
||||
{ "structure": "minecraft:bastion_remnant", "weight": 1 }
|
||||
],
|
||||
"placement": {
|
||||
"type": "minecraft:random_spread",
|
||||
"spacing": 27,
|
||||
"separation": 4,
|
||||
"salt": 30084233
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"structures": [
|
||||
{ "structure": "minecraft:fortress", "weight": 1 }
|
||||
],
|
||||
"placement": {
|
||||
"type": "minecraft:random_spread",
|
||||
"spacing": 27,
|
||||
"separation": 4,
|
||||
"salt": 30084232
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,9 @@
|
||||
"minVersion": "0.8",
|
||||
"package": "net.dnorberg.rivencraft.mixin",
|
||||
"compatibilityLevel": "JAVA_21",
|
||||
"mixins": [
|
||||
"AgeDungeonPlacementMixin"
|
||||
],
|
||||
"client": [
|
||||
"client.ClientLevelSoundMixin",
|
||||
"client.ImmersivePortalsGuiRenderingMixin",
|
||||
|
||||
Reference in new issue
Block a user