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# Rivencraft
Rivencraft is a clean, incremental port of the ideas and gameplay of
[Mystcraft Legacy](https://github.com/Mystcraft/Mystcraft-Legacy) to Minecraft
1.21.1 on NeoForge.
The bootstrap, books/linking, Ages, writing-system, and Age-grammar milestones are complete.
The writing system uses a data-pack symbol catalog and persistent
ordered-writing model. Linking Books and Descriptive Books create persistent
Ages from either authored supported symbols or seeded random completion.
Milestone 6 instability work is in progress: Ages persist frozen instability
scores and provider plans, and the bounded runtime implements status effects,
colored decay, lightning, explosions, meteors, burning, and erosion. The
[Milestone 5 acceptance record](docs/MILESTONE_5_ACCEPTANCE.md) lists the
supported grammar, optional integrations, and limits; the
[instability runtime policy](docs/INSTABILITY_RUNTIME.md) records the current
effects and modern safety boundaries.
Milestone 4 now includes stackable blank Pages plus server-created symbol,
unresolved-symbol, and baseline link-panel states. Page visuals follow the
legacy runtime-composition rules. Craft an Ink Vial from two black dye, a glass
bottle, and a water bucket; the bucket is returned. Hold vanilla paper in one
hand and use the Ink Vial in the other to prepare a baseline Link Panel Page.
Each vial holds 16 ink units, and the default link-panel cost is two units.
The spent vial returns a glass bottle. Server owners can adjust the symbol-copy
and link-panel costs in the `writing` section of `rivencraft-server.toml`.
The Ink Mixer now offers a Legacy-style station for producing Link Panels:
insert paper and Ink Vials, then take a Link Panel from the result slot. Each
vial fills its 16-unit basin and returns a glass bottle; taking one Link Panel
uses the full vial. No server tick is needed. The earlier paper-in-one-hand
method still uses the configurable link-panel ink cost. Ink Mixer
additives can roll Disarm, Maintain Momentum, and Intra Linking onto a Link
Panel. Descriptive Books retain Disarm and Momentum; Intra Linking is only
meaningful for same-dimension travel with a Linking Book.
TerraBlender 1.21.1 integration is optional: registered modded biomes receive
Biome pages, with cave and Nether biomes in a separate Cave Biome creative tab.
TerraBlender Overworld/Nether regions extend compatible Age
biome pools. See [the compatibility matrix](docs/TERRABLENDER_COMPATIBILITY.md)
for supported versions and in-game verification.
Serene Seasons 1.21.1 can maintain separate season progress in an Age dimension.
Rivencraft automatically whitelists loaded Ages without a restart when Serene is installed;
season pages can instead opt an Age out or hold it in one season.
See [the optional compatibility guide](docs/SERENE_SEASONS_COMPATIBILITY.md)
for the supported manual configuration and current limits; Rivencraft does not
require Serene Seasons or GlitchCore.
The Writing Desk can copy a selected written page from its collection tabs.
The Writing Desk is now craftable from planks, a glass bottle, and a feather.
It occupies two adjacent blocks, with one shared inventory; loaded paper and
the selected page appear on its Legacy-inspired model.
Desks placed before 0.3.6.1 keep their old one-block footprint until broken
and placed again; leave an adjacent space when replacing one.
Its 88 collection tabs, paper input, ink vial input, empty glass-bottle return,
16-unit ink meter, and inventory persist
through world saves; breaking it drops stored contents. The desk screen is a
functional foundation using Legacy's original desk and scrollbar textures.
Four tabs are visible at once; the controls above and below them move by four
(1–4, 5–8, through 85–88). Each viewer can browse a different group. Existing
four-tab desks retain their collections and supplies when upgraded.
With a notebook selected, pick up a Page from your inventory and click an empty
position on the left surface to store one page there. Clear search/filter/sort
and turn off `ALL` to place pages at specific positions; occupied positions are
never overwritten. A notebook tab exposes all 27 notebook positions (scroll to
reach the rest); a loose-page tab exposes only its one occupied position.
Empty tabs have no page storage until a notebook or page is put in the tab slot.
Click a page on the desk surface to select it for copying. Drag a page from one
notebook position to an empty position to move it, or onto another page to swap
their positions. This also works between notebooks shown in the `ALL` view.
Drag a page out of the panel to turn it back into an item. Drop it over a player
inventory slot or desk tab to place it there; a tab with a notebook adds it to
the first open position. Dropping elsewhere leaves the page on the cursor for
normal inventory placement. The source notebook or tab loses the page only after
a valid drop.
Put vanilla paper in the
upper-left slot and Ink Vials in the upper-right; a copy appears in the
lower-left result slot when the selected page is valid. Taking it consumes one
paper and, by default, one ink. An available vial refills an empty ink meter
when inserted or when copying uses its last ink, and returns a vanilla glass
bottle to the lower-right slot. Removing a bottle also retries a blocked refill.
Refilling waits if that slot is full or contains another item. The `AZ` control sorts
visible pages by name; `ALL` shows pages held across every desk tab. Search and
category filtering narrow the view without granting new pages, and cross-tab
copy selection is checked by the server.
Selecting a stored page on the desk surface shows its Legacy-proportioned
portrait preview and name above the player inventory.
## Book Binder
For a new survival Age: craft an Ink Vial, an Ink Mixer, a Writing Desk, and a Book Binder.
Put vanilla paper and an Ink Vial in the Ink Mixer to make a Link Panel
Page. Place leather (or an empty Notebook) and the Link Panel in the Book Binder,
enter an Age name, and take the finished Descriptive Book. Written symbol Pages
are optional; without them, the book creates a random Age. To duplicate a Page
you already own, store it in a Writing Desk tab, select it, supply paper and ink,
and take the copied Page from the output. A Notebook can hold and transfer a
larger ordered collection of Pages between desks and the binder.
With JEI installed, Rivencraft displays the Ink Mixer operation in its own
category and the hand-use, copying, binding, and Linking Book crafting flows in a Writing category.
The Link Panel and individual symbol Pages, including registered vanilla biome
pages, appear as separately searchable JEI ingredients.
Creative inventory separates Link Pages and each symbol category into their own
tabs, including distinct Biome and Biome Generation tabs. Blank Pages are hidden
from creative inventory and JEI.
JEI is optional; vanilla crafting
recipes and all writing interactions work without it. For a development client
with JEI, run `./gradlew runClient -PwithJei=true`.
Four Crystal Shards craft one Crystal Block; eight Crystal Blocks around an
empty crafting-grid center make one Book Receptacle. Picking up a shard unlocks
the block recipe, and picking up a block unlocks the Receptacle recipe. The
existing Ink Vial recipe uses two black dyes, a glass bottle, and a water
bucket; the empty bucket stays in the crafting grid. These JSON recipes appear
in JEI when it is installed and can be replaced by a data pack at
`data/rivencraft/recipe/<recipe_name>.json`. To test a replacement, use a fresh
world or `/reload`, then check the result in a crafting table and vanilla
Crafter. A vanilla Lectern converts to a Rivencraft Book Stand when a Rivencraft
book or page is placed on it; this in-world interaction has no JEI guide.
With Create installed, Crystal Blocks and Book Receptacles have an optional Ponder scene
showing crystal-frame construction, book activation, and a parrot crossing the portal. Use the Ponder shortcut
while hovering either item; Rivencraft does not require Create to run.
Crystal frames may stand vertically or lie flat: a 3×3 Crystal Block ring with
an empty center forms a horizontal portal when a Book Receptacle is attached to
the top or underside of one of its blocks. Insert a bound Linking or Descriptive
Book to activate it; the book remains visible on the receptacle. A Linking Book aimed at its
own dimension still opens a visual portal, but travel requires Intra Linking.
Sky writing has shared Red, Green, Blue, White, and Black pages plus 25 D'ni
number pages (0–24). Put colors before a Sky, Sun, or Moon page to color that
target; trailing colors tint the sky. A number immediately before a color sets
its strength to number × 10. Without a number, a color gets a seeded random
strength from 0–24. RGB contributions add in any order, White brightens all
channels, Black subtracts from all channels, and omitted channels remain zero.
The resulting sky color also tints book previews and fallback portal surfaces.
An Age may have no suns or moons at all; Static Sky animates with fine-grained
television-like noise. Sun and Moon pages add
independent bodies; preceding color, size, angle, period, phase, and direction
pages configure the next body. The third and each subsequent sun add increasing
instability. Overlapping moon and sun discs produce an eclipse: the moon darkens,
the sun's color brightens at close alignment, and world and sky lighting dim.
Newly generated page-free Ages also choose a deterministic sky,
color, and celestial arrangement from their Age seed; older saved Ages retain
their previous sky.
Craft a Book Binder from three iron ingots and five planks. Put leather or an
empty Notebook in the left cover slot. Enter a title, then place a Link Panel
Page first in the horizontal page strip. Click a page in the strip with a
written Page on the cursor to insert it before that position; click it with an
empty cursor to take it out. The arrows or mouse wheel scroll through up to
27 written Pages. Clicking the strip with a filled Notebook imports its Pages
at that position and leaves the emptied Notebook on the cursor. The right slot
outputs a Descriptive Book once the title, cover, and Link Panel are present.
Inputs are consumed only when the result is taken.
The completed book receives its Age identity when assembled. With only a Link
Panel, it describes a randomly generated Age. Authored writing is compiled once
into a versioned, server-owned Age plan. The plan freezes the Age seed, resolved
symbol meanings, page order, and runtime profile, so later data-pack changes do
not reinterpret an existing Age. An authored terrain page selects its runtime
profile. Built-in pages cover Standard, Amplified, Cave, Island, Flat, and Void;
authored biome, environment, and supported feature pages also affect new Ages.
The
writing is also stored on the book; the Descriptive Book screen's turned pages
show ordered symbols and unresolved IDs. The Descriptive Book screen follows
Legacy's book spread: the title and Age details are on the left, the destination
preview is on the right, and clicks in the bottom corners turn pages. Ordered
symbol pages appear before the final blank spread with their runtime-rendered
pictograms. Link-panel-only books use Rivencraft glyphs for their generated
Age description.
## Linking Book
Craft an unwritten Linking Book from one Link Panel Page and one leather in any
two crafting-grid positions. An unbound book opens a screen where it can be named and bound to the
current location. A bound book opens its destination screen and travels when
its preview panel is clicked. The destination is stored on the item and
survives inventory and world saves. Travel only succeeds if the target
dimension is loaded and a non-fluid, passable landing position can be found
nearby.
The Linking Book uses the same Legacy page layout and bottom-corner page turns
as the Descriptive Book, but without the Descriptive Book's gold cover edges.
Both screens play Minecraft's book-page-turn sound when a page is turned.
Successful book travel plays Mystcraft Legacy's original linking sound at both
the departure and arrival locations.
Right-click an empty vanilla lectern with a Rivencraft book to convert it into
a Book Stand and place the book on it. Use a Linking Book on the stand by
right-clicking with an empty hand. Sneak-right-click with an empty hand to take
the book back and restore the vanilla lectern. Breaking a Book Stand drops both
the stored book and a vanilla lectern.
Bound Linking Books show a rotating Ponder snapshot when Create is installed.
Without Create, they use a built-in animated linking panel tinted by the
destination sky. The server independently validates every link.
## Descriptive Book
Open a page-free Descriptive Book, name its Age, and press Create. Rivencraft
assigns the book a permanent Age UUID, selects a deterministic base terrain,
creates a dedicated runtime dimension, and prepares a five-by-five cobblestone
arrival platform at the
highest suitable nearby terrain. Solid blocks and tree leaves are valid
footing. Candidate columns are scanned from the top down so cave floors are not
selected, and fluid-covered columns are excluded. If no suitable surface is
available, the platform is generated at Y=63. Reopen the book and click its preview to travel.
The book cannot reopen while its Age is being generated, whether held or on a
Book Stand. Once creation finishes, reopening shows the written book.
Copies of the written book continue to resolve to the same persistent Age
across server restarts.
New Age dimension folders use a Minecraft-safe lowercase form of the assigned
name. Conflicts receive incrementing suffixes such as `_2` and `_3`; existing
Age folders are never renamed.
Page-free Ages deterministically select one of six base terrains inspired by
Mystcraft Legacy: Standard, Amplified, Island, Cave, Flat, or Void. The chosen
profile is saved with the Age and does not change when the server restarts.
Linking creates a bound Return Link to the exact source position and orientation
according to the configured Return Link policy.
Server owners can set `descriptive_books.return_link_mode` in Rivencraft's
server config to `DISABLED` (default), `ON_CREATION`, or `ALWAYS`.
Age creation, persistence, lifecycle commands, configuration, backups, and
administrator recovery are documented in [docs/AGES.md](docs/AGES.md).
Data-pack runtime profiles are documented in
[docs/AGE_PROFILES.md](docs/AGE_PROFILES.md).
## Requirements
- A Java 21 JDK
- Minecraft 1.21.1
- NeoForge 21.1.264 or newer in the 21.1 line
- Dynamic Dimensions AR Edition 0.9.1 and Bad Packets 0.8.2 (client and server)
Create is optional. When installed, Rivencraft uses its Ponder renderer for
book previews when Immersive Portals is absent. Immersive Portals is also
optional and takes priority in the default `AUTO` mode, providing a live
rotating destination view. Its Explore button enables WASD and jump/sneak
camera movement plus left-drag camera look; right-click returns to the rotating
view. Without either integration, Rivencraft uses its built-in animated linking
panel. Clients can set `book_preview.mode` in
`rivencraft-client.toml` to `AUTO`, `IMMERSIVE_PORTALS`, `PONDER`, or `LEGACY`.
Unavailable optional renderers safely fall back to `LEGACY`.
The complete backend matrix, supported combinations, cleanup behavior, and
known upstream limits are documented in
[docs/PREVIEW_COMPATIBILITY.md](docs/PREVIEW_COMPATIBILITY.md).
## Build and run
```shell
./gradlew build
./gradlew runClient
```
The built mod is written to `build/libs/`.
The default dedicated-server GameTest run is deliberately small. Use
`./gradlew runGameTestServer -PwithArchivedGameTests=true` for the complete
regression suite before a release or when investigating a related issue. See
[docs/GAMETESTS.md](docs/GAMETESTS.md).
## Versioning
Rivencraft versions use `x.y.z.b`:
- `x` changes for a major public release.
- `y` changes when a development milestone is completed.
- `z` changes for each release slice within the current milestone.
- `b` changes for bug fixes and additional work within that release slice.
The build component resets to zero when a new release slice begins. Completing
a milestone increments `y` and resets both `z` and `b` to zero. For example,
milestone 2 development can progress from `0.1.1.0` to `0.1.1.1`, then
`0.1.2.0`; completing the milestone produces `0.2.0.0`.
## Porting approach
Mystcraft Legacy targets Forge for Minecraft 1.12.2. Rivencraft therefore
ports one subsystem at a time onto current registries, codecs, data packs, and
NeoForge APIs instead of importing the legacy source tree wholesale.
See [docs/PORTING.md](docs/PORTING.md) for the roadmap, live Gitea tracking
links, architectural direction, and provenance rules.
## License
Rivencraft is licensed under LGPL-3.0-or-later. Mystcraft Legacy is also
LGPL-3.0; copied or adapted upstream code must retain its copyright and license
notices. See [LICENSE](LICENSE) and [NOTICE](NOTICE).