Public Access
60 lines
3.2 KiB
Markdown
60 lines
3.2 KiB
Markdown
# Rivencraft 26.3 beta 1.0.1.71-beta.1
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This beta collects the player-tested lighting and sky port slices since
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1.0.1.65-beta.1. It is not yet feature-complete with Minecraft 1.21.1.
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## Lighting and seeded environments
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- Added Normal, Dark, and Bright lighting pages with saved per-Age settings.
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- Bright works in Cave terrain too, without adding skylight or weather.
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- Bright supplies effective ambient light level 15 to native combined-light
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checks and the white ambient rendering attribute. Vanilla darkness-based
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monster checks respond to that lighting; there is no separate mob-spawn
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veto. Mobs that ignore light retain their normal rules.
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- Missing weather and lighting controllers now resolve deterministically from
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the Age seed, using independent choices and Legacy-style Normal weighting.
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Explicit pages win; Cave terrain still forces weather Off. Existing Ages
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keep their saved choices rather than rerolling on load.
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## Sky styles
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- Added Overworld, Nether, End, and animated Static Sky pages, independently
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of terrain, weather, and lighting. Choices persist on reload and restart.
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- Nether Sky uses a reddish fog backdrop; End Sky uses the native End sky.
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These are visual styles, not Nether/End terrain or gameplay conversions:
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dimension geometry, coordinate scale, bed/water rules, and dragon behavior
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are not changed.
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- Static Sky adapts the existing Legacy-style renderer: six independent
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48×48 animated gray noise faces. A cached cube and small dynamic texture
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avoid rebuilding thousands of per-cell vertices each frame. Client-only
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rendering resources are released with the sky renderer.
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- Non-Overworld backgrounds have transparent clouds and a derived day
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timeline that avoids Overworld sky/fog/cloud color tracks while retaining
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gameplay and illumination schedules.
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- Updated supported-page feedback and added operator sky/environment probes.
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## Current limits and testing
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- Missing Sky pages still default to Overworld; random sky selection, color
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pages and individual celestial bodies remain pending. Number-controlled
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Static Sky resolution is tracked separately in issue #109 for both versions.
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- The writing/discovery loop, instability, portals, and optional-integration
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parity are still incomplete. Creative availability is not a support claim;
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check page tooltips and the beta guide for supported combinations.
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- Previously generated chunks are not regenerated. Save compatibility during
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the beta is not guaranteed; keep backups and keep both version tracks apart.
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The player reported in-game passes for the included slices, including Static
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Sky. Build checks passed for both version tracks. Targeted disposable-server
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checks covered environment defaults, explicit choices, registered sky/lighting
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variants, persistence and restart, including Cave + Bright and Static Sky.
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This is not a claim of complete dedicated-server or optional-mod coverage.
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Test servers were stopped and temporary worlds removed.
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Requires Minecraft **26.3**, NeoForge **26.3.0.99** and **Java 25**. Dynamic
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Dimensions and Bad Packets are not required by this build. The 1.21.1 release
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and its dependencies are unchanged.
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Report issues and help improve the wiki at
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[BlackSheep Git](https://git.paddedcell.org/dnorberg/rivencraft).
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