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dnorberg f13bedd26f Port seeded Age completion and Accelerated pages to 26.3 beta
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2026-11-05 15:19:11 -05:00
dnorberg 40770841ee Port celestial systems and seeded Age completion to 26.3 beta
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2026-11-04 18:08:12 -05:00
dnorberg 38e40ddba3 Port seeded sky colors and Normal Time celestial controls to 26.3
Build / build (push) Canceled after 0s
2026-11-03 16:56:07 -05:00
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@@ -14,11 +14,13 @@ The gameplay guide below describes the **Minecraft 1.21.1 release**. A separate,
incomplete **Minecraft 26.3 beta** is available: Java 25, NeoForge 26.3.0.99,
and a first-party Age backend (no Dynamic Dimensions or Bad Packets). It now
supports authored terrain/biomes, structure and vegetation pages, independent
Age weather/lighting, Overworld/Nether/End and animated Static skies,
and a growing set of generation features,
but does not yet provide full 1.21.1 gameplay or optional-integration parity.
Age weather/lighting, seeded and colorable Overworld/Nether/End/Static skies,
independent Sun/Moon controls, multiple bodies and eclipses, seeded biome and
feature completion, and random structure selection. Nether/End noise-biome
materials now follow their native rules. The beta does not yet provide full
1.21.1 gameplay or optional-integration parity.
See the [26.3 beta guide](ports/mc263/README.md) and
[latest beta release notes](ports/mc263/RELEASE_NOTES_1.0.1.71-beta.1.md).
[latest beta release notes](ports/mc263/RELEASE_NOTES_1.0.1.98-beta.1.md).
Keep the builds and their saves separate, and back up worlds before updating.
## Getting started
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@@ -10,6 +10,17 @@ tracks issues #97–#103 under parent #96.
## Version boundary
Local slice `1.0.1.98-beta.1` ports the 1.21.1 Accelerated environment page:
stacking extra random block ticks in already-loaded player-nearby chunks,
eight-chunk/16,384-attempt default budgets, fair rotating section allocation,
and an Age-local saved page count. The 26.3 LOCAL config holds these limits.
Entities, machines and scheduled ticks are unaffected. Existing Ages remain
unaccelerated; random Age inclusion and instability scoring are not added.
The suspected host-seed biome zoom mismatch was checked against NeoForge's
patched ServerLevel constructor: seedOverride already replaces it correctly,
so the backend seed path was left unchanged. Native Cave policy issue #111
remains separate future work for both Minecraft tracks.
Minecraft 26.3/NeoForge uses Java 25, while Rivencraft 1.21.1 uses Java 21.
Build and publish separate artifacts; do not widen the Minecraft dependency
range of the 1.21.1 JAR. The official [26.3 release notes](https://www.minecraft.net/en-us/article/minecraft-java-edition-26-3),
@@ -1065,6 +1076,880 @@ the temporary server/world was deleted. Client animation, travel between sky
styles, and restart appearance still require manual validation. No user world
was modified, and nothing was committed, pushed or published.
## Seeded sky completion slice
`1.0.1.72-beta.1` completes missing sky controllers using the first seeded
selection from 1.21.1 `AgeSkyProfile.random` (`0x534B5950524F464C` salt).
Inherited and Overworld currently map to the same native Overworld style;
the effective Overworld/Nether/End/Static weights are 2:1:1:1. This deliberately
ports only style selection, not random colors or celestial-body lists.
The player book path and `create_random` fixture now share one environment
record containing weather, lighting and sky. Explicit pages win. Separate
seed streams keep controllers independent, including when one is supplied
explicitly, and Cave weather remains Off. Existing Age index values/defaults
remain authoritative; this does not reroll old Ages or reseeded Age skies.
The one-purpose controlled fixtures keep their explicit Overworld defaults.
The environment probe checks repeatability and every explicit sky override
with and without explicit lighting/weather. Manual seeds 0–11 and -1 covered
all four sky choices, Cave and Void, without changing established weather/
lighting results; signed-long boundary seeds also passed. Disposable-server
fixtures created all four random styles plus Bright Static and an explicit
Overworld override. Static survived unload/reload; Nether retained its saved
style after reseeding to an End-selecting seed. All six choices survived a
server restart. The server stopped cleanly and its temporary world was deleted.
The port build passed (no unit-test sources are configured). Player rendering
still needs validation of new book creation and travel. No user save is changed
and nothing is committed or published.
## Shared colors and ambient-light target slice
`1.0.1.73-beta.1` adapts the 1.21.1 `AgeSkyProfile.ColorAccumulator` rules:
Number 0–24 followed by Red/Green/Blue adds ten times that amount to one
channel, White adds to all, Black subtracts from all, and final channels are
clamped. Unnumbered colors use the same seeded index-salt approach. Color
groups preceding Sky pages, or trailing the book, tint the sky. No colors
means native rendering; omitted channels within an authored group are zero.
The new port-only `lighting/ambient_color` target consumes the preceding group
as ambient color instead. It appears in the existing Lighting creative tab
and uses the shared procedural glyph/item compositor, not generated artwork.
Profiles are frozen in the Age index with native defaults, retained on reload/
reseed/retirement rollback, and included in the full catalog. The catalog
protocol is now 2; both peers need the matching beta. The client replaces its
profile map before catalog acknowledgment, invalidates the current attribute
cache and clears the map on disconnect. Age-only default-layer hooks apply
the native sky/fog/ambient RGB attributes dynamically; vanilla dimensions are
not changed. No runtime dimension registry mutation or RGB variant explosion
is involved. Client sky state carries tint separately from the live world:
Static cells use that tint, and the native End texture uses a color modulator.
Native celestial rendering is otherwise unchanged; authorable bodies remain
pending. Explicit ambient tints do not alter the effective Bright floor or
fabricate block/sky light; native lightmap tinting controls their appearance.
Numbers are supported only before shared colors in this slice. Celestial
numeric modifiers and variable Static resolution (#109) remain unsupported.
Random sky color completion and deprecated legacy fixed-color aliases remain
pending; this is not a claim of full celestial/color parity. Rendering needs
manual checks of authored groups, all sky types, ambient color, no leakage on
travel/reconnect, and persistence. Dedicated-server fixtures exercise known
RGB results, zero/upper amounts, clamping, seeded repeatability, rejection of
dangling numbers, and a catalog encode/decode round trip. All four colored
styles and an uncolored native fixture restored correctly after restart with
the expected sampled RGB attributes. The server stopped cleanly and its
temporary world was deleted. Port build/static checks passed; there are no
unit-test sources configured. Client rendering and live multiplayer sync
remain manual checks. No commit, push, or publication was requested.
## Authored native day-cycle slice
`1.0.1.74-beta.1` ports Normal Time with Full/Half/Double/Zero Length modifiers,
using the fixed values from the 1.21.1 symbol definitions. Number pages before
Length apply the existing `CelestialPageValues` rule (`number × 0.08` days).
Zero chooses a seeded time once and saves it. Missing Normal Time retains the
native cycle. The strict interim grammar requires at most one Length preceding
one Normal Time; broader ordered recovery and multiple celestial bodies remain
separate work. Number targets other than colors and lengths are still unported.
The Age index persists a native-default day-cycle profile. Lifecycle load,
reseed, retirement/rollback and catalog sync include it. Catalog protocol 3
carries the new profile map; clients replace it before acknowledgment, clear it
on logout and invalidate current attributes/sky brightness. Both peers need
the same beta build. A small Age-only Builder mixin preserves native dynamic
timeline ordering and weather layers, but supplies a read-only wrapped clock
manager for this Age's timeline samples. Its clock instances are cached per
definition, read profiles lazily (including during level construction), and
delegate non-Overworld clocks untouched. No global clock mutation occurs.
Native day shading, sun/moon tracks, moon phase, and gameplay attributes in
those timelines share the scaled sample. Zero has a constant integer sample,
rate zero, and partial tick zero, preventing the prior stopped-time bounce.
This does not accelerate blocks/entities, change the native `/time query`
result, make a Nether/End/Static sky show bodies, or port custom bodies. Global
time commands still affect moving samples. Authored RGB overrides and existing
Bright/Dark behavior remain independent. Separate Sun/Moon, angle/phase/size/
direction, eclipses, and randomized celestial completion are still pending.
Fixtures validate parser eligibility, known half/double/zero clock values,
Number overrides, deterministic stopped time, and the shared catalog codec.
At shared native time 18022 the sampled Full time was 18022 (sky light 4),
Half 36044 (sky light ~13.92), Double 9011 (sky light 15), and Zero stayed at
11611 with its unchanged sun angle. An unmodified Age matched Full exactly.
Zero survived unload/reload and reseeding without rerolling; the color fixture
retained its RGB values. All authored profiles, numeric endpoints 1/24, zero
override, native fallback, and the color fixture restored after server restart.
The final port build passed (no unit-test sources configured). Test servers
stopped cleanly; their temporary world was deleted. Visual/client reconnect
checks remain manual. No commit/push/publication is performed without an
explicit request.
## Native cycle phase and direction slice
`1.0.1.75-beta.1` extends the existing day-cycle profile with a saved native
clock origin, phase offset and direction. Phase conversion is adapted directly
from 1.21.1 `AgeDimensionService.applyInitialCelestialPhase`: the symbolic
angle is measured from Nadir, then shifted 18000 native ticks. Rising/Zenith/
Setting/Nadir give 0/6000/12000/18000, and preceding Number pages override a
Phase using the `CelestialPageValues` 15-degree rule (24 wraps to 0). Length
and phase remain independent. Explicit phase starts at Age creation, not at
the current Overworld position divided by Length.
Moving samples are `direction * (nativeTicks - origin) / period + phase`;
Counterclockwise reverses the native day timelines, including moon-phase and
gameplay tracks. Stopped samples remain constant and prefer written phase,
otherwise the previous saved seeded stopping time. Existing profiles without
the new optional fields retain their former behavior. Saved/profile lifecycle
and catalog synchronization already carry the extended codec. Catalog protocol
4 requires matching client/server beta versions. No registry types, textures,
or global clock mutations are added. Angle/size/per-body color and multiple
celestial rendering remain pending, as do eclipses and random celestial
completion. #110's Time/Normal Length naming changes remain separate work.
The interim grammar accepts at most one Length, Phase and Direction preceding
one Normal Time; numbers currently target Color/Length/Phase only. Fixtures
check all phase mappings at a shared origin, forward/reverse deltas, stopped
behavior, parsing of the earlier three-field profile, and full catalog codec
round trips. At native tick 1518, profiles sharing origin 496 and noon offset
sampled 7022 forward and 4978 backward, with sun angles ~10.756° and ~349.244°.
Zero Zenith stayed at 6000 / 0° / sky light 15; Zero Nadir stayed at 18000 /
180° / sky light 4. Number 6 yielded sunrise; Number 24 yielded midnight.
The reverse profile survived unload/reload; reseeding retained frozen midnight.
All sampled profiles restored after a server restart, retaining their origins,
direction and fixed phases; the old-style seeded Zero fixture also retained
its saved stopping time. Build checks passed (no unit-test sources configured).
The test server stopped cleanly and its temporary world was deleted. Rendered
motion and reconnect behavior remain manual. No commit/push/publication is
performed without explicit direction.
## Native orbital bearing slice
`1.0.1.76-beta.1` ports the four Angle pages and the existing 1.21.1
`CelestialPageValues` number rule (15° per number, modulo 360). North/East/
South/West map to 0/90/180/270. The interim grammar accepts one Angle before
Normal Time, independent of Length, Phase and Direction. Missing Angle keeps
the native orientation rather than enabling random-bearing completion.
The cycle codec adds an optional bearing defaulting to -1 (native). Existing
origin/phase/direction defaults and lifecycle persistence remain unchanged.
Catalog protocol 5 carries the extended profile; older peers must update.
Extracted sky state carries/resets bearing. Native SkyRenderer's Y rotation
for the shared sun/moon/star path uses the explicit value; the sunrise/sunset
pose receives the corresponding delta from the native -90° body bearing, with
balanced pose-stack restoration. No live-world lookup occurs during drawing.
Colors, native geometry/textures, phase timing, illumination, and direction
are retained. Angle changes only horizontal orientation, not altitude. Body
counts/sizes/colors and eclipses remain pending; no extra rendering backend,
asset or registry variant is introduced. #110 is deliberately not implemented
as part of this port slice.
The port build passes (no unit-test sources configured), and the targeted
PoseStack invocation signature was checked against the patched native class.
Disposable-server fixtures exercise cardinal values, all 0–24 Number values,
six-field profile fallback, and the complete catalog stream codec. All four
frozen-sunrise fixtures sampled the same time 0 and sky light ~14.19; only
their saved bearings differ. Number 3 gave 45°, Number 24 gave 0°. Unwritten
bearing retained -1. East survived unload/reload; the 45° profile retained its
bearing after reseed. Client rendering/glow alignment and travel isolation
still require manual validation; server probes cannot prove the drawn result.
All six explicit bearings and the native fallback restored correctly after
restart. The test server stopped cleanly and its temporary world was deleted.
No commit/push/publication is performed without an explicit request.
## Celestial-compatible missing-Sky fallback
`1.0.1.77-beta.1` restricts the missing-Sky fallback for celestial writing to
the current renderer's compatible style, Overworld. Normal Time no longer
inherits an unsuitable seeded Nether/End/Static background. The resolver
also recognizes Sun/Moon intentions for future support without enabling
those pages prematurely. Explicit Sky pages always win; no-celestial random
selection, terrain, and independent weather/lighting streams are unchanged.
No packet or saved-profile format changes are needed. Existing Ages retain
their saved style; tests of the fix must create new Ages.
1.21.1 comparison: `AgeSkyProfile.compile` starts with inherited sky style;
the bundled Age profiles all use the Overworld dimension type. Authored Sun/
Moon selects `AgeEnvironmentCompiler.CUSTOM_SKY_EFFECTS`, whose renderer draws
the body list after its background without a sky-style exclusion. Thus the
bundled 1.21.1 paths already avoid this visibility regression, and no follow-up
issue or root-code change is needed for them. This is not a claim about every
possible third-party datapack profile.
The environment diagnostic checks missing/explicit Sky for Normal Time, Sun,
and Moon, including both explicit-page orders, and verifies other environment
choices are unchanged. The day-cycle fixture now supplies no Sky page and
uses the same environment resolver as player books. Client creation/travel
checks remain manual. Build and disposable-server creation checks passed:
Normal Time without Sky selected native Overworld for seeds 0, 6 and 8,
while the same seeds without celestials retained Nether, Static and End.
Explicit-Sky precedence and independent environment choices passed the
diagnostic checks, including Cave terrain. The server stopped cleanly and
its temporary world was deleted. No commit/push/publication is performed
without an explicit request.
## Normal Time sun size
`1.0.1.78-beta.1` ports Small/Normal/Large Celestial Size modifiers to the
native Normal Time sun. Presets are 0.5×/1×/2×. An immediately preceding Number
uses the root compiler's `0.25 + number * (2.75 / 24)` rule, covering 0.25×
through 3×. Root Normal Time creates a size-modified sun and a 1× moon; this
slice preserves that distinction rather than resizing both. Standalone Sun/
Moon controllers, multiple bodies, per-body colors and eclipses remain pending.
No random size completion is added yet.
`PortDayCycle` persists optional `sun_size`, defaults old profiles to 1×,
validates the supported range and transmits it in catalog protocol 6. Size
is extracted into the sky render state and multiplies only the native sun
transform. Native texture/glow and rendering pipeline remain; no new assets
or buffers are allocated. State resets/defaults prevent size leaking to other
dimensions. Clock sampling, illumination and orbit bearing are unaffected.
The `create_size` op fixture freezes the sun at Zenith with Zero Length and
omits Sky to exercise compatible completion. Diagnostic checks cover all
25 numeric sizes, presets, older profile defaults, unchanged timing and
catalog round trips. Disposable dedicated-server checks produced sizes
0.5/1/2/0.25/1.625/3 with the same noon angle and sky light; reload, reseed
and full restart retained them. Build passed. Visual size/glow alignment,
unchanged moon, and travel isolation still require the user's client check.
The server stopped cleanly and its temporary world was deleted. Nothing is
committed, pushed or published without an explicit request.
## Normal Time shared celestial color
`1.0.1.79-beta.1` ports the root `AgeSkyProfile` behavior that consumes a
pending shared color group at Normal Time and applies it to both paired
bodies. `PortAgeColors` now saves an optional `celestial` RGB value, default
-1 (native/untinted), with catalog protocol 7 for synchronization. Existing
sky/ambient fields and old profiles retain their values. Color accumulation
passes through non-color celestial modifiers, clamps at the target, resets
after consumption, and leaves trailing colors assigned to sky as before.
Extraction copies the saved tint into `SkyRenderState`. A narrowly scoped
native sun/moon uniform modification multiplies RGB while retaining alpha;
there are no live world reads during drawing, new textures, pipelines or GPU
buffers. Native weather fading, transparent halos, moon phases, stars and
sunrise glow remain unchanged. Time and effective illumination are not tied
to RGB. State reset/defaults prevent cross-dimension tint leakage. Independent
Sun/Moon pages, multiple bodies and per-body colors remain unported.
The `create_celestial_color` fixture checks three separate target groups,
completed-group clamping, modifier passthrough, consumed-group reset, seeded
unnumbered colors, old codec defaults and catalog round trips. Client checks
must cover a frozen Zenith sun, Nadir moon, mixed colors, transparent halos,
restart and return to an untinted dimension. Server probes validate saved
profiles and attributes, not rendered output. Build passed; disposable-server
fixtures retained separate sky/ambient/body colors through reload, reseed and
restart, including zero/black colors and untouched native defaults. Sampled
time/light remained unchanged. The server stopped cleanly and its temporary
world was deleted. No commit/push/publication is performed without an explicit
request.
## Standalone Sun and Moon controllers
`1.0.1.80-beta.1` extends the existing cycle profile with optional `body_mode`
(paired=0, Sun=1, Moon=2); old profiles default to the paired renderer.
Catalog protocol 8 includes this field. One celestial controller is accepted
per book, with existing Length/Phase/Direction/Angle/Size and shared Color
groups. Multiple controllers and dangling/duplicate modifiers retain the
interim strict rejection rather than losing written pages.
Standalone bodies use a linear angular orbit as in root `AgeSkyProfile.Body`.
Both native body-angle attributes point at that orbit; render-state mode
suppresses the absent counterpart. The selected Moon consumes Size itself;
Normal Time retains its original sun-only sizing. Moon-only sunrise glow is
suppressed before any horizon pose is pushed. Shared RGB/alpha handling and
native buffers/pipelines are reused, with extraction/reset defaults protecting
other dimensions. Missing Sky completion uses Overworld, as before. Explicit
Nether/End/Static still does not draw bodies in this native-renderer slice.
The gameplay skylight attribute follows root `lightAt` and
`LevelSkyBrightnessMixin`: positive cosine altitude, 0.18 for a moon, weather
attenuation, then the 11-level sky-darkening range. It does not infer light
from color or size, and does not bypass Bright/Dark or no-skylight terrain.
Native background/star/moon-phase schedules remain, rather than claiming a
full custom sky port. Seeded default phase/bearing completion, multiple
independent bodies and eclipses remain future work.
The op `create_body` fixture checks all named phases for both bodies, light
weights, numeric size, reverse motion, order rejection, old-profile defaults,
compatible missing Sky and catalog synchronization. Actual body visibility,
moon size, glow transparency and travel isolation require manual client
validation. Build and disposable-server probes passed: Zenith sun/moon
skylight was 15/6, Nadir and horizon were 4; named phase angles were correct.
The paired fixture retained its opposite moon and native lighting. Reload,
reseed and full restart preserved body mode, color, size, bearing and phase.
The test server stopped and its temporary world was deleted. No commit/push/
publication is performed without an explicit request.
## Multiple independent authored celestials
`1.0.1.81-beta.1` adds an optional immutable `PortCelestialBody` list to the
cycle profile and catalog protocol 9. Existing profiles default to an empty
list and use their validated native paired/single path. Books with multiple
controllers compile ordered modifier groups into independent body orbits;
Normal Time expands into opposite-phase sun/moon entries. Colors are consumed
at each controller, with original page indices retained for seeded amounts.
Uncolored bodies reset to native white rather than inheriting the previous
body's tint. Size/phase/length/bearing/direction also reset per group.
The profile constructor and authoring gate enforce the root ten-sun/ten-moon
limit, with Normal Time counting toward both. Duplicate modifiers within a
group and dangling modifiers remain strict errors until grammar recovery is
ported. The first controller continues to govern the shared day timeline and
native background/star/moon-phase schedules. Positive-altitude sunlight sums
to at most 1; only if no sunlight contributes is summed 0.18-weight moonlight
used. Weather and Bright/Dark remain separate. No eclipse attenuation is
included yet.
Extraction resolves body angles into immutable presentation snapshots. The
native body pass is replaced only for a nonempty multi-body list: draw suns
first, then moons with their own color, size and bearing, then native stars
once. Native buffers, pipelines and alpha are reused. Temporary renderer
parameters and pose transforms restore in finally blocks; no world lookup is
performed during drawing. Explicit Nether/End/Static rendering remains a
separate limitation. Eclipse disc occlusion, corona and sky/light attenuation
will be the following slice, not a claim of this implementation.
`create_celestials` checks independent motion/color/size, modifier reset, Normal
Time expansion, ten-pair acceptance/overflow rejection, profile codecs and
catalog round trips. Manual checks cover body placement/alpha, multiple
controllers, restart and ordinary-dimension isolation. Build passed, as did
disposable-server profile/catalog checks, combined-light invariants, reload,
reseed and full restart. Single-body, paired and tinted fixtures retained
their earlier behavior. The test server stopped and its temporary world was
deleted. No commit/push/release is performed without explicit instruction.
## Eclipse effects
`1.0.1.82-beta.1` adapts root `AgeSkyProfile.eclipseFor`, `eclipseAt` and
`lightAt`, plus `RivencraftSkyEffects.drawBody`. The dot-product separation
of normalized orbit directions is compared with the sum of quarter-disc
angular radii; each body takes the strongest opposite-kind contact. This is
root's radial proximity formula, not a new physical disc-area model. Bearing,
phase, size, motion and direction all affect contact. Same-kind and isolated
bodies have no eclipse; only an above-horizon sun contributes global shading.
Sunlight is multiplied by `1 - 0.85 * overlap` before the existing light
aggregation and weather handling. Extraction shades sky RGB by
`1 - 0.65 * strongestVisibleSolarOverlap`. Moon RGB scales by `1 - overlap`;
sun RGB moves toward white by `pow(overlap, 8) * 0.8`. Values are derived from
saved profiles, requiring neither a new saved schema nor packet fields.
Existing multi-body Ages gain the effects on update; single/paired native
paths stay unchanged. Overlap calculations are bounded by the 20-body limit,
and extracted presentation values are reused without live-world drawing reads.
Native transparent glows draw before each body's central ordinary-alpha disc.
A registered pipeline cloned from native Celestial uses conventional alpha
blending; cached center-cropped atlas meshes retain native UV orientation.
An eclipsed moon uses the full-moon core to avoid transparent phase pixels
exposing the sun (root always drew that full-moon center). Weather alpha is
retained. The helper drops meshes on atlas-generation change and closes them
with the renderer. There is no generated art or per-frame mesh allocation.
Explicit Nether/End/Static body rendering remains outside this slice.
`create_eclipse` supplies aligned, partial, clear, below-horizon and moving
fixtures; it checks overlap/color/light constants, same-kind exclusion and
motion out of contact. The multi-body op fixture is renamed
`create_celestials` to avoid merging with the unrelated existing terrain
`create_multi` command. Manual checks must confirm disc opacity, halo,
corona/sky darkening, resource reload and travel isolation. Build passed.
Disposable-server fixtures passed with overlap 1/0.293/0 for aligned/partial/
clear cases and no global shading for below-horizon alignment. Aligned
sunlight was 0.15, clear sunlight 1; sampled skylight was 6/12/15 for aligned/
partial/clear. Moving contact ended as expected. Reload, reseed, catalog
round trips and full restart retained profiles and derived light behavior;
earlier standalone/paired fixtures remained unchanged. The test server stopped
and its temporary world was deleted. No commit/push/publication is performed
without an explicit request.
## Authored moon sprite correction
`1.0.1.83-beta.1` removes the mixed native-phase/full-core adaptation introduced
with the opaque eclipse pass. Standalone and multi-body authored moons now
draw full-moon glow and center consistently, matching root's custom renderer,
which always samples the first (full-moon) atlas cell. Under ordinary alpha,
native dark phase pixels can produce black opaque centers; the old overlay
glow had made those dark pixels effectively invisible. The ordinary native
Normal Time pair retains its calendar phases. No eclipse math, saved profile,
catalog protocol or world data changes are needed.
The user's `celest` Age was read without modification. Its body colors are
all -1 (native white), not corrupted black values. Its first Moon and second
Sun both have period 1, phase 0, origin 0, clockwise direction and native
bearing -1; they remain exactly coincident. That moon's full eclipse and its
occlusion of the sun are expected under the newly added root overlap rules,
independent of the phase-sprite correction. Do not silently alter player-authored
orbits to conceal the intentional alignment. Manual checks cover nonaligned
moons, the known permanent eclipse, Native Normal Time, resource reload and
cross-dimension isolation. No user save was modified, and nothing is committed,
pushed or published without explicit instruction.
## Celestials over explicit non-Overworld skies
`1.0.1.84-beta.1` removes the presentation exclusion that hid authored bodies
over Nether/End/Static. Root `RivencraftSkyEffects` draws its body list after
any chosen background. The native 26.3 paths instead returned after End or
skipped a NONE sky entirely. An extracted overlay-mode flag now schedules an
authored body layer without changing the actual dimension type or gameplay.
Single Sun/Moon and Normal Time profiles expand into temporary presentation
bodies on these backgrounds; saved profiles are not rewritten. Existing
Overworld single/paired/multi-body paths stay unchanged.
End uses a RETURN hook that includes the native early return, after its pass
is closed. Static closes its own background pass before drawing the overlay.
Fog-only Nether presentation schedules an extracted END sky pass, suppresses
its End background/flash drawing, and retains the fog clear color. Overlay
passes load existing targets without clearing, reuse native body resources
and suppress additional stars/horizon glow on non-Overworld backgrounds.
Weather alpha is extracted even when the native NONE/END branch omits it.
All presentation flags reset when the render state is reused.
Eclipse shading modulates End/Static background tint; Nether-style fog color
uses the same root shade factor through an environment attribute layer.
Native untinted fog and authored sky colors are both supported; other
backgrounds retain their existing fog behavior. Body lighting and eclipse
geometry do not depend on style. Missing Sky selection still chooses
Overworld for authored celestials. No schema/protocol changes or new assets
are required. The eclipse fixture accepts an optional explicit Sky; server
checks cover saved choices, fog/light behavior and persistence, while visual
layering, no duplication, resource reload and travel isolation require manual
client checks. Build and disposable-server checks passed for all four sky
styles: aligned eclipse skylight stayed 6, clear stayed 15, and Nether fog
scaled by 0.35 only during overlap. No-celestial and tinted-Nether fixtures
retained their expected colors. Saved profiles, style, light and fog survived
reload/reseed and full restart. The test server stopped and its temporary
world was deleted. No commit/push/publication is performed without explicit
request.
## Bare celestial seeded randomization
`1.0.1.85-beta.1` adds per-controller randomization specifically for bare
Sun/Moon groups, as requested for easier testing. This deliberately uses the
root **random-Age** ranges rather than its authored compile defaults (which
reuse shared seeded phase/bearing and default size/color). A dedicated stream
mixes Age seed with controller ordinal, independent of unrelated page indices,
terrain/weather/lighting RNG and sky selection. Palette/mixing and 0.75–1.75
size come from `AgeSkyProfile.random`; 0.2–2 periods with 1/7 stopped chance
come from `AgeTraits.select`. Bearing and phase use the port's existing degree/
tick granularity. Direction is random per body. Counts and body-kind limits
still follow explicitly written controller pages.
The compiler recognizes whether a controller has any written celestial
modifier. Colors already consumed by Sky/Ambient do not suppress randomization.
Any written celestial modifier retains the previous authored path as a whole,
not just individual field overrides; partially authored groups do not gain
new random missing fields in this slice. Normal Time and absent controllers
are unchanged. Bare controllers materialize immutable full body profiles,
including a one-body list for standalone cases. Multi-body compilation carries
their colors/orbits without replacing them with native defaults. No new
saved schema, protocol or client renderer code is needed.
Only newly created Ages compile these defaults. Older saved profiles load
unchanged; GUI opening, restart and terrain reseeding do not reroll them.
`create_random_celestials` checks reproducibility, ordinal independence,
unrelated-page stability, 128-seed bounds/pool coverage and unchanged authored/
Normal Time behavior. The regular fixtures still exercise explicit groups.
Manual checks cover visible variation, moving/stopped bodies, mixed authored
groups and restart. Build and disposable-server checks passed, including
single bare bodies, multi-body/128-seed coverage, catalog round trips,
unrelated-page stability, explicit/eclipsed fixtures, reload, terrain reseed
and full restart. Saved random parameters remained unchanged while moving
orbits continued with the clock. The server stopped and its temporary world
was deleted. No commit/push/publication occurs without explicit request.
## Missing celestial branch completion
`1.0.1.86-beta.1` adds creation-only `PortDayCycle.resolve`. Written controllers
delegate to the validated compiler unchanged. If none exist, the root
`AgeSkyProfile.random` draw positions select 0–3 suns and 0–3 moons: consume
the sky-style draw and mixed sky-color draws, then the two counts. Body
settings reuse .85's independent per-controller streams. This matches root's
unrestricted count model, not bit-identical per-body values; the .85 per-body
length/direction independence is retained. Missing sky tint completion and
random-page policy parity are not claimed by this slice.
The shared resolver is used by player book creation and the `create_random`
operator command. Other exact diagnostic fixtures continue using `compile`
or native profiles to isolate their subject. A saved NONE body mode (3)
represents a resolved zero-body sky. Its sun/moon/horizon drawing is suppressed
without switching to Dark lighting or changing the native background/star
timeline. Old missing profiles still decode to NATIVE rather than being
retroactively completed. The mode-domain extension uses catalog protocol 10.
No generation runs or rerolls happen during GUI rendering, load or reseed.
`create_completed_sky` tests 256-seed count bounds and coverage of empty,
sun-only, moon-only and mixed results; reproducibility and unrelated-page
stability; explicit-controller precedence; old defaults; and catalog round
trips. Manual checks cover varied new books, empty skies, explicit-controller
counts, all backgrounds, restart and Overworld isolation. No commit/push/
publication is performed without explicit instruction.
The .86 build and disposable dedicated-server checks passed: four background
fixtures, the seed-14 empty sky, random Age creation, explicit controllers,
catalog round trips, unload/reload, terrain reseeding and full restart. Saved
body parameters survived unchanged. The test server was stopped and its world
deleted; client visual confirmation remains a manual check.
## Random Age sky-color completion
`1.0.1.87-beta.1` uses creation-only `PortAgeColors.resolve` for player books
and `age create_random`. Empty symbol lists choose a sky tint from root
`AgeSkyProfile.random`'s palette and draw order, including its rounded channel
averages. Nonempty symbol lists delegate to the existing compiler unchanged.
This intentionally distinguishes wholly random Ages from authored books with
an omitted sky-color branch, as 1.21.1 does. The existing .85 per-body random
color truncation is preserved by a shared palette helper; celestial count and
body random streams do not change.
Colors are stored in the existing profile and catalog fields. Old native
colors are not retroactively randomized; reload, restart and terrain reseed
do not rerun completion. No protocol update is necessary. The completed-sky
diagnostic checks six root seed/color vectors, codec persistence, authored
precedence (including explicit black) and old-profile defaults. Random-page
blocklist parity remains separate pending work.
Build and disposable dedicated-server checks passed: root vectors and authored
precedence, color attributes/catalog round trips for all four background
styles, explicit sky/ambient colors, unload/reload, reseed and full restart.
Saved random colors stayed unchanged after reseeding and restart. The test
server was stopped and its disposable world deleted. Client rendering is
still a manual check. No commit, push or publication was performed.
## Authored biome branch completion
`1.0.1.88-beta.1` ports the explicit-controller missing-pool behavior from
1.21.1 `AgeBiomeSelection.compile`: Single requires one biome; other nonnative
controllers require two distinct biomes. An entirely omitted pool uses the
seeded 2:1 continuation/stop draw up to the eligible pool size. Authored pools
fill only to the minimum, preserve order and duplicate weights, and never add
an unrequested third biome once the minimum is met. Native still disallows
biome pages. The binder's availability validation accepts incomplete pools;
the server resolves actual registry eligibility before creating the Age.
Player creation now passes the actual Age seed to biome compilation. Exact
older diagnostics retain the registry-only compiler; the new completion
fixture exercises the production seeded path. Cave uses recognized Cave and
Nether biomes. Void does not inject The Void alongside authored biomes and
reports a clear distinct-biome error when completion is impossible. Pools
are stored in existing `PortBiomePlan` fields and never rerolled on restart
or terrain reseed. No protocol change is needed. Broader writing recovery,
structure-driven missing-biome selection and random-page policies remain
separate parity work.
The build and disposable dedicated-server checks passed. The completion
fixture checked every distribution over 32 seeds, partial/full/weighted pools
and codec round trips. Created Standard Single, Flat Tiny, Cave Tiny and Void
Single plans; Cave included the new 26.3 Sulfur Caves biome. An impossible
controller-only Void Tiny pool was refused with the distinct-biome message.
Generator pools survived unload/reload, reseed and full server restart.
The server was stopped and the temporary world deleted. Binder interaction
and in-game biome layouts still require manual validation. No commit, push
or publication was performed.
## Unpaired material completion
`1.0.1.89-beta.1` adapts 1.21.1 `AgeFeatureSelection.implied`. A shared pure
normalizer expands an unpaired material into an internal material/feature
pair, keyed by Age seed, material ID and its original book index. Rock, lake
and terrain-feature compilers all use the same completed view. Original book
pages stay unchanged and no random selection happens at render/load time.
Explicit feature targets suppress completion, including incompatible targets
that must still be rejected by the current strict grammar.
Candidate ordering and terrain restrictions follow root's material-feature
list: Rocks/Floating Islands/Tendrils/Spheres/Spikes/Obelisks for solids and
the three lake types for fluids, filtered by supported terrain. Cave only
permits the two terrain-independent solid features; Void also permits floating
islands; Flat excludes Rocks. No fallback fluid feature exists on Flat, Cave
or Void. This does not add page-free random features, nor remove the existing
per-feature caps or introduce instability recovery. Resulting plans use their
existing save codecs, so no catalog/protocol change is needed.
The operator fixture checks 64 seeds on each terrain: independent consecutive
materials, deterministic/idempotent completion, explicit precedence, candidate
coverage, fluid retention and incompatible-fluid rejection. Persistence and
actual generator plans are inspected with `feature_plan` without generating
chunks. Client binder interaction and feature visibility remain manual checks.
The .89 build and disposable server checks passed: seeded fixture assertions,
Standard Glowstone Spikes, Cave Diamond Spheres, Void Stone Tendrils, Flat
Glowstone Obelisks and Standard Water Deep Lakes. Cave Water was refused.
Feature plans and materials survived unload/reload, terrain reseed and full
restart. The server was stopped and its temporary world deleted. No commit,
push or publication was performed.
## Page-free random material features
`1.0.1.90-beta.1` adapts the material and rare-formation portion of 1.21.1
`AgeFeatureSelection.randomChoices`. A new creation-only selector shares the
production authored plan compilers rather than duplicating generator logic.
It rolls 0–2 unique material feature types, uses root's candidate ordering and
Legacy rank chooser, removes chosen types, and selects full-collision solids
or source fluids from the registered sorted pools. Terrain eligibility uses
the current port validator. The separate seeded Skylands and Star Fissure
rolls and the 1-in-10 Crystal Formations roll follow root's rules.
Player Link-Panel-only creation and `age create_random` share this selector.
Authored books still use their own feature compilers, including implied
materials from .89. Plans are frozen in existing save fields, without extra
book pages or a protocol change. Old Ages keep their original plans.
Random structures, random-page policies and instability are not claimed by
this slice. Material values can be valuable/hazardous, matching the root pool;
the instability port must account for that before stable release.
`create_random_features` checks 64 seeds across all terrain types: seeded
determinism, counts 0/1/2, unique feature types, all nine candidate families,
terrain compatibility, rare-feature coverage, and plan codec round trips.
`feature_plan` treats an absent feature generator as a valid empty result.
Client feature visibility remains a manual check.
The .90 build and disposable server checks passed. The seeded matrix covered
all six terrains and all nine material feature families. Created surface,
Cave, Flat and Void fixtures, including lakes, rare Skylands and a Star
Fissure, and verified the production `create_random` plan. Seed 0 Standard
correctly produced no features; seed 1 produced a single lake. Saved plans
survived unload/reload, reseed and full restart. The server was stopped and
its temporary world deleted. Nothing was committed, pushed or published.
## Page-free random structures
`1.0.1.91-beta.1` ports `AgeStructureSelection.randomChoices`: an independent
seed stream rolls 0–2 unique candidates using Legacy ranks. Terrain and
registry availability are checked, then the selected biome pool must intersect
the structure set's normal biome eligibility. This is deliberately stricter
than authored pages, which retain their existing biome overrides. Native
Flat uses Plains, Native Cave uses the backend's Lush Caves fallback, and
other native noise terrain uses the Overworld LevelStem biome source. A
non-Native plan uses its saved biome IDs. Abandoned Camps are added after
the root candidate list at rank 3. Cave Dungeons remain excluded by current
port support, whereas root permits that combination; it needs a separate
placement validation before enabling it.
The combined random feature resolver preserves .90 material/rare choices,
adds Dungeons separately, and merges structure pages into the saved terrain
feature plan. A new optional `structure_control` field defaults false for
old profiles and is true for new random Ages, even for an empty selection.
The generator applies its existing controlled-set filter when that flag is
true. This prevents zero choices from accidentally retaining all vanilla
controlled sets. Other native structure families still use their normal
biome gate. Existing authored/old plans are not rewritten, and no catalog
protocol change is needed.
The operator fixture checks seeded counts/uniqueness, all terrains, fixed
Plains/End/Nether biome pools, native defaults, biome eligibility, the empty
controlled-set gate, explicit Village precedence, merge/codec persistence,
and old-profile defaults. Actual placement remains an in-game check.
The .91 build and disposable server checks passed. Fixtures exercised Plains,
Native Flat, Nether-biome Cave, End-biome surface and empty Void selection,
plus the production random-Age command. Village, Fortress and Dungeon plans,
and an intentionally empty controlled plan, survived unload/reload, reseed
and full restart. Namespaced biome arguments were checked. The server was
stopped and its temporary world deleted. No commit, push or publication was
performed; generated structure placement remains a manual client check.
## Cave Dungeon parity
`1.0.1.92-beta.1` closes the Cave Dungeon terrain exclusion documented in .91.
Root `AgeStructureSelection.error` permits Dungeons on noise terrain, which
includes Cave. The 26.3 feature and placement implementation were already in
place; the port's shared lake/dungeon Cave rejection blocked authoring and,
through the availability check, random selection. Splitting that validation
permits Cave Dungeons without allowing Cave lakes or Flat/Void Dungeons.
The two targets' `worldgen/placed_feature/dungeons.json` files compare exactly:
vanilla monster_room, count 8, in-square and full-height uniform placement
using above-bottom/below-top anchors. No legacy Y=0 assumption is introduced.
Vanilla's solid floor/ceiling and opening-count requirements still determine
successful placement. The 32-page cap and per-occurrence deterministic seed
remain unchanged. New random Cave Ages now consider Dungeons automatically;
old frozen plans are not changed.
The extended `create_dungeons` fixture checks Cave stacking/cap and the
remaining lake/Flat/Void restrictions. The random-structure matrix now requires
Cave Dungeon coverage. `dungeons_probe` accepts an optional 1–4 chunk-side
bound for manual tests; it is not run automatically, avoiding a large sync
chunk-generation scan. Actual dungeon placement is handed to the client check.
The .92 build and disposable server checks passed: Cave and surface authored
fixtures, 32-page stacking/overflow, retained lake and Flat/Void rejection,
and random-structure coverage including a Nether Cave Dungeon selection.
Dungeon counts survived unload/reload and full restart; frozen random plans
survived reseed. Placement JSON matched the 1.21.1 file byte-for-byte. The
server was stopped and its temporary world deleted. No commit, push or
publication was performed. No dungeon chunk scan was run automatically.
## Biome-specific Nether and End materials
`1.0.1.93-beta.1` ports root `AgeDimensionService.withBiomeMaterialRules`.
The backend was using `caves.materialRule()` unchanged, which selects
`minecraft:overworld_caves` and can apply Overworld grass to Nether biomes.
The new noise-settings wrapper sequences the five vanilla End biomes' registered
End rule, then the five vanilla Nether biomes' registered Nether rule, then
the original terrain rule. This fixes Cave Nether coverings and the equivalent
End/Nether mismatch in authored Standard, Amplified and Island noise Ages.
It uses the active rule registry rather than copying vanilla material tables.
All non-material settings are preserved. Dry Cave's AIR default fluid, empty
aquifer config and minimum-relative sea level remain intact. Native Nether
surface rules can still place their own lava patches; this does not restore
flooded Cave aquifers. Flat/Void layer materials and custom feature materials
are not rewritten. Old saved Ages pick up the rule when reloaded, but only
newly generated chunks change; no generated blocks are retroactively edited.
No profile field or network protocol change is required.
The creation fixture verifies unchanged geometry/router/default blocks and
fluids, aquifers and sea level for four noise presets, and round-trips the
composed material rule with registry-aware codecs. `material_probe` limits
generation to one terrain-stage chunk and reports actual block counts.
Build, registry-aware rule codec tests and disposable server terrain checks
passed. All five Nether Cave fixtures generated their native material families
without grass/dirt: Nylium, Soul Sand/Soil, Basalt/Blackstone or Netherrack.
Standard The End and Island End Highlands generated End Stone; Lush Cave's
original Overworld materials remained present. Reload retained the rules, and
fresh chunks after full restart again used Nylium/End Stone. No full feature
or entity chunk scans were run. The server was stopped and temporary world
deleted. Nothing was committed, pushed or published.
## Structure-aware biome completion
`1.0.1.94-beta.1` adapts root `AgeBiomeSelection.completeStructureBiomes` for
explicit non-Native biome controllers. It reads compatible biome IDs from
the active registered structure sets and shares this lookup with random
structure eligibility, avoiding two different compatibility definitions.
Repeated structure pages produce one requirement; Dungeons are excluded.
Single with no supplied biome chooses from the intersection of all structure
requirements and terrain-eligible biomes. No intersection leaves ordinary
seeded filling intact. An explicit Single biome is never rewritten.
Multi-biome completion adds one seeded compatible biome for each unmet
requirement where a terrain-eligible candidate exists, before ordinary minimum
filling. Root's salts, requirement order and shuffled candidate selection are
preserved. Existing biome order and duplicate weights remain, but a structure
can intentionally extend a pool beyond the usual minimum. Native and the
port's no-controller fallback remain unchanged. Impossible requirements do
not become new writing rejections: authored structure overrides still apply.
No saved format, network protocol or generated chunks are changed.
The completed-biome fixture accepts an optional structure page and checks
32 seeds for compatible Single/Cave Fortress choices, common Village/Stronghold
requirements, explicit End Single precedence, Native behavior, multi-biome
prefix preservation and avoiding unnecessary additions for already-compatible
or repeated structure pages. Existing biome plan codec checks remain in place.
The .94 build and disposable server checks passed. Village Single and Tiny
fixtures included compatible Plains; Cave Fortress Single selected Crimson
Forest. The 32-seed authoring assertions and the preexisting no-structure
completion checks passed. Saved generator pools survived unload/reload,
terrain reseed and full restart. The server was stopped and its temporary
world deleted. No structure-placement chunk scan was needed. Client book
authoring remains a manual check; no commit, push or publication occurred.
## Omitted biome-controller completion
`1.0.1.95-beta.1` ports the no-controller branch of root `AgeBiomeSelection`
and the first `AgeTraits.select` draw. The rank table and seed stream are
shared with `PortRandomAgeSelection` rather than duplicated. The production
seeded biome compiler uses that default when there is no explicit controller;
the registry-only diagnostic overload retains its exact older defaults.
Explicit controllers are unchanged. Native rolls with authored biomes, or
Single rolls with more than one biome page, fall back by authored count to
Single/Tiled/Medium. Other multi-biome rolls retain their distribution and
ordinary minimum-only filling, plus .94's structure requirements.
Void's omitted controller remains Single for empty pools and count-based
for supplied biome pages. Cave's omitted Native roll follows the port's
existing page-free seeded Single workaround; a native multi-cave source is
still not implemented. Explicit Native is not silently converted. No other
terrain, weather, lighting, color or body seed stream changes. Saved plans
remain frozen through restart and terrain reseed; old Ages are not rewritten.
The completed-biome diagnostic accepts `auto` and checks 128 seeds for all
nine distribution results, independence from unrelated weather pages,
authored prefix preservation, one/two-biome fallbacks, Void behavior and
structure-aware completion. Existing explicit-controller checks still run.
The .95 build and disposable-server checks passed. The expanded 128-seed
matrix covered all distributions, authored one/two-biome rules and Cave pools.
Created automatic Standard, Cave, Void and Cave Fortress fixtures, plus the
unchanged full-random command and explicit Single/Native Cave controls.
Generator pools survived unload/reload, reseed and full restart. A second seed
produced Small regions with three biomes, while explicit Native Cave retained
its Lush Caves source. No chunk-generation scan was needed. The server was
stopped and its temporary world deleted. Client authoring remains a manual
check; nothing was committed, pushed or published.
## Omitted terrain completion
`1.0.1.96-beta.1` adapts root `AgeRuntimeProfiles.selectForWriting`. A partly
authored book without terrain starts with the shared ranked terrain draw;
if unsupported, compatible profiles in stable ID order are indexed using
`floorMod(Long.hashCode(seed), count)`. Explicit terrain is never substituted.
Unlike root's feature-only candidate test, the port additionally preflights
registry-backed biome restrictions to avoid selecting an unloadable Cave
combination for supplied surface biomes. This is a deliberate compatibility
guard while the broader writing/instability recovery remains unported.
Binder availability checks now consider whether any supported terrain can
host an omitted-terrain book instead of assuming Standard. The server resolves
the actual terrain and biome plan once, then passes the resolved internal page
view to material/feature compilers. The inferred terrain is appended internally,
not inserted before original pages or written back to the book. Original
indices and ordered modifiers remain intact. Environment controllers use the
selected terrain, while sky colors and celestials still compile from original
pages. Page-free random books retain their original path and seed streams.
The chosen terrain and generator plans use existing saved fields, so no
network protocol change or retroactive terrain reroll is introduced.
The fixture checks 64 seeds for terrain coverage, deterministic selection,
original page prefixes, Cave-only Fortress support, implied-fluid constraints,
surface-biome compatibility, explicit terrain precedence and Binder
availability. Generator placement still uses the previously ported routines.
The .96 build and disposable server checks passed. The 64-seed assertions
covered all six terrains, deterministic fallback, page-prefix preservation,
explicit Flat, surface-biome protection and Cave-only Fortress availability.
Created Sky-only, Fortress-only, Water-only, Plains-only, explicit Flat and
full-random fixtures. A Water page retained Water as its implied lake fluid;
Fortress-only selected Cave with eligible biomes. Plans survived unload/reload,
reseed and full restart. The server was stopped and its temporary world
deleted. No chunk scan was needed; client Binder checks remain manual.
Nothing was committed, pushed or published.
## Native Cave regions
`1.0.1.97-beta.1` ports root `AgeBiomeSelection`'s full Native Cave pool and
`AgeDimensionService.createBiomeSource`'s Native-to-Tiny mapping. New Native
Cave plans retain distribution NATIVE with a saved recognized Cave/Nether
list, and the backend uses `PortScaledBiomeSource` at scale 0 (or Fixed for
a one-biome pool). Explicit Native biome pages remain prohibited. Both authored
and page-free/omitted-controller paths use the same eligibility query; the
temporary Native-to-Single Cave conversions are removed.
Native pool data is permitted only for Cave terrain at backend validation.
Other Native terrain sources are unchanged. Empty older Native Cave records
still load the old Lush source; old Single choices also remain frozen. New
Native pools are saved through the existing biome-plan codec without a new
network protocol, but earlier betas cannot decode populated Native pools, so
downgrading those saves is not supported. The current pool is passed to random
structure eligibility rather than incorrectly assuming Lush Caves.
The fixture verifies registry-derived pool ordering, old empty Native codec
defaults, the actual generator source, deterministic Tiny-region equivalence,
horizontal region variation and sampled pool membership without loading
chunks. The omitted-controller matrix now expects Native Cave to remain
Native with its full pool. This does not implement modded surface rules.
The .97 build and disposable-server checks passed: explicit and omitted
Native Cave, the full-random Native Cave path (seed 114), Native + Fortresses,
explicit Single and the legacy Lush-only control. The vanilla registry pool
contained nine biomes, including Sulfur Caves and all five Nether biomes;
the actual Native source passed Tiny-equivalence and sample-membership checks.
Pools survived unload/reload, reseed and full restart. The server was stopped
and its temporary world deleted. No chunk scan was needed. Client exploration
remains a manual check; nothing was committed, pushed or published.
## Verification of this first slice
The 1.21.1 `compileJava` and `build` tasks passed offline after the backend
+717 -2
View File
@@ -5,8 +5,12 @@ with the Minecraft 1.21.1 release. The 26.3 backend persists separate Ages and
their seeds. Books, the Book Binder, and the Ink Mixer work, and the Binder can
author Standard, Amplified, Island, Flat, Void, or Cave terrain with supported
biome-distribution pages, selected material/vegetation/structure features, and
independent Age weather and lighting. Celestial systems, instability, crystal
portals, and much of the 1.21.1 gameplay remain unported. Use a test world and keep a backup; do not
independent Age weather and lighting, multiple authored or seeded celestial
bodies and eclipses, biome/material completion, and random features/structures.
Instability, crystal portals, discovery/stations, writing recovery and optional
integration parity remain unfinished. The latest published beta is
[1.0.1.98-beta.1](RELEASE_NOTES_1.0.1.98-beta.1.md).
Use a test world and keep a backup; do not
substitute this JAR for the 1.21.1 mod or import 1.21.1 saves.
The entries below record how the port was built, including earlier alpha-only
@@ -698,6 +702,717 @@ terrain or in spectator mode). The fixture accepts `static` as its sky value.
The dedicated test server was stopped and its temporary world deleted.
Changes remain local; no commit/push/publication was requested.
The local `1.0.1.72-beta.1` slice completes seeded default sky selection for
new Ages. Missing sky pages now choose Overworld, Nether, End, or Static
instead of always Overworld. This applies both to Link-Panel-only books and
authored books without a sky controller. An explicit sky page always wins.
The selection uses the first random draw and seed salt from 1.21.1's
`AgeSkyProfile.random`. Its equally likely Inherited and Overworld slots both
use the native Overworld presentation in this port, giving effective weights
2:1:1:1. Sky uses an independent random stream, so adding sky/weather/lighting
controllers does not reroll the other choices, terrain, or biomes. Colors,
individual celestial bodies, and random feature completion remain pending.
The chosen sky is saved at Age creation and is not recalculated on travel,
reload, restart, or reseed. Existing Ages (including ones with no saved sky
entry) keep their previous presentation. Explicit diagnostic fixtures retain
their controlled defaults; `create_random` uses the same complete environment
resolver as player books. `environment_probe` now also checks every explicit
sky override and cross-controller independence.
For manual checking, create several new Link-Panel-only books and compare
their sky styles. Also author a terrain/biome book without a sky page, and one
with an explicit Overworld Sky page. Revisit/restart to check persistence.
For repeatable operator fixtures, `create_random <name> 0` selects Nether,
seed 2 selects Overworld, seed 6 Static, and seed 8 End. These seeds only test
the current port selection, not complete 1.21.1 world-generation equivalence.
No commit/push/publication is performed until explicitly requested.
The local `1.0.1.73-beta.1` slice ports shared Red/Green/Blue/White/Black
colors and their Number modifiers using the 1.21.1 additive mixing rules.
Numbers 0–24 directly before a color contribute `number × 10`; White adds to
all three channels and Black subtracts from them. Missing channels begin at
zero, groups can be written in any channel order, and the completed result is
clamped to 0–255 per channel. A color without a number gets a deterministic
seeded amount. Numbers currently require a following color: celestial numeric
targets and Static Sky resolution (#109) are not implemented by this slice.
Color groups preceding a Sky page tint that sky; a trailing color group also
tints the sky, matching the existing 1.21.1 behavior. The new **Ambient Light
Color** page (Lighting creative category) consumes the preceding color group
for ambient illumination instead. Author Bright separately when full effective
light level 15 is wanted; this color target does not change stored block light
or the selected lighting controller. A target without a color group leaves
that color native. For example:
`Number 24 → Blue → Overworld Sky → Number 24 → White → Ambient Light Color → Bright`
This gives a blue sky/fog with white ambient illumination. Do not use an
unmodified Blue page when an exact amount is desired: its amount is seeded.
Explicit colors are saved once; they survive reload/reseed/restart. Existing
Ages without a color profile remain native. There are no random color groups
for books that do not contain color pages yet.
Sky colors override the native sky/fog color attributes, tint Static Sky's
animated cells, and multiply the native End background texture. End texture
detail/brightness remains native; a tint does not make it a flat solid color.
Ambient color uses 26.3's native ambient-light attribute. Both profiles sync in
the Age catalog before travel, not through unbounded RGB dimension types.
Client state is replaced with each catalog and cleared on disconnect. Use the
same beta JAR on server and client: the catalog protocol has changed.
Build and dedicated-server checks cover compiled color groups, native fallback,
all four sky types, catalog encoding/decoding, reload and reseed. Client color
rendering and page availability still need manual checking. Test the example
above, a tinted Static/End Sky, return to an uncolored Age/Overworld, and revisit
after restarting. `create_colors <name> <seed> <sky>` creates a repeatable Flat,
Bright fixture with sky `#643296` and ambient `#6496c8`; `color_probe <name>`
checks saved colors against sampled attributes and round-trips the catalog.
No commit/push/publication is performed until explicitly requested.
The local `1.0.1.74-beta.1` slice adds authored day-cycle lengths through the
existing **Normal Time** page. Put one **Half Length**, **Full Length**,
**Double Length**, or **Zero Length** before Normal Time. These use the
1.21.1 period values 0.5, 1, 2, and 0 normal days respectively. Half runs twice
as fast; Double runs half as fast. A Number immediately before a Length page
overrides it with `number × 0.08` days (0–24), including Number 0 for stopped
time. Normal Time without a Length uses one normal day.
Zero Length freezes the native day timelines at a deterministic, saved random
time. It does not snap back to noon on reload/reseed, and contributes no
fractional clock interpolation. A book with no Normal Time page retains the
existing native cycle; missing periods are not randomly completed yet.
Until the full grammar port, a Length requires one following Normal Time page;
repeated Length/Normal Time pages are unsupported.
The implementation wraps only this Age's native Overworld-clock timeline
sampling, on server and client. It does not change the global clock or tick
rate. Native sun/moon angles, sky/fog/day shading, moon phase, and gameplay
attributes supplied by those timelines use the sampled time. Weather layers
and authored colors remain intact. Explicit RGB sky/fog overrides remain
constant rather than acquiring day tint. Global `/time` changes still shift
moving Ages' underlying clock; Zero remains fixed. `/time query` reports the
global clock, not the scaled sample; use `cycle_probe` to inspect the latter.
This controls the existing native pair only. Separate Sun/Moon pages, custom
angles/phases/directions/sizes, per-body colors, eclipses, and random celestial
completion remain pending. Normal Time does not add visible bodies to End,
Nether or Static skies; include Overworld Sky for the visual cycle test.
Client/server must use the same beta: the catalog protocol is now 3.
For manual testing, bind **Link Panel → Half Length → Normal Time → Overworld
Sky** (optionally add Normal Lighting and No Weather), compare with Full and
Double, then try Zero Length and check that the sky stays still without
bouncing. Revisit after restarting. For numeric authoring, put Number 12 before
Full Length for a 0.96-day cycle. Existing Ages are not rewritten. Operator
fixtures: `create_cycle <name> <seed> <half|full|double|zero> [number]` and
`cycle_probe <name>` under `/rivencraft_port age`.
Port build and disposable-server probes passed for all four lengths and
numeric overrides, native fallback, real sun-angle/light differences, catalog
round trips, unload/reload, and reseed preservation. Rendering/travel/reconnect
checks still require manual validation. Changes remain local until explicitly
requested for commit/push/publication.
The local `1.0.1.75-beta.1` slice adds **Rising**, **Zenith**, **Setting**, and
**Nadir** Phase pages and **Clockwise/Counterclockwise** Direction pages to the
native Normal Time cycle. Put these before Normal Time, alongside an optional
Length. This does not implement separate Sun/Moon bodies or rename Normal
Time/Full Length; the naming cleanup is tracked separately in #110.
The phase conversion matches 1.21.1's `applyInitialCelestialPhase`: written
angles start at midnight, while native day time zero is sunrise. Rising,
Zenith, Setting, and Nadir select native times 0, 6000, 12000, and 18000.
A Number immediately before a Phase overrides it with `number × 15°` from
midnight; Number 6 means sunrise, 12 noon, 18 sunset, and 0 or 24 midnight.
These are native day-time positions, not uneased geometric sun angles.
Written phase is anchored when the Age is created, independently of the
current Overworld time and Length. Moving cycles then progress from that
saved point. Counterclockwise runs the cycle backward; Clockwise is the
default. This reverses the Age's day timelines, including their moon-phase
and gameplay attributes, not just a visual disc. The global clock is untouched.
As before, global `/time` changes can shift moving samples.
With Zero Length, written Phase replaces the seeded random stopping time:
Zero + Zenith stays at noon, Zero + Nadir at midnight. Direction has no motion
to reverse in a stopped cycle. Without a Phase, old behavior and saved Ages
are preserved. Origins, phase offsets, and direction survive reload, restart,
and reseed. Old profile fields default to origin/offset zero and forward
motion. The catalog protocol is now 4; server and client need the same beta.
Interim grammar permits at most one each of Length, Phase and Direction before
one Normal Time target. Angle/bearing, size, multiple bodies and eclipses remain
unsupported. No random phase/direction completion was added. Example visual
checks (include Link Panel, Overworld Sky, Normal Lighting and No Weather):
- `Zero Length → Zenith → Normal Time`: frozen noon, including after restart.
- `Zero Length → Nadir → Normal Time`: frozen midnight.
- `Half Length → Zenith → Counterclockwise → Normal Time`: starts at noon and
travels backward, twice as fast. Compare with Clockwise.
- `Zero Length → Number 6 → Nadir → Normal Time`: Number overrides Nadir to sunrise.
Operator fixture: `/rivencraft_port age create_phase <name> <seed> <length>
<rising|zenith|setting|nadir> <clockwise|counterclockwise> [phaseNumber]`.
`cycle_probe` reports both the saved origin and current native/scaled samples.
Build and disposable-server checks cover named/numeric phases, opposite motion,
fixed day/night light levels, older profile defaults, catalog round trips,
reload and reseed. Client rendering/reconnect checks remain manual. Changes
remain local until explicitly requested for commit/push/publication.
The local `1.0.1.76-beta.1` slice ports **North/East/South/West Angle** pages
for the native Normal Time cycle. Their bearings match the 1.21.1 symbol
values: 0°, 90°, 180°, and 270°. Put at most one Angle before Normal Time.
A Number immediately before it overrides the bearing with `number × 15°`,
wrapping at 360°: Number 3 is 45°, Number 12 is 180°, and Number 24 returns
to 0°. Angle is the orbit's horizontal bearing, distinct from Phase (position
along that orbit) and Direction (which way time progresses).
The client uses the extracted saved bearing to rotate the native sun/moon
path, star field, and sunrise/sunset glow together. The native buffers,
textures, phase, and lighting tracks are retained. Bearing does not change
altitude, day length, light levels, or clock direction. Without an Angle page,
the existing native orientation is preserved; old profiles use the same
fallback. No seeded random bearing completion was added. This does not add
bodies to Nether/End/Static skies or port custom Sun/Moon counts, sizes,
per-body colors, or eclipses. #110 naming work remains separate.
Bearing persists in the existing cycle profile and catalog; the catalog
protocol is now 5, requiring the same beta on server and client. Extracted
bearing resets with sky state and is replaced at each render, preventing an
Age's orientation from leaking into the next world. Sunrise/sunset glow is
rotated relative to the native -90° body-path orientation, not around a
different axis. No new textures or dimension variants are required.
Visual check: bind **Link Panel → Zero Length → Rising Phase → North Angle →
Normal Time → Overworld Sky** (Normal Lighting/No Weather help comparison).
Compare with East/South/West Angle, then put Number 3 before North Angle for
a 45° intermediate bearing. Use Rising/Setting rather than Zenith when
checking bearing: a body directly overhead stays overhead under a horizontal
rotation. Check the glow stays aligned, then travel to an unmodified Age or
Overworld and revisit after restart.
Operator fixture: `/rivencraft_port age create_angle <name> <seed>
<north|east|south|west> [number]` creates a frozen sunrise for comparison.
The fixture validates all 25 numeric overrides, cardinal values, timing
independence, older profile defaults and catalog codec round trips. Dedicated
checks cover persistence and unchanged sampled day lighting; actual rendered
orientation remains a manual check. No commit/push/publication is performed
until explicitly requested.
The local `1.0.1.77-beta.1` slice fixes automatic sky selection for authored
celestials. **Normal Time without a Sky page now selects Overworld Sky**,
the current port's celestial-capable style, instead of sometimes selecting
Nether/End/Static and hiding the native bodies. Explicit Sky pages retain
precedence. Books without celestial pages retain the existing seeded sky
distribution, and lighting/weather choices are unchanged. The resolver also
recognizes Sun/Moon page intentions for their eventual port; this does not
make those still-unported body pages bindable.
This matches the visible outcome of the current bundled 1.21.1 Age path:
its native fallback is Overworld, and its custom sky renderer draws authored
suns/moons over its backgrounds. No 1.21.1 change or follow-up issue is needed
for those bundled paths. The fix applies at creation of new 26.3 Ages; it
does not rewrite existing saved sky choices. Recreate an older affected book
to test the corrected automatic choice. Weather and terrain can still obscure
celestials naturally; this is a compatible-sky rule, not a guarantee of a clear
view from underground or during storms.
Test **Link Panel → Normal Time**, optionally with No Weather and Normal
Lighting, but without any Sky page. The celestial view should be present.
Also test Length/Phase/Angle/Direction + Normal Time without a Sky page and
confirm that an explicit Sky page still wins. `create_cycle` now exercises
this missing-Sky path rather than forcing an explicit sky in its fixture.
`environment_probe` verifies all three celestial intentions, explicit Sky
precedence in either order, and unchanged lighting/weather selection.
No commit/push/publication is performed until explicitly requested.
The local `1.0.1.78-beta.1` slice ports **Small/Normal/Large Celestial**
Size modifiers for Normal Time: 0.5×, 1× and 2× respectively. A Number page
immediately before Size overrides that preset with the existing 1.21.1
0.25×–3× range (Number 0 = 0.25×, 12 = 1.625×, 24 = 3×).
As in 1.21.1, Size before Normal Time sizes its sun; the paired moon stays
normal-sized. Standalone Sun/Moon and independent body sizing remain unported.
Size changes neither day length nor illumination, phase or bearing. Older
profiles default to 1×; new profiles retain size through reload/restart/reseed.
The catalog protocol is now 6, so clients and servers must use matching builds.
Rendering retains the native sun texture/pipeline without new GPU buffers.
Test **Link Panel → Zero Length → Zenith Phase → Large Celestial → Normal
Time**, optionally with No Weather and Normal Lighting. Compare Small and
Normal, then Number 0/12/24 immediately before Size. No Sky page is needed.
The sun should change size, while the moon and Overworld remain unchanged.
Reopen the world to check persistence. `create_size <name> <seed>
<small|normal|large> [number]` creates a frozen-noon fixture without explicit
Sky; `cycle_probe <name>` reports its saved size and catalog round trip.
Build and disposable-server checks passed, including all numeric sizes,
reload, reseed, restart and unchanged sampled lighting/time. Actual rendered
size remains a manual check. The test server stopped and its world was deleted.
No commit/push/publication is performed until explicitly requested.
The local `1.0.1.79-beta.1` slice adds shared color groups before **Normal
Time**, tinting both its sun and moon as in 1.21.1. Use Number + Red/Green/
Blue/White/Black pages before that controller; Length/Phase/Angle/Size can
appear between the colors and Normal Time without losing the pending group.
Normal Time consumes the group, so it does not tint a later Sky or Ambient
Light Color target. Trailing colors still target the sky. Mixing, seeded
unnumbered amounts and completed-group clamping use the existing color rules.
The tint changes native sun/moon RGB only, retaining sprite transparency,
weather fading, moon phases and existing size/orbit/time settings. It does
not recolor stars, sunrise glow or change gameplay illumination. Older saved
color profiles keep untinted bodies; new profiles save and sync their tint.
Catalog protocol is now 7: use matching client/server builds. Standalone
Sun/Moon controllers and independent per-body colors remain pending.
Test **Link Panel → Zero Length → Zenith Phase → Number 24 → Red → Normal
Time**, optionally with No Weather and Normal Lighting, for a red sun. Use
Nadir Phase to view the same tint on the moon. Mix several colors, add a
separate color group before Sky, and confirm that the Overworld stays normal
after travel. Check glow transparency and persistence after reopening the
world. The op fixture `create_celestial_color <name> <seed>
<rising|zenith|setting|nadir> <red|green|blue|white|black> <0..24>` provides
independently colored sky/ambient plus a frozen body for diagnostics.
Client rendering remains a manual check; nothing is committed or published
without an explicit request.
The local `1.0.1.80-beta.1` slice supports one standalone **Sun** or **Moon**
controller in place of Normal Time. Both accept the existing Color, Length,
Phase, Direction, Angle and Size modifiers (including Number overrides).
Sun omits the paired moon; Moon omits the paired sun and sunrise glow.
Size applies to the selected standalone body, while Normal Time still sizes
only its sun. A missing Sky selects Overworld; explicit Sky remains decisive,
and non-Overworld body rendering is still pending.
Standalone bodies use the root-style linear orbit rather than the native
paired cycle's eased orbit. Zenith puts either body overhead, Nadir puts it
below the world, and Rising/Setting place it at the horizon. Zero Length
freezes that position. Gameplay skylight combines altitude with precipitation
and the root 0.18 moonlight multiplier (overhead sun = 15, overhead moon = 6,
below-horizon body = 4 under clear weather). Bright/Dark rules remain separate.
Native background, stars and moon-phase schedules remain for this slice;
multiple independent bodies, eclipse handling, and full seeded celestial
completion are not yet supported. Catalog protocol is now 8.
Test **Link Panel → Zero Length → Zenith Phase → Large Celestial → Sun**,
then replace Sun with Moon in a new book. Each should show only that body
overhead. Try Number + Color and Size, a moving/reversed cycle, and Nadir;
confirm the paired Normal Time and Overworld are unaffected after travel.
Restart and revisit. The diagnostic `create_body <name> <seed> <sun|moon>
<rising|zenith|setting|nadir>` creates a red, large, east-bearing frozen body.
More than one celestial controller is still rejected, not silently discarded.
Nothing is committed or published without an explicit request.
The local `1.0.1.81-beta.1` slice accepts multiple celestial controllers.
Each Sun/Moon consumes its own preceding Color, Length, Phase, Direction,
Angle and Size group; modifiers reset after that controller. Normal Time
contributes a sun/moon pair with opposite phases and its usual sun-only Size.
The 1.21.1 limit of **ten suns and ten moons** applies, counting pairs toward
both limits. Unsupported duplicate modifiers within one group and dangling
modifiers are still rejected; the full recovery/instability grammar is pending.
Multiple bodies retain independent saved orbits/colors and draw using the
native body resources, with suns before moons. Each has its own linear orbit;
the first controller supplies the shared day timeline and native background/
star/moon-phase schedules. Skylight combines positive-altitude suns (capped at
1), or sums weaker moonlight when no sun contributes, matching the root
aggregation rule. Explicit non-Overworld backgrounds still hide bodies.
Catalog protocol is now 9. Older single-body/paired profiles remain unchanged.
**Eclipse effects are not in this slice:** sky darkening, disc occlusion and
corona effects will be ported next. Visual overlap alone is not an eclipse.
Test two groups in one book: **Zero Length → Zenith Phase → Large Celestial
→ Number 24 → Red → Sun**, then **Zero Length → Rising Phase → Small Celestial
→ Number 24 → Blue → Moon** (with Link Panel first). Each should retain its
own size, color and position. Try a moving/reversed third body, a Normal Time
pair alongside a standalone body, restart, and travel back to an ordinary
Age/Overworld. `/rivencraft_port age create_celestials <name> <seed>` creates a
diagnostic three-body Age. Rendering remains a manual client check. Nothing
is committed or published without an explicit request.
The local `1.0.1.82-beta.1` slice adds eclipse effects to saved multi-body
profiles. Contact is based on the central quarter-size discs, not their
halos. Opposite-kind overlap progressively dims a moon and whitens a sun's
corona. A visible eclipsed sun darkens the sky by up to 65% and reduces its
sunlight contribution by up to 85%, using the 1.21.1 formulas. Other suns can
still supply light; same-kind overlaps do not produce eclipses. Below-horizon
overlap does not darken the visible sky.
Each body's native transparent glow is followed by an ordinary-alpha central
disc, so an eclipsing moon obscures the sun instead of showing it through the
glow. During an eclipse the moon core uses the solid full-moon sprite, matching
root's occluding disc; native phases are retained outside eclipse contact.
Weather fading remains. Meshes are cached, rebuilt after atlas changes and
closed with the sky renderer. No new image assets are needed. Existing Ages
with multiple bodies get these derived effects without rebinding their books.
Test **Link Panel → Zero Length → Zenith Phase → Sun → Zero Length → Zenith
Phase → Large Celestial → Moon** (No Weather and Normal Lighting recommended).
This holds an eclipse overhead. Change the Moon to Half Length in a new book
to watch it pass across the sun. Verify opaque center/transparent glow, sky
and ground darkening, restart and travel back to an ordinary dimension.
The op fixture `/rivencraft_port age create_eclipse <name> <seed>
<aligned|partial|clear|below|moving>` creates controlled comparisons.
The multi-body fixture is now named `create_celestials`, avoiding a collision
with the existing terrain-generation `create_multi` command. Catalog schema
remains protocol 9. Explicit non-Overworld body rendering and broader seeded
completion are still pending. Nothing is committed or published without an
explicit request.
The local `1.0.1.83-beta.1` correction makes standalone and multi-body authored
moons use the **full-moon sprite in both glow and opaque-center passes**, as
the 1.21.1 custom renderer does. Native dark lunar-phase pixels could become
black patches once the new ordinary-alpha center pass made them opaque.
The native Normal Time pair keeps its calendar phases. Eclipse geometry,
darkening and corona formulas are unchanged; genuinely eclipsed moons still
turn dark and obscure their overlapping sun.
Read-only inspection of the reported `celest` save found all four body colors
intact (`-1`, untinted). Its first moon and second sun share period, direction,
phase, origin and bearing, creating a permanent eclipse after eclipse support
was added. This is separate from the phase-sprite rendering correction. No
saved orbits/colors are rewritten, and existing Ages need not be recreated.
Please revisit `celest`, compare a nonaligned authored moon, check an eclipse
and resource reload, then return to Overworld/Normal Time to confirm native
phases are unaffected. This rendering correction still needs a client check.
Nothing is committed or published without an explicit request.
The local `1.0.1.84-beta.1` slice renders authored **Normal Time, Sun, Moon
and multiple bodies over all four Sky styles**, including explicit Nether,
End and animated Static. Backgrounds draw first; the existing authored body
pass follows with its colors, sizes, orbits, opaque centers and eclipse effects.
Nether retains its fog backdrop, End retains its native sky texture, and
Static keeps animating. These are presentation changes only: no Nether/End
terrain, ceiling, coordinate-scale or dragon behavior is introduced.
Eclipses shade End/Static background tint and the Nether-style fog backdrop;
gameplay light still uses the saved body profile. Native Overworld rendering
and no-celestial Ages are unchanged. No new assets, saved fields or catalog
protocol changes are needed. Already-created Ages with explicit backgrounds
and authored celestials gain the rendering on update without rebinding.
Test the same frozen overhead Sun/Moon book with **Nether Sky**, **End Sky**
and **Static Sky**, then test a moving body and eclipse in each. Check body
colors/size, no duplicate bodies, unchanged background style, Static animation,
F3+T, restart and travel to Overworld. The existing diagnostic
`age create_eclipse <name> <seed> <mode> [overworld|nether|end|static]` now
accepts an optional explicit Sky for comparisons. Client rendering remains a
manual check. Nothing is committed or published without an explicit request.
The local `1.0.1.85-beta.1` slice randomizes a **bare Sun or Moon page** when
a new Age is created. Each such controller gets its own deterministic color,
size, bearing, phase, direction and length. Defaults use the root random-Age
palette (mixing 1–3 colors), size 0.75×–1.75×, bearing 0–359°, full-cycle phase,
either direction, and length 0.2–2 days with Legacy's 1-in-7 stopped-cycle
chance. Sun/Moon counts still come from your pages; nothing adds extra bodies.
This applies only when that controller has **no written celestial modifiers**.
If its group includes Color, Size, Angle, Phase, Direction or Length, the
existing explicitly authored behavior is retained, including defaults for
its other fields. Sky/ambient colors consumed by their own target and unrelated
terrain/weather/lighting pages do not make a body authored or reshuffle its
random settings. Normal Time is unchanged. Groups use Age seed plus controller
ordinal; repeated bare pages get independent settings. Choices are saved,
not rerolled on GUI opening, reload/restart or terrain reseeding.
Test a **new** book with **Link Panel → Sun → Moon → Sun**, optionally adding
No Weather and Normal Lighting for visibility. Expect varied colors/sizes/
orbits; some bodies can be below the horizon or stopped. Test an explicitly
modified body in the same book, then restart and revisit. Existing Ages keep
their original saved settings and are not randomized retroactively. The op
fixture `age create_random_celestials <name> <seed>` tests independent seeded
defaults and bounds. Nothing is committed or published without explicit request.
The local `1.0.1.86-beta.1` slice completes the celestial branch for **new
books with no celestial controller pages**, including Link-Panel-only books.
The Age seed chooses **0–3 suns and 0–3 moons**, following the root random
count draws. Each body receives the independent saved settings introduced
in .85. An explicit Sun, Moon or Normal Time suppresses this extra-body
completion entirely; its written controllers remain authoritative.
A valid zero-sun/zero-moon result draws neither body nor sunrise glow, rather
than accidentally falling back to a vanilla pair. This does not force Dark
Lighting: background/star schedules and independent lighting retain their
normal behavior. Random background selection remains independent of body
counts, and all supported Sky styles can render the chosen bodies. Default
sky colors retain their current behavior; this slice completes bodies only.
Choices persist through restart and terrain reseeding. Existing Ages are not
rerolled. Catalog protocol is now **10**, requiring matching client/server
builds. Test several new Link-Panel-only books, plus books that contain only
terrain/weather/lighting/Sky pages. Expect varied counts, including sun-only,
moon-only and empty skies; some bodies may be below the horizon. Compare an
explicit one-Sun book and a Normal Time book, then restart and revisit.
`age create_completed_sky <name> <seed> [overworld|nether|end|static]` provides
clear-weather Flat fixtures and reports a sample zero-body seed. The existing
`age create_random` now also uses the completed celestial plan. Nothing is
committed or published without explicit request.
The local `1.0.1.87-beta.1` slice gives **new Link-Panel-only random Ages**
a saved random sky/fog tint, matching 1.21.1's seeded palette and rounded
mix of 1–3 colors. This completes the sky-color draw already reserved by the
random celestial count selection. Body settings/counts are unchanged.
Books containing symbol pages keep their authored/default color rules; a
black authored sky remains black. Ambient lighting is not randomized by this
change. Existing Ages retain their saved colors. No new saved fields or
catalog protocol change is needed. Create several new Link-Panel-only books,
check sky/fog colors and restart persistence, then compare an explicitly
colored Sky book and an uncolored terrain-only book. Nothing is committed or
published without explicit request.
The local `1.0.1.88-beta.1` slice seed-completes **explicit biome distribution
pages with missing biome pages**. Single Biome alone selects one eligible
biome. Tiled/Grid/region controllers alone choose at least two distinct
biomes, using 1.21.1's seeded continuation rule and the available pool as the
maximum. With one authored biome they fill just the missing second biome;
with two distinct authored biomes they add nothing. Repeated biome pages keep
their weight but do not satisfy the distinct-biome minimum by themselves.
Cave completion draws only recognized Cave/Nether biomes. Void supplies The
Void only when no biome is authored; a multi-biome Void book needs sufficient
explicit biome pages rather than acquiring an unwanted Void biome. Native
still rejects biome pages. No-controller biome behavior is unchanged, and
the broader recovery/instability grammar is not part of this slice.
Test a new Link Panel + Tiny Biome Regions book, Single Biome alone, and Tiny
with one/two specific biome pages. Also try Cave + Tiny and restart/revisit.
The operator fixture is `age create_completed_biomes <name> <seed> <terrain>
<distribution>`; `age biome_pool <name>` inspects the generator without loading
chunks. Existing Age pools do not change. Nothing is committed or published
without explicit request.
The local `1.0.1.89-beta.1` slice supports **unpaired Block/Fluid pages**.
When no feature immediately follows a material, the Age seed and original
page position choose a compatible implied feature, following 1.21.1's model.
Explicit material → feature pairs remain unchanged. Consecutive material
pages each receive their own selection; the resulting choices may repeat.
Only the saved feature plans gain these implied choices, not extra physical
pages in the book.
Solid candidates are Rocks, Floating Islands, Tendrils, Spheres, Spikes and
Obelisks, restricted by terrain. Cave permits Tendrils/Spheres; Void also
permits Floating Islands. Flat excludes Rocks. Fluid candidates are the three
lake types on supported surface noise terrain. An unpaired fluid on Flat,
Void or Cave is still refused because no compatible lake implementation is
available there. Explicit incompatible pairings and existing 32-feature
limits are unchanged; the full recovery/instability grammar remains pending.
Test Link Panel + Glowstone, consecutive Glowstone/Stone pages, and an unpaired
Water page on Standard terrain. Compare an explicit Glowstone → Tendrils
pair, try a solid on Cave/Void, and restart/revisit. Existing Ages retain
their saved features. Operator diagnostics: `age create_implied_material
<name> <seed> <terrain> <material-id>` and `age feature_plan <name>` (no chunk
generation). Nothing is committed or published without explicit request.
The local `1.0.1.90-beta.1` slice adds **random material features to new
Link-Panel-only Ages**. The Age seed rolls 0–2 distinct feature types using
1.21.1's Legacy rank weighting, then chooses a registered compatible solid
or source fluid for each. Candidates are Rocks, Floating Islands, Tendrils,
Spheres, Spikes, Obelisks and the three lake types, filtered by terrain.
The same creation pass rolls rare Skylands (1-in-8 on noise terrain), Crystal
Formations (1-in-10 on exposed surface terrain), and Star Fissures using the
root small-feature grammar. These are additional to the 0–2 material features.
Random structure selection and page-eligibility config remain future port
work. Authored books do not gain unrequested random features, and existing
Age plans are not rerolled. Choices persist through restart and reseed.
Test several new Link-Panel-only books for varied material features, including
Ages with none; compare an explicitly authored book and revisit after restart.
For controlled checks, `age create_random_features <name> <seed> <terrain>`
creates a feature-only fixture and `age feature_plan <name>` reports its
saved generator choices without generating chunks. `age create_random` uses
the same production selector. Nothing is committed or published without
explicit request.
The local `1.0.1.91-beta.1` slice ports **random structure selection** from
1.21.1. New Link-Panel-only Ages roll 0–2 distinct structure families in
addition to .90's material features. Legacy ranks prefer Villages, Strongholds
and Mineshafts, followed by Dungeons/Fortresses; newer structures are rarer.
The 26.3 Abandoned Camps page joins that rare pool. Candidates must support
the terrain and at least one biome in the actual selected biome pool.
A saved structure-control flag distinguishes an intentionally empty selection
from older Ages' native behavior. Unselected page-controlled structure sets
are disabled even when no structures were chosen; other native structure
families remain governed by vanilla biome rules. Authored pages retain their
biome override behavior, and old saved Ages are not changed. Cave Dungeons
remain excluded by the port's existing terrain restriction; this is a known
remaining difference from 1.21.1, not a new root behavior.
Test several new random Ages, including a restart/revisit, and compare an
authored Village book. For focused checks, `age create_random_structures
<name> <seed> <terrain> <biome-id|native>` creates a controlled fixture;
`age feature_plan <name>` reports the frozen selection, including Dungeons.
No catalog protocol change is needed. Nothing is committed or published
without explicit request.
The local `1.0.1.92-beta.1` slice enables **Dungeons on Cave terrain**, including
Nether cave biomes, matching 1.21.1's noise-terrain support. The already-ported
placement JSON is byte-identical to root: eight vanilla monster-room attempts
per page, uniformly from one block above the minimum to one below the maximum
build height. Vanilla still requires a suitable enclosed chamber; an attempt
is not a guaranteed dungeon. Stacking up to 32 pages is unchanged.
Only the combined Cave dungeon/lake rejection was split: lakes remain rejected
there, and Flat/Void still reject Dungeons. New random Cave Ages can now select
Dungeons through .91's normal eligibility/rank rules. Existing saved plans
are unchanged. `age create_dungeons <name> <seed> cave` creates an eight-page
fixture. `age dungeons_probe <name> [chunks]` optionally limits the search to
1–4 chunks per side; omitting it retains the previous 4×4 search. That probe
generates chunks and is reserved for manual placement checks.
Test Cave + Dungeons, optionally stacking pages for visibility; use spectator
mode to find monster rooms and compare a Nether-biome Cave Age. This slice's
server validation checks authoring and persistence without generating a large
region. No saved-field/protocol change is needed. Nothing is committed or
published without explicit request.
The local `1.0.1.93-beta.1` slice fixes **Nether and End biome materials on
noise terrain**, including Nether biomes in Cave Ages. The port had retained
the vanilla terrain's Overworld material rules, which could coat Nether
biomes in grass. It now ports 1.21.1's biome rule layer: the five vanilla End
biomes use the registered End rule, the five vanilla Nether biomes use the
registered Nether rule, and all other biomes retain the terrain's original
rules. Nether coverings include Nylium, Soul Sand/Soil, Basalt and Blackstone
where their native rules select them; End areas use End Stone.
Noise geometry, biome selection, lighting, default fluids, sea level and dry
Cave aquifer settings remain unchanged. This is not a Flat/Void layer rewrite.
The correction applies after reload to **new chunks only** in existing Ages;
already generated grass is not replaced. Test a new Nether-biome Cave Age
and End-biome Standard/Island Age, or explore new chunks after restarting.
Operator fixtures: `age create_biome_surface <name> <seed> <terrain> <biome-id>`
and `age material_probe <name> [chunk_x chunk_z]`. The latter examines one
terrain-stage chunk (default 0,0) without feature, lighting or entity generation. Nothing is committed
or published without explicit request.
The local `1.0.1.94-beta.1` slice ports **structure-aware completion of explicit
biome distributions** from 1.21.1. Single Biome without a supplied biome now
prefers a biome compatible with every authored structure page, when a common
candidate exists. Cave + Single + Nether Fortresses therefore selects an
eligible Cave/Nether biome rather than an unrelated cave biome. If there is
no common candidate, ordinary seeded filling and authored structure overrides
remain available, as in root.
For multi-biome controllers, each uncovered structure requirement can add one
compatible biome from the terrain's available pool. This is an intentional
exception to ordinary minimum-only filling: an already-full pool may gain
another biome for its structure pages. Supplied biomes, their order and
duplicate weights remain intact. A supplied Single Biome is never replaced,
Native remains unchanged, and Dungeons impose no biome requirement. The
no-controller fallback remains unchanged in this slice.
Test Single Biome + Villages without biome pages, Cave + Single Biome + Nether
Fortresses, and a multi-biome book with structures. Compare an explicit End
Single Biome + Villages to confirm that authored override still works.
`age create_completed_biomes <name> <seed> <terrain> <distribution> [structure-page-id]`
now accepts an optional structure fixture. Existing Ages are not rerolled;
restart/reseed retains completed pools. Nothing is committed or published
without explicit request.
The local `1.0.1.95-beta.1` slice seed-completes **omitted biome controllers**
in partly authored books, using 1.21.1's first AgeTraits distribution draw.
Native, Single and Medium are common; the other supported distributions are
rarer. Explicit controllers still win. Supplied biomes are never discarded:
a Native roll with authored biomes falls back by count, as does a Single roll
with multiple biome pages. Other seeded multi-biome controllers are retained,
so a lone supplied biome may receive a second biome to meet the minimum.
Void without biome pages still uses The Void; supplied Void biome pages keep
their existing count-based behavior. An omitted controller that rolls Native
on Cave terrain uses the same seeded Single fallback already used by random
Ages, since the port has no native multi-cave source. Explicit Native Cave
behavior remains unchanged. Structure-aware completion from .94 applies to
the resulting nonnative controller. Full Link-Panel-only random generation
retains its existing selector and seeds.
Test new terrain-only books without biome controllers, one/two supplied biome
pages without a controller, and Cave + Nether Fortresses without a biome
controller. Compare an explicit Single Biome book and restart/revisit.
`age create_completed_biomes <name> <seed> <terrain> auto [structure-page-id]`
provides an omitted-controller fixture. Existing Ages are not rerolled.
Nothing is committed or published without explicit request.
The local `1.0.1.96-beta.1` slice seed-completes **omitted terrain pages** in
partly authored books. It starts with the same ranked terrain draw as random
Ages, following 1.21.1's `selectForWriting` model. If that terrain cannot host
the supplied features/materials, a deterministic fallback chooses a compatible
terrain in stable profile order. The port also preflights its current biome
restrictions, avoiding an automatic Cave choice for supplied surface biomes.
Explicit terrain still wins and incompatible explicit combinations remain
rejected. Missing-terrain Fortress books can now bind using Cave terrain;
unpaired fluids use supported surface noise terrain. No extra random features
are added to partly authored books. The original book page list stays intact;
the chosen terrain is appended only to internal generation input so material
and color/controller indices do not shift. Sky/color/celestial compilation
still reads the original pages. Fully random Link-Panel-only Ages retain their
existing selector. Already-created Ages do not change terrain.
Test several new books with Sky or a feature but no terrain page, Nether
Fortresses alone, and an unpaired Water page. Compare an explicit Flat book
and a Plains biome page without terrain; the latter must not choose Cave.
`age create_auto_terrain <name> <seed> <page-id>` exercises the production
selector for one-page fixtures. Restart and revisit to confirm persistence.
Nothing is committed or published without explicit request.
The local `1.0.1.97-beta.1` slice ports **Native Cave biome distribution** from
1.21.1. A new Cave + Native book now freezes the full recognized Cave/Nether
biome pool and distributes it with the existing seeded Tiny-region sampler,
instead of forcing Lush Caves. An omitted controller or random Cave Age that
rolls Native now uses that same pool rather than converting to Single.
Random structures inspect the saved pool, so eligible Nether structures are
no longer hidden behind an assumed Lush-only source.
Existing Single Cave Ages remain Single. Old empty Native Cave records keep
their Lush fallback; they are not silently expanded on load. Other Native
terrains remain unchanged, and explicit Native still rejects biome pages.
Pools persist across restart/reseed; reseeding can still change future region
layout. Modded biome surface-rule integration remains separate pending work.
Back up before updating and do not downgrade worlds containing new Native
Cave pools to earlier beta builds.
Test a **new** Cave + Native Biomes book without individual biome pages,
explore multiple regions, then restart/revisit. Compare an explicit Single
Cave book and an existing old Cave Age. The existing
`age create_completed_biomes <name> <seed> cave native` fixture also checks
the native source against Tiny's sampler without generating chunks.
Nothing is committed or published without explicit request.
### Accelerated random block ticks
The local `1.0.1.98-beta.1` slice ports the **Accelerated** environment page
from 1.21.1. Repeated pages stack: each adds three extra random positions per
eligible block section per tick. Only already-loaded chunks within one chunk
of players are candidates; no extra chunks are loaded. Defaults match 1.21.1:
at most eight candidate chunks and 16,384 attempted positions per Age tick,
shared across sections with rotating selection. These limits live in
`config/rivencraft-local.toml` under `accelerated_age`; setting
`max_random_tick_attempts_per_tick` to zero disables the extra ticks.
This affects random-ticking blocks such as crops and saplings, not entities,
machines, scheduled block ticks, or the day/night clock. The authored page
count persists with the Age across unload/reload, reseeding and restart.
Existing Ages default to zero; pageless random Ages do not gain Accelerated
automatically. Instability costs remain part of the pending instability port.
Test two otherwise comparable new Ages, one with a single Accelerated page
and one with repeated pages. Plant crops/saplings with suitable light and
space, remain nearby, and compare growth. Revisit after restart. The operator
command `/rivencraft_port age acceleration <name>` reports the saved count
and current budgets. Disposable-server fixture
`age create_accelerated <name> <seed> <pages>` checks authoring and bounded
attempt arithmetic and creates a Flat Age; it does not prove live growth.
Build and disposable dedicated-server checks passed for counts 0, 1 and 32,
overflow/disabled budget arithmetic, unload/reload, reseed and full restart.
No player was connected for the server checks, so live growth remains an
in-game acceptance check. The test server was stopped and its world removed.
From the repository root:
```sh
@@ -0,0 +1,53 @@
# Rivencraft 26.3 beta 1.0.1.78-beta.1
Collects the player-validated port slices since 1.0.1.71-beta.1. This beta is
not yet feature-complete with the Minecraft 1.21.1 version.
## Sky and color writing
- Missing Sky pages now select a deterministic seeded style. Books with
Normal Time and no explicit Sky select celestial-compatible Overworld Sky.
Explicit Sky pages always win; weather and lighting choices stay independent.
- Ported Red, Green, Blue, Black and White color pages. Preceding Number pages
control component strength; unnumbered colors use seeded values. Colors mix
before clamping the completed group. Colors before Sky tint that sky; a
trailing color group also targets the sky.
- Added an Ambient Color controller for an independent ambient-light tint.
Color alone does not change effective illumination or monster-spawn rules.
- Native, End and animated Static backgrounds use saved Age color settings.
## Normal Time celestial controls
- Length pages control the native day cycle; a preceding Number fine-tunes
length. Zero Length freezes the cycle at a seeded time or an authored Phase,
without interpolation bounce or changing the shared Overworld clock.
- Rising, Zenith, Setting and Nadir Phase pages choose the starting phase.
Clockwise and Counterclockwise control direction. North, East, South and
West Angle pages choose orbit bearing. Preceding Number pages fine-tune
Phase and Angle in 15-degree increments.
- Small, Normal and Large Celestial size Normal Time's sun to 0.5×, 1× and 2×.
A preceding Number overrides size from 0.25× to 3×. As in 1.21.1, the paired
moon remains normal-sized. Size does not alter illumination or day length.
- Settings persist through reload/restart and remain stable when reseeding
future terrain. Older profiles retain native/default values.
- Added operator diagnostics for environment, color and celestial profiles.
## Compatibility and testing
- Catalog protocol is now 6: use matching client/server builds.
- Player in-game checks passed for the included slices. Build checks and
targeted disposable-server diagnostics covered numeric modifiers, catalog
round trips, unchanged sampled lighting, reload, reseed and restart.
- Standalone Sun/Moon controllers, multiple bodies, per-body colors, eclipses,
full writing/discovery, instability, portals and optional-integration parity
remain incomplete. Creative availability does not imply full page support.
- Number-controlled Static Sky resolution remains tracked in issue #109;
time-page naming improvements remain tracked in issue #110.
- Existing chunks are not regenerated. Save compatibility is not guaranteed
during beta; keep backups and keep the two Minecraft version tracks apart.
Requires Minecraft **26.3**, NeoForge **26.3.0.99**, and **Java 25**. Dynamic
Dimensions and Bad Packets are not required. Minecraft 1.21.1 is unchanged.
Report issues and help improve the wiki at
[BlackSheep Git](https://git.paddedcell.org/dnorberg/rivencraft).
@@ -0,0 +1,83 @@
# Rivencraft 26.3 beta 1.0.1.93-beta.1
Collects the player-validated port slices .79–.93 since 1.0.1.78-beta.1.
This beta is not yet feature-complete with Minecraft 1.21.1.
## Celestial writing and rendering
- Ported standalone Sun and Moon pages and multiple independently authored
bodies, up to ten of each. Each controller consumes its own ordered Color,
Length, Phase, Direction, Angle and Size modifiers; Number pages fine-tune
supported values. Normal Time retains its paired sun/moon behavior.
- Color groups before Normal Time tint both bodies; independent Sun/Moon
groups can use different colors. Authored moons use full-moon sprites as in
1.21.1; native Normal Time retains calendar moon phases.
- Authored bodies render over Overworld, Nether, End and animated Static
backgrounds. Opaque centers retain transparent glows. Eclipse alignment
affects body color, background shading and gameplay sky light.
- Bare Sun/Moon pages receive independent seeded colors, sizes, bearings,
phases, directions and lengths, including stopped cycles. Explicit modifier
groups retain their authored behavior.
- Books without celestial controllers seed-complete 0–3 suns and 0–3 moons.
Empty skies do not accidentally draw a vanilla pair. Explicit controllers
suppress extra-body completion. Link-Panel-only random Ages also receive
seeded sky/fog colors using the 1.21.1 palette.
- All resolved settings are saved, not rerolled by viewing a book, restarting,
or reseeding future terrain. Existing Age profiles remain unchanged.
## Biome and feature completion
- Explicit biome-distribution pages can now seed-complete missing biome
pools. Single selects one; other nonnative controllers require two distinct
biomes. Fully omitted pools use the seeded continuation rule, bounded by the
available biome pool. Authored pools fill only the missing minimum.
- Supplied biome order and duplicate weights are retained. Two distinct
supplied biomes do not acquire an unwanted third biome. Cave pools use
recognized Cave/Nether biomes; Void does not inject The Void alongside
supplied biome pages.
- Unpaired Block/Fluid pages receive seeded terrain-compatible implied
features. Consecutive materials resolve independently; explicit pairs remain
authoritative. Unsupported pairings and the current feature caps remain.
- Link-Panel-only Ages roll 0–2 distinct material feature types with Legacy
rank weighting and compatible registered solids/source fluids. Additional
rare rolls cover Skylands, Crystal Formations and Star Fissures.
- Random Ages also roll 0–2 distinct structure families, filtered by terrain,
registry availability and the chosen biome pool. Newer structures, including
26.3 Abandoned Camps, are rare candidates. An intentionally empty selection
disables page-controlled structure sets rather than enabling all of them.
- Cave terrain now supports authored and randomly selected Dungeons, matching
1.21.1. Dungeon placement retains eight monster-room attempts per page and
modern build-height anchors. Flat/Void Dungeons and Cave lakes remain
unsupported.
## Nether and End material correction
- Ported 1.21.1's biome-specific material-rule layer for noise terrain. Nether
biomes in Cave Ages now use their native Netherrack, Nylium, Soul Sand/Soil,
Basalt and Blackstone rules instead of Overworld grass. End biomes use End
Stone. Other biomes retain the original terrain rules.
- Geometry, biome selection, dry Cave aquifers and other environment settings
are preserved. Flat/Void layers and authored feature materials are unchanged.
- Existing Ages pick up the correction after reload, but only new chunks
change. Already generated grass is not replaced.
## Compatibility and validation
- Requires Minecraft **26.3**, NeoForge **26.3.0.99**, and **Java 25**. Dynamic
Dimensions and Bad Packets are not required. Minecraft 1.21.1 is unchanged.
- Catalog protocol is **10**: use matching client/server builds.
- Player in-game checks passed for all included slices. Builds and targeted
disposable-server checks covered writing, seeded completion, codecs/catalog
round trips, terrain materials, reload, reseed and restart. Temporary servers
and test worlds were removed. This is not a full automated GameTest run.
- Full writing recovery, discovery/stations, instability, portals and optional
integration parity remain unfinished. Random-page eligibility config also
remains pending; valuable/hazardous random materials currently lack the
finished version's instability scoring. Creative availability does not imply
full page support. Number-controlled Static resolution (#109) and time-page
naming (#110) remain separate work.
- Beta save compatibility is not guaranteed. Back up worlds and keep the two
Minecraft version tracks and saves separate.
Report issues and help improve the wiki at
[BlackSheep Git](https://git.paddedcell.org/dnorberg/rivencraft).
@@ -0,0 +1,63 @@
# Rivencraft 26.3 beta 1.0.1.98-beta.1
Collects the player-validated port slices .94–.98 since 1.0.1.93-beta.1.
This beta is not yet feature-complete with Minecraft 1.21.1.
## Seeded terrain and biome completion
- Books without a Terrain page now choose terrain using the 1.21.1 weighted
selector. Incompatible choices are replaced with a seeded compatible terrain;
explicit Terrain pages retain their authored behavior.
- Omitted biome controllers now use the seeded weighted distribution selector.
Supplied biome pages are retained, with missing minimum slots completed.
Void without biome pages still uses The Void. Link-Panel-only random Ages
retain their existing selection path.
- Missing nonnative biome pools account for authored structures. Single chooses
a terrain-compatible biome satisfying all structure requirements where one
exists. Multiple-biome distributions add compatible biomes for unmet structure
requirements before completing their ordinary minimum. Explicit Single
choices are never replaced.
- New Native Cave Ages freeze the full recognized Cave/Nether biome pool and
distribute it using seeded Tiny regions, matching the 1.21.1 implementation.
This includes recognized modded cave biomes. Existing empty Native Cave
profiles retain their previous Lush Caves fallback; explicit Single is unchanged.
- Removing Nether-style biomes from the default Native Cave pool is separate
planned work for both versions in issue #111, not part of this release.
## Accelerated pages
- Ported the Accelerated environment page. Repeated pages stack, each adding
three extra random positions per eligible block section per tick near players.
- Defaults match 1.21.1: at most eight already-loaded candidate chunks and
16,384 extra random-tick attempts per Age tick, shared fairly across sections.
No extra chunks are force-loaded.
- Limits are configurable in `config/rivencraft-local.toml`, under
`accelerated_age`. A zero attempt budget disables the extra ticks.
- Page counts persist across unload/reload, reseeding and restart. Existing
Ages default to zero. Pageless random Ages do not gain Accelerated automatically.
- This currently affects random-ticking blocks such as crops and saplings.
Machine/block-entity acceleration is deferred for both versions under issue
#112; entities and scheduled block ticks are also unaffected. Instability
scoring remains part of the unfinished instability port.
- Operator command `/rivencraft_port age acceleration <name>` reports the
saved page count and current budgets.
## Compatibility and validation
- Requires Minecraft **26.3**, NeoForge **26.3.0.99**, and **Java 25**. Dynamic
Dimensions and Bad Packets are not required. Minecraft 1.21.1 is unchanged.
- Catalog protocol remains **10**. Use matching client/server builds.
- Player in-game checks passed. Builds and targeted disposable-server checks
covered seeded completion, Native Cave sampling, tick-budget arithmetic,
unload/reload, reseeding and restart. Test servers were stopped and their
worlds removed. This was not a full automated GameTest run.
- Back up worlds before updating. New populated Native Cave profiles cannot
be read by earlier beta builds; do not downgrade those saves. Keep Minecraft
1.21.1 and 26.3 saves separate.
- Full writing recovery, discovery/stations, instability, crystal portals and
optional integration parity remain unfinished. Random-page eligibility config
and modded biome surface-rule integration also remain pending. Creative page
availability does not imply full support.
Report issues and help improve the wiki at
[BlackSheep Git](https://git.paddedcell.org/dnorberg/rivencraft).
+1 -1
View File
@@ -7,4 +7,4 @@ neo_version=26.3.0.99
mod_id=rivencraft
mod_name=Rivencraft
mod_license=LGPL-3.0-or-later
mod_version=1.0.1.71-beta.1
mod_version=1.0.1.98-beta.1
+36 -5
View File
@@ -9,9 +9,37 @@
"item.rivencraft.page.symbol.implemented": "Implemented in 26.3; book and terrain requirements still apply.",
"symbol.rivencraft.weather.normal.description": "Use an independent normal weather cycle. Cave terrain keeps weather off.",
"symbol.rivencraft.sky.overworld.description": "Use the native Overworld sky. Terrain and lighting remain independently authored.",
"symbol.rivencraft.sky.nether.description": "Use a Nether-style sky and reddish fog, without Nether terrain or gameplay rules.",
"symbol.rivencraft.sky.end.description": "Use the native End sky backdrop, without End terrain or a dragon fight.",
"symbol.rivencraft.sky.static.description": "An animated gray static sky surrounds the Age.",
"symbol.rivencraft.sky.nether.description": "Use a Nether-style reddish fog backdrop. Authored celestials render over it; terrain and gameplay rules remain independent.",
"symbol.rivencraft.sky.end.description": "Use the native End sky backdrop with authored celestials over it, without End terrain or a dragon fight.",
"symbol.rivencraft.sky.static.description": "Animated static surrounds the Age, behind authored celestials. Preceding colors tint it; otherwise it is gray.",
"symbol.rivencraft.lighting.ambient_color": "Ambient Light Color",
"symbol.rivencraft.lighting.ambient_color.description": "Apply preceding shared colors to ambient light. Use Bright separately for full effective ambient lighting.",
"symbol.rivencraft.number.description": "Before Color: value × 10 per channel. Before Length: value × 0.08 days. Before Phase/Angle: value × 15 degrees. Before Size: 0.25× to 3× (0-24).",
"symbol.rivencraft.size.small.description": "Before Sun/Moon: 0.5× body size. Before Normal Time: size the sun only. A preceding Number overrides the size.",
"symbol.rivencraft.size.normal.description": "Before Sun/Moon: 1× body size. Before Normal Time: size the sun only. A preceding Number selects 0.25× through 3× (0-24).",
"symbol.rivencraft.size.large.description": "Before Sun/Moon: 2× body size. Before Normal Time: size the sun only. A preceding Number selects 0.25× through 3× (0-24).",
"symbol.rivencraft.angle.north.description": "Before Normal Time, Sun or Moon: set orbit bearing to 0 degrees. A preceding Number overrides Angle in 15-degree steps.",
"symbol.rivencraft.angle.east.description": "Before Normal Time, Sun or Moon: set orbit bearing to 90 degrees. A preceding Number overrides Angle in 15-degree steps.",
"symbol.rivencraft.angle.south.description": "Before Normal Time, Sun or Moon: set orbit bearing to 180 degrees. A preceding Number overrides Angle in 15-degree steps.",
"symbol.rivencraft.angle.west.description": "Before Normal Time, Sun or Moon: set orbit bearing to 270 degrees. A preceding Number overrides Angle in 15-degree steps.",
"symbol.rivencraft.phase.rising.description": "Before a celestial controller: start the sun or standalone moon at rising. A preceding Number overrides Phase in 15-degree steps from Nadir.",
"symbol.rivencraft.phase.zenith.description": "Before a celestial controller: start the sun or standalone moon overhead. Zero Length holds this position.",
"symbol.rivencraft.phase.setting.description": "Before a celestial controller: start the sun or standalone moon at setting. A preceding Number overrides Phase in 15-degree steps from Nadir.",
"symbol.rivencraft.phase.nadir.description": "Before a celestial controller: start the sun or standalone moon below the world. Zero Length holds this position.",
"symbol.rivencraft.direction.clockwise.description": "Before Normal Time, Sun or Moon: advance this Age's celestial cycle in its usual direction.",
"symbol.rivencraft.direction.counterclockwise.description": "Before Normal Time, Sun or Moon: reverse this Age's celestial cycle. Does not change the Overworld clock.",
"symbol.rivencraft.celestial.normal_time.description": "Add a sun/moon pair. Preceding modifiers apply to this pair; Size affects its sun only. Colors tint both. Limit ten suns and ten moons per Age.",
"symbol.rivencraft.celestial.sun.description": "Add a sun. A bare page gets saved seeded color, size and orbit controls. Written modifiers preserve authored behavior and reset per controller. Moon alignment causes eclipses; limit ten suns.",
"symbol.rivencraft.celestial.moon.description": "Add a moon with weaker light. A bare page gets saved seeded color, size and orbit controls. Written modifiers preserve authored behavior and reset per controller. Sun alignment causes eclipses; limit ten moons.",
"symbol.rivencraft.period.zero.description": "Before Normal Time, Sun or Moon: freeze at the written Phase, or a saved seeded time if omitted. A preceding Number overrides the Length.",
"symbol.rivencraft.period.half.description": "Before Normal Time, Sun or Moon: a half-length cycle (twice as fast). A preceding Number sets Length to value × 0.08 days.",
"symbol.rivencraft.period.full.description": "Before Normal Time, Sun or Moon: a normal-length cycle. A preceding Number sets Length to value × 0.08 days.",
"symbol.rivencraft.period.double.description": "Before Normal Time, Sun or Moon: a double-length cycle (half as fast). A preceding Number sets Length to value × 0.08 days.",
"symbol.rivencraft.color.red.description": "Add red to the next Sky, Ambient Light Color or celestial controller; trailing colors tint the sky. Precede with a Number, or use a seeded amount.",
"symbol.rivencraft.color.green.description": "Add green to the next Sky, Ambient Light Color or celestial controller; trailing colors tint the sky. Precede with a Number, or use a seeded amount.",
"symbol.rivencraft.color.blue.description": "Add blue to the next Sky, Ambient Light Color or celestial controller; trailing colors tint the sky. Precede with a Number, or use a seeded amount.",
"symbol.rivencraft.color.white.description": "Add equally to all RGB channels. Precede with a Number, or use a seeded amount.",
"symbol.rivencraft.color.black.description": "Subtract equally from all RGB channels. Precede with a Number, or use a seeded amount.",
"symbol.rivencraft.lighting.normal.description": "Use normal skylight and ambient brightness. Cave terrain remains without skylight.",
"symbol.rivencraft.lighting.dark.description": "Remove skylight from this Age; placed light sources still work.",
"symbol.rivencraft.lighting.bright.description": "Provide full ambient brightness and effective light level 15. Vanilla light-based spawn rules apply, including in Cave terrain without skylight.",
@@ -56,9 +84,12 @@
"symbol.rivencraft.feature.red_shrubs.description": "Add red shrub patches to surface terrain with suitable ground.",
"symbol.rivencraft.feature.abandoned_camps": "Abandoned Camps",
"symbol.rivencraft.feature.abandoned_camps.description": "Allow abandoned camps on surface noise terrain, including outside their usual biomes.",
"symbol.rivencraft.block.generated.description": "Place immediately before a compatible feature; unpaired materials are not yet supported.",
"symbol.rivencraft.biome.native.description": "Use the terrain's native biome source; do not include Biome pages.",
"symbol.rivencraft.block.generated.description": "Modify the next compatible feature. Without a following feature, choose a compatible feature from the Age seed.",
"symbol.rivencraft.biome.native.description": "Use the terrain's default biome source. Cave uses Tiny regions from recognized Cave/Nether biomes. Do not include Biome pages.",
"symbol.rivencraft.feature.dungeons.description": "Add monster-room dungeon attempts throughout surface noise or Cave terrain, including Nether cave biomes. Not Flat or Void.",
"symbol.rivencraft.biome.single.description": "Use one biome across the Age. If omitted, choose an eligible biome from the Age seed.",
"symbol.rivencraft.terrain.flat.description": "A level, biome-decorated landscape with its foundation at Y=0.",
"symbol.rivencraft.environment.accelerated.description": "Adds extra random block ticks near players in this Age. Repeated pages stack within server tick budgets; does not speed up entities or machines.",
"symbol.rivencraft.feature.floating_islands.description": "Add high floating islands alongside noise, Flat, or Void terrain; not Cave terrain.",
"symbol.rivencraft.feature.caves.description": "Add extra cave carving to noise terrain, including Cave; not Flat or Void.",
"symbol.rivencraft.feature.ravines.description": "Add canyon carving to noise terrain; not Flat or Void. Skips Nether biomes.",
@@ -0,0 +1,23 @@
package net.dnorberg.rivencraft;
import net.neoforged.neoforge.common.ModConfigSpec;
/** Server-side limits shared with the 1.21.1 Accelerated implementation. */
public final class PortConfig {
public static final ModConfigSpec SPEC;
public static final ModConfigSpec.IntValue ACCELERATED_MAX_CHUNKS;
public static final ModConfigSpec.IntValue ACCELERATED_MAX_ATTEMPTS;
static {
var builder = new ModConfigSpec.Builder();
builder.push("accelerated_age");
ACCELERATED_MAX_CHUNKS = builder.comment("Maximum already-loaded player-nearby chunks given extra random ticks per Age tick.")
.defineInRange("max_loaded_chunks", 8, 1, 64);
ACCELERATED_MAX_ATTEMPTS = builder.comment("Maximum extra random-tick positions sampled per Age tick, shared fairly across loaded sections; zero disables Accelerated.")
.defineInRange("max_random_tick_attempts_per_tick", 16384, 0, 65536);
builder.pop();
SPEC = builder.build();
}
private PortConfig() {}
}
@@ -166,7 +166,8 @@ public final class Rivencraft {
public static final Supplier<RecipeSerializer<LinkingBookRecipe>> LINKING_BOOK_RECIPE =
RECIPE_SERIALIZERS.register("linking_book", () -> LinkingBookRecipe.SERIALIZER);
public Rivencraft(IEventBus modEventBus) {
public Rivencraft(IEventBus modEventBus, net.neoforged.fml.ModContainer container) {
container.registerConfig(net.neoforged.fml.config.ModConfig.Type.LOCAL, PortConfig.SPEC);
BLOCKS.register(modEventBus);
SOUNDS.register(modEventBus);
ITEMS.register(modEventBus);
@@ -179,6 +180,7 @@ public final class Rivencraft {
PortChunkGenerators.register(modEventBus);
NeoForge.EVENT_BUS.addListener(RuntimeAgeBackend::onLevelLoad);
NeoForge.EVENT_BUS.addListener(net.dnorberg.rivencraft.age.PortAgeWeather::onLevelTickPre);
NeoForge.EVENT_BUS.addListener(net.dnorberg.rivencraft.age.PortAcceleratedTicks::onLevelTickPost);
NeoForge.EVENT_BUS.addListener(PortAgeCommands::register);
NeoForge.EVENT_BUS.addListener(AgeCatalogSync::onLogin);
NeoForge.EVENT_BUS.addListener(AgeCatalogSync::onLogout);
@@ -1,6 +1,8 @@
package net.dnorberg.rivencraft.age;
import java.util.List;
import java.util.Map;
import java.util.HashMap;
import net.dnorberg.rivencraft.Rivencraft;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.network.codec.ByteBufCodecs;
@@ -9,17 +11,23 @@ import net.minecraft.network.protocol.common.custom.CustomPacketPayload;
import net.minecraft.resources.Identifier;
/** Full server level catalog, sent on login and after a runtime Age is added. */
public record AgeCatalogPayload(int version, List<Identifier> dimensions) implements CustomPacketPayload {
public record AgeCatalogPayload(int version, List<Identifier> dimensions,
Map<Identifier, PortAgeColors> colors,
Map<Identifier, PortDayCycle> dayCycles) implements CustomPacketPayload {
public static final Type<AgeCatalogPayload> TYPE = new Type<>(
Identifier.fromNamespaceAndPath(Rivencraft.MOD_ID, "age_catalog"));
public static final StreamCodec<RegistryFriendlyByteBuf, AgeCatalogPayload> STREAM_CODEC = StreamCodec.composite(
ByteBufCodecs.VAR_INT, AgeCatalogPayload::version,
Identifier.STREAM_CODEC.apply(ByteBufCodecs.list()), AgeCatalogPayload::dimensions,
ByteBufCodecs.map(HashMap::new, Identifier.STREAM_CODEC, PortAgeColors.STREAM_CODEC), AgeCatalogPayload::colors,
ByteBufCodecs.map(HashMap::new, Identifier.STREAM_CODEC, PortDayCycle.STREAM_CODEC), AgeCatalogPayload::dayCycles,
AgeCatalogPayload::new
);
public AgeCatalogPayload {
dimensions = List.copyOf(dimensions);
colors = Map.copyOf(colors);
dayCycles = Map.copyOf(dayCycles);
}
@Override
@@ -21,7 +21,7 @@ public final class AgeCatalogSync {
}
public static void registerPayloads(RegisterPayloadHandlersEvent event) {
var registrar = event.registrar("1");
var registrar = event.registrar("10");
registrar.playToClient(AgeCatalogPayload.TYPE, AgeCatalogPayload.STREAM_CODEC);
registrar.playToServer(AgeCatalogAckPayload.TYPE, AgeCatalogAckPayload.STREAM_CODEC,
(payload, context) -> {
@@ -77,7 +77,8 @@ public final class AgeCatalogSync {
State state = state(server);
state.acknowledged.remove(player.getUUID());
var dimensions = server.levelKeys().stream().map(key -> key.identifier()).sorted().toList();
PacketDistributor.sendToPlayer(player, new AgeCatalogPayload(state.version, dimensions));
PacketDistributor.sendToPlayer(player, new AgeCatalogPayload(state.version, dimensions,
RuntimeAgeBackend.savedColors(server), RuntimeAgeBackend.savedDayCycles(server)));
}
private static void acknowledge(ServerPlayer player, int version) {
@@ -38,7 +38,11 @@ final class AgeLevelIndex extends SavedData {
Codec.unboundedMap(Identifier.CODEC, PortLighting.CODEC)
.optionalFieldOf("lighting", Map.of()).forGetter(index -> index.lighting),
Codec.unboundedMap(Identifier.CODEC, PortSkyStyle.CODEC)
.optionalFieldOf("sky", Map.of()).forGetter(index -> index.sky)
.optionalFieldOf("sky", Map.of()).forGetter(index -> index.sky),
Codec.unboundedMap(Identifier.CODEC, PortAgeColors.CODEC)
.optionalFieldOf("colors", Map.of()).forGetter(index -> index.colors),
Codec.unboundedMap(Identifier.CODEC, PortDayCycle.CODEC)
.optionalFieldOf("day_cycles", Map.of()).forGetter(index -> index.dayCycles)
).apply(instance, AgeLevelIndex::new));
static final SavedDataType<AgeLevelIndex> TYPE = new SavedDataType<>(
@@ -59,6 +63,8 @@ final class AgeLevelIndex extends SavedData {
private final Map<Identifier, PortTerrainFeaturePlan> terrainFeatures;
private final Map<Identifier, PortLighting> lighting;
private final Map<Identifier, PortSkyStyle> sky;
private final Map<Identifier, PortAgeColors> colors;
private final Map<Identifier, PortDayCycle> dayCycles;
private AgeLevelIndex() {
this.ages = new LinkedHashMap<>();
@@ -73,6 +79,8 @@ final class AgeLevelIndex extends SavedData {
this.terrainFeatures = new LinkedHashMap<>();
this.lighting = new LinkedHashMap<>();
this.sky = new LinkedHashMap<>();
this.colors = new LinkedHashMap<>();
this.dayCycles = new LinkedHashMap<>();
}
private AgeLevelIndex(Map<Identifier, Long> ages, List<Identifier> retired,
@@ -85,7 +93,8 @@ final class AgeLevelIndex extends SavedData {
Map<Identifier, PortLakePlan> lakes,
Map<Identifier, PortTerrainFeaturePlan> terrainFeatures,
Map<Identifier, PortLighting> lighting,
Map<Identifier, PortSkyStyle> sky) {
Map<Identifier, PortSkyStyle> sky, Map<Identifier, PortAgeColors> colors,
Map<Identifier, PortDayCycle> dayCycles) {
this.ages = new LinkedHashMap<>(ages);
this.retired = new LinkedHashSet<>(retired);
this.biomeOverrides = new LinkedHashMap<>(biomeOverrides);
@@ -98,6 +107,8 @@ final class AgeLevelIndex extends SavedData {
this.terrainFeatures = new LinkedHashMap<>(terrainFeatures);
this.lighting = new LinkedHashMap<>(lighting);
this.sky = new LinkedHashMap<>(sky);
this.colors = new LinkedHashMap<>(colors);
this.dayCycles = new LinkedHashMap<>(dayCycles);
}
Map<Identifier, Long> entries() {
@@ -130,10 +141,15 @@ final class AgeLevelIndex extends SavedData {
PortTerrainFeaturePlan terrainFeatures(Identifier id) { return terrainFeatures.get(id); }
PortLighting lighting(Identifier id) { return lighting.getOrDefault(id, PortLighting.NORMAL); }
PortSkyStyle sky(Identifier id) { return sky.getOrDefault(id, PortSkyStyle.OVERWORLD); }
PortAgeColors colors(Identifier id) { return colors.getOrDefault(id, PortAgeColors.NATIVE); }
Map<Identifier, PortAgeColors> colors() { return Map.copyOf(colors); }
PortDayCycle dayCycle(Identifier id) { return dayCycles.getOrDefault(id, PortDayCycle.NATIVE); }
Map<Identifier, PortDayCycle> dayCycles() { return Map.copyOf(dayCycles); }
void add(Identifier id, long seed, PortBiomePlan biomePlan, PortAgeTerrain ageTerrain,
PortRockPlan rockPlan, PortVegetationPlan vegetationPlan, int dungeonCount,
PortLakePlan lakePlan, PortTerrainFeaturePlan terrainFeaturePlan, PortLighting light, PortSkyStyle skyStyle) {
PortLakePlan lakePlan, PortTerrainFeaturePlan terrainFeaturePlan, PortLighting light, PortSkyStyle skyStyle,
PortAgeColors colorProfile, PortDayCycle dayCycle) {
if (contains(id)) {
throw new IllegalArgumentException("Age already exists: " + id);
}
@@ -147,6 +163,8 @@ final class AgeLevelIndex extends SavedData {
if (terrainFeaturePlan != null) terrainFeatures.put(id, terrainFeaturePlan);
if (light != PortLighting.NORMAL) lighting.put(id, light);
if (skyStyle != PortSkyStyle.OVERWORLD) sky.put(id, skyStyle);
if (!colorProfile.equals(PortAgeColors.NATIVE)) colors.put(id, colorProfile);
if (!dayCycle.equals(PortDayCycle.NATIVE)) dayCycles.put(id, dayCycle);
setDirty();
}
@@ -162,6 +180,8 @@ final class AgeLevelIndex extends SavedData {
terrainFeatures.remove(id);
lighting.remove(id);
sky.remove(id);
colors.remove(id);
dayCycles.remove(id);
retired.add(id);
setDirty();
}
@@ -170,7 +190,7 @@ final class AgeLevelIndex extends SavedData {
PortAgeTerrain ageTerrain, PortRockPlan rockPlan,
PortVegetationPlan vegetationPlan, int dungeonCount,
PortLakePlan lakePlan, PortTerrainFeaturePlan terrainFeaturePlan, PortLighting light,
PortSkyStyle skyStyle) {
PortSkyStyle skyStyle, PortAgeColors colorProfile, PortDayCycle dayCycle) {
if (!retired.remove(id)) throw new IllegalStateException("Age is not retired: " + id);
ages.put(id, seed);
if (biomePlan != null) biomePlans.put(id, biomePlan);
@@ -182,6 +202,8 @@ final class AgeLevelIndex extends SavedData {
if (terrainFeaturePlan != null) terrainFeatures.put(id, terrainFeaturePlan);
if (light != PortLighting.NORMAL) lighting.put(id, light);
if (skyStyle != PortSkyStyle.OVERWORLD) sky.put(id, skyStyle);
if (!colorProfile.equals(PortAgeColors.NATIVE)) colors.put(id, colorProfile);
if (!dayCycle.equals(PortDayCycle.NATIVE)) dayCycles.put(id, dayCycle);
setDirty();
}
@@ -0,0 +1,119 @@
package net.dnorberg.rivencraft.age;
import java.util.ArrayList;
import java.util.LinkedHashSet;
import java.util.List;
import java.util.Set;
import net.dnorberg.rivencraft.PortConfig;
import net.minecraft.resources.Identifier;
import net.neoforged.neoforge.event.tick.LevelTickEvent;
import net.minecraft.core.BlockPos;
import net.minecraft.core.SectionPos;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.chunk.LevelChunk;
import net.minecraft.world.level.chunk.LevelChunkSection;
import net.minecraft.util.RandomSource;
/** Extra random block ticks from authored Accelerated pages, bounded to loaded player chunks. */
public final class PortAcceleratedTicks {
public static final Identifier PAGE = Identifier.fromNamespaceAndPath("rivencraft", "environment/accelerated");
private PortAcceleratedTicks() {}
public static int pageCount(List<Identifier> pages) {
return (int) pages.stream().filter(PAGE::equals).count();
}
public static void configure(ServerLevel level, int pages) {
if (!(level instanceof PortAgeLevel)) throw new IllegalArgumentException("Not a Rivencraft Age");
level.getDataStorage().computeIfAbsent(PortAccelerationSettings.TYPE).setPages(pages);
level.getDataStorage().saveAndJoin();
}
public static int pages(ServerLevel level) {
return level.getDataStorage().computeIfAbsent(PortAccelerationSettings.TYPE).pages();
}
public static void onLevelTickPost(LevelTickEvent.Post event) {
if (event.getLevel() instanceof PortAgeLevel level) tick(level);
}
static void tick(ServerLevel level) {
int maximumAttempts = PortConfig.ACCELERATED_MAX_ATTEMPTS.get();
if (maximumAttempts == 0) return;
int pages = pages(level);
if (pages == 0) return;
List<ChunkPos> chunks = loadedPlayerChunks(level);
if (chunks.isEmpty()) return;
int maximumChunks = Math.min(chunks.size(), PortConfig.ACCELERATED_MAX_CHUNKS.get());
int first = Math.floorMod(level.getServer().getTickCount(), chunks.size());
List<TickSection> eligible = new ArrayList<>();
for (int offset = 0; offset < maximumChunks; offset++) {
ChunkPos pos = chunks.get((first + offset) % chunks.size());
LevelChunk chunk = level.getChunkSource().getChunkNow(pos.x(), pos.z());
if (chunk == null) continue;
LevelChunkSection[] sections = chunk.getSections();
for (int sectionIndex = 0; sectionIndex < sections.length; sectionIndex++) {
LevelChunkSection section = sections[sectionIndex];
if (!section.isRandomlyTickingBlocks()) continue;
int baseY = SectionPos.sectionToBlockCoord(chunk.getSectionYFromSectionIndex(sectionIndex));
eligible.add(new TickSection(pos, baseY, section));
}
}
if (eligible.isEmpty()) return;
// Legacy attempts three positions per random-ticking section per page. Divide
// the bounded total between sections before ticking any one of them, so a
// lower section cannot exhaust the entire budget ahead of surface crops.
int total = attemptBudget(pages, eligible.size(), maximumAttempts);
int perSection = total / eligible.size();
int remainder = total % eligible.size();
int firstSection = Math.floorMod(level.getServer().getTickCount(), eligible.size());
RandomSource random = level.getRandom();
for (int offset = 0; offset < eligible.size(); offset++) {
TickSection candidate = eligible.get((firstSection + offset) % eligible.size());
int samples = perSection + (offset < remainder ? 1 : 0);
for (int sample = 0; sample < samples; sample++) {
int x = random.nextInt(16);
int y = random.nextInt(16);
int z = random.nextInt(16);
BlockState state = candidate.section().getBlockState(x, y, z);
if (state.isRandomlyTicking()) {
state.randomTick(level, new BlockPos(candidate.chunk().getMinBlockX() + x,
candidate.baseY() + y, candidate.chunk().getMinBlockZ() + z), random);
}
}
}
}
static int attemptBudget(int pages, int sections, int maximumAttempts) {
if (pages < 0 || sections < 0 || maximumAttempts < 0)
throw new IllegalArgumentException("Negative accelerated tick budget input");
if (sections == 0) return 0;
long perSection = 3L * pages;
return perSection > maximumAttempts / (long) sections
? maximumAttempts : (int) (perSection * sections);
}
private static List<ChunkPos> loadedPlayerChunks(ServerLevel level) {
Set<ChunkPos> chunks = new LinkedHashSet<>();
for (var player : level.players()) {
ChunkPos center = player.chunkPosition();
for (int x = -1; x <= 1; x++) {
for (int z = -1; z <= 1; z++) {
int chunkX = center.x() + x;
int chunkZ = center.z() + z;
if (level.getChunkSource().hasChunk(chunkX, chunkZ)) {
chunks.add(new ChunkPos(chunkX, chunkZ));
}
}
}
}
return new ArrayList<>(chunks);
}
private record TickSection(ChunkPos chunk, int baseY, LevelChunkSection section) {}
}
@@ -0,0 +1,24 @@
package net.dnorberg.rivencraft.age;
import com.mojang.serialization.Codec;
import net.minecraft.resources.Identifier;
import net.minecraft.world.level.saveddata.SavedData;
import net.minecraft.world.level.saveddata.SavedDataType;
/** Age-local authored page count, retained across unload, restart and reseeding. */
final class PortAccelerationSettings extends SavedData {
private static final Codec<PortAccelerationSettings> CODEC = Codec.intRange(0, Integer.MAX_VALUE)
.fieldOf("pages").codec().xmap(PortAccelerationSettings::new, settings -> settings.pages);
static final SavedDataType<PortAccelerationSettings> TYPE = new SavedDataType<>(
Identifier.fromNamespaceAndPath("rivencraft", "acceleration"),
() -> new PortAccelerationSettings(0), CODEC);
private int pages;
private PortAccelerationSettings(int pages) { this.pages = pages; }
int pages() { return pages; }
void setPages(int pages) {
if (pages < 0) throw new IllegalArgumentException("Negative Accelerated page count");
this.pages = pages;
setDirty();
}
}
@@ -0,0 +1,132 @@
package net.dnorberg.rivencraft.age;
import com.mojang.serialization.Codec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import java.util.List;
import java.util.Map;
import java.util.Random;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.network.codec.ByteBufCodecs;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.resources.Identifier;
import net.minecraft.world.level.Level;
import org.joml.Vector3f;
import org.joml.Vector3fc;
/** Frozen shared-color writing, adapted from 1.21.1 AgeSkyProfile. -1 means native. */
public record PortAgeColors(int sky, int ambient, int celestial) {
public static final PortAgeColors NATIVE = new PortAgeColors(-1, -1);
public static final Codec<PortAgeColors> CODEC = RecordCodecBuilder.create(instance -> instance.group(
Codec.intRange(-1, 0xffffff).fieldOf("sky").forGetter(PortAgeColors::sky),
Codec.intRange(-1, 0xffffff).fieldOf("ambient").forGetter(PortAgeColors::ambient),
Codec.intRange(-1, 0xffffff).optionalFieldOf("celestial", -1).forGetter(PortAgeColors::celestial)
).apply(instance, PortAgeColors::new));
public static final StreamCodec<RegistryFriendlyByteBuf, PortAgeColors> STREAM_CODEC = StreamCodec.composite(
ByteBufCodecs.INT, PortAgeColors::sky, ByteBufCodecs.INT, PortAgeColors::ambient,
ByteBufCodecs.INT, PortAgeColors::celestial, PortAgeColors::new);
public static final Identifier AMBIENT = Identifier.fromNamespaceAndPath("rivencraft", "lighting/ambient_color");
private static volatile Map<Identifier, PortAgeColors> clientColors = Map.of();
public PortAgeColors {
if (sky < -1 || sky > 0xffffff || ambient < -1 || ambient > 0xffffff
|| celestial < -1 || celestial > 0xffffff)
throw new IllegalArgumentException("Invalid Age color");
}
public PortAgeColors(int sky, int ambient) { this(sky, ambient, -1); }
public static void updateClient(Map<Identifier, PortAgeColors> colors) { clientColors = Map.copyOf(colors); }
public static PortAgeColors forLevel(Level level) {
if (level instanceof PortAgeLevel age) return age.colors();
return level.isClientSide() ? clientColors.getOrDefault(level.dimension().identifier(), NATIVE) : NATIVE;
}
public static boolean isColor(Identifier page) {
return page.getNamespace().equals("rivencraft") && switch (page.getPath()) {
case "color/red", "color/green", "color/blue", "color/white", "color/black" -> true;
default -> false;
};
}
public static int number(Identifier page) {
if (!page.getNamespace().equals("rivencraft") || !page.getPath().startsWith("number/")) return -1;
try {
int value = Integer.parseInt(page.getPath().substring(7));
return value >= 0 && value <= 24 ? value : -1;
} catch (NumberFormatException exception) { return -1; }
}
public static boolean isModifier(Identifier page) { return isColor(page) || number(page) >= 0 || page.equals(AMBIENT); }
public static boolean validNumbers(List<Identifier> pages) {
for (int i = 0; i < pages.size(); i++)
if (number(pages.get(i)) >= 0 && (i + 1 == pages.size()
|| !isColor(pages.get(i + 1)) && !PortDayCycle.isPeriod(pages.get(i + 1))
&& !PortDayCycle.isPhase(pages.get(i + 1)) && !PortDayCycle.isAngle(pages.get(i + 1))
&& !PortDayCycle.isSize(pages.get(i + 1)))) return false;
return true;
}
public static PortAgeColors compile(List<Identifier> pages, long seed) {
if (!validNumbers(pages)) throw new IllegalArgumentException("Number pages must precede a supported Color, Length, Phase, Angle, or Size modifier");
int red = 0, green = 0, blue = 0, sky = -1, ambient = -1, celestial = -1;
boolean written = false;
for (int i = 0; i < pages.size(); i++) {
Identifier page = pages.get(i);
if (isColor(page)) {
int amount = i > 0 ? number(pages.get(i - 1)) : -1;
if (amount < 0) amount = new Random(seed ^ (0x9E3779B97F4A7C15L * (i + 1L))).nextInt(25);
amount *= 10;
written = true;
switch (page.getPath()) {
case "color/red" -> red += amount;
case "color/green" -> green += amount;
case "color/blue" -> blue += amount;
case "color/white" -> { red += amount; green += amount; blue += amount; }
case "color/black" -> { red -= amount; green -= amount; blue -= amount; }
}
} else if (PortSkyStyle.forPage(page) != null || page.equals(AMBIENT)
|| PortDayCycle.isController(page)) {
if (PortDayCycle.isController(page)) celestial = -1;
if (written) {
int rgb = clamp(red) << 16 | clamp(green) << 8 | clamp(blue);
if (page.equals(AMBIENT)) ambient = rgb;
else if (PortDayCycle.isController(page)) celestial = rgb;
else sky = rgb;
}
red = green = blue = 0;
written = false;
}
}
if (written) sky = clamp(red) << 16 | clamp(green) << 8 | clamp(blue);
return new PortAgeColors(sky, ambient, celestial);
}
/** Only pageless random Ages receive a random sky tint, as in 1.21.1. */
public static PortAgeColors resolve(List<Identifier> pages, long seed) {
if (!pages.isEmpty()) return compile(pages, seed);
var random = new Random(seed ^ 0x534B5950524F464CL);
random.nextInt(5); // Root sky-style draw precedes the sky-color draw.
return new PortAgeColors(randomColor(random, true), -1);
}
/** Shared palette; retain .85's truncation for already-defined body defaults. */
static int randomColor(Random random, boolean rounded) {
int[] palette = {0xB74A50, 0xD9834B, 0xDBC574, 0x5AAB80, 0x6FA8DF, 0x9870B9, 0xD5DBE1, 0x252531};
int count = 1 + random.nextInt(3), red = 0, green = 0, blue = 0;
for (int i = 0; i < count; i++) {
int color = palette[random.nextInt(palette.length)];
red += color >> 16 & 255;
green += color >> 8 & 255;
blue += color & 255;
}
int offset = rounded ? count / 2 : 0;
return (red + offset) / count << 16 | (green + offset) / count << 8 | (blue + offset) / count;
}
private static int clamp(int value) { return Math.max(0, Math.min(255, value)); }
public static Vector3fc vector(int rgb) {
return new Vector3f((rgb >> 16 & 255) / 255f, (rgb >> 8 & 255) / 255f, (rgb & 255) / 255f);
}
}
File diff suppressed because it is too large. Load diff
@@ -14,6 +14,21 @@ final class PortAgeLevel extends ServerLevel {
private final WeatherData ageWeather;
private final PortWeatherSettings weatherSettings;
private final boolean cave;
private PortAgeColors colors = PortAgeColors.NATIVE;
private PortDayCycle dayCycle = PortDayCycle.NATIVE;
PortDayCycle dayCycle() { return dayCycle == null ? PortDayCycle.NATIVE : dayCycle; }
void configureDayCycle(PortDayCycle cycle) {
this.dayCycle = cycle;
environmentAttributes().invalidateTickCache();
updateSkyBrightness();
}
PortAgeColors colors() { return colors == null ? PortAgeColors.NATIVE : colors; }
void configureColors(PortAgeColors colors) {
this.colors = colors;
environmentAttributes().invalidateTickCache();
}
PortAgeLevel(MinecraftServer server, ResourceKey<Level> key, LevelStem stem,
long biomeZoomSeed, PortAgeTerrain terrain) {
@@ -0,0 +1,31 @@
package net.dnorberg.rivencraft.age;
import net.minecraft.core.Holder;
import net.minecraft.core.HolderLookup;
import net.minecraft.core.registries.Registries;
import net.minecraft.data.worldgen.material.EndMaterialRules;
import net.minecraft.data.worldgen.material.NetherMaterialRules;
import net.minecraft.world.level.biome.Biomes;
import net.minecraft.world.level.levelgen.NoiseGeneratorSettings;
import net.minecraft.world.level.levelgen.material.MaterialRules;
/** Root AgeDimensionService.withBiomeMaterialRules adapted to 26.3's rule registry. */
final class PortBiomeMaterialRules {
private PortBiomeMaterialRules() {}
static Holder<NoiseGeneratorSettings> apply(HolderLookup.Provider registries, NoiseGeneratorSettings base) {
var biomes = registries.lookupOrThrow(Registries.BIOME);
var rules = registries.lookupOrThrow(Registries.MATERIAL_RULE);
var materials = MaterialRules.sequence(
MaterialRules.ifTrue(MaterialRules.isBiome(biomes, Biomes.THE_END, Biomes.END_HIGHLANDS,
Biomes.END_MIDLANDS, Biomes.SMALL_END_ISLANDS, Biomes.END_BARRENS),
MaterialRules.getRule(rules, EndMaterialRules.END)),
MaterialRules.ifTrue(MaterialRules.isBiome(biomes, Biomes.NETHER_WASTES, Biomes.SOUL_SAND_VALLEY,
Biomes.CRIMSON_FOREST, Biomes.WARPED_FOREST, Biomes.BASALT_DELTAS),
MaterialRules.getRule(rules, NetherMaterialRules.NETHER)),
base.materialRule().value());
return Holder.direct(new NoiseGeneratorSettings(base.noiseSettings(), base.defaultBlock(), base.defaultFluid(),
base.noiseRouter(), Holder.direct(materials), base.spawnTarget(), base.seaLevel(), base.disableMobGeneration(),
base.aquifers(), base.useLegacyRandomSource(), base.debugFunctions()));
}
}
@@ -5,7 +5,7 @@ import com.mojang.serialization.codecs.RecordCodecBuilder;
import java.util.List;
import net.minecraft.resources.Identifier;
/** Frozen authored biome choice; repeated entries retain their selection weight. */
/** Frozen biome choice; Native may carry an explicit Cave pool. Repeats retain weight. */
public record PortBiomePlan(Distribution distribution, List<Identifier> biomes) {
public enum Distribution { NATIVE, SINGLE, TILED, GRID, TINY, SMALL, MEDIUM, LARGE, HUGE }
@@ -17,8 +17,7 @@ public record PortBiomePlan(Distribution distribution, List<Identifier> biomes)
public PortBiomePlan {
biomes = List.copyOf(biomes);
if (distribution == Distribution.NATIVE && !biomes.isEmpty()
|| distribution == Distribution.SINGLE && biomes.size() != 1
if (distribution == null || distribution == Distribution.SINGLE && biomes.size() != 1
|| distribution != Distribution.NATIVE && distribution != Distribution.SINGLE && biomes.size() < 2)
throw new IllegalArgumentException("Invalid authored biome distribution");
}
@@ -0,0 +1,96 @@
package net.dnorberg.rivencraft.age;
import com.mojang.serialization.Codec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.network.codec.ByteBufCodecs;
import net.minecraft.network.codec.StreamCodec;
/** One frozen authored orbit, using the same angular motion as 1.21.1 Body. */
public record PortCelestialBody(int kind, double period, int stoppedTime, long originTick,
int phaseTick, boolean clockwise, int bearing, float size, int color) {
public static final Codec<PortCelestialBody> CODEC = RecordCodecBuilder.create(instance -> instance.group(
Codec.intRange(1, 2).fieldOf("kind").forGetter(PortCelestialBody::kind),
Codec.doubleRange(0, 2).fieldOf("period").forGetter(PortCelestialBody::period),
Codec.intRange(0, 23999).fieldOf("stopped_time").forGetter(PortCelestialBody::stoppedTime),
Codec.LONG.fieldOf("origin_tick").forGetter(PortCelestialBody::originTick),
Codec.intRange(0, 23999).fieldOf("phase_tick").forGetter(PortCelestialBody::phaseTick),
Codec.BOOL.fieldOf("clockwise").forGetter(PortCelestialBody::clockwise),
Codec.intRange(-1, 359).fieldOf("bearing").forGetter(PortCelestialBody::bearing),
Codec.floatRange(0.25F, 3F).fieldOf("size").forGetter(PortCelestialBody::size),
Codec.intRange(-1, 0xffffff).fieldOf("color").forGetter(PortCelestialBody::color)
).apply(instance, PortCelestialBody::new));
public static final StreamCodec<RegistryFriendlyByteBuf, PortCelestialBody> STREAM_CODEC = StreamCodec.composite(
ByteBufCodecs.VAR_INT, PortCelestialBody::kind, ByteBufCodecs.DOUBLE, PortCelestialBody::period,
ByteBufCodecs.VAR_INT, PortCelestialBody::stoppedTime, ByteBufCodecs.VAR_LONG, PortCelestialBody::originTick,
ByteBufCodecs.VAR_INT, PortCelestialBody::phaseTick, ByteBufCodecs.BOOL, PortCelestialBody::clockwise,
ByteBufCodecs.INT, PortCelestialBody::bearing, ByteBufCodecs.FLOAT, PortCelestialBody::size,
ByteBufCodecs.INT, PortCelestialBody::color, PortCelestialBody::new);
public PortCelestialBody {
if (kind != PortDayCycle.SUN && kind != PortDayCycle.MOON || !Double.isFinite(period)
|| period < 0 || period > 2 || stoppedTime < 0 || stoppedTime >= 24000
|| phaseTick < 0 || phaseTick >= 24000 || bearing < -1 || bearing > 359
|| !Float.isFinite(size) || size < 0.25F || size > 3 || color < -1 || color > 0xffffff)
throw new IllegalArgumentException("Invalid celestial body");
}
public static PortCelestialBody of(PortDayCycle cycle, int kind, int color, boolean pairedMoon) {
int offset = pairedMoon ? 12000 : 0;
return new PortCelestialBody(kind, cycle.period(), (cycle.stoppedTime() + offset) % 24000,
cycle.originTick(), (cycle.phaseTick() + offset) % 24000, cycle.clockwise(),
cycle.bearing(), pairedMoon ? 1F : cycle.sunSize(), color);
}
public float angle(double nativeTicks) {
double time = period == 0 ? stoppedTime
: (clockwise ? 1 : -1) * (nativeTicks - originTick) / period + phaseTick;
return (float) (((time - 6000D) % 24000D) * (360D / 24000D));
}
public float light(long nativeTicks) {
return Math.max(0F, (float) Math.cos(Math.toRadians(angle(nativeTicks))))
* (kind == PortDayCycle.MOON ? 0.18F : 1F);
}
public net.minecraft.world.phys.Vec3 direction(double ticks) {
double orbit = Math.toRadians(angle(ticks)), axis = Math.toRadians(bearing < 0 ? -90 : bearing);
double lateral = Math.sin(orbit);
return new net.minecraft.world.phys.Vec3(Math.sin(axis) * lateral, Math.cos(orbit), Math.cos(axis) * lateral);
}
/** Root AgeSkyProfile.eclipseFor: contact uses the central quarter-size disc, not its halo. */
public float eclipse(java.util.List<PortCelestialBody> bodies, double ticks) {
float strongest = 0;
var direction = direction(ticks);
double radius = Math.atan((kind == PortDayCycle.SUN ? 30D : 20D) * size * 0.25D / 100D);
for (var other : bodies) {
if (other.kind == kind) continue;
double separation = Math.acos(Math.max(-1D, Math.min(1D, direction.dot(other.direction(ticks)))));
double contact = radius + Math.atan((other.kind == PortDayCycle.SUN ? 30D : 20D) * other.size * 0.25D / 100D);
strongest = Math.max(strongest, (float) Math.max(0D, 1D - separation / contact));
}
return strongest;
}
public static float eclipseAt(java.util.List<PortCelestialBody> bodies, double ticks) {
float strongest = 0;
for (var body : bodies) if (body.kind == PortDayCycle.SUN && body.direction(ticks).y > 0D)
strongest = Math.max(strongest, body.eclipse(bodies, ticks));
return strongest;
}
/** Shared client/server-checkable RGB rule; alpha is handled by the renderer. */
public int eclipseColor(float eclipse) {
int rgb = color < 0 ? 0xffffff : color;
float corona = kind == PortDayCycle.SUN ? (float) Math.pow(eclipse, 8D) * 0.8F : 0F;
int red = channel(rgb >> 16 & 255, eclipse, corona);
int green = channel(rgb >> 8 & 255, eclipse, corona);
int blue = channel(rgb & 255, eclipse, corona);
return red << 16 | green << 8 | blue;
}
private int channel(int value, float eclipse, float corona) {
return Math.round(kind == PortDayCycle.MOON ? value * (1F - eclipse) : value + (255 - value) * corona);
}
}
@@ -0,0 +1,342 @@
package net.dnorberg.rivencraft.age;
import com.mojang.serialization.Codec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import net.minecraft.core.Holder;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.network.codec.ByteBufCodecs;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.resources.Identifier;
import net.minecraft.world.clock.ClockInstance;
import net.minecraft.world.clock.ClockManager;
import net.minecraft.world.clock.WorldClock;
import net.minecraft.world.clock.WorldClocks;
import net.minecraft.world.level.Level;
/** Authored native celestial controls. Never mutates the shared clock. */
public record PortDayCycle(boolean authored, double period, int stoppedTime,
long originTick, int phaseTick, boolean clockwise, int bearing, float sunSize, int bodyMode,
List<PortCelestialBody> bodies) {
public static final int PAIRED = 0, SUN = 1, MOON = 2, NONE = 3;
public static final PortDayCycle NATIVE = new PortDayCycle(false, 1, 0);
public static final Identifier NORMAL_TIME = Identifier.fromNamespaceAndPath("rivencraft", "celestial/normal_time");
public static final Codec<PortDayCycle> CODEC = RecordCodecBuilder.create(instance -> instance.group(
Codec.BOOL.fieldOf("authored").forGetter(PortDayCycle::authored),
Codec.doubleRange(0, 2).fieldOf("period").forGetter(PortDayCycle::period),
Codec.intRange(0, 23999).fieldOf("stopped_time").forGetter(PortDayCycle::stoppedTime),
Codec.LONG.optionalFieldOf("origin_tick", 0L).forGetter(PortDayCycle::originTick),
Codec.intRange(0, 23999).optionalFieldOf("phase_tick", 0).forGetter(PortDayCycle::phaseTick),
Codec.BOOL.optionalFieldOf("clockwise", true).forGetter(PortDayCycle::clockwise),
Codec.intRange(-1, 359).optionalFieldOf("bearing", -1).forGetter(PortDayCycle::bearing),
Codec.floatRange(0.25F, 3F).optionalFieldOf("sun_size", 1F).forGetter(PortDayCycle::sunSize),
Codec.intRange(0, 3).optionalFieldOf("body_mode", PAIRED).forGetter(PortDayCycle::bodyMode),
PortCelestialBody.CODEC.listOf().optionalFieldOf("bodies", List.of()).forGetter(PortDayCycle::bodies)
).apply(instance, PortDayCycle::new));
public static final StreamCodec<RegistryFriendlyByteBuf, PortDayCycle> STREAM_CODEC = StreamCodec.composite(
ByteBufCodecs.BOOL, PortDayCycle::authored, ByteBufCodecs.DOUBLE, PortDayCycle::period,
ByteBufCodecs.VAR_INT, PortDayCycle::stoppedTime, ByteBufCodecs.VAR_LONG, PortDayCycle::originTick,
ByteBufCodecs.VAR_INT, PortDayCycle::phaseTick, ByteBufCodecs.BOOL, PortDayCycle::clockwise,
ByteBufCodecs.INT, PortDayCycle::bearing, ByteBufCodecs.FLOAT, PortDayCycle::sunSize,
ByteBufCodecs.VAR_INT, PortDayCycle::bodyMode,
PortCelestialBody.STREAM_CODEC.apply(ByteBufCodecs.list()), PortDayCycle::bodies, PortDayCycle::new);
private static volatile Map<Identifier, PortDayCycle> clientCycles = Map.of();
public PortDayCycle {
bodies = List.copyOf(bodies);
if (!Double.isFinite(period) || period < 0 || period > 2 || stoppedTime < 0 || stoppedTime >= 24000
|| phaseTick < 0 || phaseTick >= 24000 || bearing < -1 || bearing >= 360
|| !Float.isFinite(sunSize) || sunSize < 0.25F || sunSize > 3F
|| bodyMode < PAIRED || bodyMode > NONE
|| bodyMode == NONE && (!authored || !bodies.isEmpty()))
throw new IllegalArgumentException("Invalid day cycle");
if (bodies.stream().filter(body -> body.kind() == SUN).count() > 10
|| bodies.stream().filter(body -> body.kind() == MOON).count() > 10)
throw new IllegalArgumentException("An Age may have at most ten suns and ten moons");
}
public PortDayCycle(boolean authored, double period, int stoppedTime,
long originTick, int phaseTick, boolean clockwise, int bearing, float sunSize, int bodyMode) {
this(authored, period, stoppedTime, originTick, phaseTick, clockwise, bearing, sunSize, bodyMode, List.of());
}
public PortDayCycle(boolean authored, double period, int stoppedTime,
long originTick, int phaseTick, boolean clockwise, int bearing, float sunSize) {
this(authored, period, stoppedTime, originTick, phaseTick, clockwise, bearing, sunSize, PAIRED);
}
public PortDayCycle(boolean authored, double period, int stoppedTime) {
this(authored, period, stoppedTime, 0, 0, true);
}
public PortDayCycle(boolean authored, double period, int stoppedTime,
long originTick, int phaseTick, boolean clockwise) {
this(authored, period, stoppedTime, originTick, phaseTick, clockwise, -1);
}
public PortDayCycle(boolean authored, double period, int stoppedTime,
long originTick, int phaseTick, boolean clockwise, int bearing) {
this(authored, period, stoppedTime, originTick, phaseTick, clockwise, bearing, 1F);
}
public static boolean isPeriod(Identifier page) {
return page.getNamespace().equals("rivencraft") && switch (page.getPath()) {
case "period/full", "period/half", "period/double", "period/zero" -> true;
default -> false;
};
}
public static boolean isPhase(Identifier page) {
return page.getNamespace().equals("rivencraft") && switch (page.getPath()) {
case "phase/rising", "phase/zenith", "phase/setting", "phase/nadir" -> true;
default -> false;
};
}
public static boolean isDirection(Identifier page) {
return page.getNamespace().equals("rivencraft") && (page.getPath().equals("direction/clockwise")
|| page.getPath().equals("direction/counterclockwise"));
}
public static boolean isAngle(Identifier page) {
return page.getNamespace().equals("rivencraft") && switch (page.getPath()) {
case "angle/north", "angle/east", "angle/south", "angle/west" -> true;
default -> false;
};
}
public static boolean supports(Identifier page) {
return isController(page) || isPeriod(page) || isPhase(page) || isDirection(page) || isAngle(page) || isSize(page);
}
public static boolean isController(Identifier page) {
return page.getNamespace().equals("rivencraft") && switch (page.getPath()) {
case "celestial/normal_time", "celestial/sun", "celestial/moon" -> true;
default -> false;
};
}
public static boolean isSize(Identifier page) {
return page.getNamespace().equals("rivencraft") && switch (page.getPath()) {
case "size/small", "size/normal", "size/large" -> true;
default -> false;
};
}
public static boolean validWriting(List<Identifier> pages) {
int periods = 0, phases = 0, directions = 0, angles = 0, sizes = 0, suns = 0, moons = 0;
for (Identifier page : pages) {
if (isPeriod(page) && ++periods > 1 || isPhase(page) && ++phases > 1
|| isDirection(page) && ++directions > 1 || isAngle(page) && ++angles > 1
|| isSize(page) && ++sizes > 1) return false;
if (isController(page)) {
if (!page.getPath().equals("celestial/moon")) suns++;
if (!page.getPath().equals("celestial/sun")) moons++;
if (suns > 10 || moons > 10) return false;
periods = phases = directions = angles = sizes = 0;
}
}
return periods + phases + directions + angles + sizes == 0;
}
public static PortDayCycle compile(List<Identifier> pages, long seed) {
return compile(pages, seed, 0);
}
/** Creation-only completion. Exact diagnostic fixtures can still use compile. */
public static PortDayCycle resolve(List<Identifier> pages, long seed, long nativeTicks) {
if (!validWriting(pages) || !PortAgeColors.validNumbers(pages))
throw new IllegalArgumentException("Invalid celestial modifier order");
if (pages.stream().anyMatch(PortDayCycle::isController)) return compile(pages, seed, nativeTicks);
// Match root AgeSkyProfile.random's count draw positions: sky style,
// mixed sky color, then independent 0..3 sun and moon counts.
var random = new Random(seed ^ 0x534B5950524F464CL);
random.nextInt(5);
randomColor(random);
int suns = random.nextInt(4), moons = random.nextInt(4);
var bodies = new java.util.ArrayList<PortCelestialBody>();
for (int i = 0; i < suns + moons; i++)
bodies.addAll(randomUnmodified(seed, i, nativeTicks, i < suns ? SUN : MOON).bodies);
if (bodies.isEmpty()) return new PortDayCycle(true, 1, 0, 0, 0, true, -1, 1F, NONE);
var first = bodies.getFirst();
return new PortDayCycle(true, first.period(), first.stoppedTime(), first.originTick(), first.phaseTick(),
first.clockwise(), first.bearing(), first.size(), first.kind(), bodies);
}
public static PortDayCycle compile(List<Identifier> pages, long seed, long nativeTicks) {
if (!validWriting(pages)) throw new IllegalArgumentException("Place at most one of each celestial modifier before its controller; limit ten suns and ten moons");
if (pages.stream().filter(PortDayCycle::isController).count() <= 1)
return compileOne(pages, seed, nativeTicks, 0);
var bodies = new java.util.ArrayList<PortCelestialBody>();
PortDayCycle first = null;
int start = 0, ordinal = 0;
for (int i = 0; i < pages.size(); i++) if (isController(pages.get(i))) {
var cycle = compileOne(pages.subList(start, i + 1), seed, nativeTicks, ordinal++);
if (first == null) first = cycle;
// Prefix retains original page indices for seeded unnumbered colors.
int color = PortAgeColors.compile(pages.subList(0, i + 1), seed).celestial();
if (!cycle.bodies.isEmpty()) bodies.addAll(cycle.bodies);
else {
if (cycle.bodyMode != MOON) bodies.add(PortCelestialBody.of(cycle, SUN, color, false));
if (cycle.bodyMode != SUN) bodies.add(PortCelestialBody.of(cycle, MOON, color, cycle.bodyMode == PAIRED));
}
start = i + 1;
}
return new PortDayCycle(first.authored, first.period, first.stoppedTime, first.originTick,
first.phaseTick, first.clockwise, first.bearing, first.sunSize, first.bodyMode, bodies);
}
private static PortDayCycle compileOne(List<Identifier> pages, long seed, long nativeTicks, int ordinal) {
var controller = pages.stream().filter(PortDayCycle::isController).findFirst().orElse(null);
if (controller == null) return NATIVE;
int mode = controller.getPath().equals("celestial/sun") ? SUN
: controller.getPath().equals("celestial/moon") ? MOON : PAIRED;
if (mode != PAIRED && !hasBodyModifiers(pages)) return randomUnmodified(seed, ordinal, nativeTicks, mode);
double period = 1;
Integer phase = null;
boolean clockwise = true;
int bearing = -1;
float size = 1F;
for (int i = 0; i < pages.size(); i++) {
Identifier page = pages.get(i);
int number = i > 0 ? PortAgeColors.number(pages.get(i - 1)) : -1;
if (isPhase(page)) {
int degrees = number >= 0 ? number * 15 % 360 : switch (page.getPath()) {
case "phase/rising" -> 90;
case "phase/zenith" -> 180;
case "phase/setting" -> 270;
default -> 0;
};
// Same conversion as 1.21.1 AgeDimensionService.applyInitialCelestialPhase:
// the written angle starts at Nadir, while native time zero is sunrise.
phase = (degrees * 24000 / 360 + 18000) % 24000;
} else if (isAngle(page)) {
bearing = number >= 0 ? number * 15 % 360 : switch (page.getPath()) {
case "angle/east" -> 90;
case "angle/south" -> 180;
case "angle/west" -> 270;
default -> 0;
};
} else if (isSize(page)) {
size = number >= 0 ? (float) (0.25D + number * (2.75D / 24D)) : switch (page.getPath()) {
case "size/small" -> 0.5F;
case "size/large" -> 2F;
default -> 1F;
};
} else if (isDirection(page)) {
clockwise = page.getPath().equals("direction/clockwise");
} else if (isPeriod(page)) period = number >= 0 ? number * 0.08 : switch (page.getPath()) {
case "period/half" -> 0.5;
case "period/double" -> 2;
case "period/zero" -> 0;
default -> 1;
};
}
int stopped = period == 0 ? phase != null ? phase
: new Random(seed ^ 0x4441594359434C45L).nextInt(24000) : 0;
return new PortDayCycle(true, period, stopped, phase != null ? nativeTicks : 0,
phase == null ? 0 : phase, clockwise, bearing, size, mode);
}
private static boolean hasBodyModifiers(List<Identifier> pages) {
boolean color = false, controls = false;
for (var page : pages) {
if (isController(page)) return controls || color;
if (PortAgeColors.isColor(page)) color = true;
else if (PortSkyStyle.forPage(page) != null || page.equals(PortAgeColors.AMBIENT)) color = false;
if (isPeriod(page) || isPhase(page) || isDirection(page) || isAngle(page) || isSize(page)) controls = true;
}
return false;
}
private static PortDayCycle randomUnmodified(long seed, int ordinal, long nativeTicks, int mode) {
// Independent per-controller stream: unrelated terrain/sky/weather pages
// cannot reshuffle the bodies. Use root random-Age bounds, not native defaults.
var random = new Random(seed ^ 0x43454C4553544941L ^ (ordinal + 1L) * 0x9E3779B97F4A7C15L);
double period = random.nextInt(7) == 0 ? 0D : 0.2D + random.nextDouble() * 1.8D;
int phase = random.nextInt(24000), bearing = random.nextInt(360);
float size = 0.75F + random.nextFloat();
boolean clockwise = random.nextBoolean();
int color = randomColor(random);
var cycle = new PortDayCycle(true, period, period == 0 ? phase : 0, nativeTicks,
phase, clockwise, bearing, size, mode);
return new PortDayCycle(true, period, cycle.stoppedTime, nativeTicks, phase, clockwise, bearing, size,
mode, List.of(PortCelestialBody.of(cycle, mode, color, false)));
}
private static int randomColor(Random random) {
return PortAgeColors.randomColor(random, false);
}
public boolean singleBody() { return authored && (bodyMode == SUN || bodyMode == MOON); }
public boolean customLight() { return singleBody() || !bodies.isEmpty(); }
/** Linear authored orbit, as in 1.21.1 Body; zero degrees is Zenith. */
public float bodyAngle(long nativeTicks) {
return (float) (((time(nativeTicks) - 6000D) % 24000D) * (360D / 24000D));
}
public float bodyLight(long nativeTicks) {
if (bodyMode == NONE) return 0;
if (!bodies.isEmpty()) {
float sun = 0, moon = 0;
for (var body : bodies) {
if (body.kind() == SUN) sun += body.light(nativeTicks) * (1F - 0.85F * body.eclipse(bodies, nativeTicks));
else moon += body.light(nativeTicks);
}
return Math.min(1F, sun > 0 ? sun : moon);
}
float altitude = Math.max(0F, (float) Math.cos(Math.toRadians(bodyAngle(nativeTicks))));
return altitude * (bodyMode == MOON ? 0.18F : 1F);
}
public long ticks(long nativeTicks) {
if (!authored) return nativeTicks;
return (long) Math.floor(time(nativeTicks));
}
private double time(long nativeTicks) {
return !authored ? nativeTicks : period == 0 ? stoppedTime
: (clockwise ? 1 : -1) * ((double) nativeTicks - originTick) / period + phaseTick;
}
public static long nativeTicks(Level level) {
return level.clockManager().getInstance(level.registryAccess().lookupOrThrow(
net.minecraft.core.registries.Registries.WORLD_CLOCK).getOrThrow(WorldClocks.OVERWORLD)).totalTicks();
}
public static void updateClient(Map<Identifier, PortDayCycle> cycles) { clientCycles = Map.copyOf(cycles); }
public static PortDayCycle forLevel(Level level) {
if (level instanceof PortAgeLevel age) return age.dayCycle();
return level.isClientSide() ? clientCycles.getOrDefault(level.dimension().identifier(), NATIVE) : NATIVE;
}
/** Timelines keep this manager; profiles are read lazily after level construction/catalog sync. */
public static ClockManager timelines(Level level, ClockManager nativeManager) {
Map<Holder<WorldClock>, ClockInstance> wrappers = new HashMap<>();
return definition -> {
if (!definition.is(WorldClocks.OVERWORLD)) return nativeManager.getInstance(definition);
return wrappers.computeIfAbsent(definition, ignored -> new ClockInstance() {
private ClockInstance source() { return nativeManager.getInstance(definition); }
public long totalTicks() { return forLevel(level).ticks(source().totalTicks()); }
public float partialTick() {
PortDayCycle cycle = forLevel(level);
if (!cycle.authored) return source().partialTick();
if (cycle.period == 0) return 0;
double time = cycle.time(source().totalTicks());
return (float) (time - Math.floor(time)
+ (cycle.clockwise ? 1 : -1) * source().partialTick() / cycle.period);
}
public float rate() {
PortDayCycle cycle = forLevel(level);
return !cycle.authored ? source().rate() : cycle.period == 0 ? 0
: (float) ((cycle.clockwise ? 1 : -1) * source().rate() / cycle.period);
}
public boolean isPaused() { return source().isPaused() || forLevel(level).authored && forLevel(level).period == 0; }
});
};
}
}
@@ -6,14 +6,14 @@ import java.util.Random;
import net.minecraft.resources.Identifier;
/** Seed-completes missing environment controllers once, before an Age is saved. */
public record PortEnvironmentSelection(PortWeatherMode weather, PortLighting lighting) {
public record PortEnvironmentSelection(PortWeatherMode weather, PortLighting lighting, PortSkyStyle sky) {
public static PortEnvironmentSelection resolve(List<Identifier> pages, long seed, PortAgeTerrain terrain) {
PortLighting lighting = pages.stream().map(PortLighting::forPage).filter(java.util.Objects::nonNull)
.findFirst().orElseGet(() -> rankedDefault(new Random(seed ^ 0x4C49474854494E47L), PortLighting.values()));
PortWeatherMode weather = terrain == PortAgeTerrain.CAVE ? PortWeatherMode.OFF
: pages.stream().map(PortWeatherMode::forPage).filter(java.util.Objects::nonNull)
.findFirst().orElseGet(() -> rankedDefault(new Random(seed ^ 0x574541544845525FL), PortWeatherMode.values()));
return new PortEnvironmentSelection(weather, lighting);
return new PortEnvironmentSelection(weather, lighting, PortSkyStyle.resolve(pages, seed));
}
private static <T> T rankedDefault(Random random, T[] choices) {
@@ -113,7 +113,7 @@ public final class PortFeatureChunkGenerator extends ChunkGenerator {
}
@Override public ChunkGeneratorStructureState createState(HolderLookup<StructureSet> sets,
RandomState random, long seed) {
if (hasStructurePages()) {
if (controlsStructures()) {
var lookup = PortStructurePages.filtered(sets, terrainFeatures.structures(), getBiomeSource());
var planning = PortStructurePages.planningBiomes(getBiomeSource(), sets, terrainFeatures.structures());
if (base instanceof PortFlatChunkGenerator || base instanceof net.minecraft.world.level.levelgen.FlatLevelSource)
@@ -124,13 +124,13 @@ public final class PortFeatureChunkGenerator extends ChunkGenerator {
return base.createState(sets, random, seed);
}
private boolean hasStructurePages() {
return terrainFeatures != null && !terrainFeatures.structures().isEmpty();
private boolean controlsStructures() {
return terrainFeatures != null && (terrainFeatures.structureControl() || !terrainFeatures.structures().isEmpty());
}
@Override public void createStructures(RegistryAccess registries, ChunkGeneratorStructureState state,
StructureManager structures, ChunkAccess chunk,
StructureTemplateManager templates, ResourceKey<Level> dimension) {
if (hasStructurePages()) super.createStructures(registries, state, structures, chunk, templates, dimension);
if (controlsStructures()) super.createStructures(registries, state, structures, chunk, templates, dimension);
else base.createStructures(registries, state, structures, chunk, templates, dimension);
}
@Override public void createReferences(WorldGenLevel level, StructureManager structures, ChunkAccess chunk) {
@@ -19,30 +19,18 @@ public final class PortRandomAgeSelection {
public static Selection select(MinecraftServer server, long seed) {
// Match the 1.21.1 Legacy-rank choices: Standard and Flat are common;
// the other terrain families are rarer. The sorted order is deliberate.
PortAgeTerrain terrain = weighted(new Random(seed ^ 0x5445525241494E4CL),
List.of(PortAgeTerrain.AMPLIFIED, PortAgeTerrain.CAVE, PortAgeTerrain.FLAT,
PortAgeTerrain.ISLAND, PortAgeTerrain.STANDARD, PortAgeTerrain.VOID),
new int[]{1, 1, 5, 1, 6, 1});
PortAgeTerrain terrain = terrain(seed);
if (terrain == PortAgeTerrain.VOID)
return new Selection(terrain, new PortBiomePlan(PortBiomePlan.Distribution.SINGLE,
List.of(Identifier.withDefaultNamespace("the_void"))));
PortBiomePlan.Distribution distribution = weighted(new Random(seed ^ 0x524956454E435241L),
List.of(PortBiomePlan.Distribution.NATIVE, PortBiomePlan.Distribution.SINGLE,
PortBiomePlan.Distribution.MEDIUM, PortBiomePlan.Distribution.TILED,
PortBiomePlan.Distribution.GRID, PortBiomePlan.Distribution.TINY,
PortBiomePlan.Distribution.SMALL, PortBiomePlan.Distribution.LARGE,
PortBiomePlan.Distribution.HUGE),
new int[]{3, 3, 3, 1, 1, 1, 1, 1, 1});
PortBiomePlan.Distribution distribution = distribution(seed);
List<Identifier> eligible = eligibleBiomes(server, terrain);
if (eligible.size() < 2 && distribution != PortBiomePlan.Distribution.NATIVE)
distribution = PortBiomePlan.Distribution.SINGLE;
// 26.3 has no native multi-cave biome source; choose a seeded Cave
// biome rather than silently using Lush Caves for every random Age.
if (terrain == PortAgeTerrain.CAVE && distribution == PortBiomePlan.Distribution.NATIVE)
distribution = PortBiomePlan.Distribution.SINGLE;
if (distribution == PortBiomePlan.Distribution.NATIVE)
return new Selection(terrain, new PortBiomePlan(distribution, List.of()));
return new Selection(terrain, new PortBiomePlan(distribution,
terrain == PortAgeTerrain.CAVE ? eligible : List.of()));
int count = distribution == PortBiomePlan.Distribution.SINGLE ? 1 : 2;
if (count > 1) {
@@ -54,13 +42,30 @@ public final class PortRandomAgeSelection {
return new Selection(terrain, new PortBiomePlan(distribution, shuffled.subList(0, count)));
}
private static List<Identifier> eligibleBiomes(MinecraftServer server, PortAgeTerrain terrain) {
public static List<PortAgeTerrain> terrains() {
return List.of(PortAgeTerrain.AMPLIFIED, PortAgeTerrain.CAVE, PortAgeTerrain.FLAT,
PortAgeTerrain.ISLAND, PortAgeTerrain.STANDARD, PortAgeTerrain.VOID);
}
public static PortAgeTerrain terrain(long seed) {
return weighted(new Random(seed ^ 0x5445525241494E4CL), terrains(), new int[]{1, 1, 5, 1, 6, 1});
}
/** First AgeTraits draw in 1.21.1; shared by random and partly authored Ages. */
public static PortBiomePlan.Distribution distribution(long seed) {
return weighted(new Random(seed ^ 0x524956454E435241L),
List.of(PortBiomePlan.Distribution.NATIVE, PortBiomePlan.Distribution.SINGLE,
PortBiomePlan.Distribution.MEDIUM, PortBiomePlan.Distribution.TILED,
PortBiomePlan.Distribution.GRID, PortBiomePlan.Distribution.TINY,
PortBiomePlan.Distribution.SMALL, PortBiomePlan.Distribution.LARGE,
PortBiomePlan.Distribution.HUGE),
new int[]{3, 3, 3, 1, 1, 1, 1, 1, 1});
}
public static List<Identifier> eligibleBiomes(MinecraftServer server, PortAgeTerrain terrain) {
if (terrain == PortAgeTerrain.VOID) return List.of(Identifier.withDefaultNamespace("the_void"));
if (terrain == PortAgeTerrain.CAVE) {
List<Identifier> caves = server.registryAccess().lookupOrThrow(Registries.BIOME).listElements()
.filter(PortRegistryPages::isCaveBiome)
.map(holder -> holder.key().identifier())
.sorted().toList();
return caves.isEmpty() ? List.of(Identifier.withDefaultNamespace("lush_caves")) : caves;
return caveBiomes(server.registryAccess());
}
List<Identifier> surface = server.overworld().getChunkSource().getGenerator().getBiomeSource()
.possibleBiomes().stream().flatMap(holder -> holder.unwrapKey().stream())
@@ -68,6 +73,12 @@ public final class PortRandomAgeSelection {
return surface.isEmpty() ? List.of(Identifier.withDefaultNamespace("plains")) : surface;
}
public static List<Identifier> caveBiomes(net.minecraft.core.HolderLookup.Provider registries) {
var caves = registries.lookupOrThrow(Registries.BIOME).listElements()
.filter(PortRegistryPages::isCaveBiome).map(holder -> holder.key().identifier()).sorted().toList();
return caves.isEmpty() ? List.of(Identifier.withDefaultNamespace("lush_caves")) : caves;
}
static <T> T weighted(Random random, List<T> choices, int[] weights) {
int total = 0;
for (int weight : weights) total += weight;
@@ -0,0 +1,85 @@
package net.dnorberg.rivencraft.age;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import net.dnorberg.rivencraft.writing.PortAuthoredWriting;
import net.dnorberg.rivencraft.writing.PortRegistryPages;
import net.minecraft.resources.Identifier;
/** Frozen page-free material features and rare formations from 1.21.1. */
public final class PortRandomFeatureSelection {
private PortRandomFeatureSelection() {}
public record Selection(PortRockPlan rocks, PortLakePlan lakes, PortTerrainFeaturePlan terrain, int dungeons) {}
public static Selection select(net.minecraft.server.MinecraftServer server, long seed,
PortAgeTerrain terrain, PortBiomePlan biomes) {
var base = select(seed, terrain);
var structures = PortRandomStructureSelection.select(server, seed, terrain, biomes);
var plan = base.terrain();
plan = plan == null ? new PortTerrainFeaturePlan(List.of(), false, 0, false, structures.structures(), List.of(), true)
: new PortTerrainFeaturePlan(plan.choices(), plan.skylands(), plan.denseOres(), plan.starFissures(),
structures.structures(), plan.carvers(), true);
return new Selection(base.rocks(), base.lakes(), plan, structures.dungeons());
}
public static Selection select(long seed, PortAgeTerrain terrain) {
var random = new Random(seed ^ 0x4D4154455249414CL);
int count = random.nextInt(3);
var terrainPage = id("terrain/" + terrain.name().toLowerCase(java.util.Locale.ROOT));
var candidates = new ArrayList<PortRankedChoice.Option<Identifier>>();
for (String name : List.of("rocks", "floating_islands", "tendrils", "spheres", "spikes", "obelisks",
"surface_lakes", "deep_lakes", "lava_lakes")) {
var page = id("feature/" + name);
if (PortAuthoredWriting.supports(List.of(terrainPage, page)))
candidates.add(new PortRankedChoice.Option<>(page, rank(name)));
}
var pages = new ArrayList<Identifier>();
pages.add(terrainPage);
List<Identifier> solids = PortRegistryPages.solidMaterialIds(), fluids = PortRegistryPages.fluidMaterialIds();
for (int selected = 0; selected < count && !candidates.isEmpty();) {
Identifier feature = PortRankedChoice.choose(random, candidates);
candidates.removeIf(option -> option.value().equals(feature));
var materials = PortLakePlan.isLake(feature) ? fluids : solids;
if (materials.isEmpty()) continue;
pages.add(PortRegistryPages.blockPageId(materials.get(random.nextInt(materials.size()))));
pages.add(feature);
selected++;
}
if (terrain != PortAgeTerrain.FLAT && terrain != PortAgeTerrain.VOID
&& Math.floorMod(mix(seed ^ 0x534B594C414E4453L), 8) == 0)
pages.add(PortTerrainFeaturePlan.SKYLANDS);
if (terrain != PortAgeTerrain.CAVE && terrain != PortAgeTerrain.VOID && random.nextInt(10) == 0)
pages.add(PortTerrainFeaturePlan.CRYSTAL_FORMATIONS);
if (randomStarFissure(seed)) pages.add(PortTerrainFeaturePlan.STAR_FISSURES);
return new Selection(PortAuthoredWriting.rockPlan(pages, seed), PortAuthoredWriting.lakePlan(pages, seed),
PortAuthoredWriting.terrainFeaturePlan(pages, seed), 0);
}
private static int rank(String name) {
return switch (name) {
case "surface_lakes", "deep_lakes" -> 1;
case "lava_lakes" -> 2;
case "spheres", "spikes", "obelisks" -> 3;
default -> 4;
};
}
private static boolean randomStarFissure(long seed) {
var random = new Random(mix(seed ^ 0x535441524752414DL));
for (int step = 0; step < 27; step++) {
int branch = random.nextInt(5);
if (branch == 0) return false;
if (random.nextInt(9) == 0) return true;
if (branch == 1) return false;
}
return false;
}
private static Identifier id(String path) { return Identifier.fromNamespaceAndPath("rivencraft", path); }
private static long mix(long value) {
value = (value ^ value >>> 30) * 0xBF58476D1CE4E5B9L;
value = (value ^ value >>> 27) * 0x94D049BB133111EBL;
return value ^ value >>> 31;
}
}
@@ -0,0 +1,69 @@
package net.dnorberg.rivencraft.age;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import java.util.Set;
import net.minecraft.core.registries.Registries;
import net.minecraft.resources.Identifier;
import net.minecraft.resources.ResourceKey;
import net.minecraft.server.MinecraftServer;
import net.minecraft.world.level.dimension.LevelStem;
/** Creation-only structure completion, adapted from 1.21.1 AgeStructureSelection. */
public final class PortRandomStructureSelection {
private static final Identifier DUNGEONS = page("dungeons");
private PortRandomStructureSelection() {}
public record Selection(int dungeons, List<Identifier> structures) {
public Selection { structures = List.copyOf(structures); }
}
public static Selection select(MinecraftServer server, long seed, PortAgeTerrain terrain, PortBiomePlan plan) {
Set<Identifier> biomes = actualBiomes(server, terrain, plan);
var eligible = new ArrayList<PortRankedChoice.Option<Identifier>>();
for (String name : List.of("dungeons", "mineshafts", "nether_fortresses", "strongholds", "villages",
"trial_chambers", "bastions", "buried_treasure", "shipwrecks", "ocean_ruins", "pillager_outposts",
"ruined_portals", "nether_fossils", "ancient_cities", "trail_ruins", "abandoned_camps")) {
Identifier feature = page(name);
boolean allowed = feature.equals(DUNGEONS)
? net.dnorberg.rivencraft.writing.PortAuthoredWriting.supports(List.of(
Identifier.fromNamespaceAndPath("rivencraft", "terrain/" + terrain.name().toLowerCase(java.util.Locale.ROOT)), feature))
&& server.registryAccess().lookupOrThrow(Registries.PLACED_FEATURE)
.get(ResourceKey.create(Registries.PLACED_FEATURE,
Identifier.fromNamespaceAndPath("rivencraft", "dungeons"))).isPresent()
: PortStructurePages.randomEligible(feature, terrain, biomes, server.registryAccess());
if (allowed) eligible.add(new PortRankedChoice.Option<>(feature, rank(name)));
}
var random = new Random(seed ^ 0x5354525543545552L);
int count = random.nextInt(3), dungeons = 0;
var structures = new ArrayList<Identifier>();
for (int selected = 0; selected < count && !eligible.isEmpty(); selected++) {
var feature = PortRankedChoice.choose(random, eligible);
if (feature.equals(DUNGEONS)) dungeons++;
else structures.add(feature);
eligible.removeIf(option -> option.value().equals(feature));
}
return new Selection(dungeons, structures);
}
private static Set<Identifier> actualBiomes(MinecraftServer server, PortAgeTerrain terrain, PortBiomePlan plan) {
if (plan != null && !plan.biomes().isEmpty())
return Set.copyOf(plan.biomes());
if (terrain == PortAgeTerrain.FLAT) return Set.of(Identifier.withDefaultNamespace("plains"));
if (terrain == PortAgeTerrain.VOID) return Set.of(Identifier.withDefaultNamespace("the_void"));
if (terrain == PortAgeTerrain.CAVE) return Set.of(Identifier.withDefaultNamespace("lush_caves"));
return server.registryAccess().lookupOrThrow(Registries.LEVEL_STEM).getOrThrow(LevelStem.OVERWORLD)
.value().generator().getBiomeSource().possibleBiomes().stream()
.flatMap(holder -> holder.unwrapKey().stream()).map(key -> key.identifier())
.collect(java.util.stream.Collectors.toUnmodifiableSet());
}
private static int rank(String name) {
return switch (name) {
case "villages", "strongholds", "mineshafts" -> 1;
case "dungeons", "nether_fortresses" -> 2;
default -> 3;
};
}
private static Identifier page(String name) { return Identifier.fromNamespaceAndPath("rivencraft", "feature/" + name); }
}
@@ -0,0 +1,36 @@
package net.dnorberg.rivencraft.age;
import java.util.HashMap;
import java.util.List;
import java.util.Random;
/** The 1.21.1 LegacyRankChoice rule, retained for seeded grammar completion. */
final class PortRankedChoice {
private PortRankedChoice() {}
record Option<T>(T value, int rank) {}
static <T> T choose(Random random, List<Option<T>> options) {
if (options.isEmpty()) throw new IllegalArgumentException("No ranked choices");
var counts = new HashMap<Integer, Integer>();
int highest = 0;
for (var option : options) {
counts.merge(option.rank(), 1, Integer::sum);
highest = Math.max(highest, option.rank());
}
var weights = new HashMap<Integer, Integer>();
int weight = 1, previousTotal = 0;
for (int rank = highest; rank >= 0; rank--) {
int count = counts.getOrDefault(rank, 0);
if (weight != 1 && count > 0) weight = Math.max(weight, previousTotal / count + 1);
weights.put(rank, weight);
previousTotal = count * weight;
weight++;
}
int ticket = random.nextInt(options.stream().mapToInt(option -> weights.get(option.rank())).sum());
for (var option : options) {
ticket -= weights.get(option.rank());
if (ticket < 0) return option.value();
}
throw new IllegalStateException("Ranked choice ticket was not consumed");
}
}
@@ -3,6 +3,7 @@ package net.dnorberg.rivencraft.age;
import com.mojang.serialization.Codec;
import java.util.List;
import java.util.Locale;
import java.util.Random;
import net.dnorberg.rivencraft.Rivencraft;
import net.minecraft.resources.Identifier;
@@ -24,8 +25,42 @@ public enum PortSkyStyle {
};
}
public static PortSkyStyle fromPages(List<Identifier> pages) {
public static PortSkyStyle resolve(List<Identifier> pages, long seed) {
return pages.stream().map(PortSkyStyle::forPage).filter(java.util.Objects::nonNull)
.findFirst().orElse(OVERWORLD);
.findFirst().orElseGet(() -> pages.stream().anyMatch(PortSkyStyle::isCelestial)
? OVERWORLD : random(seed));
}
/** Nether-style Ages use their fog clear color as the visible backdrop. */
public static float fogShade(net.minecraft.world.level.Level level) {
boolean nether = level.dimensionTypeRegistration().unwrapKey().map(key ->
key.identifier().getNamespace().equals("rivencraft")
&& key.identifier().getPath().endsWith("_sky_nether")).orElse(false);
var cycle = PortDayCycle.forLevel(level);
return nether && !cycle.bodies().isEmpty()
? 1F - 0.65F * PortCelestialBody.eclipseAt(cycle.bodies(), PortDayCycle.nativeTicks(level)) : 1F;
}
private static boolean isCelestial(Identifier page) {
if (!page.getNamespace().equals(Rivencraft.MOD_ID)) return false;
return switch (page.getPath()) {
// Preserve the established compatible-default rule for written controllers.
case "celestial/normal_time", "celestial/sun", "celestial/moon" -> true;
default -> false;
};
}
private static PortSkyStyle random(long seed) {
// Match the first draw in 1.21.1 AgeSkyProfile.random: its equally
// likely INHERITED and OVERWORLD slots currently share the native
// Overworld presentation here. Do not add unported colors/bodies.
int choice = new Random(seed ^ 0x534B5950524F464CL).nextInt(5);
return switch (choice) {
case 0, 1 -> OVERWORLD;
case 2 -> NETHER;
case 3 -> END;
case 4 -> STATIC;
default -> throw new IllegalStateException("Invalid random sky choice");
};
}
}
@@ -88,6 +88,31 @@ public final class PortStructurePages {
.orElseThrow(() -> new IllegalArgumentException("Missing structure set for " + page)));
}
/** Random choices need at least one normally eligible biome; authored pages may override it. */
public static boolean randomEligible(Identifier page, PortAgeTerrain terrain, Set<Identifier> biomes,
HolderLookup.Provider registries) {
if (!supportsTerrain(page, terrain)) return false;
var set = registries.lookupOrThrow(Registries.STRUCTURE_SET)
.get(ResourceKey.create(Registries.STRUCTURE_SET, SETS.get(page)));
if (set.isEmpty()) return false;
var compatible = compatibleBiomes(set.get().value());
return compatible.isEmpty() || biomes.stream().anyMatch(compatible::contains);
}
public static Set<Identifier> compatibleBiomes(Identifier page, HolderLookup.Provider registries) {
if (!supports(page)) return Set.of();
return registries.lookupOrThrow(Registries.STRUCTURE_SET)
.get(ResourceKey.create(Registries.STRUCTURE_SET, SETS.get(page)))
.map(holder -> compatibleBiomes(holder.value())).orElse(Set.of());
}
private static Set<Identifier> compatibleBiomes(StructureSet set) {
return set.structures().stream()
.flatMap(entry -> entry.structure().value().biomes().stream())
.flatMap(holder -> holder.unwrapKey().stream()).map(key -> key.identifier())
.collect(java.util.stream.Collectors.toUnmodifiableSet());
}
private static Map<Identifier, Integer> enabled(List<Identifier> pages) {
Map<Identifier, Integer> result = new HashMap<>();
for (Identifier page : pages) result.merge(SETS.get(page), 1, Integer::sum);
@@ -9,7 +9,8 @@ import net.minecraft.resources.Identifier;
/** Frozen terrain filters and ordered solid/surface features for an Age. */
public record PortTerrainFeaturePlan(List<Choice> choices, boolean skylands, int denseOres,
boolean starFissures, List<Identifier> structures, List<Identifier> carvers) {
boolean starFissures, List<Identifier> structures, List<Identifier> carvers,
boolean structureControl) {
public static final Identifier FLOATING_ISLANDS = Identifier.fromNamespaceAndPath(
Rivencraft.MOD_ID, "feature/floating_islands");
public static final Identifier TENDRILS = Identifier.fromNamespaceAndPath(Rivencraft.MOD_ID, "feature/tendrils");
@@ -30,7 +31,8 @@ public record PortTerrainFeaturePlan(List<Choice> choices, boolean skylands, int
.forGetter(PortTerrainFeaturePlan::denseOres),
Codec.BOOL.optionalFieldOf("star_fissures", false).forGetter(PortTerrainFeaturePlan::starFissures),
Identifier.CODEC.listOf().optionalFieldOf("structures", List.of()).forGetter(PortTerrainFeaturePlan::structures),
Identifier.CODEC.listOf().optionalFieldOf("carvers", List.of()).forGetter(PortTerrainFeaturePlan::carvers)
Identifier.CODEC.listOf().optionalFieldOf("carvers", List.of()).forGetter(PortTerrainFeaturePlan::carvers),
Codec.BOOL.optionalFieldOf("structure_control", false).forGetter(PortTerrainFeaturePlan::structureControl)
).apply(instance, PortTerrainFeaturePlan::new));
public record Choice(Identifier page, Identifier material) {
@@ -55,7 +57,7 @@ public record PortTerrainFeaturePlan(List<Choice> choices, boolean skylands, int
PortCarverPages.validateCounts(carvers);
if (denseOres < 0 || denseOres > MAX_PER_FEATURE)
throw new IllegalArgumentException("Dense Ores permits at most 32 occurrences");
if (choices.isEmpty() && !skylands && denseOres == 0 && !starFissures && structures.isEmpty() && carvers.isEmpty())
if (choices.isEmpty() && !skylands && denseOres == 0 && !starFissures && structures.isEmpty() && carvers.isEmpty() && !structureControl)
throw new IllegalArgumentException("Terrain feature plan must not be empty");
var counts = new HashMap<Identifier, Integer>();
for (Choice choice : choices) {
@@ -64,6 +66,11 @@ public record PortTerrainFeaturePlan(List<Choice> choices, boolean skylands, int
}
}
public PortTerrainFeaturePlan(List<Choice> choices, boolean skylands, int denseOres,
boolean starFissures, List<Identifier> structures, List<Identifier> carvers) {
this(choices, skylands, denseOres, starFissures, structures, carvers, false);
}
public PortTerrainFeaturePlan(List<Choice> choices, boolean skylands, int denseOres,
boolean starFissures, List<Identifier> structures) {
this(choices, skylands, denseOres, starFissures, structures, List.of());
@@ -131,14 +131,32 @@ public final class RuntimeAgeBackend {
PortVegetationPlan vegetation, int dungeons, PortLakePlan lakes,
PortTerrainFeaturePlan terrainFeatures, PortWeatherMode weather,
PortLighting lighting, PortSkyStyle sky) {
return create(server, id, seed, biomePlan, terrain, rocks, vegetation, dungeons, lakes,
terrainFeatures, weather, lighting, sky, PortAgeColors.NATIVE);
}
public static ServerLevel create(MinecraftServer server, Identifier id, long seed,
PortBiomePlan biomePlan, PortAgeTerrain terrain, PortRockPlan rocks,
PortVegetationPlan vegetation, int dungeons, PortLakePlan lakes,
PortTerrainFeaturePlan terrainFeatures, PortWeatherMode weather,
PortLighting lighting, PortSkyStyle sky, PortAgeColors colors) {
return create(server, id, seed, biomePlan, terrain, rocks, vegetation, dungeons, lakes,
terrainFeatures, weather, lighting, sky, colors, PortDayCycle.NATIVE);
}
public static ServerLevel create(MinecraftServer server, Identifier id, long seed,
PortBiomePlan biomePlan, PortAgeTerrain terrain, PortRockPlan rocks,
PortVegetationPlan vegetation, int dungeons, PortLakePlan lakes,
PortTerrainFeaturePlan terrainFeatures, PortWeatherMode weather,
PortLighting lighting, PortSkyStyle sky, PortAgeColors colors, PortDayCycle dayCycle) {
checkServerThread(server);
ageName(id);
AgeLevelIndex index = index(server);
if (index.contains(id)) throw new IllegalArgumentException("Age already exists: " + id);
ServerLevel level = load(server, id, seed, biomePlan, terrain, rocks, vegetation, dungeons, lakes,
terrainFeatures, lighting, sky);
terrainFeatures, lighting, sky, colors, dayCycle);
((PortAgeLevel) level).configureWeather(weather);
index.add(id, seed, biomePlan, terrain, rocks, vegetation, dungeons, lakes, terrainFeatures, lighting, sky);
index.add(id, seed, biomePlan, terrain, rocks, vegetation, dungeons, lakes, terrainFeatures, lighting, sky, colors, dayCycle);
// A newly bound book may be used immediately. Persist its Age identity
// before publishing the catalog so a later crash cannot leave that
// book pointing at a world omitted from the on-disk index.
@@ -215,6 +233,8 @@ public final class RuntimeAgeBackend {
ArchivePaths paths = archivePaths(server, name);
PortLighting lighting = index.lighting(id);
PortSkyStyle sky = index.sky(id);
PortAgeColors colors = index.colors(id);
PortDayCycle dayCycle = index.dayCycle(id);
if (loaded) unloadLoaded(server, id);
// Persist the tombstone before moving files: a crash mid-archive must
// not let an old book silently regenerate this identity.
@@ -232,7 +252,7 @@ public final class RuntimeAgeBackend {
} catch (IOException | RuntimeException exception) {
try {
index.restoreAfterFailedRetirement(id, seed, biomePlan, terrain, rocks, vegetation, dungeons, lakes,
terrainFeatures, lighting, sky);
terrainFeatures, lighting, sky, colors, dayCycle);
server.overworld().getDataStorage().saveAndJoin();
} catch (RuntimeException rollbackFailure) {
exception.addSuppressed(rollbackFailure);
@@ -255,6 +275,16 @@ public final class RuntimeAgeBackend {
return index(server).entries();
}
public static Map<Identifier, PortAgeColors> savedColors(MinecraftServer server) {
checkServerThread(server);
return index(server).colors();
}
public static Map<Identifier, PortDayCycle> savedDayCycles(MinecraftServer server) {
checkServerThread(server);
return index(server).dayCycles();
}
/** Includes retired IDs, which must never be silently reused by a new book. */
public static boolean isNameTaken(MinecraftServer server, Identifier id) {
checkServerThread(server);
@@ -336,15 +366,14 @@ public final class RuntimeAgeBackend {
}
private static BiomeSource authoredBiomeSource(MinecraftServer server, PortBiomePlan plan, long seed) {
if (plan.distribution() == PortBiomePlan.Distribution.NATIVE)
throw new IllegalArgumentException("Native biome distribution has no authored source");
var registry = server.registryAccess().lookupOrThrow(Registries.BIOME);
List<Holder<Biome>> biomes = plan.biomes().stream().map(id ->
(Holder<Biome>) registry.get(ResourceKey.create(Registries.BIOME, id))
.orElseThrow(() -> new IllegalArgumentException("Unknown authored biome: " + id)))
.toList();
return switch (plan.distribution()) {
case NATIVE -> throw new IllegalStateException("Native is not an override");
case NATIVE -> biomes.size() == 1 ? new FixedBiomeSource(biomes.getFirst())
: new PortScaledBiomeSource(HolderSet.direct(biomes), seed, 0);
case SINGLE -> new FixedBiomeSource(biomes.getFirst());
case TILED, GRID -> new CheckerboardColumnBiomeSource(HolderSet.direct(biomes),
plan.distribution() == PortBiomePlan.Distribution.GRID ? 0 : 4);
@@ -359,18 +388,22 @@ public final class RuntimeAgeBackend {
PortVegetationPlan vegetation, int dungeons, PortLakePlan lakes,
PortTerrainFeaturePlan terrainFeatures) {
return load(server, id, seed, biomePlan, terrain, rocks, vegetation, dungeons, lakes,
terrainFeatures, index(server).lighting(id), index(server).sky(id));
terrainFeatures, index(server).lighting(id), index(server).sky(id), index(server).colors(id), index(server).dayCycle(id));
}
private static ServerLevel load(MinecraftServer server, Identifier id, long seed,
PortBiomePlan biomePlan, PortAgeTerrain terrain, PortRockPlan rocks,
PortVegetationPlan vegetation, int dungeons, PortLakePlan lakes,
PortTerrainFeaturePlan terrainFeatures, PortLighting lighting, PortSkyStyle sky) {
PortTerrainFeaturePlan terrainFeatures, PortLighting lighting, PortSkyStyle sky,
PortAgeColors colors, PortDayCycle dayCycle) {
ResourceKey<Level> key = ResourceKey.create(Registries.DIMENSION, id);
if (server.getLevel(key) != null) throw new IllegalArgumentException("Level already loaded: " + id);
if (biomePlan != null && biomePlan.distribution() == PortBiomePlan.Distribution.NATIVE
&& !biomePlan.biomes().isEmpty() && terrain != PortAgeTerrain.CAVE)
throw new IllegalArgumentException("Only Native Cave terrain may carry an explicit native biome pool");
// Noise terrains reuse the Overworld biome source unless a
// non-Native authored distribution replaces it.
// non-Native authored distribution or a frozen Native Cave pool replaces it.
// LevelStem.seedOverride controls chunk random state and getSeed().
LevelStem overworldStem = server.registryAccess().lookupOrThrow(Registries.LEVEL_STEM)
.getValue(LevelStem.OVERWORLD);
@@ -422,7 +455,8 @@ public final class RuntimeAgeBackend {
throw new IllegalArgumentException("Cave terrain requires a Cave or Nether biome: " + biomeId);
}
}
if (biomePlan != null && biomePlan.distribution() != PortBiomePlan.Distribution.NATIVE) {
if (biomePlan != null && (biomePlan.distribution() != PortBiomePlan.Distribution.NATIVE
|| terrain == PortAgeTerrain.CAVE && !biomePlan.biomes().isEmpty())) {
source = authoredBiomeSource(server, biomePlan, seed);
}
var settings = switch (terrain) {
@@ -434,7 +468,7 @@ public final class RuntimeAgeBackend {
case CAVE -> dryCaveSettings(server);
case FLAT, VOID -> throw new IllegalStateException("Flat terrain should use FlatLevelSource");
};
generator = new NoiseBasedChunkGenerator(source, settings);
generator = new NoiseBasedChunkGenerator(source, PortBiomeMaterialRules.apply(server.registryAccess(), settings.value()));
}
if (rocks != null || vegetation != null || dungeons > 0 || lakes != null || terrainFeatures != null)
generator = new PortFeatureChunkGenerator(generator, rocks, vegetation, dungeons, lakes, terrainFeatures, seed);
@@ -442,6 +476,8 @@ public final class RuntimeAgeBackend {
generator, OptionalLong.of(seed));
long biomeZoomSeed = BiomeManager.obfuscateSeed(server.getWorldGenSettings().options().seed());
ServerLevel level = new PortAgeLevel(server, key, stem, biomeZoomSeed, terrain);
((PortAgeLevel) level).configureColors(colors);
((PortAgeLevel) level).configureDayCycle(dayCycle);
// Publish only after the constructor succeeds. If the load event fails,
// roll back the map and close the newly opened chunk/entity stores.
@@ -18,10 +18,22 @@ public final class AgeCatalogClient {
private AgeCatalogClient() {
}
@SubscribeEvent
public static void logout(net.neoforged.neoforge.client.event.ClientPlayerNetworkEvent.LoggingOut event) {
net.dnorberg.rivencraft.age.PortAgeColors.updateClient(java.util.Map.of());
net.dnorberg.rivencraft.age.PortDayCycle.updateClient(java.util.Map.of());
}
@SubscribeEvent
public static void register(RegisterClientPayloadHandlersEvent event) {
event.register(AgeCatalogPayload.TYPE, (payload, context) -> {
if (!(context.listener() instanceof ClientPacketListener listener)) return;
net.dnorberg.rivencraft.age.PortAgeColors.updateClient(payload.colors());
net.dnorberg.rivencraft.age.PortDayCycle.updateClient(payload.dayCycles());
if (listener.getLevel() != null) {
listener.getLevel().environmentAttributes().invalidateTickCache();
listener.getLevel().updateSkyBrightness();
}
listener.levels = payload.dimensions().stream()
.map(id -> ResourceKey.<Level>create(Registries.DIMENSION, id))
.collect(Collectors.toUnmodifiableSet());
@@ -0,0 +1,85 @@
package net.dnorberg.rivencraft.client;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.BufferBuilder;
import com.mojang.blaze3d.vertex.ByteBufferBuilder;
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
import com.mojang.renderpearl.api.buffers.GpuBuffer;
import com.mojang.renderpearl.api.commands.RenderPass;
import com.mojang.renderpearl.api.pipeline.BlendFunction;
import com.mojang.renderpearl.api.pipeline.ColorTargetState;
import com.mojang.renderpearl.api.pipeline.PrimitiveTopology;
import com.mojang.renderpearl.api.pipeline.RenderPipeline;
import java.util.IdentityHashMap;
import java.util.Map;
import net.dnorberg.rivencraft.Rivencraft;
import net.minecraft.client.renderer.RenderPipelines;
import net.minecraft.client.renderer.texture.TextureAtlas;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.resources.Identifier;
import net.minecraft.world.level.MoonPhase;
import net.neoforged.api.distmarker.Dist;
import net.neoforged.bus.api.SubscribeEvent;
import net.neoforged.fml.common.EventBusSubscriber;
import net.neoforged.neoforge.client.event.RegisterRenderPipelinesEvent;
import org.joml.Matrix4f;
import org.joml.Vector4f;
/** Legacy's opaque central disc, separate from the native transparent glow. */
@EventBusSubscriber(modid = Rivencraft.MOD_ID, value = Dist.CLIENT)
public final class PortCelestialDiscs implements AutoCloseable {
private static final Identifier SUN = Identifier.withDefaultNamespace("sun");
private static final RenderPipeline CORE = RenderPipelines.CELESTIAL.toBuilder()
.withLocation(Identifier.fromNamespaceAndPath(Rivencraft.MOD_ID, "pipeline/celestial_core"))
.withColorTargetState(new ColorTargetState(BlendFunction.TRANSLUCENT)).build();
private final Map<TextureAtlasSprite, GpuBuffer> cores = new IdentityHashMap<>();
private TextureAtlasSprite atlasGeneration;
@SubscribeEvent public static void register(RegisterRenderPipelinesEvent event) { event.registerPipeline(CORE); }
public void draw(RenderPass pass, TextureAtlas atlas, boolean moon, MoonPhase phase,
Matrix4f transform, int color, float alpha) {
if (alpha <= 0) return;
var generation = atlas.getSprite(SUN);
if (generation != atlasGeneration) {
close();
atlasGeneration = generation;
}
var sprite = moon ? atlas.getSprite(Identifier.withDefaultNamespace("moon/" + phase.getSerializedName())) : generation;
var buffer = cores.computeIfAbsent(sprite, ignored -> build(sprite, moon));
var indices = RenderSystem.getSequentialBuffer(PrimitiveTopology.QUADS);
var indexBuffer = indices.getBuffer(6);
var rgb = net.dnorberg.rivencraft.age.PortAgeColors.vector(color);
var uniforms = RenderSystem.getDynamicUniforms().writeTransform(transform, new Vector4f(rgb, alpha));
pass.setPipeline(RenderSystem.getCompiledPipeline(CORE));
RenderSystem.bindDefaultUniforms(pass);
pass.setUniform("DynamicTransforms", uniforms);
pass.setUniform("Sampler0", atlas.getTextureView(), atlas.getSampler());
pass.setVertexBuffer(0, buffer.slice());
pass.setIndexBuffer(indexBuffer, indices.type());
pass.drawIndexed(6, 1, 0, 0, 0);
}
private static GpuBuffer build(TextureAtlasSprite sprite, boolean moon) {
var format = DefaultVertexFormat.POSITION_TEX;
try (var bytes = ByteBufferBuilder.exactlySized(4 * format.getVertexSize())) {
var builder = new BufferBuilder(bytes, PrimitiveTopology.QUADS, format);
// Same 8/32 central area as root's ordinary-alpha second pass.
float u0 = sprite.getU(0.375F), u1 = sprite.getU(0.625F);
float v0 = sprite.getV(0.375F), v1 = sprite.getV(0.625F);
builder.addVertex(-0.25F, 0, -0.25F).setUv(moon ? u1 : u0, moon ? v1 : v0);
builder.addVertex(0.25F, 0, -0.25F).setUv(moon ? u0 : u1, moon ? v1 : v0);
builder.addVertex(0.25F, 0, 0.25F).setUv(moon ? u0 : u1, moon ? v0 : v1);
builder.addVertex(-0.25F, 0, 0.25F).setUv(moon ? u1 : u0, moon ? v0 : v1);
try (var mesh = builder.buildOrThrow()) {
return RenderSystem.getDevice().createBuffer(() -> "Rivencraft celestial core", 40, mesh.vertexBuffer());
}
}
}
@Override public void close() {
cores.values().forEach(GpuBuffer::close);
cores.clear();
atlasGeneration = null;
}
}
@@ -22,21 +22,27 @@ public final class PortStaticSky implements AutoCloseable {
private final DynamicTexture texture = new DynamicTexture("Rivencraft static sky", GRID * 6, GRID, false);
private final GpuBuffer cube = buildCube();
private long uploadedFrame = Long.MIN_VALUE;
private int uploadedTint = -1;
public void render(RenderTarget target, GpuBufferSlice fog, long frame) {
if (uploadedFrame != frame) {
public void render(RenderTarget target, GpuBufferSlice fog, long frame, int tint) {
if (tint < 0) tint = 0x929292;
if (uploadedFrame != frame || uploadedTint != tint) {
RandomSource random = RandomSource.create(frame);
var image = texture.getPixels();
for (int face = 0; face < 6; face++) {
for (int y = 0; y < GRID; y++) {
for (int x = 0; x < GRID; x++) {
int gray = 146 * (65 + random.nextInt(160)) / 255;
image.setPixel(face * GRID + x, y, 0xff000000 | gray << 16 | gray << 8 | gray);
int noise = 65 + random.nextInt(160);
int red = (tint >> 16 & 255) * noise / 255;
int green = (tint >> 8 & 255) * noise / 255;
int blue = (tint & 255) * noise / 255;
image.setPixel(face * GRID + x, y, 0xff000000 | red << 16 | green << 8 | blue);
}
}
}
texture.upload();
uploadedFrame = frame;
uploadedTint = tint;
}
RenderSystem.setShaderFog(fog);
var indices = RenderSystem.getSequentialBuffer(PrimitiveTopology.QUADS);
@@ -1,7 +1,22 @@
package net.dnorberg.rivencraft.client;
/** Carries the extracted animation frame without consulting the live world during drawing. */
/** Carries extracted sky presentation values without live-world reads during drawing. */
public interface StaticSkyState {
int rivencraft$bodyOverlay();
void rivencraft$bodyOverlay(int mode);
record Body(int kind, float angle, int bearing, float size, int color, float eclipse) {}
java.util.List<Body> rivencraft$bodies();
void rivencraft$bodies(java.util.List<Body> bodies);
long rivencraft$staticFrame();
void rivencraft$staticFrame(long frame);
int rivencraft$skyTint();
void rivencraft$skyTint(int color);
int rivencraft$orbitBearing();
void rivencraft$orbitBearing(int bearing);
float rivencraft$sunSize();
void rivencraft$sunSize(float size);
int rivencraft$celestialTint();
void rivencraft$celestialTint(int color);
int rivencraft$bodyMode();
void rivencraft$bodyMode(int mode);
}
@@ -0,0 +1,34 @@
package net.dnorberg.rivencraft.mixin;
import net.dnorberg.rivencraft.age.PortAgeColors;
import net.minecraft.world.attribute.EnvironmentAttributeSystem;
import net.minecraft.world.attribute.EnvironmentAttributes;
import net.minecraft.world.level.Level;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(EnvironmentAttributeSystem.Builder.class)
public class AgeColorAttributesMixin {
@Inject(method = "addDefaultLayers", at = @At("RETURN"))
private void rivencraft$colors(Level level, CallbackInfoReturnable<EnvironmentAttributeSystem.Builder> cir) {
var id = level.dimension().identifier();
if (!id.getNamespace().equals("rivencraft") || !id.getPath().startsWith("age/")) return;
var builder = cir.getReturnValue();
builder.addTimeBasedLayer(EnvironmentAttributes.SKY_COLOR, (base, tick) -> {
int rgb = PortAgeColors.forLevel(level).sky();
return rgb < 0 ? base : PortAgeColors.vector(rgb);
});
builder.addTimeBasedLayer(EnvironmentAttributes.FOG_COLOR, (base, tick) -> {
int rgb = PortAgeColors.forLevel(level).sky();
var color = rgb < 0 ? base : PortAgeColors.vector(rgb);
float shade = net.dnorberg.rivencraft.age.PortSkyStyle.fogShade(level);
return shade == 1F ? color : new org.joml.Vector3f(color).mul(shade);
});
builder.addTimeBasedLayer(EnvironmentAttributes.AMBIENT_LIGHT_COLOR, (base, tick) -> {
int rgb = PortAgeColors.forLevel(level).ambient();
return rgb < 0 ? base : PortAgeColors.vector(rgb);
});
}
}
@@ -0,0 +1,49 @@
package net.dnorberg.rivencraft.mixin;
import net.dnorberg.rivencraft.age.PortDayCycle;
import net.minecraft.world.attribute.EnvironmentAttributeSystem;
import net.minecraft.world.attribute.EnvironmentAttributes;
import net.minecraft.world.attribute.WeatherAttributes;
import net.minecraft.world.level.Level;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(EnvironmentAttributeSystem.Builder.class)
public class AgeDayTimelineMixin {
@Inject(method = "addDefaultLayers", at = @At("RETURN"))
private void rivencraft$singleBody(Level level, CallbackInfoReturnable<EnvironmentAttributeSystem.Builder> cir) {
var id = level.dimension().identifier();
if (!id.getNamespace().equals("rivencraft") || !id.getPath().startsWith("age/")) return;
var builder = cir.getReturnValue();
builder.addTimeBasedLayer(EnvironmentAttributes.SUN_ANGLE, (base, tick) -> {
var cycle = PortDayCycle.forLevel(level);
return cycle.singleBody() ? cycle.bodyAngle(PortDayCycle.nativeTicks(level)) : base;
});
builder.addTimeBasedLayer(EnvironmentAttributes.MOON_ANGLE, (base, tick) -> {
var cycle = PortDayCycle.forLevel(level);
return cycle.singleBody() ? cycle.bodyAngle(PortDayCycle.nativeTicks(level)) : base;
});
builder.addTimeBasedLayer(EnvironmentAttributes.SKY_LIGHT_LEVEL, (base, tick) -> {
var cycle = PortDayCycle.forLevel(level);
if (!cycle.customLight()) return base;
// Match root AgeSkyProfile.lightAt and LevelSkyBrightnessMixin's
// single skylight channel. Bright/Dark and no-skylight geometry remain separate.
float weather = (1F - level.getRainLevel(1F) * 5F / 16F)
* (1F - level.getThunderLevel(1F) * 5F / 16F);
return 15F - (int) ((1F - cycle.bodyLight(PortDayCycle.nativeTicks(level)) * weather) * 11F);
});
}
@Inject(method = "addDynamicLayers", at = @At("HEAD"), cancellable = true)
private void rivencraft$dayCycle(Level level, CallbackInfoReturnable<EnvironmentAttributeSystem.Builder> cir) {
var id = level.dimension().identifier();
if (!id.getNamespace().equals("rivencraft") || !id.getPath().startsWith("age/")) return;
var builder = (EnvironmentAttributeSystem.Builder) (Object) this;
var clocks = PortDayCycle.timelines(level, level.clockManager());
level.dimensionType().timelines().forEach(timeline -> builder.addTimelineLayer(timeline, clocks));
if (level.canHaveWeather()) WeatherAttributes.addBuiltinLayers(builder, WeatherAttributes.WeatherAccess.from(level));
cir.setReturnValue(builder);
}
}
@@ -15,12 +15,35 @@ import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.Redirect;
import org.spongepowered.asm.mixin.injection.ModifyArg;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(SkyRenderer.class)
public class StaticSkyRendererMixin {
@Shadow @Final private RenderTarget renderTarget;
@Unique private PortStaticSky rivencraft$staticSky;
@Unique private int rivencraft$endTint = -1;
@Unique private int rivencraft$orbitBearing = -1;
@Unique private float rivencraft$sunSize = 1F;
@Unique private int rivencraft$celestialTint = -1;
@Unique private int rivencraft$bodyMode;
@Unique private java.util.List<StaticSkyState.Body> rivencraft$bodies = java.util.List.of();
@Unique private net.dnorberg.rivencraft.client.PortCelestialDiscs rivencraft$discs;
@Shadow @Final private net.minecraft.client.renderer.texture.TextureAtlas celestialsAtlas;
@Shadow private org.joml.Matrix4f applyCelestialBodyTransform(com.mojang.blaze3d.vertex.PoseStack pose,
float height, float size) { throw new AssertionError(); }
@Shadow private void renderSun(com.mojang.renderpearl.api.commands.RenderPass pass, float alpha,
com.mojang.blaze3d.vertex.PoseStack pose) { throw new AssertionError(); }
@Shadow private void renderMoon(com.mojang.renderpearl.api.commands.RenderPass pass,
net.minecraft.world.level.MoonPhase phase, float alpha,
com.mojang.blaze3d.vertex.PoseStack pose) { throw new AssertionError(); }
@Shadow private void renderStars(com.mojang.renderpearl.api.commands.RenderPass pass, float brightness,
com.mojang.blaze3d.vertex.PoseStack pose) { throw new AssertionError(); }
@Shadow private void renderSunMoonAndStars(com.mojang.renderpearl.api.commands.RenderPass pass,
com.mojang.blaze3d.vertex.PoseStack pose, float sunAngle,
float moonAngle, float starAngle, net.minecraft.world.level.MoonPhase phase,
float alpha, float stars) { throw new AssertionError(); }
@Inject(method = "extractRenderState", at = @At("TAIL"))
private void rivencraft$extract(ClientLevel level, float partialTicks, Camera camera,
@@ -29,22 +52,238 @@ public class StaticSkyRendererMixin {
key.identifier().getNamespace().equals("rivencraft")
&& key.identifier().getPath().endsWith("_sky_static")).orElse(false);
((StaticSkyState) state).rivencraft$staticFrame(enabled ? level.getGameTime() / 2 : Long.MIN_VALUE);
((StaticSkyState) state).rivencraft$skyTint(net.dnorberg.rivencraft.age.PortAgeColors.forLevel(level).sky());
var cycle = net.dnorberg.rivencraft.age.PortDayCycle.forLevel(level);
// 0=native Overworld/no authored overlay, 1=fog-only backdrop,
// 2=native End backdrop, 3=custom Static backdrop.
int overlay = !cycle.authored() || cycle.bodyMode() == net.dnorberg.rivencraft.age.PortDayCycle.NONE
|| state.skybox == DimensionType.Skybox.OVERWORLD ? 0
: enabled ? 3 : state.skybox == DimensionType.Skybox.NONE ? 1 : 2;
((StaticSkyState) state).rivencraft$bodyOverlay(overlay);
((StaticSkyState) state).rivencraft$orbitBearing(cycle.authored() ? cycle.bearing() : -1);
((StaticSkyState) state).rivencraft$sunSize(cycle.authored() ? cycle.sunSize() : 1F);
((StaticSkyState) state).rivencraft$celestialTint(
net.dnorberg.rivencraft.age.PortAgeColors.forLevel(level).celestial());
((StaticSkyState) state).rivencraft$bodyMode(cycle.authored() ? cycle.bodyMode() : 0);
// Root's authored Moon always samples the full-moon sprite. Preserve
// native calendar phases only for the native Normal Time pair.
if (cycle.singleBody() && cycle.bodyMode() == net.dnorberg.rivencraft.age.PortDayCycle.MOON)
state.moonPhase = net.minecraft.world.level.MoonPhase.FULL_MOON;
var authoredBodies = cycle.bodies();
if (authoredBodies.isEmpty() && overlay != 0) {
var bodies = new java.util.ArrayList<net.dnorberg.rivencraft.age.PortCelestialBody>();
int tint = net.dnorberg.rivencraft.age.PortAgeColors.forLevel(level).celestial();
if (cycle.bodyMode() != net.dnorberg.rivencraft.age.PortDayCycle.MOON)
bodies.add(net.dnorberg.rivencraft.age.PortCelestialBody.of(cycle, 1, tint, false));
if (cycle.bodyMode() != net.dnorberg.rivencraft.age.PortDayCycle.SUN)
bodies.add(net.dnorberg.rivencraft.age.PortCelestialBody.of(cycle, 2, tint, cycle.bodyMode() == 0));
authoredBodies = java.util.List.copyOf(bodies);
}
if (authoredBodies.isEmpty()) ((StaticSkyState) state).rivencraft$bodies(java.util.List.of());
else {
var clock = level.clockManager().getInstance(level.registryAccess().lookupOrThrow(
net.minecraft.core.registries.Registries.WORLD_CLOCK).getOrThrow(net.minecraft.world.clock.WorldClocks.OVERWORLD));
double ticks = clock.totalTicks() + clock.partialTick();
var sources = authoredBodies;
var bodies = sources.stream().map(body -> {
float eclipse = body.eclipse(sources, ticks);
return new StaticSkyState.Body(body.kind(), body.angle(ticks), body.bearing(), body.size(),
body.eclipseColor(eclipse), eclipse);
}).toList();
((StaticSkyState) state).rivencraft$bodies(bodies);
float eclipse = 0;
for (var body : bodies) if (body.kind() == 1 && Math.cos(Math.toRadians(body.angle())) > 0)
eclipse = Math.max(eclipse, body.eclipse());
if (state.skybox == DimensionType.Skybox.OVERWORLD) {
state.skyColor = new org.joml.Vector3f(state.skyColor).mul(1F - 0.65F * eclipse);
} else if (eclipse > 0 && overlay >= 2) {
int tint = ((StaticSkyState) state).rivencraft$skyTint();
if (tint < 0) tint = enabled ? 0x929292 : 0xffffff;
((StaticSkyState) state).rivencraft$skyTint(rivencraft$shade(tint, 1F - 0.65F * eclipse));
}
}
// Only the extracted presentation uses END to schedule the sky pass. The actual
// dimension has NONE, so it never acquires End flashes or End gameplay behavior.
if (enabled) state.skybox = DimensionType.Skybox.END;
if (enabled || overlay == 1) {
state.skybox = DimensionType.Skybox.END;
state.endFlashIntensity = 0;
}
if (overlay != 0) state.rainBrightness = 1F - level.getRainLevel(partialTicks);
}
@Unique private static int rivencraft$shade(int rgb, float shade) {
return Math.round((rgb >> 16 & 255) * shade) << 16
| Math.round((rgb >> 8 & 255) * shade) << 8 | Math.round((rgb & 255) * shade);
}
@Inject(method = "render", at = @At("HEAD"), cancellable = true)
private void rivencraft$render(GpuBufferSlice fog, SkyRenderState state, CallbackInfo ci) {
long frame = ((StaticSkyState) state).rivencraft$staticFrame();
rivencraft$endTint = ((StaticSkyState) state).rivencraft$skyTint();
rivencraft$orbitBearing = ((StaticSkyState) state).rivencraft$orbitBearing();
rivencraft$sunSize = ((StaticSkyState) state).rivencraft$sunSize();
rivencraft$celestialTint = ((StaticSkyState) state).rivencraft$celestialTint();
rivencraft$bodyMode = ((StaticSkyState) state).rivencraft$bodyMode();
rivencraft$bodies = ((StaticSkyState) state).rivencraft$bodies();
if (((StaticSkyState) state).rivencraft$bodyOverlay() == 1) {
rivencraft$overlay(fog, state);
ci.cancel();
return;
}
if (frame == Long.MIN_VALUE) return;
if (rivencraft$staticSky == null) rivencraft$staticSky = new PortStaticSky();
rivencraft$staticSky.render(renderTarget, fog, frame);
rivencraft$staticSky.render(renderTarget, fog, frame, rivencraft$endTint);
if (((StaticSkyState) state).rivencraft$bodyOverlay() == 3) rivencraft$overlay(fog, state);
ci.cancel();
}
@Inject(method = "render", at = @At("RETURN"))
private void rivencraft$afterBackground(GpuBufferSlice fog, SkyRenderState state, CallbackInfo ci) {
// RETURN includes the native End branch's early return, after its pass closes.
if (((StaticSkyState) state).rivencraft$bodyOverlay() == 2) rivencraft$overlay(fog, state);
}
@Unique private void rivencraft$overlay(GpuBufferSlice fog, SkyRenderState state) {
if (rivencraft$bodies.isEmpty()) return;
com.mojang.blaze3d.systems.RenderSystem.setShaderFog(fog);
try (var pass = com.mojang.blaze3d.systems.RenderSystem.getDevice().createCommandEncoder().createRenderPass(
() -> "Rivencraft celestial overlay", renderTarget.getColorTextureView(), java.util.Optional.empty(),
renderTarget.getDepthTextureView(), java.util.OptionalDouble.empty())) {
renderSunMoonAndStars(pass, new com.mojang.blaze3d.vertex.PoseStack(), 0, 0, 0,
net.minecraft.world.level.MoonPhase.FULL_MOON, state.rainBrightness, 0);
}
}
@Inject(method = "renderSunMoonAndStars", at = @At("HEAD"), cancellable = true)
private void rivencraft$drawBodies(com.mojang.renderpearl.api.commands.RenderPass pass,
com.mojang.blaze3d.vertex.PoseStack pose, float sunAngle,
float moonAngle, float starAngle, net.minecraft.world.level.MoonPhase phase,
float alpha, float stars, CallbackInfo ci) {
if (rivencraft$bodies.isEmpty()) return;
int savedMode = rivencraft$bodyMode, savedTint = rivencraft$celestialTint;
float savedSize = rivencraft$sunSize;
try {
// Stars belong behind opaque discs, not on top of a dark eclipsing moon.
if (stars > 0) {
pose.pushPose();
try {
pose.rotateDegrees(com.mojang.math.Axis.YP, -90);
pose.rotate(com.mojang.math.Axis.XP, starAngle);
renderStars(pass, stars, pose);
} finally { pose.popPose(); }
}
// Same ordering as 1.21.1: all suns, then all moons; each opaque
// central disc is drawn after its transparent glow.
for (int kind = 1; kind <= 2; kind++) for (var body : rivencraft$bodies) {
if (body.kind() != kind) continue;
rivencraft$bodyMode = kind;
rivencraft$celestialTint = body.color();
rivencraft$sunSize = body.size();
pose.pushPose();
try {
pose.rotateDegrees(com.mojang.math.Axis.YP, body.bearing() < 0 ? -90 : body.bearing());
pose.rotateDegrees(com.mojang.math.Axis.XP, body.angle());
float glowAlpha = alpha * (kind == 1 ? 0.84F : 0.88F + 0.12F * body.eclipse());
var bodyPhase = net.minecraft.world.level.MoonPhase.FULL_MOON;
if (kind == 1) renderSun(pass, glowAlpha, pose); else renderMoon(pass, bodyPhase, glowAlpha, pose);
if (rivencraft$discs == null) rivencraft$discs = new net.dnorberg.rivencraft.client.PortCelestialDiscs();
// Both passes must use the same sprite. Native dark phase pixels
// become black patches under ordinary alpha, unlike the old glow-only pass.
var transform = applyCelestialBodyTransform(pose, 100F, (kind == 1 ? 30F : 20F) * body.size());
rivencraft$discs.draw(pass, celestialsAtlas, kind == 2, bodyPhase, transform, body.color(), alpha);
} finally { pose.popPose(); }
}
} finally {
rivencraft$bodyMode = savedMode;
rivencraft$celestialTint = savedTint;
rivencraft$sunSize = savedSize;
}
ci.cancel();
}
@ModifyArg(method = "renderSunMoonAndStars", at = @At(value = "INVOKE", target =
"Lcom/mojang/blaze3d/vertex/PoseStack;rotateDegrees(Lcom/mojang/math/Axis;F)V", ordinal = 0), index = 1)
private float rivencraft$orbitAngle(float nativeBearing) {
return rivencraft$orbitBearing < 0 ? nativeBearing : rivencraft$orbitBearing;
}
@ModifyArg(method = "renderSun", at = @At(value = "INVOKE", target =
"Lnet/minecraft/client/renderer/SkyRenderer;applyCelestialBodyTransform(Lcom/mojang/blaze3d/vertex/PoseStack;FF)Lorg/joml/Matrix4f;"), index = 2)
private float rivencraft$scaleSun(float nativeSize) {
// 1.21.1 Normal Time applies Size to its sun; its paired moon remains 1x.
return nativeSize * rivencraft$sunSize;
}
@ModifyArg(method = "renderMoon", at = @At(value = "INVOKE", target =
"Lnet/minecraft/client/renderer/SkyRenderer;applyCelestialBodyTransform(Lcom/mojang/blaze3d/vertex/PoseStack;FF)Lorg/joml/Matrix4f;"), index = 2)
private float rivencraft$scaleMoon(float nativeSize) {
return rivencraft$bodyMode == net.dnorberg.rivencraft.age.PortDayCycle.MOON
? nativeSize * rivencraft$sunSize : nativeSize;
}
@Inject(method = "renderSun", at = @At("HEAD"), cancellable = true)
private void rivencraft$hideSun(com.mojang.renderpearl.api.commands.RenderPass pass, float alpha,
com.mojang.blaze3d.vertex.PoseStack pose, CallbackInfo ci) {
if (rivencraft$bodyMode == net.dnorberg.rivencraft.age.PortDayCycle.MOON
|| rivencraft$bodyMode == net.dnorberg.rivencraft.age.PortDayCycle.NONE) ci.cancel();
}
@Inject(method = "renderMoon", at = @At("HEAD"), cancellable = true)
private void rivencraft$hideMoon(com.mojang.renderpearl.api.commands.RenderPass pass,
net.minecraft.world.level.MoonPhase phase, float alpha,
com.mojang.blaze3d.vertex.PoseStack pose, CallbackInfo ci) {
if (rivencraft$bodyMode == net.dnorberg.rivencraft.age.PortDayCycle.SUN
|| rivencraft$bodyMode == net.dnorberg.rivencraft.age.PortDayCycle.NONE) ci.cancel();
}
@ModifyArg(method = {"renderSun", "renderMoon"}, at = @At(value = "INVOKE", target =
"Lnet/minecraft/client/renderer/DynamicGpuData;writeTransform(Lorg/joml/Matrix4f;Lorg/joml/Vector4f;)Lcom/mojang/renderpearl/api/buffers/GpuBufferSlice;"), index = 1)
private org.joml.Vector4f rivencraft$tintCelestial(org.joml.Vector4f nativeColor) {
// Normal Time consumes one shared color group for its sun and moon in 1.21.1.
// Keep native alpha (including weather fading) and the sprite's transparent halo.
if (rivencraft$celestialTint < 0) return nativeColor;
var tint = net.dnorberg.rivencraft.age.PortAgeColors.vector(rivencraft$celestialTint);
return new org.joml.Vector4f(nativeColor.x * tint.x(), nativeColor.y * tint.y(),
nativeColor.z * tint.z(), nativeColor.w);
}
@Inject(method = "renderSunriseAndSunset", at = @At("HEAD"), cancellable = true)
private void rivencraft$rotateHorizon(com.mojang.renderpearl.api.commands.RenderPass pass,
com.mojang.blaze3d.vertex.PoseStack pose, float angle,
org.joml.Vector4fc color, CallbackInfo ci) {
if (rivencraft$bodyMode == net.dnorberg.rivencraft.age.PortDayCycle.MOON
|| rivencraft$bodyMode == net.dnorberg.rivencraft.age.PortDayCycle.NONE) {
ci.cancel();
return;
}
if (rivencraft$orbitBearing < 0) return;
pose.pushPose();
pose.rotateDegrees(com.mojang.math.Axis.YP, rivencraft$orbitBearing + 90);
}
@Inject(method = "renderSunriseAndSunset", at = @At("TAIL"))
private void rivencraft$restoreHorizon(com.mojang.renderpearl.api.commands.RenderPass pass,
com.mojang.blaze3d.vertex.PoseStack pose, float angle,
org.joml.Vector4fc color, CallbackInfo ci) {
if (rivencraft$bodyMode != net.dnorberg.rivencraft.age.PortDayCycle.MOON
&& rivencraft$bodyMode != net.dnorberg.rivencraft.age.PortDayCycle.NONE
&& rivencraft$orbitBearing >= 0) pose.popPose();
}
@Redirect(method = "renderEndSky", at = @At(value = "INVOKE", target =
"Lnet/minecraft/client/renderer/DynamicGpuData;writeTransform(Lorg/joml/Matrix4f;)Lcom/mojang/renderpearl/api/buffers/GpuBufferSlice;"))
private GpuBufferSlice rivencraft$endColor(net.minecraft.client.renderer.DynamicGpuData uniforms,
org.joml.Matrix4f matrix) {
return rivencraft$endTint < 0 ? uniforms.writeTransform(matrix) : uniforms.writeTransform(matrix,
new org.joml.Vector4f(net.dnorberg.rivencraft.age.PortAgeColors.vector(rivencraft$endTint), 1));
}
@Inject(method = "close", at = @At("HEAD"))
private void rivencraft$close(CallbackInfo ci) {
if (rivencraft$discs != null) {
rivencraft$discs.close();
rivencraft$discs = null;
}
if (rivencraft$staticSky != null) {
rivencraft$staticSky.close();
rivencraft$staticSky = null;
@@ -11,9 +11,39 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
@Mixin(SkyRenderState.class)
public class StaticSkyStateMixin implements StaticSkyState {
@Unique private long rivencraft$frame = Long.MIN_VALUE;
@Unique private int rivencraft$tint = -1;
@Unique private int rivencraft$bearing = -1;
@Unique private float rivencraft$sunSize = 1F;
@Unique private int rivencraft$celestialTint = -1;
@Unique private int rivencraft$bodyMode;
@Unique private int rivencraft$bodyOverlay;
public int rivencraft$bodyOverlay() { return rivencraft$bodyOverlay; }
public void rivencraft$bodyOverlay(int mode) { rivencraft$bodyOverlay = mode; }
@Unique private java.util.List<StaticSkyState.Body> rivencraft$bodies = java.util.List.of();
public java.util.List<StaticSkyState.Body> rivencraft$bodies() { return rivencraft$bodies; }
public void rivencraft$bodies(java.util.List<StaticSkyState.Body> bodies) { rivencraft$bodies = java.util.List.copyOf(bodies); }
public long rivencraft$staticFrame() { return rivencraft$frame; }
public void rivencraft$staticFrame(long frame) { rivencraft$frame = frame; }
public int rivencraft$skyTint() { return rivencraft$tint; }
public void rivencraft$skyTint(int color) { rivencraft$tint = color; }
public int rivencraft$orbitBearing() { return rivencraft$bearing; }
public void rivencraft$orbitBearing(int bearing) { rivencraft$bearing = bearing; }
public float rivencraft$sunSize() { return rivencraft$sunSize; }
public void rivencraft$sunSize(float size) { rivencraft$sunSize = size; }
public int rivencraft$celestialTint() { return rivencraft$celestialTint; }
public void rivencraft$celestialTint(int color) { rivencraft$celestialTint = color; }
public int rivencraft$bodyMode() { return rivencraft$bodyMode; }
public void rivencraft$bodyMode(int mode) { rivencraft$bodyMode = mode; }
@Inject(method = "reset", at = @At("TAIL"))
private void rivencraft$reset(CallbackInfo ci) { rivencraft$frame = Long.MIN_VALUE; }
private void rivencraft$reset(CallbackInfo ci) {
rivencraft$frame = Long.MIN_VALUE;
rivencraft$tint = -1;
rivencraft$bearing = -1;
rivencraft$sunSize = 1F;
rivencraft$celestialTint = -1;
rivencraft$bodyMode = 0;
rivencraft$bodyOverlay = 0;
rivencraft$bodies = java.util.List.of();
}
}
@@ -108,9 +108,22 @@ public final class PortBookNetworking {
public static Identifier createAge(ServerPlayer player, String title, List<Identifier> pages) {
if (title == null || title.isBlank() || title.length() > MAX_BOOK_TITLE_LENGTH) return null;
long seed = player.getRandom().nextLong();
net.dnorberg.rivencraft.age.PortBiomePlan biomePlan;
PortAgeTerrain terrain;
List<Identifier> generationPages;
try {
biomePlan = PortAuthoredWriting.biomePlan(pages, player.registryAccess());
if (pages.isEmpty()) {
var random = PortRandomAgeSelection.select(player.level().getServer(), seed);
terrain = random.terrain();
biomePlan = random.biomes();
generationPages = pages;
} else {
var selected = net.dnorberg.rivencraft.writing.PortAuthoredTerrainSelection.select(player.level().getServer(), pages, seed);
terrain = selected.terrain();
biomePlan = selected.biomes();
generationPages = selected.generationPages();
}
} catch (IllegalArgumentException exception) {
player.sendOverlayMessage(Component.literal("Age writing unavailable: " + exception.getMessage()));
return null;
@@ -127,22 +140,21 @@ public final class PortBookNetworking {
id = Identifier.fromNamespaceAndPath(Rivencraft.MOD_ID, "age/" + name);
}
try {
long seed = player.getRandom().nextLong();
PortAgeTerrain terrain = PortAuthoredWriting.terrain(pages);
if (pages.isEmpty()) {
PortRandomAgeSelection.Selection random = PortRandomAgeSelection.select(server, seed);
terrain = random.terrain();
biomePlan = random.biomes();
}
var environment = net.dnorberg.rivencraft.age.PortEnvironmentSelection.resolve(pages, seed, terrain);
RuntimeAgeBackend.create(server, id, seed, biomePlan, terrain,
PortAuthoredWriting.rockPlan(pages, seed),
PortAuthoredWriting.vegetationPlan(pages),
PortAuthoredWriting.dungeonCount(pages),
PortAuthoredWriting.lakePlan(pages, seed),
PortAuthoredWriting.terrainFeaturePlan(pages, seed),
environment.weather(), environment.lighting(),
net.dnorberg.rivencraft.age.PortSkyStyle.fromPages(pages));
var randomFeatures = pages.isEmpty()
? net.dnorberg.rivencraft.age.PortRandomFeatureSelection.select(server, seed, terrain, biomePlan) : null;
var level = RuntimeAgeBackend.create(server, id, seed, biomePlan, terrain,
randomFeatures == null ? PortAuthoredWriting.rockPlan(generationPages, seed) : randomFeatures.rocks(),
PortAuthoredWriting.vegetationPlan(generationPages),
randomFeatures == null ? PortAuthoredWriting.dungeonCount(generationPages) : randomFeatures.dungeons(),
randomFeatures == null ? PortAuthoredWriting.lakePlan(generationPages, seed) : randomFeatures.lakes(),
randomFeatures == null ? PortAuthoredWriting.terrainFeaturePlan(generationPages, seed) : randomFeatures.terrain(),
environment.weather(), environment.lighting(), environment.sky(),
net.dnorberg.rivencraft.age.PortAgeColors.resolve(pages, seed),
net.dnorberg.rivencraft.age.PortDayCycle.resolve(pages, seed,
net.dnorberg.rivencraft.age.PortDayCycle.nativeTicks(server.overworld())));
net.dnorberg.rivencraft.age.PortAcceleratedTicks.configure(level,
net.dnorberg.rivencraft.age.PortAcceleratedTicks.pageCount(pages));
} catch (IllegalArgumentException | IllegalStateException exception) {
player.sendOverlayMessage(Component.literal("Age creation failed: " + exception.getMessage()));
return null;
@@ -0,0 +1,47 @@
package net.dnorberg.rivencraft.writing;
import java.util.ArrayList;
import java.util.List;
import net.dnorberg.rivencraft.age.PortAgeTerrain;
import net.dnorberg.rivencraft.age.PortBiomePlan;
import net.dnorberg.rivencraft.age.PortRandomAgeSelection;
import net.minecraft.resources.Identifier;
import net.minecraft.server.MinecraftServer;
/** Root AgeRuntimeProfiles.selectForWriting, limited to currently supported port combinations. */
public final class PortAuthoredTerrainSelection {
private PortAuthoredTerrainSelection() {}
public record Selection(PortAgeTerrain terrain, List<Identifier> generationPages, PortBiomePlan biomes) {
public Selection { generationPages = List.copyOf(generationPages); }
}
public static Selection select(MinecraftServer server, List<Identifier> pages, long seed) {
var explicit = PortAuthoredWriting.explicitTerrain(pages);
if (explicit != null) return compile(server, pages, seed, explicit);
var preferred = PortRandomAgeSelection.terrain(seed);
try {
return compile(server, pages, seed, preferred);
} catch (IllegalArgumentException ignored) {
// Match root's stable profile-ID fallback rather than rerolling the seed.
}
var compatible = new ArrayList<Selection>();
for (var terrain : PortRandomAgeSelection.terrains()) {
if (terrain == preferred) continue;
try { compatible.add(compile(server, pages, seed, terrain)); }
catch (IllegalArgumentException ignored) { }
}
if (compatible.isEmpty()) throw new IllegalArgumentException("No supported terrain can host this book's pages");
return compatible.get(Math.floorMod(Long.hashCode(seed), compatible.size()));
}
private static Selection compile(MinecraftServer server, List<Identifier> pages, long seed, PortAgeTerrain terrain) {
if (!PortAuthoredWriting.supportsOnTerrain(pages, terrain, seed))
throw new IllegalArgumentException("Unsupported pages for " + terrain + " terrain");
var resolved = PortAuthoredWriting.withTerrain(pages, terrain);
// Also preflight registry-backed biome restrictions, so an automatic Cave
// choice cannot turn supplied surface biome pages into an unusable book.
var biomes = PortAuthoredWriting.biomePlan(resolved, server, seed);
return new Selection(terrain, resolved, biomes);
}
}
@@ -55,6 +55,9 @@ public final class PortAuthoredWriting {
if (page == null || !page.getNamespace().equals(Rivencraft.MOD_ID)) return false;
var entry = PortSymbolPages.find(page);
if (entry == null) return false;
if (net.dnorberg.rivencraft.age.PortAgeColors.isModifier(page)
|| net.dnorberg.rivencraft.age.PortDayCycle.supports(page)) return true;
if (page.equals(net.dnorberg.rivencraft.age.PortAcceleratedTicks.PAGE)) return true;
if (isTerrain(page) || controller(page) != null || PortWeatherMode.forPage(page) != null
|| PortLighting.forPage(page) != null || PortSkyStyle.forPage(page) != null) return true;
if (entry.category().equals("rivencraft:biome") && PortRegistryPages.biomeId(page) != null) return true;
@@ -70,6 +73,38 @@ public final class PortAuthoredWriting {
/** A page never disappears into an Age unless this port can apply its effect. */
public static boolean supports(List<Identifier> pages) {
if (pages.stream().noneMatch(PortAuthoredWriting::isTerrain))
return net.dnorberg.rivencraft.age.PortRandomAgeSelection.terrains().stream()
.anyMatch(terrain -> supportsOnTerrain(pages, terrain, 0));
try {
return supportsExplicit(PortMaterialCompletion.complete(pages, 0));
} catch (IllegalArgumentException exception) { return false; }
}
static boolean supportsOnTerrain(List<Identifier> pages, PortAgeTerrain terrain, long seed) {
try {
return supportsExplicit(PortMaterialCompletion.complete(withTerrain(pages, terrain), seed));
} catch (IllegalArgumentException exception) { return false; }
}
static List<Identifier> withTerrain(List<Identifier> pages, PortAgeTerrain terrain) {
if (pages.stream().anyMatch(PortAuthoredWriting::isTerrain)) return List.copyOf(pages);
var resolved = new ArrayList<>(pages);
// Append internally so original material/color/controller indices stay stable.
resolved.add(Identifier.fromNamespaceAndPath(Rivencraft.MOD_ID,
"terrain/" + terrain.name().toLowerCase(java.util.Locale.ROOT)));
return List.copyOf(resolved);
}
static PortAgeTerrain explicitTerrain(List<Identifier> pages) {
return pages.stream().filter(PortAuthoredWriting::isTerrain).findFirst()
.map(page -> PortAgeTerrain.valueOf(page.getPath().substring(8).toUpperCase(java.util.Locale.ROOT)))
.orElse(null);
}
private static boolean supportsExplicit(List<Identifier> pages) {
if (!net.dnorberg.rivencraft.age.PortAgeColors.validNumbers(pages)) return false;
if (!net.dnorberg.rivencraft.age.PortDayCycle.validWriting(pages)) return false;
boolean terrain = false;
int biomes = 0;
int controllers = 0;
@@ -91,7 +126,12 @@ public final class PortAuthoredWriting {
if (pendingMaterial != null && !(pendingMaterial.equals("rivencraft:block")
&& (page.equals(ROCKS) || PortTerrainFeaturePlan.acceptsMaterial(page))
|| pendingMaterial.equals("rivencraft:fluid") && PortLakePlan.isLake(page))) return false;
if (isTerrain(page) && !terrain) {
if (net.dnorberg.rivencraft.age.PortAgeColors.isModifier(page)
|| net.dnorberg.rivencraft.age.PortDayCycle.supports(page)) {
// Shared colors target Sky, Ambient Light Color or Normal Time; trailing colors tint the sky.
} else if (page.equals(net.dnorberg.rivencraft.age.PortAcceleratedTicks.PAGE)) {
// Every Accelerated page adds random-tick attempts; it is not a controller.
} else if (isTerrain(page) && !terrain) {
terrain = true;
} else if (PortSkyStyle.forPage(page) != null && sky++ == 0) {
// Sky presentation, independent of terrain and illumination.
@@ -100,7 +140,7 @@ public final class PortAuthoredWriting {
} else if (PortWeatherMode.forPage(page) != null && weather++ == 0) {
// A single independent weather policy for this Age.
} else if (controller(page) != null && controllers++ == 0) {
// An explicit controller needs an authored pool.
// Missing biome slots are seed-completed when the Age is created.
} else if (isBlockPage(page) && pendingMaterial == null
&& PortSymbolPages.find(page) != null
&& (PortSymbolPages.find(page).category().equals("rivencraft:block")
@@ -145,7 +185,8 @@ public final class PortAuthoredWriting {
}
if (pendingMaterial != null || (rocks > 0 || pages.stream().anyMatch(PortVegetationPlan::requiresSurface))
&& (pages.contains(CAVE_TERRAIN) || pages.contains(VOID_TERRAIN))) return false;
if ((dungeons > 0 || lakes > 0) && (pages.contains(FLAT_TERRAIN) || pages.contains(VOID_TERRAIN)
if (dungeons > 0 && (pages.contains(FLAT_TERRAIN) || pages.contains(VOID_TERRAIN))) return false;
if (lakes > 0 && (pages.contains(FLAT_TERRAIN) || pages.contains(VOID_TERRAIN)
|| pages.contains(CAVE_TERRAIN))) return false;
if (denseOres > 0 && (pages.contains(FLAT_TERRAIN) || pages.contains(VOID_TERRAIN))) return false;
if (!carvers.isEmpty() && (pages.contains(FLAT_TERRAIN) || pages.contains(VOID_TERRAIN))) return false;
@@ -162,8 +203,8 @@ public final class PortAuthoredWriting {
.filter(value -> value != null).findFirst().orElseThrow();
boolean valid = switch (distribution) {
case NATIVE -> biomes == 0;
case SINGLE -> biomes == 1;
default -> biomes >= 2;
case SINGLE -> biomes <= 1;
default -> true;
};
return valid;
}
@@ -207,13 +248,14 @@ public final class PortAuthoredWriting {
}
public static PortRockPlan rockPlan(List<Identifier> pages, long seed) {
if (!supports(pages)) throw new IllegalArgumentException("Unsupported authored Age pages");
pages = completedMaterials(pages, seed);
List<Identifier> materials = solidMaterials(pages, seed, ROCKS);
return materials.isEmpty() ? null : new PortRockPlan(materials);
}
public static PortTerrainFeaturePlan terrainFeaturePlan(List<Identifier> pages, long seed) {
if (!supports(pages)) throw new IllegalArgumentException("Unsupported authored Age pages");
pages = completedMaterials(pages, seed);
final List<Identifier> completed = pages;
Map<Identifier, List<Identifier>> materials = new HashMap<>();
Map<Identifier, Integer> occurrences = new HashMap<>();
List<PortTerrainFeaturePlan.Choice> choices = new ArrayList<>();
@@ -223,7 +265,7 @@ public final class PortAuthoredWriting {
choices.add(new PortTerrainFeaturePlan.Choice(page, PortTerrainFeaturePlan.CRYSTAL_MATERIAL));
continue;
}
List<Identifier> selected = materials.computeIfAbsent(page, feature -> solidMaterials(pages, seed, feature));
List<Identifier> selected = materials.computeIfAbsent(page, feature -> solidMaterials(completed, seed, feature));
int occurrence = occurrences.merge(page, 1, Integer::sum) - 1;
choices.add(new PortTerrainFeaturePlan.Choice(page, selected.get(occurrence)));
}
@@ -255,7 +297,7 @@ public final class PortAuthoredWriting {
}
public static PortLakePlan lakePlan(List<Identifier> pages, long seed) {
if (!supports(pages)) throw new IllegalArgumentException("Unsupported authored Age pages");
pages = completedMaterials(pages, seed);
if (pages.stream().noneMatch(PortLakePlan::isLake)) return null;
List<Identifier> fluidPool = PortRegistryPages.fluidMaterialIds();
if (fluidPool.isEmpty()) throw new IllegalStateException("No source-fluid materials are registered");
@@ -281,6 +323,12 @@ public final class PortAuthoredWriting {
return new PortLakePlan(choices);
}
private static List<Identifier> completedMaterials(List<Identifier> pages, long seed) {
var completed = PortMaterialCompletion.complete(pages, seed);
if (!supportsExplicit(completed)) throw new IllegalArgumentException("Unsupported authored Age pages");
return completed;
}
public static PortVegetationPlan vegetationPlan(List<Identifier> pages) {
if (!supports(pages)) throw new IllegalArgumentException("Unsupported authored Age pages");
List<Identifier> vegetation = pages.stream().filter(PortVegetationPlan::isVegetation).toList();
@@ -300,6 +348,18 @@ public final class PortAuthoredWriting {
/** Resolves all authored biomes from the active registry before creating a level. */
public static PortBiomePlan biomePlan(List<Identifier> pages, HolderLookup.Provider registries) {
return biomePlan(pages, registries, 0, null, null);
}
/** Creation-only completion; the saved plan never rerolls on load or reseed. */
public static PortBiomePlan biomePlan(List<Identifier> pages, net.minecraft.server.MinecraftServer server, long seed) {
return biomePlan(pages, server.registryAccess(), seed,
net.dnorberg.rivencraft.age.PortRandomAgeSelection.eligibleBiomes(server, terrain(pages)),
net.dnorberg.rivencraft.age.PortRandomAgeSelection.distribution(seed));
}
private static PortBiomePlan biomePlan(List<Identifier> pages, HolderLookup.Provider registries,
long seed, List<Identifier> available, PortBiomePlan.Distribution fallback) {
if (!supports(pages)) throw new IllegalArgumentException(
"Unsupported terrain or biome-page combination in this port slice");
List<Identifier> biomes = new ArrayList<>();
@@ -332,8 +392,44 @@ public final class PortAuthoredWriting {
throw new IllegalArgumentException("Vegetation pages need at least one surface Overworld biome");
if (pages.contains(PortTerrainFeaturePlan.DENSE_ORES) && !biomes.isEmpty() && !hasOreBiome)
throw new IllegalArgumentException("Dense Ores needs at least one biome with registered ore placements");
if (distribution == PortBiomePlan.Distribution.NATIVE)
return new PortBiomePlan(distribution, List.of());
if (distribution == null && fallback != null) {
distribution = fallback;
// Root's authored-pool fallback never discards supplied biome pages.
if (pages.contains(VOID_TERRAIN) && biomes.isEmpty()) distribution = PortBiomePlan.Distribution.SINGLE;
if (!biomes.isEmpty() && (pages.contains(VOID_TERRAIN)
|| distribution == PortBiomePlan.Distribution.NATIVE
|| distribution == PortBiomePlan.Distribution.SINGLE && biomes.size() > 1))
distribution = biomes.size() == 1 ? PortBiomePlan.Distribution.SINGLE : biomes.size() == 2
? PortBiomePlan.Distribution.TILED : PortBiomePlan.Distribution.MEDIUM;
}
if (distribution == PortBiomePlan.Distribution.NATIVE) {
var nativePool = caveTerrain
? (available != null ? available : net.dnorberg.rivencraft.age.PortRandomAgeSelection.caveBiomes(registries))
: List.<Identifier>of();
return new PortBiomePlan(distribution, nativePool);
}
if (distribution != null && available != null) {
int minimum = distribution == PortBiomePlan.Distribution.SINGLE ? 1 : 2;
int target = minimum;
if (biomes.isEmpty() && distribution != PortBiomePlan.Distribution.SINGLE) {
var random = new Random(seed ^ 0x42494F4D45434F55L);
while (target < available.size() && random.nextInt(3) != 0) target++;
}
var distinct = new java.util.HashSet<>(biomes);
PortStructureBiomeCompletion.complete(pages, registries, available, !biomes.isEmpty(),
distribution, biomes, distinct, seed);
target = Math.max(target, distinct.size());
// Void may retain authored weather/season biomes, but must not gain
// an unrequested The Void biome just to fill a multi-biome controller.
var filler = new ArrayList<>(pages.contains(VOID_TERRAIN) && !biomes.isEmpty() ? List.<Identifier>of() : available);
Collections.shuffle(filler, new Random(seed ^ 0x42494F4D45504F4FL));
for (Identifier biome : filler) {
if (distinct.size() >= target) break;
if (distinct.add(biome)) biomes.add(biome);
}
if (distinct.size() < minimum) throw new IllegalArgumentException(
distribution + " requires " + minimum + " distinct biomes; supply more biome pages for this terrain");
}
if (biomes.isEmpty()) return null;
if (distribution == null) distribution = biomes.size() == 1
? PortBiomePlan.Distribution.SINGLE : biomes.size() == 2
@@ -0,0 +1,68 @@
package net.dnorberg.rivencraft.writing;
import java.util.ArrayList;
import java.util.List;
import net.dnorberg.rivencraft.age.PortCarverPages;
import net.dnorberg.rivencraft.age.PortLakePlan;
import net.dnorberg.rivencraft.age.PortStructurePages;
import net.dnorberg.rivencraft.age.PortTerrainFeaturePlan;
import net.dnorberg.rivencraft.age.PortVegetationPlan;
import net.minecraft.resources.Identifier;
/** Creation-time implied features, adapted from 1.21.1 AgeFeatureSelection. */
public final class PortMaterialCompletion {
private PortMaterialCompletion() {}
public static List<Identifier> complete(List<Identifier> pages, long seed) {
var result = new ArrayList<Identifier>();
for (int index = 0; index < pages.size(); index++) {
Identifier page = pages.get(index);
result.add(page);
var entry = PortSymbolPages.find(page);
if (entry == null || !(entry.category().equals("rivencraft:block")
|| entry.category().equals("rivencraft:fluid"))) continue;
if (index + 1 < pages.size() && isFeature(pages.get(index + 1))) continue;
Identifier material = PortRegistryPages.blockId(page);
var candidates = candidates(pages, entry.category().equals("rivencraft:fluid"));
if (candidates.isEmpty()) throw new IllegalArgumentException(
"No compatible feature for material " + material + " on this terrain");
long mixed = mix(seed ^ (long) material.hashCode() * 0x9E3779B97F4A7C15L ^ index);
result.add(candidates.get(Math.floorMod(mixed, candidates.size())));
}
return List.copyOf(result);
}
private static List<Identifier> candidates(List<Identifier> pages, boolean fluid) {
boolean cave = pages.contains(id("terrain/cave"));
boolean empty = pages.contains(id("terrain/void"));
boolean flat = pages.contains(id("terrain/flat"));
if (fluid) return cave || empty || flat ? List.of()
: List.of(id("feature/surface_lakes"), id("feature/deep_lakes"), id("feature/lava_lakes"));
var choices = new ArrayList<Identifier>();
if (!cave && !empty && !flat) choices.add(id("feature/rocks"));
if (!cave) choices.add(PortTerrainFeaturePlan.FLOATING_ISLANDS);
choices.add(PortTerrainFeaturePlan.TENDRILS);
choices.add(PortTerrainFeaturePlan.SPHERES);
if (!cave && !empty) {
choices.add(PortTerrainFeaturePlan.SPIKES);
choices.add(PortTerrainFeaturePlan.OBELISKS);
}
return choices;
}
private static boolean isFeature(Identifier page) {
return PortTerrainFeaturePlan.isSupported(page) || PortLakePlan.isLake(page)
|| PortVegetationPlan.isVegetation(page) || PortStructurePages.supports(page)
|| PortCarverPages.supports(page) || page.equals(id("feature/rocks"))
|| page.equals(id("feature/dungeons")) || page.equals(PortTerrainFeaturePlan.SKYLANDS)
|| page.equals(PortTerrainFeaturePlan.DENSE_ORES) || page.equals(PortTerrainFeaturePlan.STAR_FISSURES);
}
private static Identifier id(String path) { return Identifier.fromNamespaceAndPath("rivencraft", path); }
private static long mix(long value) {
value = (value ^ value >>> 30) * 0xBF58476D1CE4E5B9L;
value = (value ^ value >>> 27) * 0x94D049BB133111EBL;
return value ^ value >>> 31;
}
}
@@ -0,0 +1,54 @@
package net.dnorberg.rivencraft.writing;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import java.util.Set;
import net.dnorberg.rivencraft.age.PortBiomePlan;
import net.dnorberg.rivencraft.age.PortStructurePages;
import net.minecraft.core.HolderLookup;
import net.minecraft.resources.Identifier;
/** Root AgeBiomeSelection.completeStructureBiomes, before ordinary minimum filling. */
final class PortStructureBiomeCompletion {
private PortStructureBiomeCompletion() {}
static void complete(List<Identifier> pages, HolderLookup.Provider registries, List<Identifier> available,
boolean hasAuthoredBiomes, PortBiomePlan.Distribution distribution,
List<Identifier> selected, Set<Identifier> distinct, long seed) {
var requirements = pages.stream().filter(PortStructurePages::supports).distinct()
.map(page -> PortStructurePages.compatibleBiomes(page, registries))
.filter(requirement -> !requirement.isEmpty()).toList();
if (requirements.isEmpty()) return;
if (distribution == PortBiomePlan.Distribution.SINGLE) {
if (hasAuthoredBiomes) return;
var candidates = available.stream()
.filter(candidate -> requirements.stream().allMatch(requirement -> requirement.contains(candidate)))
.toList();
if (candidates.isEmpty()) return;
Identifier biome = choose(candidates, seed, 0x5354525543544249L);
selected.clear();
distinct.clear();
selected.add(biome);
distinct.add(biome);
return;
}
for (int index = 0; index < requirements.size(); index++) {
var requirement = requirements.get(index);
if (selected.stream().anyMatch(requirement::contains)) continue;
var candidates = available.stream().filter(requirement::contains)
.filter(candidate -> !distinct.contains(candidate)).toList();
if (candidates.isEmpty()) continue;
Identifier biome = choose(candidates, seed, 0x5354525543544249L + index);
selected.add(biome);
distinct.add(biome);
}
}
private static Identifier choose(List<Identifier> candidates, long seed, long salt) {
var shuffled = new ArrayList<>(candidates);
Collections.shuffle(shuffled, new Random(seed ^ salt));
return shuffled.getFirst();
}
}
@@ -0,0 +1 @@
{"schema_version":2,"name":"symbol.rivencraft.lighting.ambient_color","description":"symbol.rivencraft.lighting.ambient_color.description","category":"rivencraft:lighting","poem":"Ethereal Red Sustain Balance"}
@@ -3,7 +3,7 @@
"minVersion": "0.8",
"package": "net.dnorberg.rivencraft.mixin",
"compatibilityLevel": "JAVA_25",
"mixins": ["StructurePlacementAccessor", "AgeStructureBiomeMixin", "AgeCarversMixin", "AgeAmbientLightMixin"],
"mixins": ["StructurePlacementAccessor", "AgeStructureBiomeMixin", "AgeCarversMixin", "AgeAmbientLightMixin", "AgeColorAttributesMixin", "AgeDayTimelineMixin"],
"client": ["StaticSkyStateMixin", "StaticSkyRendererMixin"],
"injectors": {"defaultRequire": 1}
}