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@@ -15,11 +15,12 @@ incomplete **Minecraft 26.3 beta** is available: Java 25, NeoForge 26.3.0.99,
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and a first-party Age backend (no Dynamic Dimensions or Bad Packets). It now
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supports authored terrain/biomes, structure and vegetation pages, independent
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Age weather/lighting, seeded and colorable Overworld/Nether/End/Static skies,
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Normal Time length/phase/direction/bearing and sun-size controls,
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and a growing set of generation features,
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but does not yet provide full 1.21.1 gameplay or optional-integration parity.
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independent Sun/Moon controls, multiple bodies and eclipses, seeded biome and
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feature completion, and random structure selection. Nether/End noise-biome
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materials now follow their native rules. The beta does not yet provide full
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1.21.1 gameplay or optional-integration parity.
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See the [26.3 beta guide](ports/mc263/README.md) and
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[latest beta release notes](ports/mc263/RELEASE_NOTES_1.0.1.78-beta.1.md).
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[latest beta release notes](ports/mc263/RELEASE_NOTES_1.0.1.98-beta.1.md).
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Keep the builds and their saves separate, and back up worlds before updating.
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## Getting started
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@@ -10,6 +10,17 @@ tracks issues #97–#103 under parent #96.
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## Version boundary
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Local slice `1.0.1.98-beta.1` ports the 1.21.1 Accelerated environment page:
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stacking extra random block ticks in already-loaded player-nearby chunks,
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eight-chunk/16,384-attempt default budgets, fair rotating section allocation,
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and an Age-local saved page count. The 26.3 LOCAL config holds these limits.
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Entities, machines and scheduled ticks are unaffected. Existing Ages remain
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unaccelerated; random Age inclusion and instability scoring are not added.
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The suspected host-seed biome zoom mismatch was checked against NeoForge's
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patched ServerLevel constructor: seedOverride already replaces it correctly,
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so the backend seed path was left unchanged. Native Cave policy issue #111
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remains separate future work for both Minecraft tracks.
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Minecraft 26.3/NeoForge uses Java 25, while Rivencraft 1.21.1 uses Java 21.
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Build and publish separate artifacts; do not widen the Minecraft dependency
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range of the 1.21.1 JAR. The official [26.3 release notes](https://www.minecraft.net/en-us/article/minecraft-java-edition-26-3),
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@@ -1303,6 +1314,642 @@ unchanged moon, and travel isolation still require the user's client check.
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The server stopped cleanly and its temporary world was deleted. Nothing is
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committed, pushed or published without an explicit request.
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## Normal Time shared celestial color
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`1.0.1.79-beta.1` ports the root `AgeSkyProfile` behavior that consumes a
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pending shared color group at Normal Time and applies it to both paired
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bodies. `PortAgeColors` now saves an optional `celestial` RGB value, default
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-1 (native/untinted), with catalog protocol 7 for synchronization. Existing
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sky/ambient fields and old profiles retain their values. Color accumulation
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passes through non-color celestial modifiers, clamps at the target, resets
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after consumption, and leaves trailing colors assigned to sky as before.
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Extraction copies the saved tint into `SkyRenderState`. A narrowly scoped
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native sun/moon uniform modification multiplies RGB while retaining alpha;
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there are no live world reads during drawing, new textures, pipelines or GPU
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buffers. Native weather fading, transparent halos, moon phases, stars and
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sunrise glow remain unchanged. Time and effective illumination are not tied
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to RGB. State reset/defaults prevent cross-dimension tint leakage. Independent
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Sun/Moon pages, multiple bodies and per-body colors remain unported.
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The `create_celestial_color` fixture checks three separate target groups,
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completed-group clamping, modifier passthrough, consumed-group reset, seeded
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unnumbered colors, old codec defaults and catalog round trips. Client checks
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must cover a frozen Zenith sun, Nadir moon, mixed colors, transparent halos,
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restart and return to an untinted dimension. Server probes validate saved
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profiles and attributes, not rendered output. Build passed; disposable-server
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fixtures retained separate sky/ambient/body colors through reload, reseed and
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restart, including zero/black colors and untouched native defaults. Sampled
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time/light remained unchanged. The server stopped cleanly and its temporary
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world was deleted. No commit/push/publication is performed without an explicit
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request.
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## Standalone Sun and Moon controllers
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`1.0.1.80-beta.1` extends the existing cycle profile with optional `body_mode`
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(paired=0, Sun=1, Moon=2); old profiles default to the paired renderer.
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Catalog protocol 8 includes this field. One celestial controller is accepted
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per book, with existing Length/Phase/Direction/Angle/Size and shared Color
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groups. Multiple controllers and dangling/duplicate modifiers retain the
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interim strict rejection rather than losing written pages.
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Standalone bodies use a linear angular orbit as in root `AgeSkyProfile.Body`.
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Both native body-angle attributes point at that orbit; render-state mode
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suppresses the absent counterpart. The selected Moon consumes Size itself;
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Normal Time retains its original sun-only sizing. Moon-only sunrise glow is
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suppressed before any horizon pose is pushed. Shared RGB/alpha handling and
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native buffers/pipelines are reused, with extraction/reset defaults protecting
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other dimensions. Missing Sky completion uses Overworld, as before. Explicit
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Nether/End/Static still does not draw bodies in this native-renderer slice.
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The gameplay skylight attribute follows root `lightAt` and
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`LevelSkyBrightnessMixin`: positive cosine altitude, 0.18 for a moon, weather
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attenuation, then the 11-level sky-darkening range. It does not infer light
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from color or size, and does not bypass Bright/Dark or no-skylight terrain.
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Native background/star/moon-phase schedules remain, rather than claiming a
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full custom sky port. Seeded default phase/bearing completion, multiple
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independent bodies and eclipses remain future work.
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The op `create_body` fixture checks all named phases for both bodies, light
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weights, numeric size, reverse motion, order rejection, old-profile defaults,
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compatible missing Sky and catalog synchronization. Actual body visibility,
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moon size, glow transparency and travel isolation require manual client
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validation. Build and disposable-server probes passed: Zenith sun/moon
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skylight was 15/6, Nadir and horizon were 4; named phase angles were correct.
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The paired fixture retained its opposite moon and native lighting. Reload,
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reseed and full restart preserved body mode, color, size, bearing and phase.
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The test server stopped and its temporary world was deleted. No commit/push/
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publication is performed without an explicit request.
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## Multiple independent authored celestials
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`1.0.1.81-beta.1` adds an optional immutable `PortCelestialBody` list to the
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cycle profile and catalog protocol 9. Existing profiles default to an empty
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list and use their validated native paired/single path. Books with multiple
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controllers compile ordered modifier groups into independent body orbits;
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Normal Time expands into opposite-phase sun/moon entries. Colors are consumed
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at each controller, with original page indices retained for seeded amounts.
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Uncolored bodies reset to native white rather than inheriting the previous
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body's tint. Size/phase/length/bearing/direction also reset per group.
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The profile constructor and authoring gate enforce the root ten-sun/ten-moon
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limit, with Normal Time counting toward both. Duplicate modifiers within a
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group and dangling modifiers remain strict errors until grammar recovery is
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ported. The first controller continues to govern the shared day timeline and
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native background/star/moon-phase schedules. Positive-altitude sunlight sums
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to at most 1; only if no sunlight contributes is summed 0.18-weight moonlight
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used. Weather and Bright/Dark remain separate. No eclipse attenuation is
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included yet.
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Extraction resolves body angles into immutable presentation snapshots. The
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native body pass is replaced only for a nonempty multi-body list: draw suns
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first, then moons with their own color, size and bearing, then native stars
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once. Native buffers, pipelines and alpha are reused. Temporary renderer
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parameters and pose transforms restore in finally blocks; no world lookup is
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performed during drawing. Explicit Nether/End/Static rendering remains a
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separate limitation. Eclipse disc occlusion, corona and sky/light attenuation
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will be the following slice, not a claim of this implementation.
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`create_celestials` checks independent motion/color/size, modifier reset, Normal
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Time expansion, ten-pair acceptance/overflow rejection, profile codecs and
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catalog round trips. Manual checks cover body placement/alpha, multiple
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controllers, restart and ordinary-dimension isolation. Build passed, as did
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disposable-server profile/catalog checks, combined-light invariants, reload,
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reseed and full restart. Single-body, paired and tinted fixtures retained
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their earlier behavior. The test server stopped and its temporary world was
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deleted. No commit/push/release is performed without explicit instruction.
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## Eclipse effects
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`1.0.1.82-beta.1` adapts root `AgeSkyProfile.eclipseFor`, `eclipseAt` and
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`lightAt`, plus `RivencraftSkyEffects.drawBody`. The dot-product separation
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of normalized orbit directions is compared with the sum of quarter-disc
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angular radii; each body takes the strongest opposite-kind contact. This is
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root's radial proximity formula, not a new physical disc-area model. Bearing,
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phase, size, motion and direction all affect contact. Same-kind and isolated
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bodies have no eclipse; only an above-horizon sun contributes global shading.
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Sunlight is multiplied by `1 - 0.85 * overlap` before the existing light
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aggregation and weather handling. Extraction shades sky RGB by
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`1 - 0.65 * strongestVisibleSolarOverlap`. Moon RGB scales by `1 - overlap`;
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sun RGB moves toward white by `pow(overlap, 8) * 0.8`. Values are derived from
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saved profiles, requiring neither a new saved schema nor packet fields.
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Existing multi-body Ages gain the effects on update; single/paired native
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paths stay unchanged. Overlap calculations are bounded by the 20-body limit,
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and extracted presentation values are reused without live-world drawing reads.
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Native transparent glows draw before each body's central ordinary-alpha disc.
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A registered pipeline cloned from native Celestial uses conventional alpha
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blending; cached center-cropped atlas meshes retain native UV orientation.
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An eclipsed moon uses the full-moon core to avoid transparent phase pixels
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exposing the sun (root always drew that full-moon center). Weather alpha is
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retained. The helper drops meshes on atlas-generation change and closes them
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with the renderer. There is no generated art or per-frame mesh allocation.
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Explicit Nether/End/Static body rendering remains outside this slice.
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`create_eclipse` supplies aligned, partial, clear, below-horizon and moving
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fixtures; it checks overlap/color/light constants, same-kind exclusion and
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motion out of contact. The multi-body op fixture is renamed
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`create_celestials` to avoid merging with the unrelated existing terrain
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`create_multi` command. Manual checks must confirm disc opacity, halo,
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corona/sky darkening, resource reload and travel isolation. Build passed.
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Disposable-server fixtures passed with overlap 1/0.293/0 for aligned/partial/
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clear cases and no global shading for below-horizon alignment. Aligned
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sunlight was 0.15, clear sunlight 1; sampled skylight was 6/12/15 for aligned/
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partial/clear. Moving contact ended as expected. Reload, reseed, catalog
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round trips and full restart retained profiles and derived light behavior;
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earlier standalone/paired fixtures remained unchanged. The test server stopped
|
||||
and its temporary world was deleted. No commit/push/publication is performed
|
||||
without an explicit request.
|
||||
|
||||
## Authored moon sprite correction
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|
||||
`1.0.1.83-beta.1` removes the mixed native-phase/full-core adaptation introduced
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with the opaque eclipse pass. Standalone and multi-body authored moons now
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draw full-moon glow and center consistently, matching root's custom renderer,
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which always samples the first (full-moon) atlas cell. Under ordinary alpha,
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native dark phase pixels can produce black opaque centers; the old overlay
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glow had made those dark pixels effectively invisible. The ordinary native
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Normal Time pair retains its calendar phases. No eclipse math, saved profile,
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catalog protocol or world data changes are needed.
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The user's `celest` Age was read without modification. Its body colors are
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all -1 (native white), not corrupted black values. Its first Moon and second
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Sun both have period 1, phase 0, origin 0, clockwise direction and native
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bearing -1; they remain exactly coincident. That moon's full eclipse and its
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occlusion of the sun are expected under the newly added root overlap rules,
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independent of the phase-sprite correction. Do not silently alter player-authored
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orbits to conceal the intentional alignment. Manual checks cover nonaligned
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moons, the known permanent eclipse, Native Normal Time, resource reload and
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cross-dimension isolation. No user save was modified, and nothing is committed,
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pushed or published without explicit instruction.
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## Celestials over explicit non-Overworld skies
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`1.0.1.84-beta.1` removes the presentation exclusion that hid authored bodies
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over Nether/End/Static. Root `RivencraftSkyEffects` draws its body list after
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any chosen background. The native 26.3 paths instead returned after End or
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skipped a NONE sky entirely. An extracted overlay-mode flag now schedules an
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authored body layer without changing the actual dimension type or gameplay.
|
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Single Sun/Moon and Normal Time profiles expand into temporary presentation
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bodies on these backgrounds; saved profiles are not rewritten. Existing
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Overworld single/paired/multi-body paths stay unchanged.
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End uses a RETURN hook that includes the native early return, after its pass
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is closed. Static closes its own background pass before drawing the overlay.
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Fog-only Nether presentation schedules an extracted END sky pass, suppresses
|
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its End background/flash drawing, and retains the fog clear color. Overlay
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passes load existing targets without clearing, reuse native body resources
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and suppress additional stars/horizon glow on non-Overworld backgrounds.
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Weather alpha is extracted even when the native NONE/END branch omits it.
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All presentation flags reset when the render state is reused.
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Eclipse shading modulates End/Static background tint; Nether-style fog color
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uses the same root shade factor through an environment attribute layer.
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Native untinted fog and authored sky colors are both supported; other
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backgrounds retain their existing fog behavior. Body lighting and eclipse
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geometry do not depend on style. Missing Sky selection still chooses
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Overworld for authored celestials. No schema/protocol changes or new assets
|
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are required. The eclipse fixture accepts an optional explicit Sky; server
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checks cover saved choices, fog/light behavior and persistence, while visual
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layering, no duplication, resource reload and travel isolation require manual
|
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client checks. Build and disposable-server checks passed for all four sky
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styles: aligned eclipse skylight stayed 6, clear stayed 15, and Nether fog
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scaled by 0.35 only during overlap. No-celestial and tinted-Nether fixtures
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retained their expected colors. Saved profiles, style, light and fog survived
|
||||
reload/reseed and full restart. The test server stopped and its temporary
|
||||
world was deleted. No commit/push/publication is performed without explicit
|
||||
request.
|
||||
|
||||
## Bare celestial seeded randomization
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`1.0.1.85-beta.1` adds per-controller randomization specifically for bare
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Sun/Moon groups, as requested for easier testing. This deliberately uses the
|
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root **random-Age** ranges rather than its authored compile defaults (which
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reuse shared seeded phase/bearing and default size/color). A dedicated stream
|
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mixes Age seed with controller ordinal, independent of unrelated page indices,
|
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terrain/weather/lighting RNG and sky selection. Palette/mixing and 0.75–1.75
|
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size come from `AgeSkyProfile.random`; 0.2–2 periods with 1/7 stopped chance
|
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come from `AgeTraits.select`. Bearing and phase use the port's existing degree/
|
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tick granularity. Direction is random per body. Counts and body-kind limits
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still follow explicitly written controller pages.
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|
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The compiler recognizes whether a controller has any written celestial
|
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modifier. Colors already consumed by Sky/Ambient do not suppress randomization.
|
||||
Any written celestial modifier retains the previous authored path as a whole,
|
||||
not just individual field overrides; partially authored groups do not gain
|
||||
new random missing fields in this slice. Normal Time and absent controllers
|
||||
are unchanged. Bare controllers materialize immutable full body profiles,
|
||||
including a one-body list for standalone cases. Multi-body compilation carries
|
||||
their colors/orbits without replacing them with native defaults. No new
|
||||
saved schema, protocol or client renderer code is needed.
|
||||
|
||||
Only newly created Ages compile these defaults. Older saved profiles load
|
||||
unchanged; GUI opening, restart and terrain reseeding do not reroll them.
|
||||
`create_random_celestials` checks reproducibility, ordinal independence,
|
||||
unrelated-page stability, 128-seed bounds/pool coverage and unchanged authored/
|
||||
Normal Time behavior. The regular fixtures still exercise explicit groups.
|
||||
Manual checks cover visible variation, moving/stopped bodies, mixed authored
|
||||
groups and restart. Build and disposable-server checks passed, including
|
||||
single bare bodies, multi-body/128-seed coverage, catalog round trips,
|
||||
unrelated-page stability, explicit/eclipsed fixtures, reload, terrain reseed
|
||||
and full restart. Saved random parameters remained unchanged while moving
|
||||
orbits continued with the clock. The server stopped and its temporary world
|
||||
was deleted. No commit/push/publication occurs without explicit request.
|
||||
|
||||
## Missing celestial branch completion
|
||||
|
||||
`1.0.1.86-beta.1` adds creation-only `PortDayCycle.resolve`. Written controllers
|
||||
delegate to the validated compiler unchanged. If none exist, the root
|
||||
`AgeSkyProfile.random` draw positions select 0–3 suns and 0–3 moons: consume
|
||||
the sky-style draw and mixed sky-color draws, then the two counts. Body
|
||||
settings reuse .85's independent per-controller streams. This matches root's
|
||||
unrestricted count model, not bit-identical per-body values; the .85 per-body
|
||||
length/direction independence is retained. Missing sky tint completion and
|
||||
random-page policy parity are not claimed by this slice.
|
||||
|
||||
The shared resolver is used by player book creation and the `create_random`
|
||||
operator command. Other exact diagnostic fixtures continue using `compile`
|
||||
or native profiles to isolate their subject. A saved NONE body mode (3)
|
||||
represents a resolved zero-body sky. Its sun/moon/horizon drawing is suppressed
|
||||
without switching to Dark lighting or changing the native background/star
|
||||
timeline. Old missing profiles still decode to NATIVE rather than being
|
||||
retroactively completed. The mode-domain extension uses catalog protocol 10.
|
||||
No generation runs or rerolls happen during GUI rendering, load or reseed.
|
||||
|
||||
`create_completed_sky` tests 256-seed count bounds and coverage of empty,
|
||||
sun-only, moon-only and mixed results; reproducibility and unrelated-page
|
||||
stability; explicit-controller precedence; old defaults; and catalog round
|
||||
trips. Manual checks cover varied new books, empty skies, explicit-controller
|
||||
counts, all backgrounds, restart and Overworld isolation. No commit/push/
|
||||
publication is performed without explicit instruction.
|
||||
|
||||
The .86 build and disposable dedicated-server checks passed: four background
|
||||
fixtures, the seed-14 empty sky, random Age creation, explicit controllers,
|
||||
catalog round trips, unload/reload, terrain reseeding and full restart. Saved
|
||||
body parameters survived unchanged. The test server was stopped and its world
|
||||
deleted; client visual confirmation remains a manual check.
|
||||
|
||||
## Random Age sky-color completion
|
||||
|
||||
`1.0.1.87-beta.1` uses creation-only `PortAgeColors.resolve` for player books
|
||||
and `age create_random`. Empty symbol lists choose a sky tint from root
|
||||
`AgeSkyProfile.random`'s palette and draw order, including its rounded channel
|
||||
averages. Nonempty symbol lists delegate to the existing compiler unchanged.
|
||||
This intentionally distinguishes wholly random Ages from authored books with
|
||||
an omitted sky-color branch, as 1.21.1 does. The existing .85 per-body random
|
||||
color truncation is preserved by a shared palette helper; celestial count and
|
||||
body random streams do not change.
|
||||
|
||||
Colors are stored in the existing profile and catalog fields. Old native
|
||||
colors are not retroactively randomized; reload, restart and terrain reseed
|
||||
do not rerun completion. No protocol update is necessary. The completed-sky
|
||||
diagnostic checks six root seed/color vectors, codec persistence, authored
|
||||
precedence (including explicit black) and old-profile defaults. Random-page
|
||||
blocklist parity remains separate pending work.
|
||||
|
||||
Build and disposable dedicated-server checks passed: root vectors and authored
|
||||
precedence, color attributes/catalog round trips for all four background
|
||||
styles, explicit sky/ambient colors, unload/reload, reseed and full restart.
|
||||
Saved random colors stayed unchanged after reseeding and restart. The test
|
||||
server was stopped and its disposable world deleted. Client rendering is
|
||||
still a manual check. No commit, push or publication was performed.
|
||||
|
||||
## Authored biome branch completion
|
||||
|
||||
`1.0.1.88-beta.1` ports the explicit-controller missing-pool behavior from
|
||||
1.21.1 `AgeBiomeSelection.compile`: Single requires one biome; other nonnative
|
||||
controllers require two distinct biomes. An entirely omitted pool uses the
|
||||
seeded 2:1 continuation/stop draw up to the eligible pool size. Authored pools
|
||||
fill only to the minimum, preserve order and duplicate weights, and never add
|
||||
an unrequested third biome once the minimum is met. Native still disallows
|
||||
biome pages. The binder's availability validation accepts incomplete pools;
|
||||
the server resolves actual registry eligibility before creating the Age.
|
||||
|
||||
Player creation now passes the actual Age seed to biome compilation. Exact
|
||||
older diagnostics retain the registry-only compiler; the new completion
|
||||
fixture exercises the production seeded path. Cave uses recognized Cave and
|
||||
Nether biomes. Void does not inject The Void alongside authored biomes and
|
||||
reports a clear distinct-biome error when completion is impossible. Pools
|
||||
are stored in existing `PortBiomePlan` fields and never rerolled on restart
|
||||
or terrain reseed. No protocol change is needed. Broader writing recovery,
|
||||
structure-driven missing-biome selection and random-page policies remain
|
||||
separate parity work.
|
||||
|
||||
The build and disposable dedicated-server checks passed. The completion
|
||||
fixture checked every distribution over 32 seeds, partial/full/weighted pools
|
||||
and codec round trips. Created Standard Single, Flat Tiny, Cave Tiny and Void
|
||||
Single plans; Cave included the new 26.3 Sulfur Caves biome. An impossible
|
||||
controller-only Void Tiny pool was refused with the distinct-biome message.
|
||||
Generator pools survived unload/reload, reseed and full server restart.
|
||||
The server was stopped and the temporary world deleted. Binder interaction
|
||||
and in-game biome layouts still require manual validation. No commit, push
|
||||
or publication was performed.
|
||||
|
||||
## Unpaired material completion
|
||||
|
||||
`1.0.1.89-beta.1` adapts 1.21.1 `AgeFeatureSelection.implied`. A shared pure
|
||||
normalizer expands an unpaired material into an internal material/feature
|
||||
pair, keyed by Age seed, material ID and its original book index. Rock, lake
|
||||
and terrain-feature compilers all use the same completed view. Original book
|
||||
pages stay unchanged and no random selection happens at render/load time.
|
||||
Explicit feature targets suppress completion, including incompatible targets
|
||||
that must still be rejected by the current strict grammar.
|
||||
|
||||
Candidate ordering and terrain restrictions follow root's material-feature
|
||||
list: Rocks/Floating Islands/Tendrils/Spheres/Spikes/Obelisks for solids and
|
||||
the three lake types for fluids, filtered by supported terrain. Cave only
|
||||
permits the two terrain-independent solid features; Void also permits floating
|
||||
islands; Flat excludes Rocks. No fallback fluid feature exists on Flat, Cave
|
||||
or Void. This does not add page-free random features, nor remove the existing
|
||||
per-feature caps or introduce instability recovery. Resulting plans use their
|
||||
existing save codecs, so no catalog/protocol change is needed.
|
||||
|
||||
The operator fixture checks 64 seeds on each terrain: independent consecutive
|
||||
materials, deterministic/idempotent completion, explicit precedence, candidate
|
||||
coverage, fluid retention and incompatible-fluid rejection. Persistence and
|
||||
actual generator plans are inspected with `feature_plan` without generating
|
||||
chunks. Client binder interaction and feature visibility remain manual checks.
|
||||
|
||||
The .89 build and disposable server checks passed: seeded fixture assertions,
|
||||
Standard Glowstone Spikes, Cave Diamond Spheres, Void Stone Tendrils, Flat
|
||||
Glowstone Obelisks and Standard Water Deep Lakes. Cave Water was refused.
|
||||
Feature plans and materials survived unload/reload, terrain reseed and full
|
||||
restart. The server was stopped and its temporary world deleted. No commit,
|
||||
push or publication was performed.
|
||||
|
||||
## Page-free random material features
|
||||
|
||||
`1.0.1.90-beta.1` adapts the material and rare-formation portion of 1.21.1
|
||||
`AgeFeatureSelection.randomChoices`. A new creation-only selector shares the
|
||||
production authored plan compilers rather than duplicating generator logic.
|
||||
It rolls 0–2 unique material feature types, uses root's candidate ordering and
|
||||
Legacy rank chooser, removes chosen types, and selects full-collision solids
|
||||
or source fluids from the registered sorted pools. Terrain eligibility uses
|
||||
the current port validator. The separate seeded Skylands and Star Fissure
|
||||
rolls and the 1-in-10 Crystal Formations roll follow root's rules.
|
||||
|
||||
Player Link-Panel-only creation and `age create_random` share this selector.
|
||||
Authored books still use their own feature compilers, including implied
|
||||
materials from .89. Plans are frozen in existing save fields, without extra
|
||||
book pages or a protocol change. Old Ages keep their original plans.
|
||||
Random structures, random-page policies and instability are not claimed by
|
||||
this slice. Material values can be valuable/hazardous, matching the root pool;
|
||||
the instability port must account for that before stable release.
|
||||
|
||||
`create_random_features` checks 64 seeds across all terrain types: seeded
|
||||
determinism, counts 0/1/2, unique feature types, all nine candidate families,
|
||||
terrain compatibility, rare-feature coverage, and plan codec round trips.
|
||||
`feature_plan` treats an absent feature generator as a valid empty result.
|
||||
Client feature visibility remains a manual check.
|
||||
|
||||
The .90 build and disposable server checks passed. The seeded matrix covered
|
||||
all six terrains and all nine material feature families. Created surface,
|
||||
Cave, Flat and Void fixtures, including lakes, rare Skylands and a Star
|
||||
Fissure, and verified the production `create_random` plan. Seed 0 Standard
|
||||
correctly produced no features; seed 1 produced a single lake. Saved plans
|
||||
survived unload/reload, reseed and full restart. The server was stopped and
|
||||
its temporary world deleted. Nothing was committed, pushed or published.
|
||||
|
||||
## Page-free random structures
|
||||
|
||||
`1.0.1.91-beta.1` ports `AgeStructureSelection.randomChoices`: an independent
|
||||
seed stream rolls 0–2 unique candidates using Legacy ranks. Terrain and
|
||||
registry availability are checked, then the selected biome pool must intersect
|
||||
the structure set's normal biome eligibility. This is deliberately stricter
|
||||
than authored pages, which retain their existing biome overrides. Native
|
||||
Flat uses Plains, Native Cave uses the backend's Lush Caves fallback, and
|
||||
other native noise terrain uses the Overworld LevelStem biome source. A
|
||||
non-Native plan uses its saved biome IDs. Abandoned Camps are added after
|
||||
the root candidate list at rank 3. Cave Dungeons remain excluded by current
|
||||
port support, whereas root permits that combination; it needs a separate
|
||||
placement validation before enabling it.
|
||||
|
||||
The combined random feature resolver preserves .90 material/rare choices,
|
||||
adds Dungeons separately, and merges structure pages into the saved terrain
|
||||
feature plan. A new optional `structure_control` field defaults false for
|
||||
old profiles and is true for new random Ages, even for an empty selection.
|
||||
The generator applies its existing controlled-set filter when that flag is
|
||||
true. This prevents zero choices from accidentally retaining all vanilla
|
||||
controlled sets. Other native structure families still use their normal
|
||||
biome gate. Existing authored/old plans are not rewritten, and no catalog
|
||||
protocol change is needed.
|
||||
|
||||
The operator fixture checks seeded counts/uniqueness, all terrains, fixed
|
||||
Plains/End/Nether biome pools, native defaults, biome eligibility, the empty
|
||||
controlled-set gate, explicit Village precedence, merge/codec persistence,
|
||||
and old-profile defaults. Actual placement remains an in-game check.
|
||||
|
||||
The .91 build and disposable server checks passed. Fixtures exercised Plains,
|
||||
Native Flat, Nether-biome Cave, End-biome surface and empty Void selection,
|
||||
plus the production random-Age command. Village, Fortress and Dungeon plans,
|
||||
and an intentionally empty controlled plan, survived unload/reload, reseed
|
||||
and full restart. Namespaced biome arguments were checked. The server was
|
||||
stopped and its temporary world deleted. No commit, push or publication was
|
||||
performed; generated structure placement remains a manual client check.
|
||||
|
||||
## Cave Dungeon parity
|
||||
|
||||
`1.0.1.92-beta.1` closes the Cave Dungeon terrain exclusion documented in .91.
|
||||
Root `AgeStructureSelection.error` permits Dungeons on noise terrain, which
|
||||
includes Cave. The 26.3 feature and placement implementation were already in
|
||||
place; the port's shared lake/dungeon Cave rejection blocked authoring and,
|
||||
through the availability check, random selection. Splitting that validation
|
||||
permits Cave Dungeons without allowing Cave lakes or Flat/Void Dungeons.
|
||||
|
||||
The two targets' `worldgen/placed_feature/dungeons.json` files compare exactly:
|
||||
vanilla monster_room, count 8, in-square and full-height uniform placement
|
||||
using above-bottom/below-top anchors. No legacy Y=0 assumption is introduced.
|
||||
Vanilla's solid floor/ceiling and opening-count requirements still determine
|
||||
successful placement. The 32-page cap and per-occurrence deterministic seed
|
||||
remain unchanged. New random Cave Ages now consider Dungeons automatically;
|
||||
old frozen plans are not changed.
|
||||
|
||||
The extended `create_dungeons` fixture checks Cave stacking/cap and the
|
||||
remaining lake/Flat/Void restrictions. The random-structure matrix now requires
|
||||
Cave Dungeon coverage. `dungeons_probe` accepts an optional 1–4 chunk-side
|
||||
bound for manual tests; it is not run automatically, avoiding a large sync
|
||||
chunk-generation scan. Actual dungeon placement is handed to the client check.
|
||||
|
||||
The .92 build and disposable server checks passed: Cave and surface authored
|
||||
fixtures, 32-page stacking/overflow, retained lake and Flat/Void rejection,
|
||||
and random-structure coverage including a Nether Cave Dungeon selection.
|
||||
Dungeon counts survived unload/reload and full restart; frozen random plans
|
||||
survived reseed. Placement JSON matched the 1.21.1 file byte-for-byte. The
|
||||
server was stopped and its temporary world deleted. No commit, push or
|
||||
publication was performed. No dungeon chunk scan was run automatically.
|
||||
|
||||
## Biome-specific Nether and End materials
|
||||
|
||||
`1.0.1.93-beta.1` ports root `AgeDimensionService.withBiomeMaterialRules`.
|
||||
The backend was using `caves.materialRule()` unchanged, which selects
|
||||
`minecraft:overworld_caves` and can apply Overworld grass to Nether biomes.
|
||||
The new noise-settings wrapper sequences the five vanilla End biomes' registered
|
||||
End rule, then the five vanilla Nether biomes' registered Nether rule, then
|
||||
the original terrain rule. This fixes Cave Nether coverings and the equivalent
|
||||
End/Nether mismatch in authored Standard, Amplified and Island noise Ages.
|
||||
It uses the active rule registry rather than copying vanilla material tables.
|
||||
|
||||
All non-material settings are preserved. Dry Cave's AIR default fluid, empty
|
||||
aquifer config and minimum-relative sea level remain intact. Native Nether
|
||||
surface rules can still place their own lava patches; this does not restore
|
||||
flooded Cave aquifers. Flat/Void layer materials and custom feature materials
|
||||
are not rewritten. Old saved Ages pick up the rule when reloaded, but only
|
||||
newly generated chunks change; no generated blocks are retroactively edited.
|
||||
No profile field or network protocol change is required.
|
||||
|
||||
The creation fixture verifies unchanged geometry/router/default blocks and
|
||||
fluids, aquifers and sea level for four noise presets, and round-trips the
|
||||
composed material rule with registry-aware codecs. `material_probe` limits
|
||||
generation to one terrain-stage chunk and reports actual block counts.
|
||||
|
||||
Build, registry-aware rule codec tests and disposable server terrain checks
|
||||
passed. All five Nether Cave fixtures generated their native material families
|
||||
without grass/dirt: Nylium, Soul Sand/Soil, Basalt/Blackstone or Netherrack.
|
||||
Standard The End and Island End Highlands generated End Stone; Lush Cave's
|
||||
original Overworld materials remained present. Reload retained the rules, and
|
||||
fresh chunks after full restart again used Nylium/End Stone. No full feature
|
||||
or entity chunk scans were run. The server was stopped and temporary world
|
||||
deleted. Nothing was committed, pushed or published.
|
||||
|
||||
## Structure-aware biome completion
|
||||
|
||||
`1.0.1.94-beta.1` adapts root `AgeBiomeSelection.completeStructureBiomes` for
|
||||
explicit non-Native biome controllers. It reads compatible biome IDs from
|
||||
the active registered structure sets and shares this lookup with random
|
||||
structure eligibility, avoiding two different compatibility definitions.
|
||||
Repeated structure pages produce one requirement; Dungeons are excluded.
|
||||
Single with no supplied biome chooses from the intersection of all structure
|
||||
requirements and terrain-eligible biomes. No intersection leaves ordinary
|
||||
seeded filling intact. An explicit Single biome is never rewritten.
|
||||
|
||||
Multi-biome completion adds one seeded compatible biome for each unmet
|
||||
requirement where a terrain-eligible candidate exists, before ordinary minimum
|
||||
filling. Root's salts, requirement order and shuffled candidate selection are
|
||||
preserved. Existing biome order and duplicate weights remain, but a structure
|
||||
can intentionally extend a pool beyond the usual minimum. Native and the
|
||||
port's no-controller fallback remain unchanged. Impossible requirements do
|
||||
not become new writing rejections: authored structure overrides still apply.
|
||||
No saved format, network protocol or generated chunks are changed.
|
||||
|
||||
The completed-biome fixture accepts an optional structure page and checks
|
||||
32 seeds for compatible Single/Cave Fortress choices, common Village/Stronghold
|
||||
requirements, explicit End Single precedence, Native behavior, multi-biome
|
||||
prefix preservation and avoiding unnecessary additions for already-compatible
|
||||
or repeated structure pages. Existing biome plan codec checks remain in place.
|
||||
|
||||
The .94 build and disposable server checks passed. Village Single and Tiny
|
||||
fixtures included compatible Plains; Cave Fortress Single selected Crimson
|
||||
Forest. The 32-seed authoring assertions and the preexisting no-structure
|
||||
completion checks passed. Saved generator pools survived unload/reload,
|
||||
terrain reseed and full restart. The server was stopped and its temporary
|
||||
world deleted. No structure-placement chunk scan was needed. Client book
|
||||
authoring remains a manual check; no commit, push or publication occurred.
|
||||
|
||||
## Omitted biome-controller completion
|
||||
|
||||
`1.0.1.95-beta.1` ports the no-controller branch of root `AgeBiomeSelection`
|
||||
and the first `AgeTraits.select` draw. The rank table and seed stream are
|
||||
shared with `PortRandomAgeSelection` rather than duplicated. The production
|
||||
seeded biome compiler uses that default when there is no explicit controller;
|
||||
the registry-only diagnostic overload retains its exact older defaults.
|
||||
Explicit controllers are unchanged. Native rolls with authored biomes, or
|
||||
Single rolls with more than one biome page, fall back by authored count to
|
||||
Single/Tiled/Medium. Other multi-biome rolls retain their distribution and
|
||||
ordinary minimum-only filling, plus .94's structure requirements.
|
||||
|
||||
Void's omitted controller remains Single for empty pools and count-based
|
||||
for supplied biome pages. Cave's omitted Native roll follows the port's
|
||||
existing page-free seeded Single workaround; a native multi-cave source is
|
||||
still not implemented. Explicit Native is not silently converted. No other
|
||||
terrain, weather, lighting, color or body seed stream changes. Saved plans
|
||||
remain frozen through restart and terrain reseed; old Ages are not rewritten.
|
||||
|
||||
The completed-biome diagnostic accepts `auto` and checks 128 seeds for all
|
||||
nine distribution results, independence from unrelated weather pages,
|
||||
authored prefix preservation, one/two-biome fallbacks, Void behavior and
|
||||
structure-aware completion. Existing explicit-controller checks still run.
|
||||
|
||||
The .95 build and disposable-server checks passed. The expanded 128-seed
|
||||
matrix covered all distributions, authored one/two-biome rules and Cave pools.
|
||||
Created automatic Standard, Cave, Void and Cave Fortress fixtures, plus the
|
||||
unchanged full-random command and explicit Single/Native Cave controls.
|
||||
Generator pools survived unload/reload, reseed and full restart. A second seed
|
||||
produced Small regions with three biomes, while explicit Native Cave retained
|
||||
its Lush Caves source. No chunk-generation scan was needed. The server was
|
||||
stopped and its temporary world deleted. Client authoring remains a manual
|
||||
check; nothing was committed, pushed or published.
|
||||
|
||||
## Omitted terrain completion
|
||||
|
||||
`1.0.1.96-beta.1` adapts root `AgeRuntimeProfiles.selectForWriting`. A partly
|
||||
authored book without terrain starts with the shared ranked terrain draw;
|
||||
if unsupported, compatible profiles in stable ID order are indexed using
|
||||
`floorMod(Long.hashCode(seed), count)`. Explicit terrain is never substituted.
|
||||
Unlike root's feature-only candidate test, the port additionally preflights
|
||||
registry-backed biome restrictions to avoid selecting an unloadable Cave
|
||||
combination for supplied surface biomes. This is a deliberate compatibility
|
||||
guard while the broader writing/instability recovery remains unported.
|
||||
|
||||
Binder availability checks now consider whether any supported terrain can
|
||||
host an omitted-terrain book instead of assuming Standard. The server resolves
|
||||
the actual terrain and biome plan once, then passes the resolved internal page
|
||||
view to material/feature compilers. The inferred terrain is appended internally,
|
||||
not inserted before original pages or written back to the book. Original
|
||||
indices and ordered modifiers remain intact. Environment controllers use the
|
||||
selected terrain, while sky colors and celestials still compile from original
|
||||
pages. Page-free random books retain their original path and seed streams.
|
||||
The chosen terrain and generator plans use existing saved fields, so no
|
||||
network protocol change or retroactive terrain reroll is introduced.
|
||||
|
||||
The fixture checks 64 seeds for terrain coverage, deterministic selection,
|
||||
original page prefixes, Cave-only Fortress support, implied-fluid constraints,
|
||||
surface-biome compatibility, explicit terrain precedence and Binder
|
||||
availability. Generator placement still uses the previously ported routines.
|
||||
|
||||
The .96 build and disposable server checks passed. The 64-seed assertions
|
||||
covered all six terrains, deterministic fallback, page-prefix preservation,
|
||||
explicit Flat, surface-biome protection and Cave-only Fortress availability.
|
||||
Created Sky-only, Fortress-only, Water-only, Plains-only, explicit Flat and
|
||||
full-random fixtures. A Water page retained Water as its implied lake fluid;
|
||||
Fortress-only selected Cave with eligible biomes. Plans survived unload/reload,
|
||||
reseed and full restart. The server was stopped and its temporary world
|
||||
deleted. No chunk scan was needed; client Binder checks remain manual.
|
||||
Nothing was committed, pushed or published.
|
||||
|
||||
## Native Cave regions
|
||||
|
||||
`1.0.1.97-beta.1` ports root `AgeBiomeSelection`'s full Native Cave pool and
|
||||
`AgeDimensionService.createBiomeSource`'s Native-to-Tiny mapping. New Native
|
||||
Cave plans retain distribution NATIVE with a saved recognized Cave/Nether
|
||||
list, and the backend uses `PortScaledBiomeSource` at scale 0 (or Fixed for
|
||||
a one-biome pool). Explicit Native biome pages remain prohibited. Both authored
|
||||
and page-free/omitted-controller paths use the same eligibility query; the
|
||||
temporary Native-to-Single Cave conversions are removed.
|
||||
|
||||
Native pool data is permitted only for Cave terrain at backend validation.
|
||||
Other Native terrain sources are unchanged. Empty older Native Cave records
|
||||
still load the old Lush source; old Single choices also remain frozen. New
|
||||
Native pools are saved through the existing biome-plan codec without a new
|
||||
network protocol, but earlier betas cannot decode populated Native pools, so
|
||||
downgrading those saves is not supported. The current pool is passed to random
|
||||
structure eligibility rather than incorrectly assuming Lush Caves.
|
||||
|
||||
The fixture verifies registry-derived pool ordering, old empty Native codec
|
||||
defaults, the actual generator source, deterministic Tiny-region equivalence,
|
||||
horizontal region variation and sampled pool membership without loading
|
||||
chunks. The omitted-controller matrix now expects Native Cave to remain
|
||||
Native with its full pool. This does not implement modded surface rules.
|
||||
|
||||
The .97 build and disposable-server checks passed: explicit and omitted
|
||||
Native Cave, the full-random Native Cave path (seed 114), Native + Fortresses,
|
||||
explicit Single and the legacy Lush-only control. The vanilla registry pool
|
||||
contained nine biomes, including Sulfur Caves and all five Nether biomes;
|
||||
the actual Native source passed Tiny-equivalence and sample-membership checks.
|
||||
Pools survived unload/reload, reseed and full restart. The server was stopped
|
||||
and its temporary world deleted. No chunk scan was needed. Client exploration
|
||||
remains a manual check; nothing was committed, pushed or published.
|
||||
|
||||
## Verification of this first slice
|
||||
|
||||
The 1.21.1 `compileJava` and `build` tasks passed offline after the backend
|
||||
|
||||
+468
-2
@@ -5,8 +5,12 @@ with the Minecraft 1.21.1 release. The 26.3 backend persists separate Ages and
|
||||
their seeds. Books, the Book Binder, and the Ink Mixer work, and the Binder can
|
||||
author Standard, Amplified, Island, Flat, Void, or Cave terrain with supported
|
||||
biome-distribution pages, selected material/vegetation/structure features, and
|
||||
independent Age weather and lighting. Celestial systems, instability, crystal
|
||||
portals, and much of the 1.21.1 gameplay remain unported. Use a test world and keep a backup; do not
|
||||
independent Age weather and lighting, multiple authored or seeded celestial
|
||||
bodies and eclipses, biome/material completion, and random features/structures.
|
||||
Instability, crystal portals, discovery/stations, writing recovery and optional
|
||||
integration parity remain unfinished. The latest published beta is
|
||||
[1.0.1.98-beta.1](RELEASE_NOTES_1.0.1.98-beta.1.md).
|
||||
Use a test world and keep a backup; do not
|
||||
substitute this JAR for the 1.21.1 mod or import 1.21.1 saves.
|
||||
|
||||
The entries below record how the port was built, including earlier alpha-only
|
||||
@@ -947,6 +951,468 @@ reload, reseed, restart and unchanged sampled lighting/time. Actual rendered
|
||||
size remains a manual check. The test server stopped and its world was deleted.
|
||||
No commit/push/publication is performed until explicitly requested.
|
||||
|
||||
The local `1.0.1.79-beta.1` slice adds shared color groups before **Normal
|
||||
Time**, tinting both its sun and moon as in 1.21.1. Use Number + Red/Green/
|
||||
Blue/White/Black pages before that controller; Length/Phase/Angle/Size can
|
||||
appear between the colors and Normal Time without losing the pending group.
|
||||
Normal Time consumes the group, so it does not tint a later Sky or Ambient
|
||||
Light Color target. Trailing colors still target the sky. Mixing, seeded
|
||||
unnumbered amounts and completed-group clamping use the existing color rules.
|
||||
|
||||
The tint changes native sun/moon RGB only, retaining sprite transparency,
|
||||
weather fading, moon phases and existing size/orbit/time settings. It does
|
||||
not recolor stars, sunrise glow or change gameplay illumination. Older saved
|
||||
color profiles keep untinted bodies; new profiles save and sync their tint.
|
||||
Catalog protocol is now 7: use matching client/server builds. Standalone
|
||||
Sun/Moon controllers and independent per-body colors remain pending.
|
||||
|
||||
Test **Link Panel → Zero Length → Zenith Phase → Number 24 → Red → Normal
|
||||
Time**, optionally with No Weather and Normal Lighting, for a red sun. Use
|
||||
Nadir Phase to view the same tint on the moon. Mix several colors, add a
|
||||
separate color group before Sky, and confirm that the Overworld stays normal
|
||||
after travel. Check glow transparency and persistence after reopening the
|
||||
world. The op fixture `create_celestial_color <name> <seed>
|
||||
<rising|zenith|setting|nadir> <red|green|blue|white|black> <0..24>` provides
|
||||
independently colored sky/ambient plus a frozen body for diagnostics.
|
||||
Client rendering remains a manual check; nothing is committed or published
|
||||
without an explicit request.
|
||||
|
||||
The local `1.0.1.80-beta.1` slice supports one standalone **Sun** or **Moon**
|
||||
controller in place of Normal Time. Both accept the existing Color, Length,
|
||||
Phase, Direction, Angle and Size modifiers (including Number overrides).
|
||||
Sun omits the paired moon; Moon omits the paired sun and sunrise glow.
|
||||
Size applies to the selected standalone body, while Normal Time still sizes
|
||||
only its sun. A missing Sky selects Overworld; explicit Sky remains decisive,
|
||||
and non-Overworld body rendering is still pending.
|
||||
|
||||
Standalone bodies use the root-style linear orbit rather than the native
|
||||
paired cycle's eased orbit. Zenith puts either body overhead, Nadir puts it
|
||||
below the world, and Rising/Setting place it at the horizon. Zero Length
|
||||
freezes that position. Gameplay skylight combines altitude with precipitation
|
||||
and the root 0.18 moonlight multiplier (overhead sun = 15, overhead moon = 6,
|
||||
below-horizon body = 4 under clear weather). Bright/Dark rules remain separate.
|
||||
Native background, stars and moon-phase schedules remain for this slice;
|
||||
multiple independent bodies, eclipse handling, and full seeded celestial
|
||||
completion are not yet supported. Catalog protocol is now 8.
|
||||
|
||||
Test **Link Panel → Zero Length → Zenith Phase → Large Celestial → Sun**,
|
||||
then replace Sun with Moon in a new book. Each should show only that body
|
||||
overhead. Try Number + Color and Size, a moving/reversed cycle, and Nadir;
|
||||
confirm the paired Normal Time and Overworld are unaffected after travel.
|
||||
Restart and revisit. The diagnostic `create_body <name> <seed> <sun|moon>
|
||||
<rising|zenith|setting|nadir>` creates a red, large, east-bearing frozen body.
|
||||
More than one celestial controller is still rejected, not silently discarded.
|
||||
Nothing is committed or published without an explicit request.
|
||||
|
||||
The local `1.0.1.81-beta.1` slice accepts multiple celestial controllers.
|
||||
Each Sun/Moon consumes its own preceding Color, Length, Phase, Direction,
|
||||
Angle and Size group; modifiers reset after that controller. Normal Time
|
||||
contributes a sun/moon pair with opposite phases and its usual sun-only Size.
|
||||
The 1.21.1 limit of **ten suns and ten moons** applies, counting pairs toward
|
||||
both limits. Unsupported duplicate modifiers within one group and dangling
|
||||
modifiers are still rejected; the full recovery/instability grammar is pending.
|
||||
|
||||
Multiple bodies retain independent saved orbits/colors and draw using the
|
||||
native body resources, with suns before moons. Each has its own linear orbit;
|
||||
the first controller supplies the shared day timeline and native background/
|
||||
star/moon-phase schedules. Skylight combines positive-altitude suns (capped at
|
||||
1), or sums weaker moonlight when no sun contributes, matching the root
|
||||
aggregation rule. Explicit non-Overworld backgrounds still hide bodies.
|
||||
Catalog protocol is now 9. Older single-body/paired profiles remain unchanged.
|
||||
|
||||
**Eclipse effects are not in this slice:** sky darkening, disc occlusion and
|
||||
corona effects will be ported next. Visual overlap alone is not an eclipse.
|
||||
|
||||
Test two groups in one book: **Zero Length → Zenith Phase → Large Celestial
|
||||
→ Number 24 → Red → Sun**, then **Zero Length → Rising Phase → Small Celestial
|
||||
→ Number 24 → Blue → Moon** (with Link Panel first). Each should retain its
|
||||
own size, color and position. Try a moving/reversed third body, a Normal Time
|
||||
pair alongside a standalone body, restart, and travel back to an ordinary
|
||||
Age/Overworld. `/rivencraft_port age create_celestials <name> <seed>` creates a
|
||||
diagnostic three-body Age. Rendering remains a manual client check. Nothing
|
||||
is committed or published without an explicit request.
|
||||
|
||||
The local `1.0.1.82-beta.1` slice adds eclipse effects to saved multi-body
|
||||
profiles. Contact is based on the central quarter-size discs, not their
|
||||
halos. Opposite-kind overlap progressively dims a moon and whitens a sun's
|
||||
corona. A visible eclipsed sun darkens the sky by up to 65% and reduces its
|
||||
sunlight contribution by up to 85%, using the 1.21.1 formulas. Other suns can
|
||||
still supply light; same-kind overlaps do not produce eclipses. Below-horizon
|
||||
overlap does not darken the visible sky.
|
||||
|
||||
Each body's native transparent glow is followed by an ordinary-alpha central
|
||||
disc, so an eclipsing moon obscures the sun instead of showing it through the
|
||||
glow. During an eclipse the moon core uses the solid full-moon sprite, matching
|
||||
root's occluding disc; native phases are retained outside eclipse contact.
|
||||
Weather fading remains. Meshes are cached, rebuilt after atlas changes and
|
||||
closed with the sky renderer. No new image assets are needed. Existing Ages
|
||||
with multiple bodies get these derived effects without rebinding their books.
|
||||
|
||||
Test **Link Panel → Zero Length → Zenith Phase → Sun → Zero Length → Zenith
|
||||
Phase → Large Celestial → Moon** (No Weather and Normal Lighting recommended).
|
||||
This holds an eclipse overhead. Change the Moon to Half Length in a new book
|
||||
to watch it pass across the sun. Verify opaque center/transparent glow, sky
|
||||
and ground darkening, restart and travel back to an ordinary dimension.
|
||||
The op fixture `/rivencraft_port age create_eclipse <name> <seed>
|
||||
<aligned|partial|clear|below|moving>` creates controlled comparisons.
|
||||
The multi-body fixture is now named `create_celestials`, avoiding a collision
|
||||
with the existing terrain-generation `create_multi` command. Catalog schema
|
||||
remains protocol 9. Explicit non-Overworld body rendering and broader seeded
|
||||
completion are still pending. Nothing is committed or published without an
|
||||
explicit request.
|
||||
|
||||
The local `1.0.1.83-beta.1` correction makes standalone and multi-body authored
|
||||
moons use the **full-moon sprite in both glow and opaque-center passes**, as
|
||||
the 1.21.1 custom renderer does. Native dark lunar-phase pixels could become
|
||||
black patches once the new ordinary-alpha center pass made them opaque.
|
||||
The native Normal Time pair keeps its calendar phases. Eclipse geometry,
|
||||
darkening and corona formulas are unchanged; genuinely eclipsed moons still
|
||||
turn dark and obscure their overlapping sun.
|
||||
|
||||
Read-only inspection of the reported `celest` save found all four body colors
|
||||
intact (`-1`, untinted). Its first moon and second sun share period, direction,
|
||||
phase, origin and bearing, creating a permanent eclipse after eclipse support
|
||||
was added. This is separate from the phase-sprite rendering correction. No
|
||||
saved orbits/colors are rewritten, and existing Ages need not be recreated.
|
||||
Please revisit `celest`, compare a nonaligned authored moon, check an eclipse
|
||||
and resource reload, then return to Overworld/Normal Time to confirm native
|
||||
phases are unaffected. This rendering correction still needs a client check.
|
||||
Nothing is committed or published without an explicit request.
|
||||
|
||||
The local `1.0.1.84-beta.1` slice renders authored **Normal Time, Sun, Moon
|
||||
and multiple bodies over all four Sky styles**, including explicit Nether,
|
||||
End and animated Static. Backgrounds draw first; the existing authored body
|
||||
pass follows with its colors, sizes, orbits, opaque centers and eclipse effects.
|
||||
Nether retains its fog backdrop, End retains its native sky texture, and
|
||||
Static keeps animating. These are presentation changes only: no Nether/End
|
||||
terrain, ceiling, coordinate-scale or dragon behavior is introduced.
|
||||
|
||||
Eclipses shade End/Static background tint and the Nether-style fog backdrop;
|
||||
gameplay light still uses the saved body profile. Native Overworld rendering
|
||||
and no-celestial Ages are unchanged. No new assets, saved fields or catalog
|
||||
protocol changes are needed. Already-created Ages with explicit backgrounds
|
||||
and authored celestials gain the rendering on update without rebinding.
|
||||
|
||||
Test the same frozen overhead Sun/Moon book with **Nether Sky**, **End Sky**
|
||||
and **Static Sky**, then test a moving body and eclipse in each. Check body
|
||||
colors/size, no duplicate bodies, unchanged background style, Static animation,
|
||||
F3+T, restart and travel to Overworld. The existing diagnostic
|
||||
`age create_eclipse <name> <seed> <mode> [overworld|nether|end|static]` now
|
||||
accepts an optional explicit Sky for comparisons. Client rendering remains a
|
||||
manual check. Nothing is committed or published without an explicit request.
|
||||
|
||||
The local `1.0.1.85-beta.1` slice randomizes a **bare Sun or Moon page** when
|
||||
a new Age is created. Each such controller gets its own deterministic color,
|
||||
size, bearing, phase, direction and length. Defaults use the root random-Age
|
||||
palette (mixing 1–3 colors), size 0.75×–1.75×, bearing 0–359°, full-cycle phase,
|
||||
either direction, and length 0.2–2 days with Legacy's 1-in-7 stopped-cycle
|
||||
chance. Sun/Moon counts still come from your pages; nothing adds extra bodies.
|
||||
|
||||
This applies only when that controller has **no written celestial modifiers**.
|
||||
If its group includes Color, Size, Angle, Phase, Direction or Length, the
|
||||
existing explicitly authored behavior is retained, including defaults for
|
||||
its other fields. Sky/ambient colors consumed by their own target and unrelated
|
||||
terrain/weather/lighting pages do not make a body authored or reshuffle its
|
||||
random settings. Normal Time is unchanged. Groups use Age seed plus controller
|
||||
ordinal; repeated bare pages get independent settings. Choices are saved,
|
||||
not rerolled on GUI opening, reload/restart or terrain reseeding.
|
||||
|
||||
Test a **new** book with **Link Panel → Sun → Moon → Sun**, optionally adding
|
||||
No Weather and Normal Lighting for visibility. Expect varied colors/sizes/
|
||||
orbits; some bodies can be below the horizon or stopped. Test an explicitly
|
||||
modified body in the same book, then restart and revisit. Existing Ages keep
|
||||
their original saved settings and are not randomized retroactively. The op
|
||||
fixture `age create_random_celestials <name> <seed>` tests independent seeded
|
||||
defaults and bounds. Nothing is committed or published without explicit request.
|
||||
|
||||
The local `1.0.1.86-beta.1` slice completes the celestial branch for **new
|
||||
books with no celestial controller pages**, including Link-Panel-only books.
|
||||
The Age seed chooses **0–3 suns and 0–3 moons**, following the root random
|
||||
count draws. Each body receives the independent saved settings introduced
|
||||
in .85. An explicit Sun, Moon or Normal Time suppresses this extra-body
|
||||
completion entirely; its written controllers remain authoritative.
|
||||
|
||||
A valid zero-sun/zero-moon result draws neither body nor sunrise glow, rather
|
||||
than accidentally falling back to a vanilla pair. This does not force Dark
|
||||
Lighting: background/star schedules and independent lighting retain their
|
||||
normal behavior. Random background selection remains independent of body
|
||||
counts, and all supported Sky styles can render the chosen bodies. Default
|
||||
sky colors retain their current behavior; this slice completes bodies only.
|
||||
|
||||
Choices persist through restart and terrain reseeding. Existing Ages are not
|
||||
rerolled. Catalog protocol is now **10**, requiring matching client/server
|
||||
builds. Test several new Link-Panel-only books, plus books that contain only
|
||||
terrain/weather/lighting/Sky pages. Expect varied counts, including sun-only,
|
||||
moon-only and empty skies; some bodies may be below the horizon. Compare an
|
||||
explicit one-Sun book and a Normal Time book, then restart and revisit.
|
||||
`age create_completed_sky <name> <seed> [overworld|nether|end|static]` provides
|
||||
clear-weather Flat fixtures and reports a sample zero-body seed. The existing
|
||||
`age create_random` now also uses the completed celestial plan. Nothing is
|
||||
committed or published without explicit request.
|
||||
|
||||
The local `1.0.1.87-beta.1` slice gives **new Link-Panel-only random Ages**
|
||||
a saved random sky/fog tint, matching 1.21.1's seeded palette and rounded
|
||||
mix of 1–3 colors. This completes the sky-color draw already reserved by the
|
||||
random celestial count selection. Body settings/counts are unchanged.
|
||||
|
||||
Books containing symbol pages keep their authored/default color rules; a
|
||||
black authored sky remains black. Ambient lighting is not randomized by this
|
||||
change. Existing Ages retain their saved colors. No new saved fields or
|
||||
catalog protocol change is needed. Create several new Link-Panel-only books,
|
||||
check sky/fog colors and restart persistence, then compare an explicitly
|
||||
colored Sky book and an uncolored terrain-only book. Nothing is committed or
|
||||
published without explicit request.
|
||||
|
||||
The local `1.0.1.88-beta.1` slice seed-completes **explicit biome distribution
|
||||
pages with missing biome pages**. Single Biome alone selects one eligible
|
||||
biome. Tiled/Grid/region controllers alone choose at least two distinct
|
||||
biomes, using 1.21.1's seeded continuation rule and the available pool as the
|
||||
maximum. With one authored biome they fill just the missing second biome;
|
||||
with two distinct authored biomes they add nothing. Repeated biome pages keep
|
||||
their weight but do not satisfy the distinct-biome minimum by themselves.
|
||||
|
||||
Cave completion draws only recognized Cave/Nether biomes. Void supplies The
|
||||
Void only when no biome is authored; a multi-biome Void book needs sufficient
|
||||
explicit biome pages rather than acquiring an unwanted Void biome. Native
|
||||
still rejects biome pages. No-controller biome behavior is unchanged, and
|
||||
the broader recovery/instability grammar is not part of this slice.
|
||||
|
||||
Test a new Link Panel + Tiny Biome Regions book, Single Biome alone, and Tiny
|
||||
with one/two specific biome pages. Also try Cave + Tiny and restart/revisit.
|
||||
The operator fixture is `age create_completed_biomes <name> <seed> <terrain>
|
||||
<distribution>`; `age biome_pool <name>` inspects the generator without loading
|
||||
chunks. Existing Age pools do not change. Nothing is committed or published
|
||||
without explicit request.
|
||||
|
||||
The local `1.0.1.89-beta.1` slice supports **unpaired Block/Fluid pages**.
|
||||
When no feature immediately follows a material, the Age seed and original
|
||||
page position choose a compatible implied feature, following 1.21.1's model.
|
||||
Explicit material → feature pairs remain unchanged. Consecutive material
|
||||
pages each receive their own selection; the resulting choices may repeat.
|
||||
Only the saved feature plans gain these implied choices, not extra physical
|
||||
pages in the book.
|
||||
|
||||
Solid candidates are Rocks, Floating Islands, Tendrils, Spheres, Spikes and
|
||||
Obelisks, restricted by terrain. Cave permits Tendrils/Spheres; Void also
|
||||
permits Floating Islands. Flat excludes Rocks. Fluid candidates are the three
|
||||
lake types on supported surface noise terrain. An unpaired fluid on Flat,
|
||||
Void or Cave is still refused because no compatible lake implementation is
|
||||
available there. Explicit incompatible pairings and existing 32-feature
|
||||
limits are unchanged; the full recovery/instability grammar remains pending.
|
||||
|
||||
Test Link Panel + Glowstone, consecutive Glowstone/Stone pages, and an unpaired
|
||||
Water page on Standard terrain. Compare an explicit Glowstone → Tendrils
|
||||
pair, try a solid on Cave/Void, and restart/revisit. Existing Ages retain
|
||||
their saved features. Operator diagnostics: `age create_implied_material
|
||||
<name> <seed> <terrain> <material-id>` and `age feature_plan <name>` (no chunk
|
||||
generation). Nothing is committed or published without explicit request.
|
||||
|
||||
The local `1.0.1.90-beta.1` slice adds **random material features to new
|
||||
Link-Panel-only Ages**. The Age seed rolls 0–2 distinct feature types using
|
||||
1.21.1's Legacy rank weighting, then chooses a registered compatible solid
|
||||
or source fluid for each. Candidates are Rocks, Floating Islands, Tendrils,
|
||||
Spheres, Spikes, Obelisks and the three lake types, filtered by terrain.
|
||||
|
||||
The same creation pass rolls rare Skylands (1-in-8 on noise terrain), Crystal
|
||||
Formations (1-in-10 on exposed surface terrain), and Star Fissures using the
|
||||
root small-feature grammar. These are additional to the 0–2 material features.
|
||||
Random structure selection and page-eligibility config remain future port
|
||||
work. Authored books do not gain unrequested random features, and existing
|
||||
Age plans are not rerolled. Choices persist through restart and reseed.
|
||||
|
||||
Test several new Link-Panel-only books for varied material features, including
|
||||
Ages with none; compare an explicitly authored book and revisit after restart.
|
||||
For controlled checks, `age create_random_features <name> <seed> <terrain>`
|
||||
creates a feature-only fixture and `age feature_plan <name>` reports its
|
||||
saved generator choices without generating chunks. `age create_random` uses
|
||||
the same production selector. Nothing is committed or published without
|
||||
explicit request.
|
||||
|
||||
The local `1.0.1.91-beta.1` slice ports **random structure selection** from
|
||||
1.21.1. New Link-Panel-only Ages roll 0–2 distinct structure families in
|
||||
addition to .90's material features. Legacy ranks prefer Villages, Strongholds
|
||||
and Mineshafts, followed by Dungeons/Fortresses; newer structures are rarer.
|
||||
The 26.3 Abandoned Camps page joins that rare pool. Candidates must support
|
||||
the terrain and at least one biome in the actual selected biome pool.
|
||||
|
||||
A saved structure-control flag distinguishes an intentionally empty selection
|
||||
from older Ages' native behavior. Unselected page-controlled structure sets
|
||||
are disabled even when no structures were chosen; other native structure
|
||||
families remain governed by vanilla biome rules. Authored pages retain their
|
||||
biome override behavior, and old saved Ages are not changed. Cave Dungeons
|
||||
remain excluded by the port's existing terrain restriction; this is a known
|
||||
remaining difference from 1.21.1, not a new root behavior.
|
||||
|
||||
Test several new random Ages, including a restart/revisit, and compare an
|
||||
authored Village book. For focused checks, `age create_random_structures
|
||||
<name> <seed> <terrain> <biome-id|native>` creates a controlled fixture;
|
||||
`age feature_plan <name>` reports the frozen selection, including Dungeons.
|
||||
No catalog protocol change is needed. Nothing is committed or published
|
||||
without explicit request.
|
||||
|
||||
The local `1.0.1.92-beta.1` slice enables **Dungeons on Cave terrain**, including
|
||||
Nether cave biomes, matching 1.21.1's noise-terrain support. The already-ported
|
||||
placement JSON is byte-identical to root: eight vanilla monster-room attempts
|
||||
per page, uniformly from one block above the minimum to one below the maximum
|
||||
build height. Vanilla still requires a suitable enclosed chamber; an attempt
|
||||
is not a guaranteed dungeon. Stacking up to 32 pages is unchanged.
|
||||
|
||||
Only the combined Cave dungeon/lake rejection was split: lakes remain rejected
|
||||
there, and Flat/Void still reject Dungeons. New random Cave Ages can now select
|
||||
Dungeons through .91's normal eligibility/rank rules. Existing saved plans
|
||||
are unchanged. `age create_dungeons <name> <seed> cave` creates an eight-page
|
||||
fixture. `age dungeons_probe <name> [chunks]` optionally limits the search to
|
||||
1–4 chunks per side; omitting it retains the previous 4×4 search. That probe
|
||||
generates chunks and is reserved for manual placement checks.
|
||||
|
||||
Test Cave + Dungeons, optionally stacking pages for visibility; use spectator
|
||||
mode to find monster rooms and compare a Nether-biome Cave Age. This slice's
|
||||
server validation checks authoring and persistence without generating a large
|
||||
region. No saved-field/protocol change is needed. Nothing is committed or
|
||||
published without explicit request.
|
||||
|
||||
The local `1.0.1.93-beta.1` slice fixes **Nether and End biome materials on
|
||||
noise terrain**, including Nether biomes in Cave Ages. The port had retained
|
||||
the vanilla terrain's Overworld material rules, which could coat Nether
|
||||
biomes in grass. It now ports 1.21.1's biome rule layer: the five vanilla End
|
||||
biomes use the registered End rule, the five vanilla Nether biomes use the
|
||||
registered Nether rule, and all other biomes retain the terrain's original
|
||||
rules. Nether coverings include Nylium, Soul Sand/Soil, Basalt and Blackstone
|
||||
where their native rules select them; End areas use End Stone.
|
||||
|
||||
Noise geometry, biome selection, lighting, default fluids, sea level and dry
|
||||
Cave aquifer settings remain unchanged. This is not a Flat/Void layer rewrite.
|
||||
The correction applies after reload to **new chunks only** in existing Ages;
|
||||
already generated grass is not replaced. Test a new Nether-biome Cave Age
|
||||
and End-biome Standard/Island Age, or explore new chunks after restarting.
|
||||
|
||||
Operator fixtures: `age create_biome_surface <name> <seed> <terrain> <biome-id>`
|
||||
and `age material_probe <name> [chunk_x chunk_z]`. The latter examines one
|
||||
terrain-stage chunk (default 0,0) without feature, lighting or entity generation. Nothing is committed
|
||||
or published without explicit request.
|
||||
|
||||
The local `1.0.1.94-beta.1` slice ports **structure-aware completion of explicit
|
||||
biome distributions** from 1.21.1. Single Biome without a supplied biome now
|
||||
prefers a biome compatible with every authored structure page, when a common
|
||||
candidate exists. Cave + Single + Nether Fortresses therefore selects an
|
||||
eligible Cave/Nether biome rather than an unrelated cave biome. If there is
|
||||
no common candidate, ordinary seeded filling and authored structure overrides
|
||||
remain available, as in root.
|
||||
|
||||
For multi-biome controllers, each uncovered structure requirement can add one
|
||||
compatible biome from the terrain's available pool. This is an intentional
|
||||
exception to ordinary minimum-only filling: an already-full pool may gain
|
||||
another biome for its structure pages. Supplied biomes, their order and
|
||||
duplicate weights remain intact. A supplied Single Biome is never replaced,
|
||||
Native remains unchanged, and Dungeons impose no biome requirement. The
|
||||
no-controller fallback remains unchanged in this slice.
|
||||
|
||||
Test Single Biome + Villages without biome pages, Cave + Single Biome + Nether
|
||||
Fortresses, and a multi-biome book with structures. Compare an explicit End
|
||||
Single Biome + Villages to confirm that authored override still works.
|
||||
`age create_completed_biomes <name> <seed> <terrain> <distribution> [structure-page-id]`
|
||||
now accepts an optional structure fixture. Existing Ages are not rerolled;
|
||||
restart/reseed retains completed pools. Nothing is committed or published
|
||||
without explicit request.
|
||||
|
||||
The local `1.0.1.95-beta.1` slice seed-completes **omitted biome controllers**
|
||||
in partly authored books, using 1.21.1's first AgeTraits distribution draw.
|
||||
Native, Single and Medium are common; the other supported distributions are
|
||||
rarer. Explicit controllers still win. Supplied biomes are never discarded:
|
||||
a Native roll with authored biomes falls back by count, as does a Single roll
|
||||
with multiple biome pages. Other seeded multi-biome controllers are retained,
|
||||
so a lone supplied biome may receive a second biome to meet the minimum.
|
||||
|
||||
Void without biome pages still uses The Void; supplied Void biome pages keep
|
||||
their existing count-based behavior. An omitted controller that rolls Native
|
||||
on Cave terrain uses the same seeded Single fallback already used by random
|
||||
Ages, since the port has no native multi-cave source. Explicit Native Cave
|
||||
behavior remains unchanged. Structure-aware completion from .94 applies to
|
||||
the resulting nonnative controller. Full Link-Panel-only random generation
|
||||
retains its existing selector and seeds.
|
||||
|
||||
Test new terrain-only books without biome controllers, one/two supplied biome
|
||||
pages without a controller, and Cave + Nether Fortresses without a biome
|
||||
controller. Compare an explicit Single Biome book and restart/revisit.
|
||||
`age create_completed_biomes <name> <seed> <terrain> auto [structure-page-id]`
|
||||
provides an omitted-controller fixture. Existing Ages are not rerolled.
|
||||
Nothing is committed or published without explicit request.
|
||||
|
||||
The local `1.0.1.96-beta.1` slice seed-completes **omitted terrain pages** in
|
||||
partly authored books. It starts with the same ranked terrain draw as random
|
||||
Ages, following 1.21.1's `selectForWriting` model. If that terrain cannot host
|
||||
the supplied features/materials, a deterministic fallback chooses a compatible
|
||||
terrain in stable profile order. The port also preflights its current biome
|
||||
restrictions, avoiding an automatic Cave choice for supplied surface biomes.
|
||||
|
||||
Explicit terrain still wins and incompatible explicit combinations remain
|
||||
rejected. Missing-terrain Fortress books can now bind using Cave terrain;
|
||||
unpaired fluids use supported surface noise terrain. No extra random features
|
||||
are added to partly authored books. The original book page list stays intact;
|
||||
the chosen terrain is appended only to internal generation input so material
|
||||
and color/controller indices do not shift. Sky/color/celestial compilation
|
||||
still reads the original pages. Fully random Link-Panel-only Ages retain their
|
||||
existing selector. Already-created Ages do not change terrain.
|
||||
|
||||
Test several new books with Sky or a feature but no terrain page, Nether
|
||||
Fortresses alone, and an unpaired Water page. Compare an explicit Flat book
|
||||
and a Plains biome page without terrain; the latter must not choose Cave.
|
||||
`age create_auto_terrain <name> <seed> <page-id>` exercises the production
|
||||
selector for one-page fixtures. Restart and revisit to confirm persistence.
|
||||
Nothing is committed or published without explicit request.
|
||||
|
||||
The local `1.0.1.97-beta.1` slice ports **Native Cave biome distribution** from
|
||||
1.21.1. A new Cave + Native book now freezes the full recognized Cave/Nether
|
||||
biome pool and distributes it with the existing seeded Tiny-region sampler,
|
||||
instead of forcing Lush Caves. An omitted controller or random Cave Age that
|
||||
rolls Native now uses that same pool rather than converting to Single.
|
||||
Random structures inspect the saved pool, so eligible Nether structures are
|
||||
no longer hidden behind an assumed Lush-only source.
|
||||
|
||||
Existing Single Cave Ages remain Single. Old empty Native Cave records keep
|
||||
their Lush fallback; they are not silently expanded on load. Other Native
|
||||
terrains remain unchanged, and explicit Native still rejects biome pages.
|
||||
Pools persist across restart/reseed; reseeding can still change future region
|
||||
layout. Modded biome surface-rule integration remains separate pending work.
|
||||
Back up before updating and do not downgrade worlds containing new Native
|
||||
Cave pools to earlier beta builds.
|
||||
|
||||
Test a **new** Cave + Native Biomes book without individual biome pages,
|
||||
explore multiple regions, then restart/revisit. Compare an explicit Single
|
||||
Cave book and an existing old Cave Age. The existing
|
||||
`age create_completed_biomes <name> <seed> cave native` fixture also checks
|
||||
the native source against Tiny's sampler without generating chunks.
|
||||
Nothing is committed or published without explicit request.
|
||||
|
||||
### Accelerated random block ticks
|
||||
|
||||
The local `1.0.1.98-beta.1` slice ports the **Accelerated** environment page
|
||||
from 1.21.1. Repeated pages stack: each adds three extra random positions per
|
||||
eligible block section per tick. Only already-loaded chunks within one chunk
|
||||
of players are candidates; no extra chunks are loaded. Defaults match 1.21.1:
|
||||
at most eight candidate chunks and 16,384 attempted positions per Age tick,
|
||||
shared across sections with rotating selection. These limits live in
|
||||
`config/rivencraft-local.toml` under `accelerated_age`; setting
|
||||
`max_random_tick_attempts_per_tick` to zero disables the extra ticks.
|
||||
|
||||
This affects random-ticking blocks such as crops and saplings, not entities,
|
||||
machines, scheduled block ticks, or the day/night clock. The authored page
|
||||
count persists with the Age across unload/reload, reseeding and restart.
|
||||
Existing Ages default to zero; pageless random Ages do not gain Accelerated
|
||||
automatically. Instability costs remain part of the pending instability port.
|
||||
|
||||
Test two otherwise comparable new Ages, one with a single Accelerated page
|
||||
and one with repeated pages. Plant crops/saplings with suitable light and
|
||||
space, remain nearby, and compare growth. Revisit after restart. The operator
|
||||
command `/rivencraft_port age acceleration <name>` reports the saved count
|
||||
and current budgets. Disposable-server fixture
|
||||
`age create_accelerated <name> <seed> <pages>` checks authoring and bounded
|
||||
attempt arithmetic and creates a Flat Age; it does not prove live growth.
|
||||
Build and disposable dedicated-server checks passed for counts 0, 1 and 32,
|
||||
overflow/disabled budget arithmetic, unload/reload, reseed and full restart.
|
||||
No player was connected for the server checks, so live growth remains an
|
||||
in-game acceptance check. The test server was stopped and its world removed.
|
||||
|
||||
From the repository root:
|
||||
|
||||
```sh
|
||||
|
||||
@@ -0,0 +1,83 @@
|
||||
# Rivencraft 26.3 beta 1.0.1.93-beta.1
|
||||
|
||||
Collects the player-validated port slices .79–.93 since 1.0.1.78-beta.1.
|
||||
This beta is not yet feature-complete with Minecraft 1.21.1.
|
||||
|
||||
## Celestial writing and rendering
|
||||
|
||||
- Ported standalone Sun and Moon pages and multiple independently authored
|
||||
bodies, up to ten of each. Each controller consumes its own ordered Color,
|
||||
Length, Phase, Direction, Angle and Size modifiers; Number pages fine-tune
|
||||
supported values. Normal Time retains its paired sun/moon behavior.
|
||||
- Color groups before Normal Time tint both bodies; independent Sun/Moon
|
||||
groups can use different colors. Authored moons use full-moon sprites as in
|
||||
1.21.1; native Normal Time retains calendar moon phases.
|
||||
- Authored bodies render over Overworld, Nether, End and animated Static
|
||||
backgrounds. Opaque centers retain transparent glows. Eclipse alignment
|
||||
affects body color, background shading and gameplay sky light.
|
||||
- Bare Sun/Moon pages receive independent seeded colors, sizes, bearings,
|
||||
phases, directions and lengths, including stopped cycles. Explicit modifier
|
||||
groups retain their authored behavior.
|
||||
- Books without celestial controllers seed-complete 0–3 suns and 0–3 moons.
|
||||
Empty skies do not accidentally draw a vanilla pair. Explicit controllers
|
||||
suppress extra-body completion. Link-Panel-only random Ages also receive
|
||||
seeded sky/fog colors using the 1.21.1 palette.
|
||||
- All resolved settings are saved, not rerolled by viewing a book, restarting,
|
||||
or reseeding future terrain. Existing Age profiles remain unchanged.
|
||||
|
||||
## Biome and feature completion
|
||||
|
||||
- Explicit biome-distribution pages can now seed-complete missing biome
|
||||
pools. Single selects one; other nonnative controllers require two distinct
|
||||
biomes. Fully omitted pools use the seeded continuation rule, bounded by the
|
||||
available biome pool. Authored pools fill only the missing minimum.
|
||||
- Supplied biome order and duplicate weights are retained. Two distinct
|
||||
supplied biomes do not acquire an unwanted third biome. Cave pools use
|
||||
recognized Cave/Nether biomes; Void does not inject The Void alongside
|
||||
supplied biome pages.
|
||||
- Unpaired Block/Fluid pages receive seeded terrain-compatible implied
|
||||
features. Consecutive materials resolve independently; explicit pairs remain
|
||||
authoritative. Unsupported pairings and the current feature caps remain.
|
||||
- Link-Panel-only Ages roll 0–2 distinct material feature types with Legacy
|
||||
rank weighting and compatible registered solids/source fluids. Additional
|
||||
rare rolls cover Skylands, Crystal Formations and Star Fissures.
|
||||
- Random Ages also roll 0–2 distinct structure families, filtered by terrain,
|
||||
registry availability and the chosen biome pool. Newer structures, including
|
||||
26.3 Abandoned Camps, are rare candidates. An intentionally empty selection
|
||||
disables page-controlled structure sets rather than enabling all of them.
|
||||
- Cave terrain now supports authored and randomly selected Dungeons, matching
|
||||
1.21.1. Dungeon placement retains eight monster-room attempts per page and
|
||||
modern build-height anchors. Flat/Void Dungeons and Cave lakes remain
|
||||
unsupported.
|
||||
|
||||
## Nether and End material correction
|
||||
|
||||
- Ported 1.21.1's biome-specific material-rule layer for noise terrain. Nether
|
||||
biomes in Cave Ages now use their native Netherrack, Nylium, Soul Sand/Soil,
|
||||
Basalt and Blackstone rules instead of Overworld grass. End biomes use End
|
||||
Stone. Other biomes retain the original terrain rules.
|
||||
- Geometry, biome selection, dry Cave aquifers and other environment settings
|
||||
are preserved. Flat/Void layers and authored feature materials are unchanged.
|
||||
- Existing Ages pick up the correction after reload, but only new chunks
|
||||
change. Already generated grass is not replaced.
|
||||
|
||||
## Compatibility and validation
|
||||
|
||||
- Requires Minecraft **26.3**, NeoForge **26.3.0.99**, and **Java 25**. Dynamic
|
||||
Dimensions and Bad Packets are not required. Minecraft 1.21.1 is unchanged.
|
||||
- Catalog protocol is **10**: use matching client/server builds.
|
||||
- Player in-game checks passed for all included slices. Builds and targeted
|
||||
disposable-server checks covered writing, seeded completion, codecs/catalog
|
||||
round trips, terrain materials, reload, reseed and restart. Temporary servers
|
||||
and test worlds were removed. This is not a full automated GameTest run.
|
||||
- Full writing recovery, discovery/stations, instability, portals and optional
|
||||
integration parity remain unfinished. Random-page eligibility config also
|
||||
remains pending; valuable/hazardous random materials currently lack the
|
||||
finished version's instability scoring. Creative availability does not imply
|
||||
full page support. Number-controlled Static resolution (#109) and time-page
|
||||
naming (#110) remain separate work.
|
||||
- Beta save compatibility is not guaranteed. Back up worlds and keep the two
|
||||
Minecraft version tracks and saves separate.
|
||||
|
||||
Report issues and help improve the wiki at
|
||||
[BlackSheep Git](https://git.paddedcell.org/dnorberg/rivencraft).
|
||||
@@ -0,0 +1,63 @@
|
||||
# Rivencraft 26.3 beta 1.0.1.98-beta.1
|
||||
|
||||
Collects the player-validated port slices .94–.98 since 1.0.1.93-beta.1.
|
||||
This beta is not yet feature-complete with Minecraft 1.21.1.
|
||||
|
||||
## Seeded terrain and biome completion
|
||||
|
||||
- Books without a Terrain page now choose terrain using the 1.21.1 weighted
|
||||
selector. Incompatible choices are replaced with a seeded compatible terrain;
|
||||
explicit Terrain pages retain their authored behavior.
|
||||
- Omitted biome controllers now use the seeded weighted distribution selector.
|
||||
Supplied biome pages are retained, with missing minimum slots completed.
|
||||
Void without biome pages still uses The Void. Link-Panel-only random Ages
|
||||
retain their existing selection path.
|
||||
- Missing nonnative biome pools account for authored structures. Single chooses
|
||||
a terrain-compatible biome satisfying all structure requirements where one
|
||||
exists. Multiple-biome distributions add compatible biomes for unmet structure
|
||||
requirements before completing their ordinary minimum. Explicit Single
|
||||
choices are never replaced.
|
||||
- New Native Cave Ages freeze the full recognized Cave/Nether biome pool and
|
||||
distribute it using seeded Tiny regions, matching the 1.21.1 implementation.
|
||||
This includes recognized modded cave biomes. Existing empty Native Cave
|
||||
profiles retain their previous Lush Caves fallback; explicit Single is unchanged.
|
||||
- Removing Nether-style biomes from the default Native Cave pool is separate
|
||||
planned work for both versions in issue #111, not part of this release.
|
||||
|
||||
## Accelerated pages
|
||||
|
||||
- Ported the Accelerated environment page. Repeated pages stack, each adding
|
||||
three extra random positions per eligible block section per tick near players.
|
||||
- Defaults match 1.21.1: at most eight already-loaded candidate chunks and
|
||||
16,384 extra random-tick attempts per Age tick, shared fairly across sections.
|
||||
No extra chunks are force-loaded.
|
||||
- Limits are configurable in `config/rivencraft-local.toml`, under
|
||||
`accelerated_age`. A zero attempt budget disables the extra ticks.
|
||||
- Page counts persist across unload/reload, reseeding and restart. Existing
|
||||
Ages default to zero. Pageless random Ages do not gain Accelerated automatically.
|
||||
- This currently affects random-ticking blocks such as crops and saplings.
|
||||
Machine/block-entity acceleration is deferred for both versions under issue
|
||||
#112; entities and scheduled block ticks are also unaffected. Instability
|
||||
scoring remains part of the unfinished instability port.
|
||||
- Operator command `/rivencraft_port age acceleration <name>` reports the
|
||||
saved page count and current budgets.
|
||||
|
||||
## Compatibility and validation
|
||||
|
||||
- Requires Minecraft **26.3**, NeoForge **26.3.0.99**, and **Java 25**. Dynamic
|
||||
Dimensions and Bad Packets are not required. Minecraft 1.21.1 is unchanged.
|
||||
- Catalog protocol remains **10**. Use matching client/server builds.
|
||||
- Player in-game checks passed. Builds and targeted disposable-server checks
|
||||
covered seeded completion, Native Cave sampling, tick-budget arithmetic,
|
||||
unload/reload, reseeding and restart. Test servers were stopped and their
|
||||
worlds removed. This was not a full automated GameTest run.
|
||||
- Back up worlds before updating. New populated Native Cave profiles cannot
|
||||
be read by earlier beta builds; do not downgrade those saves. Keep Minecraft
|
||||
1.21.1 and 26.3 saves separate.
|
||||
- Full writing recovery, discovery/stations, instability, crystal portals and
|
||||
optional integration parity remain unfinished. Random-page eligibility config
|
||||
and modded biome surface-rule integration also remain pending. Creative page
|
||||
availability does not imply full support.
|
||||
|
||||
Report issues and help improve the wiki at
|
||||
[BlackSheep Git](https://git.paddedcell.org/dnorberg/rivencraft).
|
||||
@@ -7,4 +7,4 @@ neo_version=26.3.0.99
|
||||
mod_id=rivencraft
|
||||
mod_name=Rivencraft
|
||||
mod_license=LGPL-3.0-or-later
|
||||
mod_version=1.0.1.78-beta.1
|
||||
mod_version=1.0.1.98-beta.1
|
||||
+31
-26
@@ -9,33 +9,35 @@
|
||||
"item.rivencraft.page.symbol.implemented": "Implemented in 26.3; book and terrain requirements still apply.",
|
||||
"symbol.rivencraft.weather.normal.description": "Use an independent normal weather cycle. Cave terrain keeps weather off.",
|
||||
"symbol.rivencraft.sky.overworld.description": "Use the native Overworld sky. Terrain and lighting remain independently authored.",
|
||||
"symbol.rivencraft.sky.nether.description": "Use a Nether-style sky and reddish fog, without Nether terrain or gameplay rules.",
|
||||
"symbol.rivencraft.sky.end.description": "Use the native End sky backdrop, without End terrain or a dragon fight.",
|
||||
"symbol.rivencraft.sky.static.description": "Animated static surrounds the Age. Preceding color pages tint it; otherwise it is gray.",
|
||||
"symbol.rivencraft.sky.nether.description": "Use a Nether-style reddish fog backdrop. Authored celestials render over it; terrain and gameplay rules remain independent.",
|
||||
"symbol.rivencraft.sky.end.description": "Use the native End sky backdrop with authored celestials over it, without End terrain or a dragon fight.",
|
||||
"symbol.rivencraft.sky.static.description": "Animated static surrounds the Age, behind authored celestials. Preceding colors tint it; otherwise it is gray.",
|
||||
"symbol.rivencraft.lighting.ambient_color": "Ambient Light Color",
|
||||
"symbol.rivencraft.lighting.ambient_color.description": "Apply preceding shared colors to ambient light. Use Bright separately for full effective ambient lighting.",
|
||||
"symbol.rivencraft.number.description": "Before Color: value × 10 per channel. Before Length: value × 0.08 days. Before Phase/Angle: value × 15 degrees. Before Size: 0.25× to 3× (0-24).",
|
||||
"symbol.rivencraft.size.small.description": "Before Normal Time: render the sun at 0.5× size. Its paired moon stays normal-sized, matching 1.21.1. A preceding Number overrides the size.",
|
||||
"symbol.rivencraft.size.normal.description": "Before Normal Time: render the sun at 1× size. A preceding Number selects 0.25× through 3× (0-24). Its paired moon is unchanged.",
|
||||
"symbol.rivencraft.size.large.description": "Before Normal Time: render the sun at 2× size. A preceding Number selects 0.25× through 3× (0-24). Its paired moon is unchanged.",
|
||||
"symbol.rivencraft.angle.north.description": "Before Normal Time: set the native celestial orbit bearing to 0 degrees. A preceding Number overrides Angle in 15-degree steps.",
|
||||
"symbol.rivencraft.angle.east.description": "Before Normal Time: set the native celestial orbit bearing to 90 degrees. A preceding Number overrides Angle in 15-degree steps.",
|
||||
"symbol.rivencraft.angle.south.description": "Before Normal Time: set the native celestial orbit bearing to 180 degrees. A preceding Number overrides Angle in 15-degree steps.",
|
||||
"symbol.rivencraft.angle.west.description": "Before Normal Time: set the native celestial orbit bearing to 270 degrees. A preceding Number overrides Angle in 15-degree steps.",
|
||||
"symbol.rivencraft.phase.rising.description": "Before Normal Time: start this Age's native cycle at sunrise. A preceding Number overrides Phase in 15-degree steps from midnight.",
|
||||
"symbol.rivencraft.phase.zenith.description": "Before Normal Time: start this Age's native cycle at noon. With Zero Length it remains noon.",
|
||||
"symbol.rivencraft.phase.setting.description": "Before Normal Time: start this Age's native cycle at sunset. A preceding Number overrides Phase in 15-degree steps from midnight.",
|
||||
"symbol.rivencraft.phase.nadir.description": "Before Normal Time: start this Age's native cycle at midnight. With Zero Length it remains midnight.",
|
||||
"symbol.rivencraft.direction.clockwise.description": "Before Normal Time: advance this Age's native day cycle in its usual direction.",
|
||||
"symbol.rivencraft.direction.counterclockwise.description": "Before Normal Time: run this Age's native day cycle in reverse. Does not change the Overworld clock.",
|
||||
"symbol.rivencraft.celestial.normal_time.description": "Use the native sun/moon cycle with Length, Phase, Direction, Angle, and sun Size modifiers. Without a Length, use one normal day.",
|
||||
"symbol.rivencraft.period.zero.description": "Before Normal Time: freeze the Age's day timelines at the written Phase, or a saved seeded time if Phase is omitted. A preceding Number overrides the Length.",
|
||||
"symbol.rivencraft.period.half.description": "Before Normal Time: a half-length day (twice as fast). A preceding Number sets Length to value × 0.08 days.",
|
||||
"symbol.rivencraft.period.full.description": "Before Normal Time: a normal-length day. A preceding Number sets Length to value × 0.08 days.",
|
||||
"symbol.rivencraft.period.double.description": "Before Normal Time: a double-length day (half as fast). A preceding Number sets Length to value × 0.08 days.",
|
||||
"symbol.rivencraft.color.red.description": "Add red to the next sky or Ambient Light Color target; trailing colors tint the sky. Precede with a Number, or use a seeded amount.",
|
||||
"symbol.rivencraft.color.green.description": "Add green to the next sky or Ambient Light Color target; trailing colors tint the sky. Precede with a Number, or use a seeded amount.",
|
||||
"symbol.rivencraft.color.blue.description": "Add blue to the next sky or Ambient Light Color target; trailing colors tint the sky. Precede with a Number, or use a seeded amount.",
|
||||
"symbol.rivencraft.size.small.description": "Before Sun/Moon: 0.5× body size. Before Normal Time: size the sun only. A preceding Number overrides the size.",
|
||||
"symbol.rivencraft.size.normal.description": "Before Sun/Moon: 1× body size. Before Normal Time: size the sun only. A preceding Number selects 0.25× through 3× (0-24).",
|
||||
"symbol.rivencraft.size.large.description": "Before Sun/Moon: 2× body size. Before Normal Time: size the sun only. A preceding Number selects 0.25× through 3× (0-24).",
|
||||
"symbol.rivencraft.angle.north.description": "Before Normal Time, Sun or Moon: set orbit bearing to 0 degrees. A preceding Number overrides Angle in 15-degree steps.",
|
||||
"symbol.rivencraft.angle.east.description": "Before Normal Time, Sun or Moon: set orbit bearing to 90 degrees. A preceding Number overrides Angle in 15-degree steps.",
|
||||
"symbol.rivencraft.angle.south.description": "Before Normal Time, Sun or Moon: set orbit bearing to 180 degrees. A preceding Number overrides Angle in 15-degree steps.",
|
||||
"symbol.rivencraft.angle.west.description": "Before Normal Time, Sun or Moon: set orbit bearing to 270 degrees. A preceding Number overrides Angle in 15-degree steps.",
|
||||
"symbol.rivencraft.phase.rising.description": "Before a celestial controller: start the sun or standalone moon at rising. A preceding Number overrides Phase in 15-degree steps from Nadir.",
|
||||
"symbol.rivencraft.phase.zenith.description": "Before a celestial controller: start the sun or standalone moon overhead. Zero Length holds this position.",
|
||||
"symbol.rivencraft.phase.setting.description": "Before a celestial controller: start the sun or standalone moon at setting. A preceding Number overrides Phase in 15-degree steps from Nadir.",
|
||||
"symbol.rivencraft.phase.nadir.description": "Before a celestial controller: start the sun or standalone moon below the world. Zero Length holds this position.",
|
||||
"symbol.rivencraft.direction.clockwise.description": "Before Normal Time, Sun or Moon: advance this Age's celestial cycle in its usual direction.",
|
||||
"symbol.rivencraft.direction.counterclockwise.description": "Before Normal Time, Sun or Moon: reverse this Age's celestial cycle. Does not change the Overworld clock.",
|
||||
"symbol.rivencraft.celestial.normal_time.description": "Add a sun/moon pair. Preceding modifiers apply to this pair; Size affects its sun only. Colors tint both. Limit ten suns and ten moons per Age.",
|
||||
"symbol.rivencraft.celestial.sun.description": "Add a sun. A bare page gets saved seeded color, size and orbit controls. Written modifiers preserve authored behavior and reset per controller. Moon alignment causes eclipses; limit ten suns.",
|
||||
"symbol.rivencraft.celestial.moon.description": "Add a moon with weaker light. A bare page gets saved seeded color, size and orbit controls. Written modifiers preserve authored behavior and reset per controller. Sun alignment causes eclipses; limit ten moons.",
|
||||
"symbol.rivencraft.period.zero.description": "Before Normal Time, Sun or Moon: freeze at the written Phase, or a saved seeded time if omitted. A preceding Number overrides the Length.",
|
||||
"symbol.rivencraft.period.half.description": "Before Normal Time, Sun or Moon: a half-length cycle (twice as fast). A preceding Number sets Length to value × 0.08 days.",
|
||||
"symbol.rivencraft.period.full.description": "Before Normal Time, Sun or Moon: a normal-length cycle. A preceding Number sets Length to value × 0.08 days.",
|
||||
"symbol.rivencraft.period.double.description": "Before Normal Time, Sun or Moon: a double-length cycle (half as fast). A preceding Number sets Length to value × 0.08 days.",
|
||||
"symbol.rivencraft.color.red.description": "Add red to the next Sky, Ambient Light Color or celestial controller; trailing colors tint the sky. Precede with a Number, or use a seeded amount.",
|
||||
"symbol.rivencraft.color.green.description": "Add green to the next Sky, Ambient Light Color or celestial controller; trailing colors tint the sky. Precede with a Number, or use a seeded amount.",
|
||||
"symbol.rivencraft.color.blue.description": "Add blue to the next Sky, Ambient Light Color or celestial controller; trailing colors tint the sky. Precede with a Number, or use a seeded amount.",
|
||||
"symbol.rivencraft.color.white.description": "Add equally to all RGB channels. Precede with a Number, or use a seeded amount.",
|
||||
"symbol.rivencraft.color.black.description": "Subtract equally from all RGB channels. Precede with a Number, or use a seeded amount.",
|
||||
"symbol.rivencraft.lighting.normal.description": "Use normal skylight and ambient brightness. Cave terrain remains without skylight.",
|
||||
@@ -82,9 +84,12 @@
|
||||
"symbol.rivencraft.feature.red_shrubs.description": "Add red shrub patches to surface terrain with suitable ground.",
|
||||
"symbol.rivencraft.feature.abandoned_camps": "Abandoned Camps",
|
||||
"symbol.rivencraft.feature.abandoned_camps.description": "Allow abandoned camps on surface noise terrain, including outside their usual biomes.",
|
||||
"symbol.rivencraft.block.generated.description": "Place immediately before a compatible feature; unpaired materials are not yet supported.",
|
||||
"symbol.rivencraft.biome.native.description": "Use the terrain's native biome source; do not include Biome pages.",
|
||||
"symbol.rivencraft.block.generated.description": "Modify the next compatible feature. Without a following feature, choose a compatible feature from the Age seed.",
|
||||
"symbol.rivencraft.biome.native.description": "Use the terrain's default biome source. Cave uses Tiny regions from recognized Cave/Nether biomes. Do not include Biome pages.",
|
||||
"symbol.rivencraft.feature.dungeons.description": "Add monster-room dungeon attempts throughout surface noise or Cave terrain, including Nether cave biomes. Not Flat or Void.",
|
||||
"symbol.rivencraft.biome.single.description": "Use one biome across the Age. If omitted, choose an eligible biome from the Age seed.",
|
||||
"symbol.rivencraft.terrain.flat.description": "A level, biome-decorated landscape with its foundation at Y=0.",
|
||||
"symbol.rivencraft.environment.accelerated.description": "Adds extra random block ticks near players in this Age. Repeated pages stack within server tick budgets; does not speed up entities or machines.",
|
||||
"symbol.rivencraft.feature.floating_islands.description": "Add high floating islands alongside noise, Flat, or Void terrain; not Cave terrain.",
|
||||
"symbol.rivencraft.feature.caves.description": "Add extra cave carving to noise terrain, including Cave; not Flat or Void.",
|
||||
"symbol.rivencraft.feature.ravines.description": "Add canyon carving to noise terrain; not Flat or Void. Skips Nether biomes.",
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
package net.dnorberg.rivencraft;
|
||||
|
||||
import net.neoforged.neoforge.common.ModConfigSpec;
|
||||
|
||||
/** Server-side limits shared with the 1.21.1 Accelerated implementation. */
|
||||
public final class PortConfig {
|
||||
public static final ModConfigSpec SPEC;
|
||||
public static final ModConfigSpec.IntValue ACCELERATED_MAX_CHUNKS;
|
||||
public static final ModConfigSpec.IntValue ACCELERATED_MAX_ATTEMPTS;
|
||||
|
||||
static {
|
||||
var builder = new ModConfigSpec.Builder();
|
||||
builder.push("accelerated_age");
|
||||
ACCELERATED_MAX_CHUNKS = builder.comment("Maximum already-loaded player-nearby chunks given extra random ticks per Age tick.")
|
||||
.defineInRange("max_loaded_chunks", 8, 1, 64);
|
||||
ACCELERATED_MAX_ATTEMPTS = builder.comment("Maximum extra random-tick positions sampled per Age tick, shared fairly across loaded sections; zero disables Accelerated.")
|
||||
.defineInRange("max_random_tick_attempts_per_tick", 16384, 0, 65536);
|
||||
builder.pop();
|
||||
SPEC = builder.build();
|
||||
}
|
||||
|
||||
private PortConfig() {}
|
||||
}
|
||||
@@ -166,7 +166,8 @@ public final class Rivencraft {
|
||||
public static final Supplier<RecipeSerializer<LinkingBookRecipe>> LINKING_BOOK_RECIPE =
|
||||
RECIPE_SERIALIZERS.register("linking_book", () -> LinkingBookRecipe.SERIALIZER);
|
||||
|
||||
public Rivencraft(IEventBus modEventBus) {
|
||||
public Rivencraft(IEventBus modEventBus, net.neoforged.fml.ModContainer container) {
|
||||
container.registerConfig(net.neoforged.fml.config.ModConfig.Type.LOCAL, PortConfig.SPEC);
|
||||
BLOCKS.register(modEventBus);
|
||||
SOUNDS.register(modEventBus);
|
||||
ITEMS.register(modEventBus);
|
||||
@@ -179,6 +180,7 @@ public final class Rivencraft {
|
||||
PortChunkGenerators.register(modEventBus);
|
||||
NeoForge.EVENT_BUS.addListener(RuntimeAgeBackend::onLevelLoad);
|
||||
NeoForge.EVENT_BUS.addListener(net.dnorberg.rivencraft.age.PortAgeWeather::onLevelTickPre);
|
||||
NeoForge.EVENT_BUS.addListener(net.dnorberg.rivencraft.age.PortAcceleratedTicks::onLevelTickPost);
|
||||
NeoForge.EVENT_BUS.addListener(PortAgeCommands::register);
|
||||
NeoForge.EVENT_BUS.addListener(AgeCatalogSync::onLogin);
|
||||
NeoForge.EVENT_BUS.addListener(AgeCatalogSync::onLogout);
|
||||
|
||||
@@ -21,7 +21,7 @@ public final class AgeCatalogSync {
|
||||
}
|
||||
|
||||
public static void registerPayloads(RegisterPayloadHandlersEvent event) {
|
||||
var registrar = event.registrar("6");
|
||||
var registrar = event.registrar("10");
|
||||
registrar.playToClient(AgeCatalogPayload.TYPE, AgeCatalogPayload.STREAM_CODEC);
|
||||
registrar.playToServer(AgeCatalogAckPayload.TYPE, AgeCatalogAckPayload.STREAM_CODEC,
|
||||
(payload, context) -> {
|
||||
|
||||
@@ -0,0 +1,119 @@
|
||||
package net.dnorberg.rivencraft.age;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.LinkedHashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import net.dnorberg.rivencraft.PortConfig;
|
||||
import net.minecraft.resources.Identifier;
|
||||
import net.neoforged.neoforge.event.tick.LevelTickEvent;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.SectionPos;
|
||||
import net.minecraft.server.level.ServerLevel;
|
||||
import net.minecraft.world.level.ChunkPos;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.chunk.LevelChunk;
|
||||
import net.minecraft.world.level.chunk.LevelChunkSection;
|
||||
import net.minecraft.util.RandomSource;
|
||||
|
||||
/** Extra random block ticks from authored Accelerated pages, bounded to loaded player chunks. */
|
||||
public final class PortAcceleratedTicks {
|
||||
public static final Identifier PAGE = Identifier.fromNamespaceAndPath("rivencraft", "environment/accelerated");
|
||||
|
||||
private PortAcceleratedTicks() {}
|
||||
|
||||
public static int pageCount(List<Identifier> pages) {
|
||||
return (int) pages.stream().filter(PAGE::equals).count();
|
||||
}
|
||||
|
||||
public static void configure(ServerLevel level, int pages) {
|
||||
if (!(level instanceof PortAgeLevel)) throw new IllegalArgumentException("Not a Rivencraft Age");
|
||||
level.getDataStorage().computeIfAbsent(PortAccelerationSettings.TYPE).setPages(pages);
|
||||
level.getDataStorage().saveAndJoin();
|
||||
}
|
||||
|
||||
public static int pages(ServerLevel level) {
|
||||
return level.getDataStorage().computeIfAbsent(PortAccelerationSettings.TYPE).pages();
|
||||
}
|
||||
|
||||
public static void onLevelTickPost(LevelTickEvent.Post event) {
|
||||
if (event.getLevel() instanceof PortAgeLevel level) tick(level);
|
||||
}
|
||||
|
||||
static void tick(ServerLevel level) {
|
||||
int maximumAttempts = PortConfig.ACCELERATED_MAX_ATTEMPTS.get();
|
||||
if (maximumAttempts == 0) return;
|
||||
int pages = pages(level);
|
||||
if (pages == 0) return;
|
||||
|
||||
List<ChunkPos> chunks = loadedPlayerChunks(level);
|
||||
if (chunks.isEmpty()) return;
|
||||
int maximumChunks = Math.min(chunks.size(), PortConfig.ACCELERATED_MAX_CHUNKS.get());
|
||||
int first = Math.floorMod(level.getServer().getTickCount(), chunks.size());
|
||||
List<TickSection> eligible = new ArrayList<>();
|
||||
for (int offset = 0; offset < maximumChunks; offset++) {
|
||||
ChunkPos pos = chunks.get((first + offset) % chunks.size());
|
||||
LevelChunk chunk = level.getChunkSource().getChunkNow(pos.x(), pos.z());
|
||||
if (chunk == null) continue;
|
||||
LevelChunkSection[] sections = chunk.getSections();
|
||||
for (int sectionIndex = 0; sectionIndex < sections.length; sectionIndex++) {
|
||||
LevelChunkSection section = sections[sectionIndex];
|
||||
if (!section.isRandomlyTickingBlocks()) continue;
|
||||
int baseY = SectionPos.sectionToBlockCoord(chunk.getSectionYFromSectionIndex(sectionIndex));
|
||||
eligible.add(new TickSection(pos, baseY, section));
|
||||
}
|
||||
}
|
||||
if (eligible.isEmpty()) return;
|
||||
|
||||
// Legacy attempts three positions per random-ticking section per page. Divide
|
||||
// the bounded total between sections before ticking any one of them, so a
|
||||
// lower section cannot exhaust the entire budget ahead of surface crops.
|
||||
int total = attemptBudget(pages, eligible.size(), maximumAttempts);
|
||||
int perSection = total / eligible.size();
|
||||
int remainder = total % eligible.size();
|
||||
int firstSection = Math.floorMod(level.getServer().getTickCount(), eligible.size());
|
||||
RandomSource random = level.getRandom();
|
||||
for (int offset = 0; offset < eligible.size(); offset++) {
|
||||
TickSection candidate = eligible.get((firstSection + offset) % eligible.size());
|
||||
int samples = perSection + (offset < remainder ? 1 : 0);
|
||||
for (int sample = 0; sample < samples; sample++) {
|
||||
int x = random.nextInt(16);
|
||||
int y = random.nextInt(16);
|
||||
int z = random.nextInt(16);
|
||||
BlockState state = candidate.section().getBlockState(x, y, z);
|
||||
if (state.isRandomlyTicking()) {
|
||||
state.randomTick(level, new BlockPos(candidate.chunk().getMinBlockX() + x,
|
||||
candidate.baseY() + y, candidate.chunk().getMinBlockZ() + z), random);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static int attemptBudget(int pages, int sections, int maximumAttempts) {
|
||||
if (pages < 0 || sections < 0 || maximumAttempts < 0)
|
||||
throw new IllegalArgumentException("Negative accelerated tick budget input");
|
||||
if (sections == 0) return 0;
|
||||
long perSection = 3L * pages;
|
||||
return perSection > maximumAttempts / (long) sections
|
||||
? maximumAttempts : (int) (perSection * sections);
|
||||
}
|
||||
|
||||
private static List<ChunkPos> loadedPlayerChunks(ServerLevel level) {
|
||||
Set<ChunkPos> chunks = new LinkedHashSet<>();
|
||||
for (var player : level.players()) {
|
||||
ChunkPos center = player.chunkPosition();
|
||||
for (int x = -1; x <= 1; x++) {
|
||||
for (int z = -1; z <= 1; z++) {
|
||||
int chunkX = center.x() + x;
|
||||
int chunkZ = center.z() + z;
|
||||
if (level.getChunkSource().hasChunk(chunkX, chunkZ)) {
|
||||
chunks.add(new ChunkPos(chunkX, chunkZ));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return new ArrayList<>(chunks);
|
||||
}
|
||||
|
||||
private record TickSection(ChunkPos chunk, int baseY, LevelChunkSection section) {}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
package net.dnorberg.rivencraft.age;
|
||||
|
||||
import com.mojang.serialization.Codec;
|
||||
import net.minecraft.resources.Identifier;
|
||||
import net.minecraft.world.level.saveddata.SavedData;
|
||||
import net.minecraft.world.level.saveddata.SavedDataType;
|
||||
|
||||
/** Age-local authored page count, retained across unload, restart and reseeding. */
|
||||
final class PortAccelerationSettings extends SavedData {
|
||||
private static final Codec<PortAccelerationSettings> CODEC = Codec.intRange(0, Integer.MAX_VALUE)
|
||||
.fieldOf("pages").codec().xmap(PortAccelerationSettings::new, settings -> settings.pages);
|
||||
static final SavedDataType<PortAccelerationSettings> TYPE = new SavedDataType<>(
|
||||
Identifier.fromNamespaceAndPath("rivencraft", "acceleration"),
|
||||
() -> new PortAccelerationSettings(0), CODEC);
|
||||
private int pages;
|
||||
|
||||
private PortAccelerationSettings(int pages) { this.pages = pages; }
|
||||
int pages() { return pages; }
|
||||
void setPages(int pages) {
|
||||
if (pages < 0) throw new IllegalArgumentException("Negative Accelerated page count");
|
||||
this.pages = pages;
|
||||
setDirty();
|
||||
}
|
||||
}
|
||||
@@ -14,22 +14,27 @@ import org.joml.Vector3f;
|
||||
import org.joml.Vector3fc;
|
||||
|
||||
/** Frozen shared-color writing, adapted from 1.21.1 AgeSkyProfile. -1 means native. */
|
||||
public record PortAgeColors(int sky, int ambient) {
|
||||
public record PortAgeColors(int sky, int ambient, int celestial) {
|
||||
public static final PortAgeColors NATIVE = new PortAgeColors(-1, -1);
|
||||
public static final Codec<PortAgeColors> CODEC = RecordCodecBuilder.create(instance -> instance.group(
|
||||
Codec.intRange(-1, 0xffffff).fieldOf("sky").forGetter(PortAgeColors::sky),
|
||||
Codec.intRange(-1, 0xffffff).fieldOf("ambient").forGetter(PortAgeColors::ambient)
|
||||
Codec.intRange(-1, 0xffffff).fieldOf("ambient").forGetter(PortAgeColors::ambient),
|
||||
Codec.intRange(-1, 0xffffff).optionalFieldOf("celestial", -1).forGetter(PortAgeColors::celestial)
|
||||
).apply(instance, PortAgeColors::new));
|
||||
public static final StreamCodec<RegistryFriendlyByteBuf, PortAgeColors> STREAM_CODEC = StreamCodec.composite(
|
||||
ByteBufCodecs.INT, PortAgeColors::sky, ByteBufCodecs.INT, PortAgeColors::ambient, PortAgeColors::new);
|
||||
ByteBufCodecs.INT, PortAgeColors::sky, ByteBufCodecs.INT, PortAgeColors::ambient,
|
||||
ByteBufCodecs.INT, PortAgeColors::celestial, PortAgeColors::new);
|
||||
public static final Identifier AMBIENT = Identifier.fromNamespaceAndPath("rivencraft", "lighting/ambient_color");
|
||||
private static volatile Map<Identifier, PortAgeColors> clientColors = Map.of();
|
||||
|
||||
public PortAgeColors {
|
||||
if (sky < -1 || sky > 0xffffff || ambient < -1 || ambient > 0xffffff)
|
||||
if (sky < -1 || sky > 0xffffff || ambient < -1 || ambient > 0xffffff
|
||||
|| celestial < -1 || celestial > 0xffffff)
|
||||
throw new IllegalArgumentException("Invalid Age color");
|
||||
}
|
||||
|
||||
public PortAgeColors(int sky, int ambient) { this(sky, ambient, -1); }
|
||||
|
||||
public static void updateClient(Map<Identifier, PortAgeColors> colors) { clientColors = Map.copyOf(colors); }
|
||||
|
||||
public static PortAgeColors forLevel(Level level) {
|
||||
@@ -65,7 +70,7 @@ public record PortAgeColors(int sky, int ambient) {
|
||||
|
||||
public static PortAgeColors compile(List<Identifier> pages, long seed) {
|
||||
if (!validNumbers(pages)) throw new IllegalArgumentException("Number pages must precede a supported Color, Length, Phase, Angle, or Size modifier");
|
||||
int red = 0, green = 0, blue = 0, sky = -1, ambient = -1;
|
||||
int red = 0, green = 0, blue = 0, sky = -1, ambient = -1, celestial = -1;
|
||||
boolean written = false;
|
||||
for (int i = 0; i < pages.size(); i++) {
|
||||
Identifier page = pages.get(i);
|
||||
@@ -81,17 +86,43 @@ public record PortAgeColors(int sky, int ambient) {
|
||||
case "color/white" -> { red += amount; green += amount; blue += amount; }
|
||||
case "color/black" -> { red -= amount; green -= amount; blue -= amount; }
|
||||
}
|
||||
} else if (PortSkyStyle.forPage(page) != null || page.equals(AMBIENT)) {
|
||||
} else if (PortSkyStyle.forPage(page) != null || page.equals(AMBIENT)
|
||||
|| PortDayCycle.isController(page)) {
|
||||
if (PortDayCycle.isController(page)) celestial = -1;
|
||||
if (written) {
|
||||
int rgb = clamp(red) << 16 | clamp(green) << 8 | clamp(blue);
|
||||
if (page.equals(AMBIENT)) ambient = rgb; else sky = rgb;
|
||||
if (page.equals(AMBIENT)) ambient = rgb;
|
||||
else if (PortDayCycle.isController(page)) celestial = rgb;
|
||||
else sky = rgb;
|
||||
}
|
||||
red = green = blue = 0;
|
||||
written = false;
|
||||
}
|
||||
}
|
||||
if (written) sky = clamp(red) << 16 | clamp(green) << 8 | clamp(blue);
|
||||
return new PortAgeColors(sky, ambient);
|
||||
return new PortAgeColors(sky, ambient, celestial);
|
||||
}
|
||||
|
||||
/** Only pageless random Ages receive a random sky tint, as in 1.21.1. */
|
||||
public static PortAgeColors resolve(List<Identifier> pages, long seed) {
|
||||
if (!pages.isEmpty()) return compile(pages, seed);
|
||||
var random = new Random(seed ^ 0x534B5950524F464CL);
|
||||
random.nextInt(5); // Root sky-style draw precedes the sky-color draw.
|
||||
return new PortAgeColors(randomColor(random, true), -1);
|
||||
}
|
||||
|
||||
/** Shared palette; retain .85's truncation for already-defined body defaults. */
|
||||
static int randomColor(Random random, boolean rounded) {
|
||||
int[] palette = {0xB74A50, 0xD9834B, 0xDBC574, 0x5AAB80, 0x6FA8DF, 0x9870B9, 0xD5DBE1, 0x252531};
|
||||
int count = 1 + random.nextInt(3), red = 0, green = 0, blue = 0;
|
||||
for (int i = 0; i < count; i++) {
|
||||
int color = palette[random.nextInt(palette.length)];
|
||||
red += color >> 16 & 255;
|
||||
green += color >> 8 & 255;
|
||||
blue += color & 255;
|
||||
}
|
||||
int offset = rounded ? count / 2 : 0;
|
||||
return (red + offset) / count << 16 | (green + offset) / count << 8 | (blue + offset) / count;
|
||||
}
|
||||
|
||||
private static int clamp(int value) { return Math.max(0, Math.min(255, value)); }
|
||||
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,31 @@
|
||||
package net.dnorberg.rivencraft.age;
|
||||
|
||||
import net.minecraft.core.Holder;
|
||||
import net.minecraft.core.HolderLookup;
|
||||
import net.minecraft.core.registries.Registries;
|
||||
import net.minecraft.data.worldgen.material.EndMaterialRules;
|
||||
import net.minecraft.data.worldgen.material.NetherMaterialRules;
|
||||
import net.minecraft.world.level.biome.Biomes;
|
||||
import net.minecraft.world.level.levelgen.NoiseGeneratorSettings;
|
||||
import net.minecraft.world.level.levelgen.material.MaterialRules;
|
||||
|
||||
/** Root AgeDimensionService.withBiomeMaterialRules adapted to 26.3's rule registry. */
|
||||
final class PortBiomeMaterialRules {
|
||||
private PortBiomeMaterialRules() {}
|
||||
|
||||
static Holder<NoiseGeneratorSettings> apply(HolderLookup.Provider registries, NoiseGeneratorSettings base) {
|
||||
var biomes = registries.lookupOrThrow(Registries.BIOME);
|
||||
var rules = registries.lookupOrThrow(Registries.MATERIAL_RULE);
|
||||
var materials = MaterialRules.sequence(
|
||||
MaterialRules.ifTrue(MaterialRules.isBiome(biomes, Biomes.THE_END, Biomes.END_HIGHLANDS,
|
||||
Biomes.END_MIDLANDS, Biomes.SMALL_END_ISLANDS, Biomes.END_BARRENS),
|
||||
MaterialRules.getRule(rules, EndMaterialRules.END)),
|
||||
MaterialRules.ifTrue(MaterialRules.isBiome(biomes, Biomes.NETHER_WASTES, Biomes.SOUL_SAND_VALLEY,
|
||||
Biomes.CRIMSON_FOREST, Biomes.WARPED_FOREST, Biomes.BASALT_DELTAS),
|
||||
MaterialRules.getRule(rules, NetherMaterialRules.NETHER)),
|
||||
base.materialRule().value());
|
||||
return Holder.direct(new NoiseGeneratorSettings(base.noiseSettings(), base.defaultBlock(), base.defaultFluid(),
|
||||
base.noiseRouter(), Holder.direct(materials), base.spawnTarget(), base.seaLevel(), base.disableMobGeneration(),
|
||||
base.aquifers(), base.useLegacyRandomSource(), base.debugFunctions()));
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,7 @@ import com.mojang.serialization.codecs.RecordCodecBuilder;
|
||||
import java.util.List;
|
||||
import net.minecraft.resources.Identifier;
|
||||
|
||||
/** Frozen authored biome choice; repeated entries retain their selection weight. */
|
||||
/** Frozen biome choice; Native may carry an explicit Cave pool. Repeats retain weight. */
|
||||
public record PortBiomePlan(Distribution distribution, List<Identifier> biomes) {
|
||||
public enum Distribution { NATIVE, SINGLE, TILED, GRID, TINY, SMALL, MEDIUM, LARGE, HUGE }
|
||||
|
||||
@@ -17,8 +17,7 @@ public record PortBiomePlan(Distribution distribution, List<Identifier> biomes)
|
||||
|
||||
public PortBiomePlan {
|
||||
biomes = List.copyOf(biomes);
|
||||
if (distribution == Distribution.NATIVE && !biomes.isEmpty()
|
||||
|| distribution == Distribution.SINGLE && biomes.size() != 1
|
||||
if (distribution == null || distribution == Distribution.SINGLE && biomes.size() != 1
|
||||
|| distribution != Distribution.NATIVE && distribution != Distribution.SINGLE && biomes.size() < 2)
|
||||
throw new IllegalArgumentException("Invalid authored biome distribution");
|
||||
}
|
||||
|
||||
@@ -0,0 +1,96 @@
|
||||
package net.dnorberg.rivencraft.age;
|
||||
|
||||
import com.mojang.serialization.Codec;
|
||||
import com.mojang.serialization.codecs.RecordCodecBuilder;
|
||||
import net.minecraft.network.RegistryFriendlyByteBuf;
|
||||
import net.minecraft.network.codec.ByteBufCodecs;
|
||||
import net.minecraft.network.codec.StreamCodec;
|
||||
|
||||
/** One frozen authored orbit, using the same angular motion as 1.21.1 Body. */
|
||||
public record PortCelestialBody(int kind, double period, int stoppedTime, long originTick,
|
||||
int phaseTick, boolean clockwise, int bearing, float size, int color) {
|
||||
public static final Codec<PortCelestialBody> CODEC = RecordCodecBuilder.create(instance -> instance.group(
|
||||
Codec.intRange(1, 2).fieldOf("kind").forGetter(PortCelestialBody::kind),
|
||||
Codec.doubleRange(0, 2).fieldOf("period").forGetter(PortCelestialBody::period),
|
||||
Codec.intRange(0, 23999).fieldOf("stopped_time").forGetter(PortCelestialBody::stoppedTime),
|
||||
Codec.LONG.fieldOf("origin_tick").forGetter(PortCelestialBody::originTick),
|
||||
Codec.intRange(0, 23999).fieldOf("phase_tick").forGetter(PortCelestialBody::phaseTick),
|
||||
Codec.BOOL.fieldOf("clockwise").forGetter(PortCelestialBody::clockwise),
|
||||
Codec.intRange(-1, 359).fieldOf("bearing").forGetter(PortCelestialBody::bearing),
|
||||
Codec.floatRange(0.25F, 3F).fieldOf("size").forGetter(PortCelestialBody::size),
|
||||
Codec.intRange(-1, 0xffffff).fieldOf("color").forGetter(PortCelestialBody::color)
|
||||
).apply(instance, PortCelestialBody::new));
|
||||
public static final StreamCodec<RegistryFriendlyByteBuf, PortCelestialBody> STREAM_CODEC = StreamCodec.composite(
|
||||
ByteBufCodecs.VAR_INT, PortCelestialBody::kind, ByteBufCodecs.DOUBLE, PortCelestialBody::period,
|
||||
ByteBufCodecs.VAR_INT, PortCelestialBody::stoppedTime, ByteBufCodecs.VAR_LONG, PortCelestialBody::originTick,
|
||||
ByteBufCodecs.VAR_INT, PortCelestialBody::phaseTick, ByteBufCodecs.BOOL, PortCelestialBody::clockwise,
|
||||
ByteBufCodecs.INT, PortCelestialBody::bearing, ByteBufCodecs.FLOAT, PortCelestialBody::size,
|
||||
ByteBufCodecs.INT, PortCelestialBody::color, PortCelestialBody::new);
|
||||
|
||||
public PortCelestialBody {
|
||||
if (kind != PortDayCycle.SUN && kind != PortDayCycle.MOON || !Double.isFinite(period)
|
||||
|| period < 0 || period > 2 || stoppedTime < 0 || stoppedTime >= 24000
|
||||
|| phaseTick < 0 || phaseTick >= 24000 || bearing < -1 || bearing > 359
|
||||
|| !Float.isFinite(size) || size < 0.25F || size > 3 || color < -1 || color > 0xffffff)
|
||||
throw new IllegalArgumentException("Invalid celestial body");
|
||||
}
|
||||
|
||||
public static PortCelestialBody of(PortDayCycle cycle, int kind, int color, boolean pairedMoon) {
|
||||
int offset = pairedMoon ? 12000 : 0;
|
||||
return new PortCelestialBody(kind, cycle.period(), (cycle.stoppedTime() + offset) % 24000,
|
||||
cycle.originTick(), (cycle.phaseTick() + offset) % 24000, cycle.clockwise(),
|
||||
cycle.bearing(), pairedMoon ? 1F : cycle.sunSize(), color);
|
||||
}
|
||||
|
||||
public float angle(double nativeTicks) {
|
||||
double time = period == 0 ? stoppedTime
|
||||
: (clockwise ? 1 : -1) * (nativeTicks - originTick) / period + phaseTick;
|
||||
return (float) (((time - 6000D) % 24000D) * (360D / 24000D));
|
||||
}
|
||||
|
||||
public float light(long nativeTicks) {
|
||||
return Math.max(0F, (float) Math.cos(Math.toRadians(angle(nativeTicks))))
|
||||
* (kind == PortDayCycle.MOON ? 0.18F : 1F);
|
||||
}
|
||||
|
||||
public net.minecraft.world.phys.Vec3 direction(double ticks) {
|
||||
double orbit = Math.toRadians(angle(ticks)), axis = Math.toRadians(bearing < 0 ? -90 : bearing);
|
||||
double lateral = Math.sin(orbit);
|
||||
return new net.minecraft.world.phys.Vec3(Math.sin(axis) * lateral, Math.cos(orbit), Math.cos(axis) * lateral);
|
||||
}
|
||||
|
||||
/** Root AgeSkyProfile.eclipseFor: contact uses the central quarter-size disc, not its halo. */
|
||||
public float eclipse(java.util.List<PortCelestialBody> bodies, double ticks) {
|
||||
float strongest = 0;
|
||||
var direction = direction(ticks);
|
||||
double radius = Math.atan((kind == PortDayCycle.SUN ? 30D : 20D) * size * 0.25D / 100D);
|
||||
for (var other : bodies) {
|
||||
if (other.kind == kind) continue;
|
||||
double separation = Math.acos(Math.max(-1D, Math.min(1D, direction.dot(other.direction(ticks)))));
|
||||
double contact = radius + Math.atan((other.kind == PortDayCycle.SUN ? 30D : 20D) * other.size * 0.25D / 100D);
|
||||
strongest = Math.max(strongest, (float) Math.max(0D, 1D - separation / contact));
|
||||
}
|
||||
return strongest;
|
||||
}
|
||||
|
||||
public static float eclipseAt(java.util.List<PortCelestialBody> bodies, double ticks) {
|
||||
float strongest = 0;
|
||||
for (var body : bodies) if (body.kind == PortDayCycle.SUN && body.direction(ticks).y > 0D)
|
||||
strongest = Math.max(strongest, body.eclipse(bodies, ticks));
|
||||
return strongest;
|
||||
}
|
||||
|
||||
/** Shared client/server-checkable RGB rule; alpha is handled by the renderer. */
|
||||
public int eclipseColor(float eclipse) {
|
||||
int rgb = color < 0 ? 0xffffff : color;
|
||||
float corona = kind == PortDayCycle.SUN ? (float) Math.pow(eclipse, 8D) * 0.8F : 0F;
|
||||
int red = channel(rgb >> 16 & 255, eclipse, corona);
|
||||
int green = channel(rgb >> 8 & 255, eclipse, corona);
|
||||
int blue = channel(rgb & 255, eclipse, corona);
|
||||
return red << 16 | green << 8 | blue;
|
||||
}
|
||||
|
||||
private int channel(int value, float eclipse, float corona) {
|
||||
return Math.round(kind == PortDayCycle.MOON ? value * (1F - eclipse) : value + (255 - value) * corona);
|
||||
}
|
||||
}
|
||||
@@ -19,7 +19,9 @@ import net.minecraft.world.level.Level;
|
||||
|
||||
/** Authored native celestial controls. Never mutates the shared clock. */
|
||||
public record PortDayCycle(boolean authored, double period, int stoppedTime,
|
||||
long originTick, int phaseTick, boolean clockwise, int bearing, float sunSize) {
|
||||
long originTick, int phaseTick, boolean clockwise, int bearing, float sunSize, int bodyMode,
|
||||
List<PortCelestialBody> bodies) {
|
||||
public static final int PAIRED = 0, SUN = 1, MOON = 2, NONE = 3;
|
||||
public static final PortDayCycle NATIVE = new PortDayCycle(false, 1, 0);
|
||||
public static final Identifier NORMAL_TIME = Identifier.fromNamespaceAndPath("rivencraft", "celestial/normal_time");
|
||||
public static final Codec<PortDayCycle> CODEC = RecordCodecBuilder.create(instance -> instance.group(
|
||||
@@ -30,20 +32,40 @@ public record PortDayCycle(boolean authored, double period, int stoppedTime,
|
||||
Codec.intRange(0, 23999).optionalFieldOf("phase_tick", 0).forGetter(PortDayCycle::phaseTick),
|
||||
Codec.BOOL.optionalFieldOf("clockwise", true).forGetter(PortDayCycle::clockwise),
|
||||
Codec.intRange(-1, 359).optionalFieldOf("bearing", -1).forGetter(PortDayCycle::bearing),
|
||||
Codec.floatRange(0.25F, 3F).optionalFieldOf("sun_size", 1F).forGetter(PortDayCycle::sunSize)
|
||||
Codec.floatRange(0.25F, 3F).optionalFieldOf("sun_size", 1F).forGetter(PortDayCycle::sunSize),
|
||||
Codec.intRange(0, 3).optionalFieldOf("body_mode", PAIRED).forGetter(PortDayCycle::bodyMode),
|
||||
PortCelestialBody.CODEC.listOf().optionalFieldOf("bodies", List.of()).forGetter(PortDayCycle::bodies)
|
||||
).apply(instance, PortDayCycle::new));
|
||||
public static final StreamCodec<RegistryFriendlyByteBuf, PortDayCycle> STREAM_CODEC = StreamCodec.composite(
|
||||
ByteBufCodecs.BOOL, PortDayCycle::authored, ByteBufCodecs.DOUBLE, PortDayCycle::period,
|
||||
ByteBufCodecs.VAR_INT, PortDayCycle::stoppedTime, ByteBufCodecs.VAR_LONG, PortDayCycle::originTick,
|
||||
ByteBufCodecs.VAR_INT, PortDayCycle::phaseTick, ByteBufCodecs.BOOL, PortDayCycle::clockwise,
|
||||
ByteBufCodecs.INT, PortDayCycle::bearing, ByteBufCodecs.FLOAT, PortDayCycle::sunSize, PortDayCycle::new);
|
||||
ByteBufCodecs.INT, PortDayCycle::bearing, ByteBufCodecs.FLOAT, PortDayCycle::sunSize,
|
||||
ByteBufCodecs.VAR_INT, PortDayCycle::bodyMode,
|
||||
PortCelestialBody.STREAM_CODEC.apply(ByteBufCodecs.list()), PortDayCycle::bodies, PortDayCycle::new);
|
||||
private static volatile Map<Identifier, PortDayCycle> clientCycles = Map.of();
|
||||
|
||||
public PortDayCycle {
|
||||
bodies = List.copyOf(bodies);
|
||||
if (!Double.isFinite(period) || period < 0 || period > 2 || stoppedTime < 0 || stoppedTime >= 24000
|
||||
|| phaseTick < 0 || phaseTick >= 24000 || bearing < -1 || bearing >= 360
|
||||
|| !Float.isFinite(sunSize) || sunSize < 0.25F || sunSize > 3F)
|
||||
|| !Float.isFinite(sunSize) || sunSize < 0.25F || sunSize > 3F
|
||||
|| bodyMode < PAIRED || bodyMode > NONE
|
||||
|| bodyMode == NONE && (!authored || !bodies.isEmpty()))
|
||||
throw new IllegalArgumentException("Invalid day cycle");
|
||||
if (bodies.stream().filter(body -> body.kind() == SUN).count() > 10
|
||||
|| bodies.stream().filter(body -> body.kind() == MOON).count() > 10)
|
||||
throw new IllegalArgumentException("An Age may have at most ten suns and ten moons");
|
||||
}
|
||||
|
||||
public PortDayCycle(boolean authored, double period, int stoppedTime,
|
||||
long originTick, int phaseTick, boolean clockwise, int bearing, float sunSize, int bodyMode) {
|
||||
this(authored, period, stoppedTime, originTick, phaseTick, clockwise, bearing, sunSize, bodyMode, List.of());
|
||||
}
|
||||
|
||||
public PortDayCycle(boolean authored, double period, int stoppedTime,
|
||||
long originTick, int phaseTick, boolean clockwise, int bearing, float sunSize) {
|
||||
this(authored, period, stoppedTime, originTick, phaseTick, clockwise, bearing, sunSize, PAIRED);
|
||||
}
|
||||
|
||||
public PortDayCycle(boolean authored, double period, int stoppedTime) {
|
||||
@@ -87,7 +109,14 @@ public record PortDayCycle(boolean authored, double period, int stoppedTime,
|
||||
}
|
||||
|
||||
public static boolean supports(Identifier page) {
|
||||
return page.equals(NORMAL_TIME) || isPeriod(page) || isPhase(page) || isDirection(page) || isAngle(page) || isSize(page);
|
||||
return isController(page) || isPeriod(page) || isPhase(page) || isDirection(page) || isAngle(page) || isSize(page);
|
||||
}
|
||||
|
||||
public static boolean isController(Identifier page) {
|
||||
return page.getNamespace().equals("rivencraft") && switch (page.getPath()) {
|
||||
case "celestial/normal_time", "celestial/sun", "celestial/moon" -> true;
|
||||
default -> false;
|
||||
};
|
||||
}
|
||||
|
||||
public static boolean isSize(Identifier page) {
|
||||
@@ -98,25 +127,74 @@ public record PortDayCycle(boolean authored, double period, int stoppedTime,
|
||||
}
|
||||
|
||||
public static boolean validWriting(List<Identifier> pages) {
|
||||
int target = pages.indexOf(NORMAL_TIME), periods = 0, phases = 0, directions = 0, angles = 0, sizes = 0;
|
||||
if (target != pages.lastIndexOf(NORMAL_TIME)) return false;
|
||||
for (int i = 0; i < pages.size(); i++) {
|
||||
if (isPeriod(pages.get(i)) && (++periods > 1 || i > target)) return false;
|
||||
if (isPhase(pages.get(i)) && (++phases > 1 || i > target)) return false;
|
||||
if (isDirection(pages.get(i)) && (++directions > 1 || i > target)) return false;
|
||||
if (isAngle(pages.get(i)) && (++angles > 1 || i > target)) return false;
|
||||
if (isSize(pages.get(i)) && (++sizes > 1 || i > target)) return false;
|
||||
int periods = 0, phases = 0, directions = 0, angles = 0, sizes = 0, suns = 0, moons = 0;
|
||||
for (Identifier page : pages) {
|
||||
if (isPeriod(page) && ++periods > 1 || isPhase(page) && ++phases > 1
|
||||
|| isDirection(page) && ++directions > 1 || isAngle(page) && ++angles > 1
|
||||
|| isSize(page) && ++sizes > 1) return false;
|
||||
if (isController(page)) {
|
||||
if (!page.getPath().equals("celestial/moon")) suns++;
|
||||
if (!page.getPath().equals("celestial/sun")) moons++;
|
||||
if (suns > 10 || moons > 10) return false;
|
||||
periods = phases = directions = angles = sizes = 0;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
return periods + phases + directions + angles + sizes == 0;
|
||||
}
|
||||
|
||||
public static PortDayCycle compile(List<Identifier> pages, long seed) {
|
||||
return compile(pages, seed, 0);
|
||||
}
|
||||
|
||||
/** Creation-only completion. Exact diagnostic fixtures can still use compile. */
|
||||
public static PortDayCycle resolve(List<Identifier> pages, long seed, long nativeTicks) {
|
||||
if (!validWriting(pages) || !PortAgeColors.validNumbers(pages))
|
||||
throw new IllegalArgumentException("Invalid celestial modifier order");
|
||||
if (pages.stream().anyMatch(PortDayCycle::isController)) return compile(pages, seed, nativeTicks);
|
||||
// Match root AgeSkyProfile.random's count draw positions: sky style,
|
||||
// mixed sky color, then independent 0..3 sun and moon counts.
|
||||
var random = new Random(seed ^ 0x534B5950524F464CL);
|
||||
random.nextInt(5);
|
||||
randomColor(random);
|
||||
int suns = random.nextInt(4), moons = random.nextInt(4);
|
||||
var bodies = new java.util.ArrayList<PortCelestialBody>();
|
||||
for (int i = 0; i < suns + moons; i++)
|
||||
bodies.addAll(randomUnmodified(seed, i, nativeTicks, i < suns ? SUN : MOON).bodies);
|
||||
if (bodies.isEmpty()) return new PortDayCycle(true, 1, 0, 0, 0, true, -1, 1F, NONE);
|
||||
var first = bodies.getFirst();
|
||||
return new PortDayCycle(true, first.period(), first.stoppedTime(), first.originTick(), first.phaseTick(),
|
||||
first.clockwise(), first.bearing(), first.size(), first.kind(), bodies);
|
||||
}
|
||||
|
||||
public static PortDayCycle compile(List<Identifier> pages, long seed, long nativeTicks) {
|
||||
if (!validWriting(pages)) throw new IllegalArgumentException("Place at most one Length, Phase, Direction, Angle, and Size before Normal Time");
|
||||
if (!pages.contains(NORMAL_TIME)) return NATIVE;
|
||||
if (!validWriting(pages)) throw new IllegalArgumentException("Place at most one of each celestial modifier before its controller; limit ten suns and ten moons");
|
||||
if (pages.stream().filter(PortDayCycle::isController).count() <= 1)
|
||||
return compileOne(pages, seed, nativeTicks, 0);
|
||||
var bodies = new java.util.ArrayList<PortCelestialBody>();
|
||||
PortDayCycle first = null;
|
||||
int start = 0, ordinal = 0;
|
||||
for (int i = 0; i < pages.size(); i++) if (isController(pages.get(i))) {
|
||||
var cycle = compileOne(pages.subList(start, i + 1), seed, nativeTicks, ordinal++);
|
||||
if (first == null) first = cycle;
|
||||
// Prefix retains original page indices for seeded unnumbered colors.
|
||||
int color = PortAgeColors.compile(pages.subList(0, i + 1), seed).celestial();
|
||||
if (!cycle.bodies.isEmpty()) bodies.addAll(cycle.bodies);
|
||||
else {
|
||||
if (cycle.bodyMode != MOON) bodies.add(PortCelestialBody.of(cycle, SUN, color, false));
|
||||
if (cycle.bodyMode != SUN) bodies.add(PortCelestialBody.of(cycle, MOON, color, cycle.bodyMode == PAIRED));
|
||||
}
|
||||
start = i + 1;
|
||||
}
|
||||
return new PortDayCycle(first.authored, first.period, first.stoppedTime, first.originTick,
|
||||
first.phaseTick, first.clockwise, first.bearing, first.sunSize, first.bodyMode, bodies);
|
||||
}
|
||||
|
||||
private static PortDayCycle compileOne(List<Identifier> pages, long seed, long nativeTicks, int ordinal) {
|
||||
var controller = pages.stream().filter(PortDayCycle::isController).findFirst().orElse(null);
|
||||
if (controller == null) return NATIVE;
|
||||
int mode = controller.getPath().equals("celestial/sun") ? SUN
|
||||
: controller.getPath().equals("celestial/moon") ? MOON : PAIRED;
|
||||
if (mode != PAIRED && !hasBodyModifiers(pages)) return randomUnmodified(seed, ordinal, nativeTicks, mode);
|
||||
double period = 1;
|
||||
Integer phase = null;
|
||||
boolean clockwise = true;
|
||||
@@ -160,7 +238,59 @@ public record PortDayCycle(boolean authored, double period, int stoppedTime,
|
||||
int stopped = period == 0 ? phase != null ? phase
|
||||
: new Random(seed ^ 0x4441594359434C45L).nextInt(24000) : 0;
|
||||
return new PortDayCycle(true, period, stopped, phase != null ? nativeTicks : 0,
|
||||
phase == null ? 0 : phase, clockwise, bearing, size);
|
||||
phase == null ? 0 : phase, clockwise, bearing, size, mode);
|
||||
}
|
||||
|
||||
private static boolean hasBodyModifiers(List<Identifier> pages) {
|
||||
boolean color = false, controls = false;
|
||||
for (var page : pages) {
|
||||
if (isController(page)) return controls || color;
|
||||
if (PortAgeColors.isColor(page)) color = true;
|
||||
else if (PortSkyStyle.forPage(page) != null || page.equals(PortAgeColors.AMBIENT)) color = false;
|
||||
if (isPeriod(page) || isPhase(page) || isDirection(page) || isAngle(page) || isSize(page)) controls = true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static PortDayCycle randomUnmodified(long seed, int ordinal, long nativeTicks, int mode) {
|
||||
// Independent per-controller stream: unrelated terrain/sky/weather pages
|
||||
// cannot reshuffle the bodies. Use root random-Age bounds, not native defaults.
|
||||
var random = new Random(seed ^ 0x43454C4553544941L ^ (ordinal + 1L) * 0x9E3779B97F4A7C15L);
|
||||
double period = random.nextInt(7) == 0 ? 0D : 0.2D + random.nextDouble() * 1.8D;
|
||||
int phase = random.nextInt(24000), bearing = random.nextInt(360);
|
||||
float size = 0.75F + random.nextFloat();
|
||||
boolean clockwise = random.nextBoolean();
|
||||
int color = randomColor(random);
|
||||
var cycle = new PortDayCycle(true, period, period == 0 ? phase : 0, nativeTicks,
|
||||
phase, clockwise, bearing, size, mode);
|
||||
return new PortDayCycle(true, period, cycle.stoppedTime, nativeTicks, phase, clockwise, bearing, size,
|
||||
mode, List.of(PortCelestialBody.of(cycle, mode, color, false)));
|
||||
}
|
||||
|
||||
private static int randomColor(Random random) {
|
||||
return PortAgeColors.randomColor(random, false);
|
||||
}
|
||||
|
||||
public boolean singleBody() { return authored && (bodyMode == SUN || bodyMode == MOON); }
|
||||
public boolean customLight() { return singleBody() || !bodies.isEmpty(); }
|
||||
|
||||
/** Linear authored orbit, as in 1.21.1 Body; zero degrees is Zenith. */
|
||||
public float bodyAngle(long nativeTicks) {
|
||||
return (float) (((time(nativeTicks) - 6000D) % 24000D) * (360D / 24000D));
|
||||
}
|
||||
|
||||
public float bodyLight(long nativeTicks) {
|
||||
if (bodyMode == NONE) return 0;
|
||||
if (!bodies.isEmpty()) {
|
||||
float sun = 0, moon = 0;
|
||||
for (var body : bodies) {
|
||||
if (body.kind() == SUN) sun += body.light(nativeTicks) * (1F - 0.85F * body.eclipse(bodies, nativeTicks));
|
||||
else moon += body.light(nativeTicks);
|
||||
}
|
||||
return Math.min(1F, sun > 0 ? sun : moon);
|
||||
}
|
||||
float altitude = Math.max(0F, (float) Math.cos(Math.toRadians(bodyAngle(nativeTicks))));
|
||||
return altitude * (bodyMode == MOON ? 0.18F : 1F);
|
||||
}
|
||||
|
||||
public long ticks(long nativeTicks) {
|
||||
|
||||
+4
-4
@@ -113,7 +113,7 @@ public final class PortFeatureChunkGenerator extends ChunkGenerator {
|
||||
}
|
||||
@Override public ChunkGeneratorStructureState createState(HolderLookup<StructureSet> sets,
|
||||
RandomState random, long seed) {
|
||||
if (hasStructurePages()) {
|
||||
if (controlsStructures()) {
|
||||
var lookup = PortStructurePages.filtered(sets, terrainFeatures.structures(), getBiomeSource());
|
||||
var planning = PortStructurePages.planningBiomes(getBiomeSource(), sets, terrainFeatures.structures());
|
||||
if (base instanceof PortFlatChunkGenerator || base instanceof net.minecraft.world.level.levelgen.FlatLevelSource)
|
||||
@@ -124,13 +124,13 @@ public final class PortFeatureChunkGenerator extends ChunkGenerator {
|
||||
return base.createState(sets, random, seed);
|
||||
}
|
||||
|
||||
private boolean hasStructurePages() {
|
||||
return terrainFeatures != null && !terrainFeatures.structures().isEmpty();
|
||||
private boolean controlsStructures() {
|
||||
return terrainFeatures != null && (terrainFeatures.structureControl() || !terrainFeatures.structures().isEmpty());
|
||||
}
|
||||
@Override public void createStructures(RegistryAccess registries, ChunkGeneratorStructureState state,
|
||||
StructureManager structures, ChunkAccess chunk,
|
||||
StructureTemplateManager templates, ResourceKey<Level> dimension) {
|
||||
if (hasStructurePages()) super.createStructures(registries, state, structures, chunk, templates, dimension);
|
||||
if (controlsStructures()) super.createStructures(registries, state, structures, chunk, templates, dimension);
|
||||
else base.createStructures(registries, state, structures, chunk, templates, dimension);
|
||||
}
|
||||
@Override public void createReferences(WorldGenLevel level, StructureManager structures, ChunkAccess chunk) {
|
||||
|
||||
@@ -19,30 +19,18 @@ public final class PortRandomAgeSelection {
|
||||
public static Selection select(MinecraftServer server, long seed) {
|
||||
// Match the 1.21.1 Legacy-rank choices: Standard and Flat are common;
|
||||
// the other terrain families are rarer. The sorted order is deliberate.
|
||||
PortAgeTerrain terrain = weighted(new Random(seed ^ 0x5445525241494E4CL),
|
||||
List.of(PortAgeTerrain.AMPLIFIED, PortAgeTerrain.CAVE, PortAgeTerrain.FLAT,
|
||||
PortAgeTerrain.ISLAND, PortAgeTerrain.STANDARD, PortAgeTerrain.VOID),
|
||||
new int[]{1, 1, 5, 1, 6, 1});
|
||||
PortAgeTerrain terrain = terrain(seed);
|
||||
if (terrain == PortAgeTerrain.VOID)
|
||||
return new Selection(terrain, new PortBiomePlan(PortBiomePlan.Distribution.SINGLE,
|
||||
List.of(Identifier.withDefaultNamespace("the_void"))));
|
||||
|
||||
PortBiomePlan.Distribution distribution = weighted(new Random(seed ^ 0x524956454E435241L),
|
||||
List.of(PortBiomePlan.Distribution.NATIVE, PortBiomePlan.Distribution.SINGLE,
|
||||
PortBiomePlan.Distribution.MEDIUM, PortBiomePlan.Distribution.TILED,
|
||||
PortBiomePlan.Distribution.GRID, PortBiomePlan.Distribution.TINY,
|
||||
PortBiomePlan.Distribution.SMALL, PortBiomePlan.Distribution.LARGE,
|
||||
PortBiomePlan.Distribution.HUGE),
|
||||
new int[]{3, 3, 3, 1, 1, 1, 1, 1, 1});
|
||||
PortBiomePlan.Distribution distribution = distribution(seed);
|
||||
List<Identifier> eligible = eligibleBiomes(server, terrain);
|
||||
if (eligible.size() < 2 && distribution != PortBiomePlan.Distribution.NATIVE)
|
||||
distribution = PortBiomePlan.Distribution.SINGLE;
|
||||
// 26.3 has no native multi-cave biome source; choose a seeded Cave
|
||||
// biome rather than silently using Lush Caves for every random Age.
|
||||
if (terrain == PortAgeTerrain.CAVE && distribution == PortBiomePlan.Distribution.NATIVE)
|
||||
distribution = PortBiomePlan.Distribution.SINGLE;
|
||||
if (distribution == PortBiomePlan.Distribution.NATIVE)
|
||||
return new Selection(terrain, new PortBiomePlan(distribution, List.of()));
|
||||
return new Selection(terrain, new PortBiomePlan(distribution,
|
||||
terrain == PortAgeTerrain.CAVE ? eligible : List.of()));
|
||||
|
||||
int count = distribution == PortBiomePlan.Distribution.SINGLE ? 1 : 2;
|
||||
if (count > 1) {
|
||||
@@ -54,13 +42,30 @@ public final class PortRandomAgeSelection {
|
||||
return new Selection(terrain, new PortBiomePlan(distribution, shuffled.subList(0, count)));
|
||||
}
|
||||
|
||||
private static List<Identifier> eligibleBiomes(MinecraftServer server, PortAgeTerrain terrain) {
|
||||
public static List<PortAgeTerrain> terrains() {
|
||||
return List.of(PortAgeTerrain.AMPLIFIED, PortAgeTerrain.CAVE, PortAgeTerrain.FLAT,
|
||||
PortAgeTerrain.ISLAND, PortAgeTerrain.STANDARD, PortAgeTerrain.VOID);
|
||||
}
|
||||
|
||||
public static PortAgeTerrain terrain(long seed) {
|
||||
return weighted(new Random(seed ^ 0x5445525241494E4CL), terrains(), new int[]{1, 1, 5, 1, 6, 1});
|
||||
}
|
||||
|
||||
/** First AgeTraits draw in 1.21.1; shared by random and partly authored Ages. */
|
||||
public static PortBiomePlan.Distribution distribution(long seed) {
|
||||
return weighted(new Random(seed ^ 0x524956454E435241L),
|
||||
List.of(PortBiomePlan.Distribution.NATIVE, PortBiomePlan.Distribution.SINGLE,
|
||||
PortBiomePlan.Distribution.MEDIUM, PortBiomePlan.Distribution.TILED,
|
||||
PortBiomePlan.Distribution.GRID, PortBiomePlan.Distribution.TINY,
|
||||
PortBiomePlan.Distribution.SMALL, PortBiomePlan.Distribution.LARGE,
|
||||
PortBiomePlan.Distribution.HUGE),
|
||||
new int[]{3, 3, 3, 1, 1, 1, 1, 1, 1});
|
||||
}
|
||||
|
||||
public static List<Identifier> eligibleBiomes(MinecraftServer server, PortAgeTerrain terrain) {
|
||||
if (terrain == PortAgeTerrain.VOID) return List.of(Identifier.withDefaultNamespace("the_void"));
|
||||
if (terrain == PortAgeTerrain.CAVE) {
|
||||
List<Identifier> caves = server.registryAccess().lookupOrThrow(Registries.BIOME).listElements()
|
||||
.filter(PortRegistryPages::isCaveBiome)
|
||||
.map(holder -> holder.key().identifier())
|
||||
.sorted().toList();
|
||||
return caves.isEmpty() ? List.of(Identifier.withDefaultNamespace("lush_caves")) : caves;
|
||||
return caveBiomes(server.registryAccess());
|
||||
}
|
||||
List<Identifier> surface = server.overworld().getChunkSource().getGenerator().getBiomeSource()
|
||||
.possibleBiomes().stream().flatMap(holder -> holder.unwrapKey().stream())
|
||||
@@ -68,6 +73,12 @@ public final class PortRandomAgeSelection {
|
||||
return surface.isEmpty() ? List.of(Identifier.withDefaultNamespace("plains")) : surface;
|
||||
}
|
||||
|
||||
public static List<Identifier> caveBiomes(net.minecraft.core.HolderLookup.Provider registries) {
|
||||
var caves = registries.lookupOrThrow(Registries.BIOME).listElements()
|
||||
.filter(PortRegistryPages::isCaveBiome).map(holder -> holder.key().identifier()).sorted().toList();
|
||||
return caves.isEmpty() ? List.of(Identifier.withDefaultNamespace("lush_caves")) : caves;
|
||||
}
|
||||
|
||||
static <T> T weighted(Random random, List<T> choices, int[] weights) {
|
||||
int total = 0;
|
||||
for (int weight : weights) total += weight;
|
||||
|
||||
@@ -0,0 +1,85 @@
|
||||
package net.dnorberg.rivencraft.age;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import net.dnorberg.rivencraft.writing.PortAuthoredWriting;
|
||||
import net.dnorberg.rivencraft.writing.PortRegistryPages;
|
||||
import net.minecraft.resources.Identifier;
|
||||
|
||||
/** Frozen page-free material features and rare formations from 1.21.1. */
|
||||
public final class PortRandomFeatureSelection {
|
||||
private PortRandomFeatureSelection() {}
|
||||
public record Selection(PortRockPlan rocks, PortLakePlan lakes, PortTerrainFeaturePlan terrain, int dungeons) {}
|
||||
|
||||
public static Selection select(net.minecraft.server.MinecraftServer server, long seed,
|
||||
PortAgeTerrain terrain, PortBiomePlan biomes) {
|
||||
var base = select(seed, terrain);
|
||||
var structures = PortRandomStructureSelection.select(server, seed, terrain, biomes);
|
||||
var plan = base.terrain();
|
||||
plan = plan == null ? new PortTerrainFeaturePlan(List.of(), false, 0, false, structures.structures(), List.of(), true)
|
||||
: new PortTerrainFeaturePlan(plan.choices(), plan.skylands(), plan.denseOres(), plan.starFissures(),
|
||||
structures.structures(), plan.carvers(), true);
|
||||
return new Selection(base.rocks(), base.lakes(), plan, structures.dungeons());
|
||||
}
|
||||
|
||||
public static Selection select(long seed, PortAgeTerrain terrain) {
|
||||
var random = new Random(seed ^ 0x4D4154455249414CL);
|
||||
int count = random.nextInt(3);
|
||||
var terrainPage = id("terrain/" + terrain.name().toLowerCase(java.util.Locale.ROOT));
|
||||
var candidates = new ArrayList<PortRankedChoice.Option<Identifier>>();
|
||||
for (String name : List.of("rocks", "floating_islands", "tendrils", "spheres", "spikes", "obelisks",
|
||||
"surface_lakes", "deep_lakes", "lava_lakes")) {
|
||||
var page = id("feature/" + name);
|
||||
if (PortAuthoredWriting.supports(List.of(terrainPage, page)))
|
||||
candidates.add(new PortRankedChoice.Option<>(page, rank(name)));
|
||||
}
|
||||
var pages = new ArrayList<Identifier>();
|
||||
pages.add(terrainPage);
|
||||
List<Identifier> solids = PortRegistryPages.solidMaterialIds(), fluids = PortRegistryPages.fluidMaterialIds();
|
||||
for (int selected = 0; selected < count && !candidates.isEmpty();) {
|
||||
Identifier feature = PortRankedChoice.choose(random, candidates);
|
||||
candidates.removeIf(option -> option.value().equals(feature));
|
||||
var materials = PortLakePlan.isLake(feature) ? fluids : solids;
|
||||
if (materials.isEmpty()) continue;
|
||||
pages.add(PortRegistryPages.blockPageId(materials.get(random.nextInt(materials.size()))));
|
||||
pages.add(feature);
|
||||
selected++;
|
||||
}
|
||||
if (terrain != PortAgeTerrain.FLAT && terrain != PortAgeTerrain.VOID
|
||||
&& Math.floorMod(mix(seed ^ 0x534B594C414E4453L), 8) == 0)
|
||||
pages.add(PortTerrainFeaturePlan.SKYLANDS);
|
||||
if (terrain != PortAgeTerrain.CAVE && terrain != PortAgeTerrain.VOID && random.nextInt(10) == 0)
|
||||
pages.add(PortTerrainFeaturePlan.CRYSTAL_FORMATIONS);
|
||||
if (randomStarFissure(seed)) pages.add(PortTerrainFeaturePlan.STAR_FISSURES);
|
||||
return new Selection(PortAuthoredWriting.rockPlan(pages, seed), PortAuthoredWriting.lakePlan(pages, seed),
|
||||
PortAuthoredWriting.terrainFeaturePlan(pages, seed), 0);
|
||||
}
|
||||
|
||||
private static int rank(String name) {
|
||||
return switch (name) {
|
||||
case "surface_lakes", "deep_lakes" -> 1;
|
||||
case "lava_lakes" -> 2;
|
||||
case "spheres", "spikes", "obelisks" -> 3;
|
||||
default -> 4;
|
||||
};
|
||||
}
|
||||
|
||||
private static boolean randomStarFissure(long seed) {
|
||||
var random = new Random(mix(seed ^ 0x535441524752414DL));
|
||||
for (int step = 0; step < 27; step++) {
|
||||
int branch = random.nextInt(5);
|
||||
if (branch == 0) return false;
|
||||
if (random.nextInt(9) == 0) return true;
|
||||
if (branch == 1) return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static Identifier id(String path) { return Identifier.fromNamespaceAndPath("rivencraft", path); }
|
||||
private static long mix(long value) {
|
||||
value = (value ^ value >>> 30) * 0xBF58476D1CE4E5B9L;
|
||||
value = (value ^ value >>> 27) * 0x94D049BB133111EBL;
|
||||
return value ^ value >>> 31;
|
||||
}
|
||||
}
|
||||
+69
@@ -0,0 +1,69 @@
|
||||
package net.dnorberg.rivencraft.age;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import java.util.Set;
|
||||
import net.minecraft.core.registries.Registries;
|
||||
import net.minecraft.resources.Identifier;
|
||||
import net.minecraft.resources.ResourceKey;
|
||||
import net.minecraft.server.MinecraftServer;
|
||||
import net.minecraft.world.level.dimension.LevelStem;
|
||||
|
||||
/** Creation-only structure completion, adapted from 1.21.1 AgeStructureSelection. */
|
||||
public final class PortRandomStructureSelection {
|
||||
private static final Identifier DUNGEONS = page("dungeons");
|
||||
private PortRandomStructureSelection() {}
|
||||
public record Selection(int dungeons, List<Identifier> structures) {
|
||||
public Selection { structures = List.copyOf(structures); }
|
||||
}
|
||||
|
||||
public static Selection select(MinecraftServer server, long seed, PortAgeTerrain terrain, PortBiomePlan plan) {
|
||||
Set<Identifier> biomes = actualBiomes(server, terrain, plan);
|
||||
var eligible = new ArrayList<PortRankedChoice.Option<Identifier>>();
|
||||
for (String name : List.of("dungeons", "mineshafts", "nether_fortresses", "strongholds", "villages",
|
||||
"trial_chambers", "bastions", "buried_treasure", "shipwrecks", "ocean_ruins", "pillager_outposts",
|
||||
"ruined_portals", "nether_fossils", "ancient_cities", "trail_ruins", "abandoned_camps")) {
|
||||
Identifier feature = page(name);
|
||||
boolean allowed = feature.equals(DUNGEONS)
|
||||
? net.dnorberg.rivencraft.writing.PortAuthoredWriting.supports(List.of(
|
||||
Identifier.fromNamespaceAndPath("rivencraft", "terrain/" + terrain.name().toLowerCase(java.util.Locale.ROOT)), feature))
|
||||
&& server.registryAccess().lookupOrThrow(Registries.PLACED_FEATURE)
|
||||
.get(ResourceKey.create(Registries.PLACED_FEATURE,
|
||||
Identifier.fromNamespaceAndPath("rivencraft", "dungeons"))).isPresent()
|
||||
: PortStructurePages.randomEligible(feature, terrain, biomes, server.registryAccess());
|
||||
if (allowed) eligible.add(new PortRankedChoice.Option<>(feature, rank(name)));
|
||||
}
|
||||
var random = new Random(seed ^ 0x5354525543545552L);
|
||||
int count = random.nextInt(3), dungeons = 0;
|
||||
var structures = new ArrayList<Identifier>();
|
||||
for (int selected = 0; selected < count && !eligible.isEmpty(); selected++) {
|
||||
var feature = PortRankedChoice.choose(random, eligible);
|
||||
if (feature.equals(DUNGEONS)) dungeons++;
|
||||
else structures.add(feature);
|
||||
eligible.removeIf(option -> option.value().equals(feature));
|
||||
}
|
||||
return new Selection(dungeons, structures);
|
||||
}
|
||||
|
||||
private static Set<Identifier> actualBiomes(MinecraftServer server, PortAgeTerrain terrain, PortBiomePlan plan) {
|
||||
if (plan != null && !plan.biomes().isEmpty())
|
||||
return Set.copyOf(plan.biomes());
|
||||
if (terrain == PortAgeTerrain.FLAT) return Set.of(Identifier.withDefaultNamespace("plains"));
|
||||
if (terrain == PortAgeTerrain.VOID) return Set.of(Identifier.withDefaultNamespace("the_void"));
|
||||
if (terrain == PortAgeTerrain.CAVE) return Set.of(Identifier.withDefaultNamespace("lush_caves"));
|
||||
return server.registryAccess().lookupOrThrow(Registries.LEVEL_STEM).getOrThrow(LevelStem.OVERWORLD)
|
||||
.value().generator().getBiomeSource().possibleBiomes().stream()
|
||||
.flatMap(holder -> holder.unwrapKey().stream()).map(key -> key.identifier())
|
||||
.collect(java.util.stream.Collectors.toUnmodifiableSet());
|
||||
}
|
||||
|
||||
private static int rank(String name) {
|
||||
return switch (name) {
|
||||
case "villages", "strongholds", "mineshafts" -> 1;
|
||||
case "dungeons", "nether_fortresses" -> 2;
|
||||
default -> 3;
|
||||
};
|
||||
}
|
||||
private static Identifier page(String name) { return Identifier.fromNamespaceAndPath("rivencraft", "feature/" + name); }
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
package net.dnorberg.rivencraft.age;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
/** The 1.21.1 LegacyRankChoice rule, retained for seeded grammar completion. */
|
||||
final class PortRankedChoice {
|
||||
private PortRankedChoice() {}
|
||||
record Option<T>(T value, int rank) {}
|
||||
|
||||
static <T> T choose(Random random, List<Option<T>> options) {
|
||||
if (options.isEmpty()) throw new IllegalArgumentException("No ranked choices");
|
||||
var counts = new HashMap<Integer, Integer>();
|
||||
int highest = 0;
|
||||
for (var option : options) {
|
||||
counts.merge(option.rank(), 1, Integer::sum);
|
||||
highest = Math.max(highest, option.rank());
|
||||
}
|
||||
var weights = new HashMap<Integer, Integer>();
|
||||
int weight = 1, previousTotal = 0;
|
||||
for (int rank = highest; rank >= 0; rank--) {
|
||||
int count = counts.getOrDefault(rank, 0);
|
||||
if (weight != 1 && count > 0) weight = Math.max(weight, previousTotal / count + 1);
|
||||
weights.put(rank, weight);
|
||||
previousTotal = count * weight;
|
||||
weight++;
|
||||
}
|
||||
int ticket = random.nextInt(options.stream().mapToInt(option -> weights.get(option.rank())).sum());
|
||||
for (var option : options) {
|
||||
ticket -= weights.get(option.rank());
|
||||
if (ticket < 0) return option.value();
|
||||
}
|
||||
throw new IllegalStateException("Ranked choice ticket was not consumed");
|
||||
}
|
||||
}
|
||||
@@ -31,11 +31,20 @@ public enum PortSkyStyle {
|
||||
? OVERWORLD : random(seed));
|
||||
}
|
||||
|
||||
/** Nether-style Ages use their fog clear color as the visible backdrop. */
|
||||
public static float fogShade(net.minecraft.world.level.Level level) {
|
||||
boolean nether = level.dimensionTypeRegistration().unwrapKey().map(key ->
|
||||
key.identifier().getNamespace().equals("rivencraft")
|
||||
&& key.identifier().getPath().endsWith("_sky_nether")).orElse(false);
|
||||
var cycle = PortDayCycle.forLevel(level);
|
||||
return nether && !cycle.bodies().isEmpty()
|
||||
? 1F - 0.65F * PortCelestialBody.eclipseAt(cycle.bodies(), PortDayCycle.nativeTicks(level)) : 1F;
|
||||
}
|
||||
|
||||
private static boolean isCelestial(Identifier page) {
|
||||
if (!page.getNamespace().equals(Rivencraft.MOD_ID)) return false;
|
||||
return switch (page.getPath()) {
|
||||
// Only Overworld currently draws bodies in this port. Recognize the
|
||||
// Sun/Moon intentions too, without marking those pages implemented.
|
||||
// Preserve the established compatible-default rule for written controllers.
|
||||
case "celestial/normal_time", "celestial/sun", "celestial/moon" -> true;
|
||||
default -> false;
|
||||
};
|
||||
|
||||
@@ -88,6 +88,31 @@ public final class PortStructurePages {
|
||||
.orElseThrow(() -> new IllegalArgumentException("Missing structure set for " + page)));
|
||||
}
|
||||
|
||||
/** Random choices need at least one normally eligible biome; authored pages may override it. */
|
||||
public static boolean randomEligible(Identifier page, PortAgeTerrain terrain, Set<Identifier> biomes,
|
||||
HolderLookup.Provider registries) {
|
||||
if (!supportsTerrain(page, terrain)) return false;
|
||||
var set = registries.lookupOrThrow(Registries.STRUCTURE_SET)
|
||||
.get(ResourceKey.create(Registries.STRUCTURE_SET, SETS.get(page)));
|
||||
if (set.isEmpty()) return false;
|
||||
var compatible = compatibleBiomes(set.get().value());
|
||||
return compatible.isEmpty() || biomes.stream().anyMatch(compatible::contains);
|
||||
}
|
||||
|
||||
public static Set<Identifier> compatibleBiomes(Identifier page, HolderLookup.Provider registries) {
|
||||
if (!supports(page)) return Set.of();
|
||||
return registries.lookupOrThrow(Registries.STRUCTURE_SET)
|
||||
.get(ResourceKey.create(Registries.STRUCTURE_SET, SETS.get(page)))
|
||||
.map(holder -> compatibleBiomes(holder.value())).orElse(Set.of());
|
||||
}
|
||||
|
||||
private static Set<Identifier> compatibleBiomes(StructureSet set) {
|
||||
return set.structures().stream()
|
||||
.flatMap(entry -> entry.structure().value().biomes().stream())
|
||||
.flatMap(holder -> holder.unwrapKey().stream()).map(key -> key.identifier())
|
||||
.collect(java.util.stream.Collectors.toUnmodifiableSet());
|
||||
}
|
||||
|
||||
private static Map<Identifier, Integer> enabled(List<Identifier> pages) {
|
||||
Map<Identifier, Integer> result = new HashMap<>();
|
||||
for (Identifier page : pages) result.merge(SETS.get(page), 1, Integer::sum);
|
||||
|
||||
@@ -9,7 +9,8 @@ import net.minecraft.resources.Identifier;
|
||||
|
||||
/** Frozen terrain filters and ordered solid/surface features for an Age. */
|
||||
public record PortTerrainFeaturePlan(List<Choice> choices, boolean skylands, int denseOres,
|
||||
boolean starFissures, List<Identifier> structures, List<Identifier> carvers) {
|
||||
boolean starFissures, List<Identifier> structures, List<Identifier> carvers,
|
||||
boolean structureControl) {
|
||||
public static final Identifier FLOATING_ISLANDS = Identifier.fromNamespaceAndPath(
|
||||
Rivencraft.MOD_ID, "feature/floating_islands");
|
||||
public static final Identifier TENDRILS = Identifier.fromNamespaceAndPath(Rivencraft.MOD_ID, "feature/tendrils");
|
||||
@@ -30,7 +31,8 @@ public record PortTerrainFeaturePlan(List<Choice> choices, boolean skylands, int
|
||||
.forGetter(PortTerrainFeaturePlan::denseOres),
|
||||
Codec.BOOL.optionalFieldOf("star_fissures", false).forGetter(PortTerrainFeaturePlan::starFissures),
|
||||
Identifier.CODEC.listOf().optionalFieldOf("structures", List.of()).forGetter(PortTerrainFeaturePlan::structures),
|
||||
Identifier.CODEC.listOf().optionalFieldOf("carvers", List.of()).forGetter(PortTerrainFeaturePlan::carvers)
|
||||
Identifier.CODEC.listOf().optionalFieldOf("carvers", List.of()).forGetter(PortTerrainFeaturePlan::carvers),
|
||||
Codec.BOOL.optionalFieldOf("structure_control", false).forGetter(PortTerrainFeaturePlan::structureControl)
|
||||
).apply(instance, PortTerrainFeaturePlan::new));
|
||||
|
||||
public record Choice(Identifier page, Identifier material) {
|
||||
@@ -55,7 +57,7 @@ public record PortTerrainFeaturePlan(List<Choice> choices, boolean skylands, int
|
||||
PortCarverPages.validateCounts(carvers);
|
||||
if (denseOres < 0 || denseOres > MAX_PER_FEATURE)
|
||||
throw new IllegalArgumentException("Dense Ores permits at most 32 occurrences");
|
||||
if (choices.isEmpty() && !skylands && denseOres == 0 && !starFissures && structures.isEmpty() && carvers.isEmpty())
|
||||
if (choices.isEmpty() && !skylands && denseOres == 0 && !starFissures && structures.isEmpty() && carvers.isEmpty() && !structureControl)
|
||||
throw new IllegalArgumentException("Terrain feature plan must not be empty");
|
||||
var counts = new HashMap<Identifier, Integer>();
|
||||
for (Choice choice : choices) {
|
||||
@@ -64,6 +66,11 @@ public record PortTerrainFeaturePlan(List<Choice> choices, boolean skylands, int
|
||||
}
|
||||
}
|
||||
|
||||
public PortTerrainFeaturePlan(List<Choice> choices, boolean skylands, int denseOres,
|
||||
boolean starFissures, List<Identifier> structures, List<Identifier> carvers) {
|
||||
this(choices, skylands, denseOres, starFissures, structures, carvers, false);
|
||||
}
|
||||
|
||||
public PortTerrainFeaturePlan(List<Choice> choices, boolean skylands, int denseOres,
|
||||
boolean starFissures, List<Identifier> structures) {
|
||||
this(choices, skylands, denseOres, starFissures, structures, List.of());
|
||||
|
||||
@@ -366,15 +366,14 @@ public final class RuntimeAgeBackend {
|
||||
}
|
||||
|
||||
private static BiomeSource authoredBiomeSource(MinecraftServer server, PortBiomePlan plan, long seed) {
|
||||
if (plan.distribution() == PortBiomePlan.Distribution.NATIVE)
|
||||
throw new IllegalArgumentException("Native biome distribution has no authored source");
|
||||
var registry = server.registryAccess().lookupOrThrow(Registries.BIOME);
|
||||
List<Holder<Biome>> biomes = plan.biomes().stream().map(id ->
|
||||
(Holder<Biome>) registry.get(ResourceKey.create(Registries.BIOME, id))
|
||||
.orElseThrow(() -> new IllegalArgumentException("Unknown authored biome: " + id)))
|
||||
.toList();
|
||||
return switch (plan.distribution()) {
|
||||
case NATIVE -> throw new IllegalStateException("Native is not an override");
|
||||
case NATIVE -> biomes.size() == 1 ? new FixedBiomeSource(biomes.getFirst())
|
||||
: new PortScaledBiomeSource(HolderSet.direct(biomes), seed, 0);
|
||||
case SINGLE -> new FixedBiomeSource(biomes.getFirst());
|
||||
case TILED, GRID -> new CheckerboardColumnBiomeSource(HolderSet.direct(biomes),
|
||||
plan.distribution() == PortBiomePlan.Distribution.GRID ? 0 : 4);
|
||||
@@ -399,9 +398,12 @@ public final class RuntimeAgeBackend {
|
||||
PortAgeColors colors, PortDayCycle dayCycle) {
|
||||
ResourceKey<Level> key = ResourceKey.create(Registries.DIMENSION, id);
|
||||
if (server.getLevel(key) != null) throw new IllegalArgumentException("Level already loaded: " + id);
|
||||
if (biomePlan != null && biomePlan.distribution() == PortBiomePlan.Distribution.NATIVE
|
||||
&& !biomePlan.biomes().isEmpty() && terrain != PortAgeTerrain.CAVE)
|
||||
throw new IllegalArgumentException("Only Native Cave terrain may carry an explicit native biome pool");
|
||||
|
||||
// Noise terrains reuse the Overworld biome source unless a
|
||||
// non-Native authored distribution replaces it.
|
||||
// non-Native authored distribution or a frozen Native Cave pool replaces it.
|
||||
// LevelStem.seedOverride controls chunk random state and getSeed().
|
||||
LevelStem overworldStem = server.registryAccess().lookupOrThrow(Registries.LEVEL_STEM)
|
||||
.getValue(LevelStem.OVERWORLD);
|
||||
@@ -453,7 +455,8 @@ public final class RuntimeAgeBackend {
|
||||
throw new IllegalArgumentException("Cave terrain requires a Cave or Nether biome: " + biomeId);
|
||||
}
|
||||
}
|
||||
if (biomePlan != null && biomePlan.distribution() != PortBiomePlan.Distribution.NATIVE) {
|
||||
if (biomePlan != null && (biomePlan.distribution() != PortBiomePlan.Distribution.NATIVE
|
||||
|| terrain == PortAgeTerrain.CAVE && !biomePlan.biomes().isEmpty())) {
|
||||
source = authoredBiomeSource(server, biomePlan, seed);
|
||||
}
|
||||
var settings = switch (terrain) {
|
||||
@@ -465,7 +468,7 @@ public final class RuntimeAgeBackend {
|
||||
case CAVE -> dryCaveSettings(server);
|
||||
case FLAT, VOID -> throw new IllegalStateException("Flat terrain should use FlatLevelSource");
|
||||
};
|
||||
generator = new NoiseBasedChunkGenerator(source, settings);
|
||||
generator = new NoiseBasedChunkGenerator(source, PortBiomeMaterialRules.apply(server.registryAccess(), settings.value()));
|
||||
}
|
||||
if (rocks != null || vegetation != null || dungeons > 0 || lakes != null || terrainFeatures != null)
|
||||
generator = new PortFeatureChunkGenerator(generator, rocks, vegetation, dungeons, lakes, terrainFeatures, seed);
|
||||
|
||||
@@ -0,0 +1,85 @@
|
||||
package net.dnorberg.rivencraft.client;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.BufferBuilder;
|
||||
import com.mojang.blaze3d.vertex.ByteBufferBuilder;
|
||||
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
|
||||
import com.mojang.renderpearl.api.buffers.GpuBuffer;
|
||||
import com.mojang.renderpearl.api.commands.RenderPass;
|
||||
import com.mojang.renderpearl.api.pipeline.BlendFunction;
|
||||
import com.mojang.renderpearl.api.pipeline.ColorTargetState;
|
||||
import com.mojang.renderpearl.api.pipeline.PrimitiveTopology;
|
||||
import com.mojang.renderpearl.api.pipeline.RenderPipeline;
|
||||
import java.util.IdentityHashMap;
|
||||
import java.util.Map;
|
||||
import net.dnorberg.rivencraft.Rivencraft;
|
||||
import net.minecraft.client.renderer.RenderPipelines;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlas;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.resources.Identifier;
|
||||
import net.minecraft.world.level.MoonPhase;
|
||||
import net.neoforged.api.distmarker.Dist;
|
||||
import net.neoforged.bus.api.SubscribeEvent;
|
||||
import net.neoforged.fml.common.EventBusSubscriber;
|
||||
import net.neoforged.neoforge.client.event.RegisterRenderPipelinesEvent;
|
||||
import org.joml.Matrix4f;
|
||||
import org.joml.Vector4f;
|
||||
|
||||
/** Legacy's opaque central disc, separate from the native transparent glow. */
|
||||
@EventBusSubscriber(modid = Rivencraft.MOD_ID, value = Dist.CLIENT)
|
||||
public final class PortCelestialDiscs implements AutoCloseable {
|
||||
private static final Identifier SUN = Identifier.withDefaultNamespace("sun");
|
||||
private static final RenderPipeline CORE = RenderPipelines.CELESTIAL.toBuilder()
|
||||
.withLocation(Identifier.fromNamespaceAndPath(Rivencraft.MOD_ID, "pipeline/celestial_core"))
|
||||
.withColorTargetState(new ColorTargetState(BlendFunction.TRANSLUCENT)).build();
|
||||
private final Map<TextureAtlasSprite, GpuBuffer> cores = new IdentityHashMap<>();
|
||||
private TextureAtlasSprite atlasGeneration;
|
||||
|
||||
@SubscribeEvent public static void register(RegisterRenderPipelinesEvent event) { event.registerPipeline(CORE); }
|
||||
|
||||
public void draw(RenderPass pass, TextureAtlas atlas, boolean moon, MoonPhase phase,
|
||||
Matrix4f transform, int color, float alpha) {
|
||||
if (alpha <= 0) return;
|
||||
var generation = atlas.getSprite(SUN);
|
||||
if (generation != atlasGeneration) {
|
||||
close();
|
||||
atlasGeneration = generation;
|
||||
}
|
||||
var sprite = moon ? atlas.getSprite(Identifier.withDefaultNamespace("moon/" + phase.getSerializedName())) : generation;
|
||||
var buffer = cores.computeIfAbsent(sprite, ignored -> build(sprite, moon));
|
||||
var indices = RenderSystem.getSequentialBuffer(PrimitiveTopology.QUADS);
|
||||
var indexBuffer = indices.getBuffer(6);
|
||||
var rgb = net.dnorberg.rivencraft.age.PortAgeColors.vector(color);
|
||||
var uniforms = RenderSystem.getDynamicUniforms().writeTransform(transform, new Vector4f(rgb, alpha));
|
||||
pass.setPipeline(RenderSystem.getCompiledPipeline(CORE));
|
||||
RenderSystem.bindDefaultUniforms(pass);
|
||||
pass.setUniform("DynamicTransforms", uniforms);
|
||||
pass.setUniform("Sampler0", atlas.getTextureView(), atlas.getSampler());
|
||||
pass.setVertexBuffer(0, buffer.slice());
|
||||
pass.setIndexBuffer(indexBuffer, indices.type());
|
||||
pass.drawIndexed(6, 1, 0, 0, 0);
|
||||
}
|
||||
|
||||
private static GpuBuffer build(TextureAtlasSprite sprite, boolean moon) {
|
||||
var format = DefaultVertexFormat.POSITION_TEX;
|
||||
try (var bytes = ByteBufferBuilder.exactlySized(4 * format.getVertexSize())) {
|
||||
var builder = new BufferBuilder(bytes, PrimitiveTopology.QUADS, format);
|
||||
// Same 8/32 central area as root's ordinary-alpha second pass.
|
||||
float u0 = sprite.getU(0.375F), u1 = sprite.getU(0.625F);
|
||||
float v0 = sprite.getV(0.375F), v1 = sprite.getV(0.625F);
|
||||
builder.addVertex(-0.25F, 0, -0.25F).setUv(moon ? u1 : u0, moon ? v1 : v0);
|
||||
builder.addVertex(0.25F, 0, -0.25F).setUv(moon ? u0 : u1, moon ? v1 : v0);
|
||||
builder.addVertex(0.25F, 0, 0.25F).setUv(moon ? u0 : u1, moon ? v0 : v1);
|
||||
builder.addVertex(-0.25F, 0, 0.25F).setUv(moon ? u1 : u0, moon ? v0 : v1);
|
||||
try (var mesh = builder.buildOrThrow()) {
|
||||
return RenderSystem.getDevice().createBuffer(() -> "Rivencraft celestial core", 40, mesh.vertexBuffer());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override public void close() {
|
||||
cores.values().forEach(GpuBuffer::close);
|
||||
cores.clear();
|
||||
atlasGeneration = null;
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,11 @@ package net.dnorberg.rivencraft.client;
|
||||
|
||||
/** Carries extracted sky presentation values without live-world reads during drawing. */
|
||||
public interface StaticSkyState {
|
||||
int rivencraft$bodyOverlay();
|
||||
void rivencraft$bodyOverlay(int mode);
|
||||
record Body(int kind, float angle, int bearing, float size, int color, float eclipse) {}
|
||||
java.util.List<Body> rivencraft$bodies();
|
||||
void rivencraft$bodies(java.util.List<Body> bodies);
|
||||
long rivencraft$staticFrame();
|
||||
void rivencraft$staticFrame(long frame);
|
||||
int rivencraft$skyTint();
|
||||
@@ -10,4 +15,8 @@ public interface StaticSkyState {
|
||||
void rivencraft$orbitBearing(int bearing);
|
||||
float rivencraft$sunSize();
|
||||
void rivencraft$sunSize(float size);
|
||||
int rivencraft$celestialTint();
|
||||
void rivencraft$celestialTint(int color);
|
||||
int rivencraft$bodyMode();
|
||||
void rivencraft$bodyMode(int mode);
|
||||
}
|
||||
+3
-1
@@ -22,7 +22,9 @@ public class AgeColorAttributesMixin {
|
||||
});
|
||||
builder.addTimeBasedLayer(EnvironmentAttributes.FOG_COLOR, (base, tick) -> {
|
||||
int rgb = PortAgeColors.forLevel(level).sky();
|
||||
return rgb < 0 ? base : PortAgeColors.vector(rgb);
|
||||
var color = rgb < 0 ? base : PortAgeColors.vector(rgb);
|
||||
float shade = net.dnorberg.rivencraft.age.PortSkyStyle.fogShade(level);
|
||||
return shade == 1F ? color : new org.joml.Vector3f(color).mul(shade);
|
||||
});
|
||||
builder.addTimeBasedLayer(EnvironmentAttributes.AMBIENT_LIGHT_COLOR, (base, tick) -> {
|
||||
int rgb = PortAgeColors.forLevel(level).ambient();
|
||||
|
||||
@@ -2,6 +2,7 @@ package net.dnorberg.rivencraft.mixin;
|
||||
|
||||
import net.dnorberg.rivencraft.age.PortDayCycle;
|
||||
import net.minecraft.world.attribute.EnvironmentAttributeSystem;
|
||||
import net.minecraft.world.attribute.EnvironmentAttributes;
|
||||
import net.minecraft.world.attribute.WeatherAttributes;
|
||||
import net.minecraft.world.level.Level;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
@@ -11,6 +12,30 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
|
||||
|
||||
@Mixin(EnvironmentAttributeSystem.Builder.class)
|
||||
public class AgeDayTimelineMixin {
|
||||
@Inject(method = "addDefaultLayers", at = @At("RETURN"))
|
||||
private void rivencraft$singleBody(Level level, CallbackInfoReturnable<EnvironmentAttributeSystem.Builder> cir) {
|
||||
var id = level.dimension().identifier();
|
||||
if (!id.getNamespace().equals("rivencraft") || !id.getPath().startsWith("age/")) return;
|
||||
var builder = cir.getReturnValue();
|
||||
builder.addTimeBasedLayer(EnvironmentAttributes.SUN_ANGLE, (base, tick) -> {
|
||||
var cycle = PortDayCycle.forLevel(level);
|
||||
return cycle.singleBody() ? cycle.bodyAngle(PortDayCycle.nativeTicks(level)) : base;
|
||||
});
|
||||
builder.addTimeBasedLayer(EnvironmentAttributes.MOON_ANGLE, (base, tick) -> {
|
||||
var cycle = PortDayCycle.forLevel(level);
|
||||
return cycle.singleBody() ? cycle.bodyAngle(PortDayCycle.nativeTicks(level)) : base;
|
||||
});
|
||||
builder.addTimeBasedLayer(EnvironmentAttributes.SKY_LIGHT_LEVEL, (base, tick) -> {
|
||||
var cycle = PortDayCycle.forLevel(level);
|
||||
if (!cycle.customLight()) return base;
|
||||
// Match root AgeSkyProfile.lightAt and LevelSkyBrightnessMixin's
|
||||
// single skylight channel. Bright/Dark and no-skylight geometry remain separate.
|
||||
float weather = (1F - level.getRainLevel(1F) * 5F / 16F)
|
||||
* (1F - level.getThunderLevel(1F) * 5F / 16F);
|
||||
return 15F - (int) ((1F - cycle.bodyLight(PortDayCycle.nativeTicks(level)) * weather) * 11F);
|
||||
});
|
||||
}
|
||||
|
||||
@Inject(method = "addDynamicLayers", at = @At("HEAD"), cancellable = true)
|
||||
private void rivencraft$dayCycle(Level level, CallbackInfoReturnable<EnvironmentAttributeSystem.Builder> cir) {
|
||||
var id = level.dimension().identifier();
|
||||
|
||||
+193
-3
@@ -26,6 +26,24 @@ public class StaticSkyRendererMixin {
|
||||
@Unique private int rivencraft$endTint = -1;
|
||||
@Unique private int rivencraft$orbitBearing = -1;
|
||||
@Unique private float rivencraft$sunSize = 1F;
|
||||
@Unique private int rivencraft$celestialTint = -1;
|
||||
@Unique private int rivencraft$bodyMode;
|
||||
@Unique private java.util.List<StaticSkyState.Body> rivencraft$bodies = java.util.List.of();
|
||||
@Unique private net.dnorberg.rivencraft.client.PortCelestialDiscs rivencraft$discs;
|
||||
@Shadow @Final private net.minecraft.client.renderer.texture.TextureAtlas celestialsAtlas;
|
||||
@Shadow private org.joml.Matrix4f applyCelestialBodyTransform(com.mojang.blaze3d.vertex.PoseStack pose,
|
||||
float height, float size) { throw new AssertionError(); }
|
||||
@Shadow private void renderSun(com.mojang.renderpearl.api.commands.RenderPass pass, float alpha,
|
||||
com.mojang.blaze3d.vertex.PoseStack pose) { throw new AssertionError(); }
|
||||
@Shadow private void renderMoon(com.mojang.renderpearl.api.commands.RenderPass pass,
|
||||
net.minecraft.world.level.MoonPhase phase, float alpha,
|
||||
com.mojang.blaze3d.vertex.PoseStack pose) { throw new AssertionError(); }
|
||||
@Shadow private void renderStars(com.mojang.renderpearl.api.commands.RenderPass pass, float brightness,
|
||||
com.mojang.blaze3d.vertex.PoseStack pose) { throw new AssertionError(); }
|
||||
@Shadow private void renderSunMoonAndStars(com.mojang.renderpearl.api.commands.RenderPass pass,
|
||||
com.mojang.blaze3d.vertex.PoseStack pose, float sunAngle,
|
||||
float moonAngle, float starAngle, net.minecraft.world.level.MoonPhase phase,
|
||||
float alpha, float stars) { throw new AssertionError(); }
|
||||
|
||||
@Inject(method = "extractRenderState", at = @At("TAIL"))
|
||||
private void rivencraft$extract(ClientLevel level, float partialTicks, Camera camera,
|
||||
@@ -36,11 +54,66 @@ public class StaticSkyRendererMixin {
|
||||
((StaticSkyState) state).rivencraft$staticFrame(enabled ? level.getGameTime() / 2 : Long.MIN_VALUE);
|
||||
((StaticSkyState) state).rivencraft$skyTint(net.dnorberg.rivencraft.age.PortAgeColors.forLevel(level).sky());
|
||||
var cycle = net.dnorberg.rivencraft.age.PortDayCycle.forLevel(level);
|
||||
// 0=native Overworld/no authored overlay, 1=fog-only backdrop,
|
||||
// 2=native End backdrop, 3=custom Static backdrop.
|
||||
int overlay = !cycle.authored() || cycle.bodyMode() == net.dnorberg.rivencraft.age.PortDayCycle.NONE
|
||||
|| state.skybox == DimensionType.Skybox.OVERWORLD ? 0
|
||||
: enabled ? 3 : state.skybox == DimensionType.Skybox.NONE ? 1 : 2;
|
||||
((StaticSkyState) state).rivencraft$bodyOverlay(overlay);
|
||||
((StaticSkyState) state).rivencraft$orbitBearing(cycle.authored() ? cycle.bearing() : -1);
|
||||
((StaticSkyState) state).rivencraft$sunSize(cycle.authored() ? cycle.sunSize() : 1F);
|
||||
((StaticSkyState) state).rivencraft$celestialTint(
|
||||
net.dnorberg.rivencraft.age.PortAgeColors.forLevel(level).celestial());
|
||||
((StaticSkyState) state).rivencraft$bodyMode(cycle.authored() ? cycle.bodyMode() : 0);
|
||||
// Root's authored Moon always samples the full-moon sprite. Preserve
|
||||
// native calendar phases only for the native Normal Time pair.
|
||||
if (cycle.singleBody() && cycle.bodyMode() == net.dnorberg.rivencraft.age.PortDayCycle.MOON)
|
||||
state.moonPhase = net.minecraft.world.level.MoonPhase.FULL_MOON;
|
||||
var authoredBodies = cycle.bodies();
|
||||
if (authoredBodies.isEmpty() && overlay != 0) {
|
||||
var bodies = new java.util.ArrayList<net.dnorberg.rivencraft.age.PortCelestialBody>();
|
||||
int tint = net.dnorberg.rivencraft.age.PortAgeColors.forLevel(level).celestial();
|
||||
if (cycle.bodyMode() != net.dnorberg.rivencraft.age.PortDayCycle.MOON)
|
||||
bodies.add(net.dnorberg.rivencraft.age.PortCelestialBody.of(cycle, 1, tint, false));
|
||||
if (cycle.bodyMode() != net.dnorberg.rivencraft.age.PortDayCycle.SUN)
|
||||
bodies.add(net.dnorberg.rivencraft.age.PortCelestialBody.of(cycle, 2, tint, cycle.bodyMode() == 0));
|
||||
authoredBodies = java.util.List.copyOf(bodies);
|
||||
}
|
||||
if (authoredBodies.isEmpty()) ((StaticSkyState) state).rivencraft$bodies(java.util.List.of());
|
||||
else {
|
||||
var clock = level.clockManager().getInstance(level.registryAccess().lookupOrThrow(
|
||||
net.minecraft.core.registries.Registries.WORLD_CLOCK).getOrThrow(net.minecraft.world.clock.WorldClocks.OVERWORLD));
|
||||
double ticks = clock.totalTicks() + clock.partialTick();
|
||||
var sources = authoredBodies;
|
||||
var bodies = sources.stream().map(body -> {
|
||||
float eclipse = body.eclipse(sources, ticks);
|
||||
return new StaticSkyState.Body(body.kind(), body.angle(ticks), body.bearing(), body.size(),
|
||||
body.eclipseColor(eclipse), eclipse);
|
||||
}).toList();
|
||||
((StaticSkyState) state).rivencraft$bodies(bodies);
|
||||
float eclipse = 0;
|
||||
for (var body : bodies) if (body.kind() == 1 && Math.cos(Math.toRadians(body.angle())) > 0)
|
||||
eclipse = Math.max(eclipse, body.eclipse());
|
||||
if (state.skybox == DimensionType.Skybox.OVERWORLD) {
|
||||
state.skyColor = new org.joml.Vector3f(state.skyColor).mul(1F - 0.65F * eclipse);
|
||||
} else if (eclipse > 0 && overlay >= 2) {
|
||||
int tint = ((StaticSkyState) state).rivencraft$skyTint();
|
||||
if (tint < 0) tint = enabled ? 0x929292 : 0xffffff;
|
||||
((StaticSkyState) state).rivencraft$skyTint(rivencraft$shade(tint, 1F - 0.65F * eclipse));
|
||||
}
|
||||
}
|
||||
// Only the extracted presentation uses END to schedule the sky pass. The actual
|
||||
// dimension has NONE, so it never acquires End flashes or End gameplay behavior.
|
||||
if (enabled) state.skybox = DimensionType.Skybox.END;
|
||||
if (enabled || overlay == 1) {
|
||||
state.skybox = DimensionType.Skybox.END;
|
||||
state.endFlashIntensity = 0;
|
||||
}
|
||||
if (overlay != 0) state.rainBrightness = 1F - level.getRainLevel(partialTicks);
|
||||
}
|
||||
|
||||
@Unique private static int rivencraft$shade(int rgb, float shade) {
|
||||
return Math.round((rgb >> 16 & 255) * shade) << 16
|
||||
| Math.round((rgb >> 8 & 255) * shade) << 8 | Math.round((rgb & 255) * shade);
|
||||
}
|
||||
|
||||
@Inject(method = "render", at = @At("HEAD"), cancellable = true)
|
||||
@@ -49,9 +122,82 @@ public class StaticSkyRendererMixin {
|
||||
rivencraft$endTint = ((StaticSkyState) state).rivencraft$skyTint();
|
||||
rivencraft$orbitBearing = ((StaticSkyState) state).rivencraft$orbitBearing();
|
||||
rivencraft$sunSize = ((StaticSkyState) state).rivencraft$sunSize();
|
||||
rivencraft$celestialTint = ((StaticSkyState) state).rivencraft$celestialTint();
|
||||
rivencraft$bodyMode = ((StaticSkyState) state).rivencraft$bodyMode();
|
||||
rivencraft$bodies = ((StaticSkyState) state).rivencraft$bodies();
|
||||
if (((StaticSkyState) state).rivencraft$bodyOverlay() == 1) {
|
||||
rivencraft$overlay(fog, state);
|
||||
ci.cancel();
|
||||
return;
|
||||
}
|
||||
if (frame == Long.MIN_VALUE) return;
|
||||
if (rivencraft$staticSky == null) rivencraft$staticSky = new PortStaticSky();
|
||||
rivencraft$staticSky.render(renderTarget, fog, frame, rivencraft$endTint);
|
||||
if (((StaticSkyState) state).rivencraft$bodyOverlay() == 3) rivencraft$overlay(fog, state);
|
||||
ci.cancel();
|
||||
}
|
||||
|
||||
@Inject(method = "render", at = @At("RETURN"))
|
||||
private void rivencraft$afterBackground(GpuBufferSlice fog, SkyRenderState state, CallbackInfo ci) {
|
||||
// RETURN includes the native End branch's early return, after its pass closes.
|
||||
if (((StaticSkyState) state).rivencraft$bodyOverlay() == 2) rivencraft$overlay(fog, state);
|
||||
}
|
||||
|
||||
@Unique private void rivencraft$overlay(GpuBufferSlice fog, SkyRenderState state) {
|
||||
if (rivencraft$bodies.isEmpty()) return;
|
||||
com.mojang.blaze3d.systems.RenderSystem.setShaderFog(fog);
|
||||
try (var pass = com.mojang.blaze3d.systems.RenderSystem.getDevice().createCommandEncoder().createRenderPass(
|
||||
() -> "Rivencraft celestial overlay", renderTarget.getColorTextureView(), java.util.Optional.empty(),
|
||||
renderTarget.getDepthTextureView(), java.util.OptionalDouble.empty())) {
|
||||
renderSunMoonAndStars(pass, new com.mojang.blaze3d.vertex.PoseStack(), 0, 0, 0,
|
||||
net.minecraft.world.level.MoonPhase.FULL_MOON, state.rainBrightness, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@Inject(method = "renderSunMoonAndStars", at = @At("HEAD"), cancellable = true)
|
||||
private void rivencraft$drawBodies(com.mojang.renderpearl.api.commands.RenderPass pass,
|
||||
com.mojang.blaze3d.vertex.PoseStack pose, float sunAngle,
|
||||
float moonAngle, float starAngle, net.minecraft.world.level.MoonPhase phase,
|
||||
float alpha, float stars, CallbackInfo ci) {
|
||||
if (rivencraft$bodies.isEmpty()) return;
|
||||
int savedMode = rivencraft$bodyMode, savedTint = rivencraft$celestialTint;
|
||||
float savedSize = rivencraft$sunSize;
|
||||
try {
|
||||
// Stars belong behind opaque discs, not on top of a dark eclipsing moon.
|
||||
if (stars > 0) {
|
||||
pose.pushPose();
|
||||
try {
|
||||
pose.rotateDegrees(com.mojang.math.Axis.YP, -90);
|
||||
pose.rotate(com.mojang.math.Axis.XP, starAngle);
|
||||
renderStars(pass, stars, pose);
|
||||
} finally { pose.popPose(); }
|
||||
}
|
||||
// Same ordering as 1.21.1: all suns, then all moons; each opaque
|
||||
// central disc is drawn after its transparent glow.
|
||||
for (int kind = 1; kind <= 2; kind++) for (var body : rivencraft$bodies) {
|
||||
if (body.kind() != kind) continue;
|
||||
rivencraft$bodyMode = kind;
|
||||
rivencraft$celestialTint = body.color();
|
||||
rivencraft$sunSize = body.size();
|
||||
pose.pushPose();
|
||||
try {
|
||||
pose.rotateDegrees(com.mojang.math.Axis.YP, body.bearing() < 0 ? -90 : body.bearing());
|
||||
pose.rotateDegrees(com.mojang.math.Axis.XP, body.angle());
|
||||
float glowAlpha = alpha * (kind == 1 ? 0.84F : 0.88F + 0.12F * body.eclipse());
|
||||
var bodyPhase = net.minecraft.world.level.MoonPhase.FULL_MOON;
|
||||
if (kind == 1) renderSun(pass, glowAlpha, pose); else renderMoon(pass, bodyPhase, glowAlpha, pose);
|
||||
if (rivencraft$discs == null) rivencraft$discs = new net.dnorberg.rivencraft.client.PortCelestialDiscs();
|
||||
// Both passes must use the same sprite. Native dark phase pixels
|
||||
// become black patches under ordinary alpha, unlike the old glow-only pass.
|
||||
var transform = applyCelestialBodyTransform(pose, 100F, (kind == 1 ? 30F : 20F) * body.size());
|
||||
rivencraft$discs.draw(pass, celestialsAtlas, kind == 2, bodyPhase, transform, body.color(), alpha);
|
||||
} finally { pose.popPose(); }
|
||||
}
|
||||
} finally {
|
||||
rivencraft$bodyMode = savedMode;
|
||||
rivencraft$celestialTint = savedTint;
|
||||
rivencraft$sunSize = savedSize;
|
||||
}
|
||||
ci.cancel();
|
||||
}
|
||||
|
||||
@@ -68,10 +214,48 @@ public class StaticSkyRendererMixin {
|
||||
return nativeSize * rivencraft$sunSize;
|
||||
}
|
||||
|
||||
@Inject(method = "renderSunriseAndSunset", at = @At("HEAD"))
|
||||
@ModifyArg(method = "renderMoon", at = @At(value = "INVOKE", target =
|
||||
"Lnet/minecraft/client/renderer/SkyRenderer;applyCelestialBodyTransform(Lcom/mojang/blaze3d/vertex/PoseStack;FF)Lorg/joml/Matrix4f;"), index = 2)
|
||||
private float rivencraft$scaleMoon(float nativeSize) {
|
||||
return rivencraft$bodyMode == net.dnorberg.rivencraft.age.PortDayCycle.MOON
|
||||
? nativeSize * rivencraft$sunSize : nativeSize;
|
||||
}
|
||||
|
||||
@Inject(method = "renderSun", at = @At("HEAD"), cancellable = true)
|
||||
private void rivencraft$hideSun(com.mojang.renderpearl.api.commands.RenderPass pass, float alpha,
|
||||
com.mojang.blaze3d.vertex.PoseStack pose, CallbackInfo ci) {
|
||||
if (rivencraft$bodyMode == net.dnorberg.rivencraft.age.PortDayCycle.MOON
|
||||
|| rivencraft$bodyMode == net.dnorberg.rivencraft.age.PortDayCycle.NONE) ci.cancel();
|
||||
}
|
||||
|
||||
@Inject(method = "renderMoon", at = @At("HEAD"), cancellable = true)
|
||||
private void rivencraft$hideMoon(com.mojang.renderpearl.api.commands.RenderPass pass,
|
||||
net.minecraft.world.level.MoonPhase phase, float alpha,
|
||||
com.mojang.blaze3d.vertex.PoseStack pose, CallbackInfo ci) {
|
||||
if (rivencraft$bodyMode == net.dnorberg.rivencraft.age.PortDayCycle.SUN
|
||||
|| rivencraft$bodyMode == net.dnorberg.rivencraft.age.PortDayCycle.NONE) ci.cancel();
|
||||
}
|
||||
|
||||
@ModifyArg(method = {"renderSun", "renderMoon"}, at = @At(value = "INVOKE", target =
|
||||
"Lnet/minecraft/client/renderer/DynamicGpuData;writeTransform(Lorg/joml/Matrix4f;Lorg/joml/Vector4f;)Lcom/mojang/renderpearl/api/buffers/GpuBufferSlice;"), index = 1)
|
||||
private org.joml.Vector4f rivencraft$tintCelestial(org.joml.Vector4f nativeColor) {
|
||||
// Normal Time consumes one shared color group for its sun and moon in 1.21.1.
|
||||
// Keep native alpha (including weather fading) and the sprite's transparent halo.
|
||||
if (rivencraft$celestialTint < 0) return nativeColor;
|
||||
var tint = net.dnorberg.rivencraft.age.PortAgeColors.vector(rivencraft$celestialTint);
|
||||
return new org.joml.Vector4f(nativeColor.x * tint.x(), nativeColor.y * tint.y(),
|
||||
nativeColor.z * tint.z(), nativeColor.w);
|
||||
}
|
||||
|
||||
@Inject(method = "renderSunriseAndSunset", at = @At("HEAD"), cancellable = true)
|
||||
private void rivencraft$rotateHorizon(com.mojang.renderpearl.api.commands.RenderPass pass,
|
||||
com.mojang.blaze3d.vertex.PoseStack pose, float angle,
|
||||
org.joml.Vector4fc color, CallbackInfo ci) {
|
||||
if (rivencraft$bodyMode == net.dnorberg.rivencraft.age.PortDayCycle.MOON
|
||||
|| rivencraft$bodyMode == net.dnorberg.rivencraft.age.PortDayCycle.NONE) {
|
||||
ci.cancel();
|
||||
return;
|
||||
}
|
||||
if (rivencraft$orbitBearing < 0) return;
|
||||
pose.pushPose();
|
||||
pose.rotateDegrees(com.mojang.math.Axis.YP, rivencraft$orbitBearing + 90);
|
||||
@@ -81,7 +265,9 @@ public class StaticSkyRendererMixin {
|
||||
private void rivencraft$restoreHorizon(com.mojang.renderpearl.api.commands.RenderPass pass,
|
||||
com.mojang.blaze3d.vertex.PoseStack pose, float angle,
|
||||
org.joml.Vector4fc color, CallbackInfo ci) {
|
||||
if (rivencraft$orbitBearing >= 0) pose.popPose();
|
||||
if (rivencraft$bodyMode != net.dnorberg.rivencraft.age.PortDayCycle.MOON
|
||||
&& rivencraft$bodyMode != net.dnorberg.rivencraft.age.PortDayCycle.NONE
|
||||
&& rivencraft$orbitBearing >= 0) pose.popPose();
|
||||
}
|
||||
|
||||
@Redirect(method = "renderEndSky", at = @At(value = "INVOKE", target =
|
||||
@@ -94,6 +280,10 @@ public class StaticSkyRendererMixin {
|
||||
|
||||
@Inject(method = "close", at = @At("HEAD"))
|
||||
private void rivencraft$close(CallbackInfo ci) {
|
||||
if (rivencraft$discs != null) {
|
||||
rivencraft$discs.close();
|
||||
rivencraft$discs = null;
|
||||
}
|
||||
if (rivencraft$staticSky != null) {
|
||||
rivencraft$staticSky.close();
|
||||
rivencraft$staticSky = null;
|
||||
|
||||
@@ -14,6 +14,14 @@ public class StaticSkyStateMixin implements StaticSkyState {
|
||||
@Unique private int rivencraft$tint = -1;
|
||||
@Unique private int rivencraft$bearing = -1;
|
||||
@Unique private float rivencraft$sunSize = 1F;
|
||||
@Unique private int rivencraft$celestialTint = -1;
|
||||
@Unique private int rivencraft$bodyMode;
|
||||
@Unique private int rivencraft$bodyOverlay;
|
||||
public int rivencraft$bodyOverlay() { return rivencraft$bodyOverlay; }
|
||||
public void rivencraft$bodyOverlay(int mode) { rivencraft$bodyOverlay = mode; }
|
||||
@Unique private java.util.List<StaticSkyState.Body> rivencraft$bodies = java.util.List.of();
|
||||
public java.util.List<StaticSkyState.Body> rivencraft$bodies() { return rivencraft$bodies; }
|
||||
public void rivencraft$bodies(java.util.List<StaticSkyState.Body> bodies) { rivencraft$bodies = java.util.List.copyOf(bodies); }
|
||||
public long rivencraft$staticFrame() { return rivencraft$frame; }
|
||||
public void rivencraft$staticFrame(long frame) { rivencraft$frame = frame; }
|
||||
public int rivencraft$skyTint() { return rivencraft$tint; }
|
||||
@@ -22,6 +30,10 @@ public class StaticSkyStateMixin implements StaticSkyState {
|
||||
public void rivencraft$orbitBearing(int bearing) { rivencraft$bearing = bearing; }
|
||||
public float rivencraft$sunSize() { return rivencraft$sunSize; }
|
||||
public void rivencraft$sunSize(float size) { rivencraft$sunSize = size; }
|
||||
public int rivencraft$celestialTint() { return rivencraft$celestialTint; }
|
||||
public void rivencraft$celestialTint(int color) { rivencraft$celestialTint = color; }
|
||||
public int rivencraft$bodyMode() { return rivencraft$bodyMode; }
|
||||
public void rivencraft$bodyMode(int mode) { rivencraft$bodyMode = mode; }
|
||||
|
||||
@Inject(method = "reset", at = @At("TAIL"))
|
||||
private void rivencraft$reset(CallbackInfo ci) {
|
||||
@@ -29,5 +41,9 @@ public class StaticSkyStateMixin implements StaticSkyState {
|
||||
rivencraft$tint = -1;
|
||||
rivencraft$bearing = -1;
|
||||
rivencraft$sunSize = 1F;
|
||||
rivencraft$celestialTint = -1;
|
||||
rivencraft$bodyMode = 0;
|
||||
rivencraft$bodyOverlay = 0;
|
||||
rivencraft$bodies = java.util.List.of();
|
||||
}
|
||||
}
|
||||
@@ -108,9 +108,22 @@ public final class PortBookNetworking {
|
||||
|
||||
public static Identifier createAge(ServerPlayer player, String title, List<Identifier> pages) {
|
||||
if (title == null || title.isBlank() || title.length() > MAX_BOOK_TITLE_LENGTH) return null;
|
||||
long seed = player.getRandom().nextLong();
|
||||
net.dnorberg.rivencraft.age.PortBiomePlan biomePlan;
|
||||
PortAgeTerrain terrain;
|
||||
List<Identifier> generationPages;
|
||||
try {
|
||||
biomePlan = PortAuthoredWriting.biomePlan(pages, player.registryAccess());
|
||||
if (pages.isEmpty()) {
|
||||
var random = PortRandomAgeSelection.select(player.level().getServer(), seed);
|
||||
terrain = random.terrain();
|
||||
biomePlan = random.biomes();
|
||||
generationPages = pages;
|
||||
} else {
|
||||
var selected = net.dnorberg.rivencraft.writing.PortAuthoredTerrainSelection.select(player.level().getServer(), pages, seed);
|
||||
terrain = selected.terrain();
|
||||
biomePlan = selected.biomes();
|
||||
generationPages = selected.generationPages();
|
||||
}
|
||||
} catch (IllegalArgumentException exception) {
|
||||
player.sendOverlayMessage(Component.literal("Age writing unavailable: " + exception.getMessage()));
|
||||
return null;
|
||||
@@ -127,24 +140,21 @@ public final class PortBookNetworking {
|
||||
id = Identifier.fromNamespaceAndPath(Rivencraft.MOD_ID, "age/" + name);
|
||||
}
|
||||
try {
|
||||
long seed = player.getRandom().nextLong();
|
||||
PortAgeTerrain terrain = PortAuthoredWriting.terrain(pages);
|
||||
if (pages.isEmpty()) {
|
||||
PortRandomAgeSelection.Selection random = PortRandomAgeSelection.select(server, seed);
|
||||
terrain = random.terrain();
|
||||
biomePlan = random.biomes();
|
||||
}
|
||||
var environment = net.dnorberg.rivencraft.age.PortEnvironmentSelection.resolve(pages, seed, terrain);
|
||||
RuntimeAgeBackend.create(server, id, seed, biomePlan, terrain,
|
||||
PortAuthoredWriting.rockPlan(pages, seed),
|
||||
PortAuthoredWriting.vegetationPlan(pages),
|
||||
PortAuthoredWriting.dungeonCount(pages),
|
||||
PortAuthoredWriting.lakePlan(pages, seed),
|
||||
PortAuthoredWriting.terrainFeaturePlan(pages, seed),
|
||||
var randomFeatures = pages.isEmpty()
|
||||
? net.dnorberg.rivencraft.age.PortRandomFeatureSelection.select(server, seed, terrain, biomePlan) : null;
|
||||
var level = RuntimeAgeBackend.create(server, id, seed, biomePlan, terrain,
|
||||
randomFeatures == null ? PortAuthoredWriting.rockPlan(generationPages, seed) : randomFeatures.rocks(),
|
||||
PortAuthoredWriting.vegetationPlan(generationPages),
|
||||
randomFeatures == null ? PortAuthoredWriting.dungeonCount(generationPages) : randomFeatures.dungeons(),
|
||||
randomFeatures == null ? PortAuthoredWriting.lakePlan(generationPages, seed) : randomFeatures.lakes(),
|
||||
randomFeatures == null ? PortAuthoredWriting.terrainFeaturePlan(generationPages, seed) : randomFeatures.terrain(),
|
||||
environment.weather(), environment.lighting(), environment.sky(),
|
||||
net.dnorberg.rivencraft.age.PortAgeColors.compile(pages, seed),
|
||||
net.dnorberg.rivencraft.age.PortDayCycle.compile(pages, seed,
|
||||
net.dnorberg.rivencraft.age.PortAgeColors.resolve(pages, seed),
|
||||
net.dnorberg.rivencraft.age.PortDayCycle.resolve(pages, seed,
|
||||
net.dnorberg.rivencraft.age.PortDayCycle.nativeTicks(server.overworld())));
|
||||
net.dnorberg.rivencraft.age.PortAcceleratedTicks.configure(level,
|
||||
net.dnorberg.rivencraft.age.PortAcceleratedTicks.pageCount(pages));
|
||||
} catch (IllegalArgumentException | IllegalStateException exception) {
|
||||
player.sendOverlayMessage(Component.literal("Age creation failed: " + exception.getMessage()));
|
||||
return null;
|
||||
|
||||
+47
@@ -0,0 +1,47 @@
|
||||
package net.dnorberg.rivencraft.writing;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import net.dnorberg.rivencraft.age.PortAgeTerrain;
|
||||
import net.dnorberg.rivencraft.age.PortBiomePlan;
|
||||
import net.dnorberg.rivencraft.age.PortRandomAgeSelection;
|
||||
import net.minecraft.resources.Identifier;
|
||||
import net.minecraft.server.MinecraftServer;
|
||||
|
||||
/** Root AgeRuntimeProfiles.selectForWriting, limited to currently supported port combinations. */
|
||||
public final class PortAuthoredTerrainSelection {
|
||||
private PortAuthoredTerrainSelection() {}
|
||||
|
||||
public record Selection(PortAgeTerrain terrain, List<Identifier> generationPages, PortBiomePlan biomes) {
|
||||
public Selection { generationPages = List.copyOf(generationPages); }
|
||||
}
|
||||
|
||||
public static Selection select(MinecraftServer server, List<Identifier> pages, long seed) {
|
||||
var explicit = PortAuthoredWriting.explicitTerrain(pages);
|
||||
if (explicit != null) return compile(server, pages, seed, explicit);
|
||||
var preferred = PortRandomAgeSelection.terrain(seed);
|
||||
try {
|
||||
return compile(server, pages, seed, preferred);
|
||||
} catch (IllegalArgumentException ignored) {
|
||||
// Match root's stable profile-ID fallback rather than rerolling the seed.
|
||||
}
|
||||
var compatible = new ArrayList<Selection>();
|
||||
for (var terrain : PortRandomAgeSelection.terrains()) {
|
||||
if (terrain == preferred) continue;
|
||||
try { compatible.add(compile(server, pages, seed, terrain)); }
|
||||
catch (IllegalArgumentException ignored) { }
|
||||
}
|
||||
if (compatible.isEmpty()) throw new IllegalArgumentException("No supported terrain can host this book's pages");
|
||||
return compatible.get(Math.floorMod(Long.hashCode(seed), compatible.size()));
|
||||
}
|
||||
|
||||
private static Selection compile(MinecraftServer server, List<Identifier> pages, long seed, PortAgeTerrain terrain) {
|
||||
if (!PortAuthoredWriting.supportsOnTerrain(pages, terrain, seed))
|
||||
throw new IllegalArgumentException("Unsupported pages for " + terrain + " terrain");
|
||||
var resolved = PortAuthoredWriting.withTerrain(pages, terrain);
|
||||
// Also preflight registry-backed biome restrictions, so an automatic Cave
|
||||
// choice cannot turn supplied surface biome pages into an unusable book.
|
||||
var biomes = PortAuthoredWriting.biomePlan(resolved, server, seed);
|
||||
return new Selection(terrain, resolved, biomes);
|
||||
}
|
||||
}
|
||||
+100
-11
@@ -57,6 +57,7 @@ public final class PortAuthoredWriting {
|
||||
if (entry == null) return false;
|
||||
if (net.dnorberg.rivencraft.age.PortAgeColors.isModifier(page)
|
||||
|| net.dnorberg.rivencraft.age.PortDayCycle.supports(page)) return true;
|
||||
if (page.equals(net.dnorberg.rivencraft.age.PortAcceleratedTicks.PAGE)) return true;
|
||||
if (isTerrain(page) || controller(page) != null || PortWeatherMode.forPage(page) != null
|
||||
|| PortLighting.forPage(page) != null || PortSkyStyle.forPage(page) != null) return true;
|
||||
if (entry.category().equals("rivencraft:biome") && PortRegistryPages.biomeId(page) != null) return true;
|
||||
@@ -72,6 +73,36 @@ public final class PortAuthoredWriting {
|
||||
|
||||
/** A page never disappears into an Age unless this port can apply its effect. */
|
||||
public static boolean supports(List<Identifier> pages) {
|
||||
if (pages.stream().noneMatch(PortAuthoredWriting::isTerrain))
|
||||
return net.dnorberg.rivencraft.age.PortRandomAgeSelection.terrains().stream()
|
||||
.anyMatch(terrain -> supportsOnTerrain(pages, terrain, 0));
|
||||
try {
|
||||
return supportsExplicit(PortMaterialCompletion.complete(pages, 0));
|
||||
} catch (IllegalArgumentException exception) { return false; }
|
||||
}
|
||||
|
||||
static boolean supportsOnTerrain(List<Identifier> pages, PortAgeTerrain terrain, long seed) {
|
||||
try {
|
||||
return supportsExplicit(PortMaterialCompletion.complete(withTerrain(pages, terrain), seed));
|
||||
} catch (IllegalArgumentException exception) { return false; }
|
||||
}
|
||||
|
||||
static List<Identifier> withTerrain(List<Identifier> pages, PortAgeTerrain terrain) {
|
||||
if (pages.stream().anyMatch(PortAuthoredWriting::isTerrain)) return List.copyOf(pages);
|
||||
var resolved = new ArrayList<>(pages);
|
||||
// Append internally so original material/color/controller indices stay stable.
|
||||
resolved.add(Identifier.fromNamespaceAndPath(Rivencraft.MOD_ID,
|
||||
"terrain/" + terrain.name().toLowerCase(java.util.Locale.ROOT)));
|
||||
return List.copyOf(resolved);
|
||||
}
|
||||
|
||||
static PortAgeTerrain explicitTerrain(List<Identifier> pages) {
|
||||
return pages.stream().filter(PortAuthoredWriting::isTerrain).findFirst()
|
||||
.map(page -> PortAgeTerrain.valueOf(page.getPath().substring(8).toUpperCase(java.util.Locale.ROOT)))
|
||||
.orElse(null);
|
||||
}
|
||||
|
||||
private static boolean supportsExplicit(List<Identifier> pages) {
|
||||
if (!net.dnorberg.rivencraft.age.PortAgeColors.validNumbers(pages)) return false;
|
||||
if (!net.dnorberg.rivencraft.age.PortDayCycle.validWriting(pages)) return false;
|
||||
boolean terrain = false;
|
||||
@@ -97,7 +128,9 @@ public final class PortAuthoredWriting {
|
||||
|| pendingMaterial.equals("rivencraft:fluid") && PortLakePlan.isLake(page))) return false;
|
||||
if (net.dnorberg.rivencraft.age.PortAgeColors.isModifier(page)
|
||||
|| net.dnorberg.rivencraft.age.PortDayCycle.supports(page)) {
|
||||
// Shared color groups can precede a sky/ambient target or tint the sky at the end.
|
||||
// Shared colors target Sky, Ambient Light Color or Normal Time; trailing colors tint the sky.
|
||||
} else if (page.equals(net.dnorberg.rivencraft.age.PortAcceleratedTicks.PAGE)) {
|
||||
// Every Accelerated page adds random-tick attempts; it is not a controller.
|
||||
} else if (isTerrain(page) && !terrain) {
|
||||
terrain = true;
|
||||
} else if (PortSkyStyle.forPage(page) != null && sky++ == 0) {
|
||||
@@ -107,7 +140,7 @@ public final class PortAuthoredWriting {
|
||||
} else if (PortWeatherMode.forPage(page) != null && weather++ == 0) {
|
||||
// A single independent weather policy for this Age.
|
||||
} else if (controller(page) != null && controllers++ == 0) {
|
||||
// An explicit controller needs an authored pool.
|
||||
// Missing biome slots are seed-completed when the Age is created.
|
||||
} else if (isBlockPage(page) && pendingMaterial == null
|
||||
&& PortSymbolPages.find(page) != null
|
||||
&& (PortSymbolPages.find(page).category().equals("rivencraft:block")
|
||||
@@ -152,7 +185,8 @@ public final class PortAuthoredWriting {
|
||||
}
|
||||
if (pendingMaterial != null || (rocks > 0 || pages.stream().anyMatch(PortVegetationPlan::requiresSurface))
|
||||
&& (pages.contains(CAVE_TERRAIN) || pages.contains(VOID_TERRAIN))) return false;
|
||||
if ((dungeons > 0 || lakes > 0) && (pages.contains(FLAT_TERRAIN) || pages.contains(VOID_TERRAIN)
|
||||
if (dungeons > 0 && (pages.contains(FLAT_TERRAIN) || pages.contains(VOID_TERRAIN))) return false;
|
||||
if (lakes > 0 && (pages.contains(FLAT_TERRAIN) || pages.contains(VOID_TERRAIN)
|
||||
|| pages.contains(CAVE_TERRAIN))) return false;
|
||||
if (denseOres > 0 && (pages.contains(FLAT_TERRAIN) || pages.contains(VOID_TERRAIN))) return false;
|
||||
if (!carvers.isEmpty() && (pages.contains(FLAT_TERRAIN) || pages.contains(VOID_TERRAIN))) return false;
|
||||
@@ -169,8 +203,8 @@ public final class PortAuthoredWriting {
|
||||
.filter(value -> value != null).findFirst().orElseThrow();
|
||||
boolean valid = switch (distribution) {
|
||||
case NATIVE -> biomes == 0;
|
||||
case SINGLE -> biomes == 1;
|
||||
default -> biomes >= 2;
|
||||
case SINGLE -> biomes <= 1;
|
||||
default -> true;
|
||||
};
|
||||
return valid;
|
||||
}
|
||||
@@ -214,13 +248,14 @@ public final class PortAuthoredWriting {
|
||||
}
|
||||
|
||||
public static PortRockPlan rockPlan(List<Identifier> pages, long seed) {
|
||||
if (!supports(pages)) throw new IllegalArgumentException("Unsupported authored Age pages");
|
||||
pages = completedMaterials(pages, seed);
|
||||
List<Identifier> materials = solidMaterials(pages, seed, ROCKS);
|
||||
return materials.isEmpty() ? null : new PortRockPlan(materials);
|
||||
}
|
||||
|
||||
public static PortTerrainFeaturePlan terrainFeaturePlan(List<Identifier> pages, long seed) {
|
||||
if (!supports(pages)) throw new IllegalArgumentException("Unsupported authored Age pages");
|
||||
pages = completedMaterials(pages, seed);
|
||||
final List<Identifier> completed = pages;
|
||||
Map<Identifier, List<Identifier>> materials = new HashMap<>();
|
||||
Map<Identifier, Integer> occurrences = new HashMap<>();
|
||||
List<PortTerrainFeaturePlan.Choice> choices = new ArrayList<>();
|
||||
@@ -230,7 +265,7 @@ public final class PortAuthoredWriting {
|
||||
choices.add(new PortTerrainFeaturePlan.Choice(page, PortTerrainFeaturePlan.CRYSTAL_MATERIAL));
|
||||
continue;
|
||||
}
|
||||
List<Identifier> selected = materials.computeIfAbsent(page, feature -> solidMaterials(pages, seed, feature));
|
||||
List<Identifier> selected = materials.computeIfAbsent(page, feature -> solidMaterials(completed, seed, feature));
|
||||
int occurrence = occurrences.merge(page, 1, Integer::sum) - 1;
|
||||
choices.add(new PortTerrainFeaturePlan.Choice(page, selected.get(occurrence)));
|
||||
}
|
||||
@@ -262,7 +297,7 @@ public final class PortAuthoredWriting {
|
||||
}
|
||||
|
||||
public static PortLakePlan lakePlan(List<Identifier> pages, long seed) {
|
||||
if (!supports(pages)) throw new IllegalArgumentException("Unsupported authored Age pages");
|
||||
pages = completedMaterials(pages, seed);
|
||||
if (pages.stream().noneMatch(PortLakePlan::isLake)) return null;
|
||||
List<Identifier> fluidPool = PortRegistryPages.fluidMaterialIds();
|
||||
if (fluidPool.isEmpty()) throw new IllegalStateException("No source-fluid materials are registered");
|
||||
@@ -288,6 +323,12 @@ public final class PortAuthoredWriting {
|
||||
return new PortLakePlan(choices);
|
||||
}
|
||||
|
||||
private static List<Identifier> completedMaterials(List<Identifier> pages, long seed) {
|
||||
var completed = PortMaterialCompletion.complete(pages, seed);
|
||||
if (!supportsExplicit(completed)) throw new IllegalArgumentException("Unsupported authored Age pages");
|
||||
return completed;
|
||||
}
|
||||
|
||||
public static PortVegetationPlan vegetationPlan(List<Identifier> pages) {
|
||||
if (!supports(pages)) throw new IllegalArgumentException("Unsupported authored Age pages");
|
||||
List<Identifier> vegetation = pages.stream().filter(PortVegetationPlan::isVegetation).toList();
|
||||
@@ -307,6 +348,18 @@ public final class PortAuthoredWriting {
|
||||
|
||||
/** Resolves all authored biomes from the active registry before creating a level. */
|
||||
public static PortBiomePlan biomePlan(List<Identifier> pages, HolderLookup.Provider registries) {
|
||||
return biomePlan(pages, registries, 0, null, null);
|
||||
}
|
||||
|
||||
/** Creation-only completion; the saved plan never rerolls on load or reseed. */
|
||||
public static PortBiomePlan biomePlan(List<Identifier> pages, net.minecraft.server.MinecraftServer server, long seed) {
|
||||
return biomePlan(pages, server.registryAccess(), seed,
|
||||
net.dnorberg.rivencraft.age.PortRandomAgeSelection.eligibleBiomes(server, terrain(pages)),
|
||||
net.dnorberg.rivencraft.age.PortRandomAgeSelection.distribution(seed));
|
||||
}
|
||||
|
||||
private static PortBiomePlan biomePlan(List<Identifier> pages, HolderLookup.Provider registries,
|
||||
long seed, List<Identifier> available, PortBiomePlan.Distribution fallback) {
|
||||
if (!supports(pages)) throw new IllegalArgumentException(
|
||||
"Unsupported terrain or biome-page combination in this port slice");
|
||||
List<Identifier> biomes = new ArrayList<>();
|
||||
@@ -339,8 +392,44 @@ public final class PortAuthoredWriting {
|
||||
throw new IllegalArgumentException("Vegetation pages need at least one surface Overworld biome");
|
||||
if (pages.contains(PortTerrainFeaturePlan.DENSE_ORES) && !biomes.isEmpty() && !hasOreBiome)
|
||||
throw new IllegalArgumentException("Dense Ores needs at least one biome with registered ore placements");
|
||||
if (distribution == PortBiomePlan.Distribution.NATIVE)
|
||||
return new PortBiomePlan(distribution, List.of());
|
||||
if (distribution == null && fallback != null) {
|
||||
distribution = fallback;
|
||||
// Root's authored-pool fallback never discards supplied biome pages.
|
||||
if (pages.contains(VOID_TERRAIN) && biomes.isEmpty()) distribution = PortBiomePlan.Distribution.SINGLE;
|
||||
if (!biomes.isEmpty() && (pages.contains(VOID_TERRAIN)
|
||||
|| distribution == PortBiomePlan.Distribution.NATIVE
|
||||
|| distribution == PortBiomePlan.Distribution.SINGLE && biomes.size() > 1))
|
||||
distribution = biomes.size() == 1 ? PortBiomePlan.Distribution.SINGLE : biomes.size() == 2
|
||||
? PortBiomePlan.Distribution.TILED : PortBiomePlan.Distribution.MEDIUM;
|
||||
}
|
||||
if (distribution == PortBiomePlan.Distribution.NATIVE) {
|
||||
var nativePool = caveTerrain
|
||||
? (available != null ? available : net.dnorberg.rivencraft.age.PortRandomAgeSelection.caveBiomes(registries))
|
||||
: List.<Identifier>of();
|
||||
return new PortBiomePlan(distribution, nativePool);
|
||||
}
|
||||
if (distribution != null && available != null) {
|
||||
int minimum = distribution == PortBiomePlan.Distribution.SINGLE ? 1 : 2;
|
||||
int target = minimum;
|
||||
if (biomes.isEmpty() && distribution != PortBiomePlan.Distribution.SINGLE) {
|
||||
var random = new Random(seed ^ 0x42494F4D45434F55L);
|
||||
while (target < available.size() && random.nextInt(3) != 0) target++;
|
||||
}
|
||||
var distinct = new java.util.HashSet<>(biomes);
|
||||
PortStructureBiomeCompletion.complete(pages, registries, available, !biomes.isEmpty(),
|
||||
distribution, biomes, distinct, seed);
|
||||
target = Math.max(target, distinct.size());
|
||||
// Void may retain authored weather/season biomes, but must not gain
|
||||
// an unrequested The Void biome just to fill a multi-biome controller.
|
||||
var filler = new ArrayList<>(pages.contains(VOID_TERRAIN) && !biomes.isEmpty() ? List.<Identifier>of() : available);
|
||||
Collections.shuffle(filler, new Random(seed ^ 0x42494F4D45504F4FL));
|
||||
for (Identifier biome : filler) {
|
||||
if (distinct.size() >= target) break;
|
||||
if (distinct.add(biome)) biomes.add(biome);
|
||||
}
|
||||
if (distinct.size() < minimum) throw new IllegalArgumentException(
|
||||
distribution + " requires " + minimum + " distinct biomes; supply more biome pages for this terrain");
|
||||
}
|
||||
if (biomes.isEmpty()) return null;
|
||||
if (distribution == null) distribution = biomes.size() == 1
|
||||
? PortBiomePlan.Distribution.SINGLE : biomes.size() == 2
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
package net.dnorberg.rivencraft.writing;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import net.dnorberg.rivencraft.age.PortCarverPages;
|
||||
import net.dnorberg.rivencraft.age.PortLakePlan;
|
||||
import net.dnorberg.rivencraft.age.PortStructurePages;
|
||||
import net.dnorberg.rivencraft.age.PortTerrainFeaturePlan;
|
||||
import net.dnorberg.rivencraft.age.PortVegetationPlan;
|
||||
import net.minecraft.resources.Identifier;
|
||||
|
||||
/** Creation-time implied features, adapted from 1.21.1 AgeFeatureSelection. */
|
||||
public final class PortMaterialCompletion {
|
||||
private PortMaterialCompletion() {}
|
||||
|
||||
public static List<Identifier> complete(List<Identifier> pages, long seed) {
|
||||
var result = new ArrayList<Identifier>();
|
||||
for (int index = 0; index < pages.size(); index++) {
|
||||
Identifier page = pages.get(index);
|
||||
result.add(page);
|
||||
var entry = PortSymbolPages.find(page);
|
||||
if (entry == null || !(entry.category().equals("rivencraft:block")
|
||||
|| entry.category().equals("rivencraft:fluid"))) continue;
|
||||
if (index + 1 < pages.size() && isFeature(pages.get(index + 1))) continue;
|
||||
Identifier material = PortRegistryPages.blockId(page);
|
||||
var candidates = candidates(pages, entry.category().equals("rivencraft:fluid"));
|
||||
if (candidates.isEmpty()) throw new IllegalArgumentException(
|
||||
"No compatible feature for material " + material + " on this terrain");
|
||||
long mixed = mix(seed ^ (long) material.hashCode() * 0x9E3779B97F4A7C15L ^ index);
|
||||
result.add(candidates.get(Math.floorMod(mixed, candidates.size())));
|
||||
}
|
||||
return List.copyOf(result);
|
||||
}
|
||||
|
||||
private static List<Identifier> candidates(List<Identifier> pages, boolean fluid) {
|
||||
boolean cave = pages.contains(id("terrain/cave"));
|
||||
boolean empty = pages.contains(id("terrain/void"));
|
||||
boolean flat = pages.contains(id("terrain/flat"));
|
||||
if (fluid) return cave || empty || flat ? List.of()
|
||||
: List.of(id("feature/surface_lakes"), id("feature/deep_lakes"), id("feature/lava_lakes"));
|
||||
var choices = new ArrayList<Identifier>();
|
||||
if (!cave && !empty && !flat) choices.add(id("feature/rocks"));
|
||||
if (!cave) choices.add(PortTerrainFeaturePlan.FLOATING_ISLANDS);
|
||||
choices.add(PortTerrainFeaturePlan.TENDRILS);
|
||||
choices.add(PortTerrainFeaturePlan.SPHERES);
|
||||
if (!cave && !empty) {
|
||||
choices.add(PortTerrainFeaturePlan.SPIKES);
|
||||
choices.add(PortTerrainFeaturePlan.OBELISKS);
|
||||
}
|
||||
return choices;
|
||||
}
|
||||
|
||||
private static boolean isFeature(Identifier page) {
|
||||
return PortTerrainFeaturePlan.isSupported(page) || PortLakePlan.isLake(page)
|
||||
|| PortVegetationPlan.isVegetation(page) || PortStructurePages.supports(page)
|
||||
|| PortCarverPages.supports(page) || page.equals(id("feature/rocks"))
|
||||
|| page.equals(id("feature/dungeons")) || page.equals(PortTerrainFeaturePlan.SKYLANDS)
|
||||
|| page.equals(PortTerrainFeaturePlan.DENSE_ORES) || page.equals(PortTerrainFeaturePlan.STAR_FISSURES);
|
||||
}
|
||||
|
||||
private static Identifier id(String path) { return Identifier.fromNamespaceAndPath("rivencraft", path); }
|
||||
|
||||
private static long mix(long value) {
|
||||
value = (value ^ value >>> 30) * 0xBF58476D1CE4E5B9L;
|
||||
value = (value ^ value >>> 27) * 0x94D049BB133111EBL;
|
||||
return value ^ value >>> 31;
|
||||
}
|
||||
}
|
||||
+54
@@ -0,0 +1,54 @@
|
||||
package net.dnorberg.rivencraft.writing;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import java.util.Set;
|
||||
import net.dnorberg.rivencraft.age.PortBiomePlan;
|
||||
import net.dnorberg.rivencraft.age.PortStructurePages;
|
||||
import net.minecraft.core.HolderLookup;
|
||||
import net.minecraft.resources.Identifier;
|
||||
|
||||
/** Root AgeBiomeSelection.completeStructureBiomes, before ordinary minimum filling. */
|
||||
final class PortStructureBiomeCompletion {
|
||||
private PortStructureBiomeCompletion() {}
|
||||
|
||||
static void complete(List<Identifier> pages, HolderLookup.Provider registries, List<Identifier> available,
|
||||
boolean hasAuthoredBiomes, PortBiomePlan.Distribution distribution,
|
||||
List<Identifier> selected, Set<Identifier> distinct, long seed) {
|
||||
var requirements = pages.stream().filter(PortStructurePages::supports).distinct()
|
||||
.map(page -> PortStructurePages.compatibleBiomes(page, registries))
|
||||
.filter(requirement -> !requirement.isEmpty()).toList();
|
||||
if (requirements.isEmpty()) return;
|
||||
if (distribution == PortBiomePlan.Distribution.SINGLE) {
|
||||
if (hasAuthoredBiomes) return;
|
||||
var candidates = available.stream()
|
||||
.filter(candidate -> requirements.stream().allMatch(requirement -> requirement.contains(candidate)))
|
||||
.toList();
|
||||
if (candidates.isEmpty()) return;
|
||||
Identifier biome = choose(candidates, seed, 0x5354525543544249L);
|
||||
selected.clear();
|
||||
distinct.clear();
|
||||
selected.add(biome);
|
||||
distinct.add(biome);
|
||||
return;
|
||||
}
|
||||
for (int index = 0; index < requirements.size(); index++) {
|
||||
var requirement = requirements.get(index);
|
||||
if (selected.stream().anyMatch(requirement::contains)) continue;
|
||||
var candidates = available.stream().filter(requirement::contains)
|
||||
.filter(candidate -> !distinct.contains(candidate)).toList();
|
||||
if (candidates.isEmpty()) continue;
|
||||
Identifier biome = choose(candidates, seed, 0x5354525543544249L + index);
|
||||
selected.add(biome);
|
||||
distinct.add(biome);
|
||||
}
|
||||
}
|
||||
|
||||
private static Identifier choose(List<Identifier> candidates, long seed, long salt) {
|
||||
var shuffled = new ArrayList<>(candidates);
|
||||
Collections.shuffle(shuffled, new Random(seed ^ salt));
|
||||
return shuffled.getFirst();
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user